Difference between revisions of "PlayStation Portable emulators"

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[https://www.resetera.com/threads/homebrew-ppsspp-reaches-wii-u.45383 Wii U]
 
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===Comparisons===
 
===Comparisons===
;[[PPSSPP]]:Released in November of 2012. Compatibility is now higher than [[JPCSP]] and games runs significantly faster due to its programming in C++. The emulator is currently capable of playing the vast majority of the PSP library, with more than 1000+ games that can be played from start to finish.<ref>[http://forums.ppsspp.org/showthread.php?tid=1473 PPSSPP compat thread] (First posted 03-10-2013. Last updated 02-22-2018)</ref> PPSSPP has a Retroarch core that hasn't been updated for a while; using the standalone emulator might be preferred.
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;[[PPSSPP]] <small class="plainlinks" style="font-weight:normal;">([https://report.ppsspp.org/games compatibility])</small>:Released in November of 2012. Compatibility is now higher than [[JPCSP]] and games runs significantly faster due to its programming in C++. The emulator is currently capable of playing the vast majority of the PSP library, with 2694/3315 reported titles can be played from start to finish.<ref>[https://report.ppsspp.org/games]</ref> PPSSPP has a Retroarch core that hasn't been updated for a while; using the standalone emulator might be preferred.
;[[JPCSP]]:Requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [[PPSSPP]]. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. And thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP is developing at breakneck speeds. Both teams communicate a lot and contribute with each other. It is only recommended to use JPCSP if the game does not work in PPSSPP. However, JPSCP does support running the PSP menu (VSH), unlike PPSSPP.
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;[[JPCSP]]:Requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [[PPSSPP]]. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. And thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP is developing at breakneck speeds. Both teams communicate a lot and contribute with each other. JPSCP does support running the PSP menu (VSH), unlike PPSSPP.
  
 
==See also==
 
==See also==
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==References==
 
==References==
 
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* [https://docs.google.com/spreadsheets/u/0/d/1IypWVRXtDQ73KdrxXhshF4wnaOpGpHxjjzIV6Ck1zJ4/htmlview ppsspp wiiu Compatibility]
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* [https://docs.google.com/spreadsheets/u/0/d/1IypWVRXtDQ73KdrxXhshF4wnaOpGpHxjjzIV6Ck1zJ4/htmlview PPSSPP Wii-U Compatibility]
* [https://pandorawiki.org/PPSSPP_Compatibility_List ppsspp pandora compatibility]
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* [https://pandorawiki.org/PPSSPP_Compatibility_List PPSSPP Pandora Compatibility]
 
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* [https://www.cheapassgamer.com/topic/281768-complete-list-of-pspminispsone-games-playable-on-vita/page-1 PSP Minis List]
* [https://www.cheapassgamer.com/topic/281768-complete-list-of-pspminispsone-games-playable-on-vita/page-1 psp minis list]
 
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]

Revision as of 01:07, 17 May 2022

PlayStation Portable
PSP-1000.png
Developer Sony
Type Handheld game console
Generation Seventh generation
Release date 2004
Discontinued 2014
Predecessor PocketStation
Successor PlayStation Vita
Emulated

The PlayStation Portable (PSP) is a handheld game console made by Sony. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005. It was retailed for $249. It had a MIPS R4000 CPU at 333MHz with 32MB of RAM. Later revisions of the PSP came with 64MB of RAM, allowing for faster load times.

Emulators

Name Platform(s) Latest Version Libretro Core FLOSS Active Recommended
PC / x86
PPSSPP Windows Linux macOS FreeBSD 1.17.1
JPCSP Windows Linux macOS SVN
cspspemu Windows macOS git
jspspemu Web git
PCSP Windows 0.5.5
Potemkin Windows 1.00 Alpha
PSPE Windows 0.9b
Mobile / ARM
PPSSPP Android iOS Pandora Dragonbox Pyra
BlackBerry MeeGo
Symbian
1.17.1
0.1 Pyra
PSPe+ (PPSSPP fork) Android 3.2.1
Console
PPSSPP Switch Xbox 360 Wii U Xbox One Switch

Xbox 360
Xbox One
Wii U

Comparisons

PPSSPP (compatibility)
Released in November of 2012. Compatibility is now higher than JPCSP and games runs significantly faster due to its programming in C++. The emulator is currently capable of playing the vast majority of the PSP library, with 2694/3315 reported titles can be played from start to finish.[1] PPSSPP has a Retroarch core that hasn't been updated for a while; using the standalone emulator might be preferred.
JPCSP
Requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than PPSSPP. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. And thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP is developing at breakneck speeds. Both teams communicate a lot and contribute with each other. JPSCP does support running the PSP menu (VSH), unlike PPSSPP.

See also

References