Difference between pages "GpSP" and "MSX emulators"

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{{Infobox emulator
+
{{Infobox console
|title = gpSP
+
|title = MSX
|logo = gpSP.jpeg
+
|logo = Msx.png
|last-version = 0.91
+
|developer = Microsoft, ASCII Corporation
|active = No (main branch)<br/>Yes ([[libretro]] core)
+
|type = [[:Category:Computers|Computers]]
|platform = [[Emulators on PSP|PlayStation Portable]]
+
|generation = Z80-based home computers
|target = [[Game Boy Advance emulators|Game Boy Advance]]
+
|release = 1983
|developer = Exophase
+
|discontinued = 1996
|website = [http://gpsp-dev.blogspot.com/ Blogspot]
+
|emulated = {{✓}}
|source = [https://github.com/PSP-Archive/gpsp git]
+
}}'''MSX''' is a [[wikipedia:Zilog_Z80|Z80]]-based family of home computers, designed by Microsoft in cooperation with ASCII Corporation, which appeared in 1983. They were popular in Asian, South American and European countries as well as the former [[wikipedia:Soviet_Union|Soviet Union]], but they are virtually unknown in USA.
}}
 
  
'''gpSP''' is an open-source [[Game Boy Advance emulators|Game Boy Advance emulator]] created by Exophase for the [[PlayStation Portable emulators|PlayStation Portable]]. Compatibility is very good and is recommended for using GBA ports of SNES games rather than [[Super Nintendo emulators|SNES emulators]] themselves due to poor focus on the PSP. Its open-source nature makes it a good candidate for porting to similar lightweight platforms like the Raspberry Pi.
+
Software came on a variety of media, including cassette tapes, 3.5" floppy disks, ROM cartridges, and laserdiscs. Only ROM cartridges are preserved on the No-Intro set for now. You'll also need an extensive BIOS ROM pack, though RetroArch's blueMSX core only requires four. There are game manager tools to help with configuring which BIOS and games come with which feature. The Japanese Wii [[Virtual Console]] also included basic MSX 2 emulation.
  
==Downloads==
+
==Generations==
{| cellpadding="4"
+
 
 +
The MSX standard evolved in several steps, which are reflected in greater or lesser support by emulators:
 +
 
 +
* ''the MSX 1'' is the original 1983 machine, with a 3.58Mhz Z80, an AY 3-8910 sound chip, and a TMS video processor — it offers resolutions up to 256x192 with attribute-based colours, single-colour sprites and no hardware scrolling. This machine primarily differs from contemporaries such as the ColecoVision and Sega SC-3000 only in its sound chip;
 +
* ''the MSX 2'' is a 1985 revision that significantly upgrades the video processor; the maximum resolution is now 512x212, sprites are up to 16 colour, hardware vertical scrolling is available, more normative bitmap and non-attribute-based tile colour modes are offered, and primitive graphics acceleration is available — the video processor can independently perform tasks such as drawing lines and filling rectangles. Unlike the TMS chip in the MSX 1, no other machines use this video processor, so MSX 2 emulation is attempted less often than MSX 1 emulation;
 +
* ''the MSX 2+'' is a minor revision from 1988 that adds hardware support for horizontal scrolling and a few extra colour modes; some 2+ models offer an optional modest speed improvement to the Z80 to 5.37Mhz;
 +
* ''the TurboR'' from 1990 offers the R800 processor as an alternative to the Z80, which is an offspring of the Z800, offering Z80 backwards compatibility with significantly increased throughput.
 +
 
 +
Commercial software overwhelmingly targets the MSX 1 or MSX 2 standards, with some able to benefit from the improved horizontal scrolling of the MSX 2+. Neither the 2+ nor the TurboR sold in substantial volumes, and a proposed MSX 3 standard never reached consumers.
 +
 
 +
==Specific Machines==
 +
{{Main|https://en.wikipedia.org/wiki/MSX#Manufacturers Manufacturers list}} (Wikipedia)
 +
 
 +
MSX machines were manufactured by a wide range of companies including Pioneer, Panasonic, Sharp, Sony, Sanyo, Philips and LG Goldstar. Some of the notable machines include:
 +
 
 +
* the '''Pioneer Palcom PX-7''', an MSX1 computer aimed at the Japanese market. It was meant for attaching to a [[LaserDisc]] player, and as such has Superimpose capabilities (putting pictures and texts above the Laser Disc image). The PSG sound is stereo, contrary to almost all MSX machines. Pioneer also sold the '''ER-101''' interface (Laser Vision) unit which made it possible for all MSX computers to have the same functionalities as the Palcom PX-7;
 +
* Panasonic's '''FS-A1''' (1986), '''FS-A1mkII''' (W/ added keypad) and its Italian counterpart, the '''Toshiba FS-TM1''' were based on the MSX2 standard; and
 +
* Panasonic's '''FS-A1FX''' (1988) and '''FS-A1WX''' (W/ added MSX-MUSIC & a Japanese Word processor) are MSX 2+ derived hardware; the '''FS-A1WSX''' (1989) was the last MSX 2+ computer.
 +
 
 +
==Emulators==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! score="col"|MSX 1
 +
! score="col"|MSX 2
 +
! score="col"|MSX 2+
 +
! score="col"|TurboR
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|align=center|{{Icon|PSP}}
+
!colspan="12"|PC / x86
|'''[http://wololo.net/talk/viewtopic.php?f=2&t=12367 Official gpSP releases fix]'''<br/><small>(2009-07-20) Dead</small>
 
