Difference between revisions of "Game engines"

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==Different types==
 
==Different types==
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==De-compilations==
 
==De-compilations==
 
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[[Category:Software‏|*]]

Latest revision as of 09:15, 5 July 2023

Game engine page...

Different types[edit]

  • Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
  • Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
  • Source ports - Examples are GZDoom, vkQuake, Kex Engine
  • De-compilations - aka reverse engineering.
  • Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.

Collections[edit]

Game engines[edit]

Game engine recreations[edit]

Main article: Game engine recreations and source ports

Source ports[edit]

Main article: Game engine recreations and source ports

De-compilations[edit]

Main article: Game engine recreations and source ports