PlayStation Portable emulators
|Type||Handheld game console|
The PlayStation Portable (PSP) is a handheld game console made by Sony. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005. It was retailed for $249. It had a MIPS R4000 CPU at 333 MHz with 32 MBs of RAM. Later revisions of the PSP came with 64 MBs of RAM, allowing for faster load times.
|Name||Platform(s)||Latest Version||System Link||libretro||FLOSS||Active||Recommended|
|PC / x86|
|Mobile / ARM|
|PSPe+ (PPSSPP fork)||3.2.1||✗||✗||✓||✗||✗|
|PSP PlayStation®Portable REMASTER Launcher||v2.0||✗||✗||?||✗||~|
- JPSCP does partially support running the PSP menu (XrossMediaBar & XMB),UMD movie/video decoding and System Link unlike PPSSPP.
- PPSSPP (compatibility)
- Released in November of 2012. Compatibility is now higher than JPCSP and games runs significantly faster due to its programming in C++. The emulator is currently capable of playing the vast majority of the PSP library, with 2860/3494 reported titles can be played from start to finish. PPSSPP has a Retroarch core that hasn't been updated for a while; using the standalone emulator might be preferred.
- Requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than PPSSPP. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. And thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.