 
|-
 
|-
|colspan="3"|<hr/>
+
|[[openMSX]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://github.com/openMSX/openMSX/releases/tag/RELEASE_16_0 git]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
||Cycle ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|align=center|{{Icon|PSP}}
+
|[[blueMSX]]
|[https://www.emucr.com/2009/07/gpsp-mod-20090720.html?m=1 gpSP mod] & [https://www.emucr.com/2012/06/gpsp-j-20120616.html gpSP-J]<br/><small>(2012-06-16) Dead</small>
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}<ref group=N name=libretro>Only available outside of Windows as a libretro core (e.g. [[RetroArch]]).</ref>
 +
|[http://www.vik.cc/bluemsx/download.html 2.8.2]  
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
||Cycle ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|align=center|{{Icon|Pandora}}
+
|[[MAME]]
|[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz Pandora gpSP 0.9.2.8]<br/><small>[https://github.com/notaz/gpsp/tree/master/pandora Github]</small>
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
||High ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|align=center|{{Icon|DC}}
+
|[http://webmsx.org/ WebMSX]
|[https://mega.nz/#!6R8HEYzR!9qwoH1gTnhySmzjRZgiYSR2XjnmF9Y7dXYSKPsfsTbI gpSPDC 0.9 Alpha]
+
|align=left|{{Icon|Web}}
 +
|[https://github.com/ppeccin/WebMSX/releases/tag/v6.0.3 git]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
||High ||{{✗}} ||? ||{{✓}} ||{{✓}}
 
|-
 
|-
|align=center|{{Icon|GP2X}}
+
|[[fMSX]]
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2114 gpSP 0.9-2Xb-u6]
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[http://fms.komkon.org/fMSX/#Downloads {{fMSXVer}}]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
||Mid ||{{✓}} ||{{✗}} ||{{✓}} ||{{~}}
 
|-
 
|-
|align=center|{{Icon|Wiz}}
+
|[[Clock Signal|CLK]]
| [https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,101 gpSP 0.9-2Xb-u6]
+
|align=left|{{Icon|Linux|macOS|FreeBSD}}
 +
|[https://github.com/TomHarte/CLK/releases {{clkver}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
||Cycle ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
|align=center|{{Icon|Caanoo}}
+
|[[Pantheon]]
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,591 gpSP 0.9.2]
+
|align=left|{{Icon|Windows}}
 +
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|{{~}}
 +
||High ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
 
|-
 
|-
|align=center|{{Icon|Dingoo}}
+
|[[MSXPLAYer]]<br/><small>(fMSX based)</small>
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,290 gpSP dingux 20100302]<small>[https://github.com/retrofw/gpsp Github]</small>
+
|align=left|{{Icon|Windows}}
 +
|<small>MSX Game Reader<br/>(Commercial)</small>
 +
|{{✓}}
 +
|{{~}}
 +
|{{~}}
 +
|{{✓}}
 +
||Mid ||{{✗}} ||? ||{{✗}} ||{{✗}}
 
|-
 
|-
|align=center|{{Icon|Didj}}
+
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]
|[https://elinux.org/Didj_gpSP_GBA_Emulator gpSP Didj 0.9]
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://segaretro.org/DarcNES 9b0401/9b0313]
 +
|{{~}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
||Low ||{{✗}} ||? ||{{✗}} ||{{✗}}
 
|-
 
|-
|align=center|{{Icon|PS2}}
+
!colspan="12"|Mobile / ARM
|[https://www.mediafire.com/file/hqekcwxq0odsoej/GBA.zip/file gpSP 3.3 T1][http://psx-core.ru/load/ps2_soft/gpsp_kai/7-1-0-725 Uo gpSP kai]
 
 
|-
 
|-
|align=center|{{Icon|Symbian}}
+
|[http://www.explusalpha.com/home/msx-emu MSX.emu]<br/><small>(blueMSX tech)</small>
|[https://github.com/Summeli/gpSP4Cute gpSP4Cute 0.9-2Xb]
+
|align=left|{{Icon|Android|iOS|Linux|webOS}}
 +
|[https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu 1.5.51]<br />
 +
|{{~}}
 +
|{{~}}
 +
|{{~}}
 +
|{{~}}
 +
||High ||{{✗}} ||? ||{{✓}} ||{{~}}
 
|-
 
|-
|align=center|{{Icon|LinuxARM}}
+
|[https://pyra-handheld.com/boards/threads/emu-ex-plus-alpha-ported-to-the-pandora.70450/ MSX.emu]<br/><small>(blueMSX tech)</small>
|[https://github.com/DPRCZ/gpsp gpSP-rpi 0.9]
+
|align=left|{{Icon|Pandora}}
 +
|[https://repo.openpandora.org/?page=detail&app=MSXemu_ptitseb Build 16]
 +
|{{~}}
 +
|{{~}}
 +
|{{~}}
 +
|{{~}}
 +
||High ||{{✗}} ||? ||{{✓}} ||{{~}}
 
|-
 
|-
|align=center|{{Icon|3DS}}
+
!colspan="12"|Consoles
|[https://github.com/shinyquagsire23/gpsp gpSP-3DS 0.9]
 
 
|-
 
|-
|align=center|{{Icon|Nspire}}
+
|[[fMSX|DreamMSX DC]]
|[https://github.com/Vogtinator/gpsp gpSP-Nspire 0.9 port]
+
|align=left|{{Icon|DC}}
|}
+
|0.2g
 
+
|{{✓}}
==Compatibility==
+
|{{✓}}
 
+
|{{✓}}
<h4>
+
|{{✗}}
 
+
|High ||{{✓}} ||? ||{{✓}} ||{{✓}}
* [https://gist.github.com/bmaupin/dac967cd0c527cab028a3bb5c2c11762 working Games with bugs Compatibility list]
+
|-
 
+
|[[fMSX|UltraMSX2]]
* [https://wiki.gbatemp.net/wiki/TempGBA_Compatibility TempGBA Compatibility wiki for DStwo]
+
|align=left|{{Icon|N64}}
</h4>
+
|[https://www.zophar.net/utilities/n64util/ultramsx2.html 1.0]
 
+
|{{✓}}
==BIOS/Cheats==
+
|{{✓}}
 
+
|{{✓}}
<B><I><code> gpSP/TempGBA BIOS</code> : <code> [https://www.mediafire.com/file/uijj3i3349h8j2j/gba_bios.zip/file (Required)]</code></B></I>
+
|{{✗}}
 
