Difference between revisions of "Game engines"
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Latest revision as of 09:15, 5 July 2023
Game engine page...
Contents
Different types[edit]
- Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
- Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
- Source ports - Examples are GZDoom, vkQuake, Kex Engine
- De-compilations - aka reverse engineering.
- Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
Collections[edit]
Game engines[edit]
Game engine recreations[edit]
- Main article: Game engine recreations and source ports
- EasyRPG
- Neko RPGXP Player
- ResidualVM (now merged into ScummVM)
Source ports[edit]
- Main article: Game engine recreations and source ports
De-compilations[edit]
- Main article: Game engine recreations and source ports