Editing PlayStation Portable emulators

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{{for|other emulators that run on PSP hardware|Emulators on PSP}}  
 
{{for|other emulators that run on PSP hardware|Emulators on PSP}}  
  
The '''[[wikipedia:PlayStation Portable|PlayStation Portable]]''' (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]]. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the [[wikipedia:PAL_region|PAL region]] on September 1, 2005. It was retailed for {{Inflation|USD|249|2005}}. It had a MIPS R4000 CPU at 333 MHz with 32 MBs of RAM. Later revisions of the PSP came with 64 MBs of RAM, allowing for faster load times.
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The '''[[wikipedia:PlayStation Portable|PlayStation Portable]]''' (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]]. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the [[wikipedia:PAL_region|PAL region]] on September 1, 2005. It was retailed for {{Inflation|USD|249|2005}}. It had a MIPS R4000 CPU at 333MHz with 32MB of RAM. Later revisions of the PSP came with 64MB of RAM, allowing for faster load times.
  
 
The PSP had one of the most active modding scenes of any handheld console starting from the very early days of its life, utilized for homebrew, emulation, and piracy. Additionally, the PSP's software architecture that required the use of Sony's static libraries for many console functions made the simple and fast HLE approach both reasonable and accurate. Emulation efforts began as early as 2006, with games booting two years later, although overall game compatibility was poor. This early work was used as a basis for PPSSPP at the start of the 2010s, which has developed PSP emulation into a polished, fast, and accurate experience.
 
The PSP had one of the most active modding scenes of any handheld console starting from the very early days of its life, utilized for homebrew, emulation, and piracy. Additionally, the PSP's software architecture that required the use of Sony's static libraries for many console functions made the simple and fast HLE approach both reasonable and accurate. Emulation efforts began as early as 2006, with games booting two years later, although overall game compatibility was poor. This early work was used as a basis for PPSSPP at the start of the 2010s, which has developed PSP emulation into a polished, fast, and accurate experience.

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