+
|High ||{{✓}} ||? ||{{✓}} ||{{✓}}
<B><I><code> gpSP Cheats</code> : <code> [http://www.mediafire.com/file/twx89k97go93abt/300%252B_CHT_files_for_gpSP_By_PokeDude232425.rar/file Download]</code></B></I>
+
|-
 
+
|[[fMSX|MSX Emulator]]<br/>[[fMSX|MiiSX]]
=Uo gpSP Kai=
+
|align=left|{{Icon|GCN|Wii}}
 
+
|r100 (GCN)<br/>v0.4 (Wii)
{{Infobox emulator
+
|{{✓}}
|title = Uo gpSP Kai
+
|{{✓}}
|logo = Uo gpsp kai.png
+
|{{✓}}
|last-version = 3.4 Test 4 Build 230
+
|{{✗}}
|active = No
+
|High ||{{✓}} ||? ||{{✓}} ||{{✓}}
|platform = [[Emulators on PSP|PlayStation Portable]]
 
|target = [[Game Boy Advance emulators|Game Boy Advance]]
 
|developer = Exophase,Takka
 
|source = [https://github.com/PSP-Archive/unofficial-gpSP-kai GitHub]
 
|prog-lang = C
 
}}
 
 
 
<b><i>Unofficial gpSP kai created by Takka</b>
 
- gameplaySP Gameboy Advance emulator for Playstation Portable</I>
 
 
 
==Credits==
 
 
 
* <b>Exophase</b> : main developer - Official release <b><i>"gpSP"</b></i> 0.91.
 
 
 
* <b>takka</b> : developer - Unofficial release <b><i>"Uo gpSP kai"</b></i> 3.4 test 4 build 152.
 
 
 
* <b>toBsucht</b> & <b>EricPshat</b> : for testing and helping translating.
 
 
 
==Rewiew==
 
 
 
Latest source code by takka stopped development in 2009. Since then, I have not seen any significant improvements. Release from an unknown developer, version 3.5, is actually an old version - version 3.3 test 2 build 132 without any significant changes and improvements in functionality. So I decided to finalize this nice emulator for the stable release.
 
 
 
A developer going by the name <b>"ErikPshat"</b> has taken it upon himself to rejuvenate a homebrew emulator called gpSP kai. Dubbed UO gpSP Kai, aka GameplaySP, is a Gameboy Advance emulator for the Playstation Portable. The developer has released his unofficial build which introduces some bug fixes, adds a few fixes such as running almost all games from ZIP archives. Below you can view his release notes for UO gpSP Kai version 3.4 test 4 build 230.
 
 
 
==Downloads==
 
{| cellpadding="1"
 
 
|-
 
|-
|align=center|{{Icon|PSP}}
+
|BlueMSX<br/>BlueMSXbox
|'''[https://archive.org/details/gp-sp-kai-v-3.4-test-4-b-230fat.-7z UO gpSP Kai 3.4 Test 4 Build 230]'''<br/>
+
|align=left|{{Icon|Wii|Xbox}}
 +
|v1.0.3 (Wii)<br/>v1 (XBOX)
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|High ||{{✓}} ||? ||{{✓}} ||{{✓}}
 
|}
 
|}
 +
<references group=N />
  
==Known issues (minor problems)==
+
===Comparisons===
 
+
;[[openMSX]]:Another open source project in active development. In recent years, it has surpassed blueMSX in terms of accuracy and the quantity of emulated hardware. This is the only emulator that supports Palcom LaserDisc games.
* <i>Good compatibility.</i>
+
;[[blueMSX]]:An open source project that's cycle accurate with very high compatibility.
 
+
;WebMSX:An open-source MSX emulator written in HTML5 and JavaScript. It can install as a WebApp on iOS/Android/Desktop, and then run offline. An extensive list of Features can be found at its GitHub page. It has customizable touch controls/virtual keyboard that suit Android and iOS usage, and you can join friends in multiplayer games. [https://www.msx.org/news/en/new-webmsx-emulator Made by Paulo Peccin (ppeccin)].
* [[Uo gpSP Kai Compatibility List]]
+
;[[MSXPLAYer]]:This commercial emulator from the early 2000's were initially found bundled with magazines or hardware. Nowadays, the most recent version of [https://www.msx.org/wiki/MSX-PLAYer MSXPLAYer] is to be found accompanied with the MSX Game Reader released in 2004-2005. [https://www.msx.org/articles/msxplayer-gamereader-edition Its emulation accuracy of MSX 1 was only above average, but its TurboR accuracy was surprisingly good.]
 
 
* <i>128k saves file are doesn't supported  - (Ex. Pokemon Mistery Dungeon) - Only worked <b>TempGBA/TempGBA-mod</b></i>
 
 
 
* <code>Required</code> - <b>gba_bios.bin</b>
 
 
 
 
 
<b>Note : Some games are doesn't worked using a workarounds trick. 32mb Rom only works unzip.</b>
 
 
 
1. <b><i>Sigma Star Saga</i></b> : still unable to show health bar.
 
 
 
2. <b><i>Golden Sun series</i></b> : sound issue, still unplayable.
 
The game is ''DragonBall Z Legacy of Goku 2''. There is a sequence in the game in which you have to fly to a different location. The problem is, whenever I try to do so the message 'the game will not run in this hardware' appears on the screen.
 
 
 
3. <b><i>Powder 117</b></i> and <i><b>Qwak</i></b> : failed to run.
 
 
 
4. <b><i>Golden Sun</b></i> : it's Sequel Major Bugs,Still Considered Unplayable.
 
 
 
5. <b><i>Kingdoms Hearts : Chain of Memories</b></i> : Works Unzip file, it freezes at the opening movie and the sound goes all messed up, Simply, before the game freezes on intro video, quicksave the game, then load it back, it should work normally.
 
 
 
6. <b><i>Riviera</b></i> : Works - Only Run Unzip file.
 
 
 
7. <b><i>Grand Theft Auto Advance</b></i> : has a bug that after starting dialogues game crashes.
 
Save allows you to bypass the damaged portion in the dump of the Rom.
 
[http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file]
 
expanded in <code>GBA/SAV</code> folder.
 
The name of conservation should be exactly the same as ZIP archive, which is ROM gba under any name. When loading a game, choose load of preservation, and not as a new game.
 
 
 
8. <b><i>Pokemon Mystery Dungeon - Red Rescue Team</b></i> : a reached to save room in the tent where he slept Pokemon, and game normally saved.
 
Then he came out of the emulator and again went to the game, and the game is booted normally, like you have in the picture "Continue" (Resume your adventure from where you last saved.).
 
 
 
the size of saving: 128 KB (131,072 bytes).
 
Preserved under the name : "Pokemon Mystery Dungeon - Red Rescue Team.sav"
 
In the folder : <code>UO gpSP kai/GBA/SAV</code>
 
 
 
[[File:pk.gif]]
 
 
 
<code>(E)</code> version of Pokemon Mystery Dungeon has the save problem. <code>(U)</code>version works fine.
 
 
 
[[File:S.jpg|500px]]
 
 
 
9. <b><i>Advance War 2</b></i> : Popup on the top always didn't show up. Popup on the bottom works like normal, only the top have a problem.both keeps glitching, sometimes all the sprites just vanish, the text too.In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.
 
 
 
<ins>See the different :</ins>
 
 
 
UO gpSP kai 3.4 test 4 build 230 also have same problem. old version of gpSP 3.2 user test 02 no problems at all.
 
 
 
 
 
--<ins><b>Setting Working Advance War 2</ins></b>--
 
 
 
<b>::: Use Settings are :::</b>
 
 
 
<pre>
 
 
 
- GFX Filtering : yes
 
 
 
- Frameskip type : auto
 
 
 
- Frameskip value : 9
 
 
 
- Frameskip variation : uniform
 
 
 
- Audio emulation : yes (dunno if this matters but imma put it on anyway)
 
 
 
- Audio buffer size : 4096 bytes
 
 
 
- Clock speed : 300MHz
 
 
 
- Update backup : auto
 
 
 
- Enable home : no
 
 
 
- Debug mode : yes (What does this do?)
 
 
 
- Fake fatv : yes (Pokemon hacks crash the emu without it)
 
 
 
- Boot mode : game cart</pre>
 
 
 
 
 
10. <b><i>Megaman Battle Network 1</b></i> : End of the game when entering underground railroad.
 
 
 
11. <b><i>Megaman Battle Network 4</b></i> : Apparently an unknown random virus encounter.
 
 
 
12. <b><i>Wario Ware Inc.</b></i> : Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.
 
 
 
13. <b><i>Mario Advanced 4</b></i> : (And probably many other games)
 
Patching GBA ROMs.
 
 
 
If other games works using the ROM patching solution.
 
 
 
14. <b><i>Sims 2 Pets</b></i> : Graphically Glitched, but not unplayable.
 
 
 
15. <b><i>Banjo Kazooie Grunty's Revenge</b></i> : Crashes to bios in the very beggining.
 
 
 
16. <b><i>DragonBall Z Legacy of Goku</b></i> : Freezes after hack announce.
 
 
 
17. <b><i>DemiKids Light Version</b></i> : Crashes before begin a game.
 
 
 
18. <b><i>Digimon Racing</b></i> : Freezes on beggining.
 
 
 
19. <b><i>Doom 2</b></i> : Bad scaling, freezes on beggining.
 
 
 
20. <b><i>Harry Potter Quidditch World Cup</b></i> : Minor Graphical Glitches, and freezes before entering games.
 
 
 
21. <b><i>Harry Potter and The Order of Phoenix</b></i> : Constantly coming back to Langauge selection screen.
 
 
 
22. <b><i>Mario Tennis Power Tour</b></i> : Crashes to BIOS.
 
 
 
23. <b><i>MegaMan Zero</b></i> : Heavy Graphical Glitches.
 
 
 
24. <b><i>NBA Jam 2002</b></i> : Blank Screen on start.
 
 
 
25. <b><i>Pokemon Pinball Ruby and Sapphire</b></i> : White Screen on start.
 
 
 
26. <b><i>Rayman Raving Rabbids</b></i> : Heavy Graphical Glitches.
 
 
 
27. <b><i>Steel Empire</b></i> : Black Screen at start.
 
 
 
28. <b><i>Super Monkey Ball Jr.</b></i> : Game crashes, was working on version 1.0.4.
 
 
 
29. <b><i>Street Racing Syndicate</b></i> : Crashing when choosing language.
 
 
 
30. <b><i>DragonBall Z Legacy of Goku 2</b></i> : Work fine, but sound issue.
 
 
 
31. <b><i>Metroid Zero Mission</b></i> : Work fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.
 
 
 
32. <b><i>Mother 3</b></i> : Work unzip, .sav file problem.
 
 
 
33. <b><i>Final Fantasy VI - Sound Restoration (E)</i></b>
 
 
 
1) TempGBA4PSP : game is laggy, especially when characters talk.
 
 
 
2) UO gpSP Kai (3.4 test 4 build 230) : emulator show the following error : bad jump 80080180 (30000620) and then crash.
 
 
 
3) gpSP-J : seems to run this game fine.
 
 
 
34. <b><i>Classic NES Series</i></b> : I keep loading the game to be presented with a screen stating "Save State X / O" but regardless of what I do, it moves to a black screen with "bad jump 600080 (3007484)". I tried both X, O and Home to see if I could do a Save State from the Emulator Menu but all of it results in this screen the moment I press any of the 3 buttons.
 
 
 
35. <b><i>Pokemon Mystery Dungeon - Red Rescue Team</b></i> : Work unzip, .sav problem.
 
 
 
<i>a real save, not a save state.
 
the game is not able to load/create a save file, it says "the game cannot be saved"
 
tempGBA can load/save just fine.</i>
 
in game
 
place a <code>.SAV</code> in your rom directory.
 
 
 
1.<ins>gpSP</ins>
 
 
 
[[File:G.png|300px]]
 
 
 
2.<ins>TempGBA</ins>
 
 
 
[[File:T.png|300px]]
 
 
 
<B><u>Note : 32mb (128k - .sav file maked a some games) Save supported on TempGBA and gpSP it is still unsupported 32mb save data.</b></u>
 
 
 
 
 
36. <b><i>Breath of Fire 2</b></i> : Highfort after boss battle during escape scene.
 
 
 
==Configuration Setting==
 
 
 
<ins>Graphics & Sounds :</ins>
 
 
 
<pre>
 
 
 
Display Scaling : Scaled 3:2
 
Screen Filtering : Yes
 
TV Output Ratio : ratio 4:3
 
TV Output Interlace : progressive
 
Frameskip Type : Automatic
 
Frameskip Value : 0 or 1*
 
Frameskip Varation : Random
 
Audio Output : Yes
 
Audio Buffer : 4096 Bytes
 
Scale : 100</pre>
 
 
 
<ins>Language and Other Options :</ins>
 
 
 
<pre>
 
Clock Speed : 333Mhz
 
Update backup : Exit Only
 
Enable "HOME" : No
 
Language : English
 
Fake Fat : No
 
Boot Mode : Game Cart
 
 
 
Also you should check your VSH Menu. Press Select on the XMB and ensure your clockspeed 333/166.</pre>
 
 
 
 
 
<b>Note</b> : Use 0 for Frameskip Value if you can for the smoothest experience, if there is audio tearing change it to 1. The random skip variation should help smooth things out if you need to use a Frameskip Value of 1.
 
 
 
==PPSSPP==
 
 
 
<b>Uo gpSP Kai <code>Blue Screen</code> fixed</b>
 
 
 
It only shows blue screen but I can still see the gui in split second if I revert to full screen/windowed vise versa and it quickly returns to blue.
 
But still its not freezing or whatever I can still play some roms (blind selection) but another problem is that it only shows black screen on every start and I need to revert to windowed/full screen vise versa so that the gameplay will display.
 
 
 
* <b><ins><i>fixed trick for Android/iOS/PC</i></b></ins>
 
 
<code><b>PSP\memstick\PSP\SYSTEM\ppsspp.ini</b></code>
 
 
 
Enable : <b><code>SoftwareRenderer = True</code></b>
 
 
 
[[File:sr.jpg|500px]]
 
 
 
==RAM==
 
 
 
[[File:32mb.gif]]
 
 
 
<pre>
 
1. Bleach Advance : 32mb
 
2. Kingdom Hearts - Chain of Memories : 32mb
 
3. Mother 3 : 32mb
 
4. Riviera - The Promised Land : 32mb
 
5. Pokemon Mystery Dungeon - Red Rescue Team : 32mb
 
</pre>
 
 
 
Simply, if a large 32mb game in a ZIP-archive then it will be a long time in the TEMP unpacked, you just need to wait a minute, there is a diode will blink rapidly.
 
If you do not want to wait, and to play immediately loaded, then unzip and run *.gba.
 
Generally I normally work all of these games.
 
 
 
<pre>
 
- UO gpSP Kai 3.4 test 4 build 230 = 16mb Max
 
- UO gpSP Kai 3.5 Mod = 32mb Max
 
- UO gpSP Kai 3.4 test 3 build 152 = 32mb Max
 
</pre>
 
 
 
32mb Max ROM Buff achieved when Unlock Extra Memory is enabled from Recovery Menu... If I disable Unlock Extra Memory, it is 16mb again but other gpSP emulators are still 32mb Max ROM Buff.
 
32mb ROM / 32mb buff = Faster loading, less glitchy
 
32mb ROM / 16mb Buff = Very slow loading, PSP freeze sometimes, unpacks and duplicates *.zip ROM to *.gba so uses more space. At least it does on a few other gpSP emulators.
 
 
 
==Creating & Adding Cheats==
 
 
 
[https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 Uo gpSP Kai Cheats]
 
 
 
<u><b>::Requirements::</b></u>
 
 
 
- Action Replay or Gameshark Codes for a certain game
 
- [https://github.com/PSP-Archive/emulator-cheats/releases/tag/0.2 gpSP kai Cheat Creator.exe]
 
- Hacked PSP with the most recent gpSP Kai
 
 
 
1) All gpSP Kai cheat codes should be inserted in <code>ms0:/PSP/Game/gpSP Kai/GBA/CHT</code> , assuming that gpSP Kai is any version of the Gameboy Advance Emulator. These cheat codes have a specific format, which is .cht .
 
 
 
2) Gather the Action Reply/Gameshark codes that you want and open up the gpSP Kai Cheat Creator.exe program. Enter the game name at the top bar in the program (i.e. Pokemon Emerald). The game name will help you identify the cheat file.
 
 
 
3) There is a specific form in which you need to enter these codes to get a .cht file.
 
 
 
<ins>Action Replay Form :</ins>
 
 
 
PAR_V3 (name of code) <---make sure PAR_V3 and the code name is separated by a space
 
XXXXXXXX YYYYYYYY
 
XXXXXXXX YYYYYYYY
 
 
 
Enter the code as shown in the X and Y column above if it is an Action Reply Code. Remember that there are 8 characters in each column because it is an Action Replay Code. Column X is separated from Column Y with a space. If the code has more than two lines, do not get part of it and instead get the whole thing.
 
 
 
<ins>Gameshark Form :</ins>
 
 
 
gameshark_V3 (name of code) <-----again, gameshark_V3 is separated from the code name
 
XXXXXXXXXXXX
 
XXXXXXXXXXXX
 
 
 
Enter the code as shown in the X rows. In gameshark form, there are not columns, but there are rows. Remember that there are 12 characters in each row because it is in gameshark form. After one row ends, another row starts. If the code has more than two lines, do not get part of it and instead get the whole thing.
 
 
 
4) Enter the codes that you have gathered in the wide box area of the gpSP Kai cheat creator program after you put them in the gameshark/Action Replay form from above. After every code, make sure to not leave them attached to eachother, for this will mess up the code. Press the "enter" key to separate them.
 
 
 
5) Create the .cht file after you enter all the codes.
 
 
 
6) Connect your PSP to your computer using a USB Cord. Go to this directory: <code>ms0:/PSP/GAME/gpSP Kai/GBA/CHT</code> . This directory may not be the same as others, and if that is the case, then just look for the CHT folder in your gpSP Kai.
 
 
 
7) Insert your new .cht file into the CHT Folder
 
 
 
8) Disconnect your PSP from the USB Cord and start up your gpSP Kai. After you start the game that you made the .cht file for, press the triangle button to open up the gpSP Kai menu. In that menu, you should see the words "Cheats and Miscellaneous Options". Click on those words to take you to the cheats part of the menu.
 
 
 
9) Go to "Load Cheat File". Then, you will see the .cht file that you recently created. Click on that cheat file.
 
 
 
10) Loading the certain .cht file will show you the cheats that are in that .cht file. You can disable/enable those cheats in the menu.
 
 
 
==Comparisons==
 
 
 
<b>TempGBA-mod</b> VS <b>Uo gpSP kai</b>
 
 
 
TempGBA-mod, the video quality in tempGBA's "150% SW" mode, make the video output look much cleaner, dunno what exactly is the difference between it and "GU" (which looks a lot like the video output gpSP has) but just looks better.
 
noticed that pokemon fire red and ultra violet don't tell me that the 1m chip isn't there, does tempGBA support 1m saves while gpSP doesn't?. figured out that tempGBA has a rudimentary version of this, each game has its own control profile
 
why is it that neither emulator saves the CPU frenquency i set it to? <--- figured out how to make tempGBA do it, gpSP seemingly cant do it.
 
UO gpSP Kai to be the fastest. It does support 1M saves too. Here's the latest version: [http://www.mediafire.com/file/daukxkdjmpjat94/uo_gpsp_kai_latest.tar.lzma/file mod 3.5]
 
i said regarding 1m saves is that for some reason they gave me an error in gpSP but not on tempGBA, so if the support is there, why doesnt it work?
 
TempGBA is supposed to have better compatibility / less glitches for some games than gpSP (e.g. Golden Sun). The speed, as far I could see back when I used gpSP is about the same.
 
 
 
As for the "GU" output, that's supposed to be accelerated video (=faster), whereas SW is software, which should probably be slower, although theoretically more accurate (less glitches). use GU all the time though, and have yet to find a game that has any problem with it.
 
Usually the difference in the many version of emulator comes down to game compatibility. Sometimes game rom load better on gpsp, sometimes they run better on tempgba. Sometimes rom may even work on one and not the other. tempgba doesn’t have the option for full screen 16:9 aspect ratio. Uo Gpsp Kai offers full screen but the image is extremely pixelated. At the end, it’s comes down to personal preferences. can’t stand seeing the black borders, use emulator that allow for full screens, even if it means that the images is stretched and pixelated.
 
played them both on Temp-mod and they worked fine. Got through the tutorial level on Megaman and through the first boss on Castlevania. Framerate showed a stable 60fps with no issues or drops in/for either.
 
 
 
The only title and trouble with is FF VI on both emulators because it slows down to a crawl whenever a text box appears or any of the sprites on screen move around. a found the only solution for it to be to the fast forward mode (FF or triangle by default) on TempGBA-Mod which according to the emulator speeds the game up to 70-90fps, but it's actually making it run at relatively full speed and no glitches or audio break ups.
 
 
 
1.TempGBA is slower, but is more accurate and has better compatibility.
 
 
 
2.Uo gpSP Kai is faster and has cheat support, but lower compatibility.
 
 
 
=gpSP-J=
 
=gpSP-mod=
 
 
 
gpSP 0.9 is the last Official release by Exophase. It has since been forked and improved upon by other Developers, like gpSPmod and gpSP-j. While gpSP-j has more compatibility, gpSPmod has more options for customization [Full Screen (16:9), Cheats, etc]. The variant '''gpSPmod''' is a fork of gpSP for the PSP. It is generally recommended to use UO gpSP Kai 3.4 Test 4 Build 230. gpSP-j compatibility is unknown being the fact that it is a port by a Japanese coder.
 
So all info is in Japanese.
 
More info can be found [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 here].
 
The website contains info on UO gpSP-j, TempGBA4PSP-mod, gpSP, and UO gpSP Kai.
 
 
 
* [https://github.com/bibanon/android-development-codex/wiki/gPSP gpSP forks review]
 
* [https://psp.brewology.com/downloads/download.php?id=9929 Brewology] (PSP Homebrews site)
 
* [https://www.emucr.com/2009/07/gpsp-mod-20090720.html EmuCR.com] (Download)
 
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (gpSP Information)
 
 
 
==TempGBA==
 
 
 
TempGBA was a Game Boy Advance emulator written for the Supercard DStwo, a third-party flash cart where GBA ROMs can be installed on to play on the GBA. An open-source BIOS file (Based on [[VisualBoy Advance#VBA-M|VBA-M]]'s high-level BIOS emulation) made by Normmatt was bundled with this emulator. Though, a legal GBA BIOS should offer better compatibility. The latest version was 1.45, dated 14/09/13.
 
 
 
It is based on :
 
 
 
:gameplaySP (gpSP) 0.9 by Exophase, with help from various GBA developers
 
:gpSP Kai Unofficial 3.3 by Takka
 
:The [[CATSFC]] GUI by ShadauxCat and Nebuleon (improving over BAGSFC) with language files contributed by the GBAtemp community for CATSFC
 
 
 
* [https://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ GBAtemp's thread] by the author, Nebuleon
 
* [https://emulationrealm.net/downloads/file/2712-tempgba The Emulation Realm] (DStwo Only)
 
* [https://github.com/libretro/TempGBA-libretro Libretro port] (libretro port on PSP)
 
* [https://www.emucr.com/2013/09/tempgba-v145.html?m=1 tempgba-1.45 emucr] (Works on DStwo Only)
 
 
 
===PSP Version===
 
 
 
{{Main|Emulators on PSP#Game Boy Advance}}
 
  
There is also a version likewise based on the gpSP built for Sony's [[PlayStation Portable emulators|PlayStation Portable]] called '''TempGBA4PSP 26750221'''. A [http://wololo.net/talk/viewtopic.php?f=47&t=38577#p350588 Japanese coder] TempGBA4PSP is the most recent GBA emulator for the PSP, and has superior compatibility with most problematic games.
+
<u>'''Mobile:'''</u>
This includes Normmatt's open source BIOS and the updated Game Config. However, it and another emulator named '''gpSP-j''' have mixed performance results on the PSP. One alternative that has good performance is '''gpSP Kai''' that can be used in exchange for bad sound quality. So in the end, a little known gpSP variant called '''gpSPmod 20090720''' has great performance and sound, although it may not be able to run some problematic games.<ref name="gpSPmod_20090720">{{cite web|url=https://www.reddit.com/r/PSP/comments/5ioysx/a_great_fork_of_gpsp_you_might_not_have_heard_of/|title=A great fork of gpSP you might not have heard of|publisher=Youtube|accessdate=2018-08-16|date=17/12/16}}</ref>
+
;MSX.emu:An open-source emulator that uses blueMSX's emulation backend and built on top of the developer's Imagine engine used in all his applications. It emulates the MSX range and [[ColecoVision_emulators|ColecoVision]]. Most MSX games should run & audio can be good. [[SG-1000 emulators|Sega SG-1000]] support is planned in the future. Contact developer for the [http://cydia.saurik.com/package/com.explusalpha.msxemu/ Cydia store version] on [http://www.explusalpha.com/home/general-info/platforms/ios iOS].
  
<h3>Download</h3>
+
;<u>Lists:</u>
 +
:- [http://takeda-toshiya.my.coocan.jp/ Official website of Takeda] consisting of Takeda Toshiya's emulators for many old Japanese computer systems (See Source Code & Binary Archives under the Download sector [http://takeda-toshiya.my.coocan.jp/common/index.html here]. Includes yayaMSX1, yayaMSX2, yayaMSX2+ (MSX/MSX2/MSX2+ emulators by Mr.tanam and Mr.umaiboux), yayaFS-A1 (by Mr.umaiboux) and ePX-7.)
 +
::- [http://www.emu-france.com/emulateurs/10-ordinateurs/282-takeda-emulation/ Takeda Common Binaries] (An archive of all Takeda emulators for Japanese systems including the FM-7 at Emu-France.com. Smaller file size than at the official website.)
  
* [https://github.com/phoe-nix/TempGBA4PSP-mod TempGBA4PSP-mod's GitHub]
+
==Resources==
(Updated 20160527 releases based on older version. Has cleaned up menus and the X/O buttons work correctly, but it also removed the cheat function and fullscreen scaling. It will also require frameskipping set to auto/2 to get acceptable speed.)
+
* [http://map.grauw.nl/ MSX Assembly Pages] (The ultimate source of information for the MSX programmer)
* [https://wololo.net/talk/viewtopic.php?t=45868/ wololo thread] (14/05/16)
+
* [https://www.generation-msx.nl/msxdb/statistics Generation MSX] (Fully searchable statistics & info database)
* [https://gbatemp.net/download/tempgba4psp.33545/ GBAtemp]
+
* [http://msx.jpn.org/tagoo/ Tagoo] (The most extensive Japanese MSX Software database on the internet)
* [http://blog.livedoor.jp/kotetujun/archives/51437876.html Japanese blog] (Old files for PSP)
+
* [https://www.msx.org/wiki/MSX_for_beginners MSX for beginners] (MSX Resource Center)
* [http://www2.axfc.net/u/3063963 Axfc UpLoader] (Old files for PSP~Japanese site)
+
* [http://msxtranslations.com/links.php Links page of 'MSX Translations']
* [https://techbroot.com/gba-emulator-for-psp/#gpSPJ_091,009 Techbroot] (Works on PSP)
+
* [http://www.faq.msxnet.org/suffix.html ROM and disk images] (The Ultimate MSX FAQ)
*   [https://www.mediafire.com/file/khgllzdfi1naxlj/TempGBA4PSP20160501.zip/file Mediafire] (Works on PSP)
+
* [http://www.msxcartridgeshop.com/ MegaFlashRom] (MSX Cartridge Shop. Cartridge with flash ROM memory.)
  
==References==
+
==External links==
{{reflist}}
+
* [http://www.msx.org/articles/mrc-emurank-charts Accuracy ratings] (from 2005)
 +
* [https://www.reddit.com/r/MSX/comments/4b3216/any_lists_of_msx2_games_that_contain_enough/ "Any lists of MSX/2 games that contain enough English..."] (Reddit thread, Mar-20-2016. Many useful links.)
  
{{lowercase title}}
+
[[Category:Computers]]
[[Category:Emulators]]
+
[[Category:MSX emulators|*]]
[[Category:Consoles' emulators]]
 
[[Category:Handheld consoles' emulators]]
 
[[Category:Game Boy Advance emulators]]
 
[[Category:PlayStation Portable emulation software]]
 

Revision as of 17:08, 21 July 2021

MSX
Msx.png
Developer Microsoft, ASCII Corporation
Type Computers
Generation Z80-based home computers
Release date 1983
Discontinued 1996
Emulated

MSX is a Z80-based family of home computers, designed by Microsoft in cooperation with ASCII Corporation, which appeared in 1983. They were popular in Asian, South American and European countries as well as the former Soviet Union, but they are virtually unknown in USA.

Software came on a variety of media, including cassette tapes, 3.5" floppy disks, ROM cartridges, and laserdiscs. Only ROM cartridges are preserved on the No-Intro set for now. You'll also need an extensive BIOS ROM pack, though RetroArch's blueMSX core only requires four. There are game manager tools to help with configuring which BIOS and games come with which feature. The Japanese Wii Virtual Console also included basic MSX 2 emulation.

Generations

The MSX standard evolved in several steps, which are reflected in greater or lesser support by emulators:

  • the MSX 1 is the original 1983 machine, with a 3.58Mhz Z80, an AY 3-8910 sound chip, and a TMS video processor — it offers resolutions up to 256x192 with attribute-based colours, single-colour sprites and no hardware scrolling. This machine primarily differs from contemporaries such as the ColecoVision and Sega SC-3000 only in its sound chip;
  • the MSX 2 is a 1985 revision that significantly upgrades the video processor; the maximum resolution is now 512x212, sprites are up to 16 colour, hardware vertical scrolling is available, more normative bitmap and non-attribute-based tile colour modes are offered, and primitive graphics acceleration is available — the video processor can independently perform tasks such as drawing lines and filling rectangles. Unlike the TMS chip in the MSX 1, no other machines use this video processor, so MSX 2 emulation is attempted less often than MSX 1 emulation;
  • the MSX 2+ is a minor revision from 1988 that adds hardware support for horizontal scrolling and a few extra colour modes; some 2+ models offer an optional modest speed improvement to the Z80 to 5.37Mhz;
  • the TurboR from 1990 offers the R800 processor as an alternative to the Z80, which is an offspring of the Z800, offering Z80 backwards compatibility with significantly increased throughput.

Commercial software overwhelmingly targets the MSX 1 or MSX 2 standards, with some able to benefit from the improved horizontal scrolling of the MSX 2+. Neither the 2+ nor the TurboR sold in substantial volumes, and a proposed MSX 3 standard never reached consumers.

Specific Machines

Main article: [Manufacturers list] (Wikipedia)

MSX machines were manufactured by a wide range of companies including Pioneer, Panasonic, Sharp, Sony, Sanyo, Philips and LG Goldstar. Some of the notable machines include:

  • the Pioneer Palcom PX-7, an MSX1 computer aimed at the Japanese market. It was meant for attaching to a LaserDisc player, and as such has Superimpose capabilities (putting pictures and texts above the Laser Disc image). The PSG sound is stereo, contrary to almost all MSX machines. Pioneer also sold the ER-101 interface (Laser Vision) unit which made it possible for all MSX computers to have the same functionalities as the Palcom PX-7;
  • Panasonic's FS-A1 (1986), FS-A1mkII (W/ added keypad) and its Italian counterpart, the Toshiba FS-TM1 were based on the MSX2 standard; and
  • Panasonic's FS-A1FX (1988) and FS-A1WX (W/ added MSX-MUSIC & a Japanese Word processor) are MSX 2+ derived hardware; the FS-A1WSX (1989) was the last MSX 2+ computer.

Emulators

Name Platform(s) Latest Version MSX 1 MSX 2 MSX 2+ TurboR Accuracy Libretro Core FLOSS Active Recommended
PC / x86
openMSX Windows Linux macOS FreeBSD git Cycle
blueMSX Windows Linux macOS FreeBSD [N 1] 2.8.2 Cycle
MAME Windows Linux macOS FreeBSD 0.264 ~ High
WebMSX Web git High ?
fMSX Windows Linux macOS FreeBSD 6.0 Mid ~
CLK Linux macOS FreeBSD Template:Clkver Cycle
Pantheon Windows 13.640 ~ ~ High
MSXPLAYer
(fMSX based)
Windows MSX Game Reader
(Commercial)
~ ~ Mid ?
DarcNES Windows Linux macOS FreeBSD 9b0401/9b0313 ~ Low ?
Mobile / ARM
MSX.emu
(blueMSX tech)
Android iOS Linux webOS 1.5.51
~ ~ ~ ~ High ? ~
MSX.emu
(blueMSX tech)
Pandora Build 16 ~ ~ ~ ~ High ? ~
Consoles
DreamMSX DC Dreamcast 0.2g High ?
UltraMSX2 Nintendo 64 1.0 High ?
MSX Emulator
MiiSX
GameCube Wii r100 (GCN)
v0.4 (Wii)
High ?
BlueMSX
BlueMSXbox
Wii Xbox v1.0.3 (Wii)
v1 (XBOX)
High ?
  1. Only available outside of Windows as a libretro core (e.g. RetroArch).

Comparisons

openMSX
Another open source project in active development. In recent years, it has surpassed blueMSX in terms of accuracy and the quantity of emulated hardware. This is the only emulator that supports Palcom LaserDisc games.
blueMSX
An open source project that's cycle accurate with very high compatibility.
WebMSX
An open-source MSX emulator written in HTML5 and JavaScript. It can install as a WebApp on iOS/Android/Desktop, and then run offline. An extensive list of Features can be found at its GitHub page. It has customizable touch controls/virtual keyboard that suit Android and iOS usage, and you can join friends in multiplayer games. Made by Paulo Peccin (ppeccin).
MSXPLAYer
This commercial emulator from the early 2000's were initially found bundled with magazines or hardware. Nowadays, the most recent version of MSXPLAYer is to be found accompanied with the MSX Game Reader released in 2004-2005. Its emulation accuracy of MSX 1 was only above average, but its TurboR accuracy was surprisingly good.

Mobile:

MSX.emu
An open-source emulator that uses blueMSX's emulation backend and built on top of the developer's Imagine engine used in all his applications. It emulates the MSX range and ColecoVision. Most MSX games should run & audio can be good. Sega SG-1000 support is planned in the future. Contact developer for the Cydia store version on iOS.
Lists:
- Official website of Takeda consisting of Takeda Toshiya's emulators for many old Japanese computer systems (See Source Code & Binary Archives under the Download sector here. Includes yayaMSX1, yayaMSX2, yayaMSX2+ (MSX/MSX2/MSX2+ emulators by Mr.tanam and Mr.umaiboux), yayaFS-A1 (by Mr.umaiboux) and ePX-7.)
- Takeda Common Binaries (An archive of all Takeda emulators for Japanese systems including the FM-7 at Emu-France.com. Smaller file size than at the official website.)

Resources

External links