Difference between pages "Emulators on 3DS" and "Sega Dreamcast emulators"

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{{Infobox console
 
{{Infobox console
|title = Nintendo 3DS
+
|title = Sega Dreamcast
|logo = 3ds.png
+
|logo = DreamcastConsole.png
|developer = Nintendo
+
|developer = [[:Sega]]
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]
+
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]
+
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 2011
+
|release = 1998
|discontinued = 2020
+
|discontinued = 2001
|predecessor = [[Emulators on DS|Nintendo DS]]
+
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
  
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit [https://3ds.hacks.guide/ 3ds.hacks.guide].
+
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
  
==Multi-Systems==
+
Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).
===[[RetroArch]]===
 
  
There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports]
+
==Emulators==
 
+
{| class="wikitable" style="text-align: center;"
<B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code>
+
! scope="col"|Name
 
+
! scope="col"|Platform(s)
<B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code>
+
! scope="col"|Latest Version
 
+
! scope="col"|[[libretro|Libretro Core]]
<B><code> [https://github.com/libretro GitHub]</code></B>
+
! scope="col"|Naomi
 
+
! scope="col"|Atomiswave
BIOS : <code><B> [https://github.com/Abdess/retroarch_system Download] </code></B>
+
! scope="col"|Windows CE
 
 
{| class="wikitable sortable" style="text-align:center;"
 
|+ Available cores
 
! Cores
 
! Game/System
 
! Working?
 
! class="unsortable"|Notes
 
|-
 
| [[FinalBurn Alpha]] 2012
 
| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]
 
| {{✓}}
 
| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul>
 
|-
 
| [[FinalBurn Neo]] NeoGeo
 
| {{✓}}
 
| A few games are unable to be loaded due to memory constraints
 
|-
 
| [[FinalBurn Alpha]] CPS1
 
| {{✓}}
 
|
 
|-
 
| [[FinalBurn Alpha]] CPS2
 
| {{✓}}
 
|
 
|-
 
| [[FinalBurn Alpha]] CPS3
 
| {{~}}
 
| most games are too slow to run even on New 3DS, though JoJo runs almost full speed
 
|-
 
| [[Gambatte]]
 
| [[Game Boy/Game Boy Color emulators|Game Boy/GameBoy Color]]
 
| {{✓}}
 
|
 
|-
 
| [[mGBA]]
 
| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulators|GameBoy Advance]]
 
| {{✓}}
 
| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
 
|-
 
| [[gpSP]]
 
| {{✓}}
 
| ~50-60 FPS with dynarec
 
|-
 
| [[Mednafen]] VB
 
| [[Virtual Boy emulators|Virtual Boy]]
 
| {{~}}
 
| ~25-30 FPS
 
|-
 
| [[Mednafen]] PCE fast
 
| [[PC Engine (TurboGrafx-16) emulators |PCE/PCECD/SuperGrafx]]
 
| {{✓}}
 
|
 
|-
 
| [[Mednafen]] NGP
 
| [[Neo Geo Pocket emulators|NeoGeo Pocket/Pocket Color]]
 
| {{✓}}
 
|
 
|-
 
| [[Mednafen]] WS
 
| [[WonderSwan emulators|WonderSwan/WonderSwan Color]]
 
| {{✓}}
 
|
 
|-
 
| FCEUmm
 
| rowspan="3" style="text-align: center;" | [[Nintendo Entertainment System emulators|NES/FDS]]
 
| {{✓}}
 
|
 
|-
 
| [[Nestopia]]
 
| {{✓}}
 
| ~55-60 FPS, use FCEUmm instead
 
|-
 
| [[QuickNES]]
 
| {{✓}}
 
|-
 
| NXEngine
 
| Cave Story
 
| {{✓}}
 
|
 
|-
 
| PCSX-ReARMed
 
| [[PlayStation emulators|PlayStation 1]]
 
| {{✓}}
 
| ~50-60 FPS at standard resolution
 
|-
 
| [[PicoDrive]]
 
| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X
 
| {{✓}}
 
| 2D games run full speed, 3D games run about 30 FPS or less
 
|-
 
| [[Genesis Plus GX]]
 
| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X/SG-1000
 
| {{✓}}
 
| Redbook audio hangs when suspending or pausing RetroArch
 
|
 
|-
 
| [[Snes9x]] 2002 (PocketSNES)
 
| rowspan="4" style="text-align: center;" | [[Super Nintendo emulators|SNES]]
 
| {{✓}}
 
| less compatible than CATSFC, but can actually run many special chip games at full speed
 
|-
 
| [[Snes9x]] 2005 ([[CATSFC]])
 
| {{✓}}
 
| ~55-60 FPS on standard games, ~50 FPS on Super FX games
 
|-
 
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)
 
| {{✓}}
 
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
 
|-
 
| [[Snes9x]] 2010 ([[Snes9x]] Next)
 
| {{✓}}
 
| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present
 
|
 
|}
 
 
 
Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.
 
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
 
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
 
 
 
===[[RetroArch]] (Unofficial)===
 
 
 
<B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code>
 
 
 
{| class="wikitable sortable" style="text-align:center;"
 
|+ New3DS performance
 
! Core
 
! Game/System
 
! Working?
 
! class="unsortable"|Notes
 
|-
 
| [[TGB Dual]]
 
| GameBoy/GameBoy Color
 
| {{✓}}
 
| ~60fps
 
|-
 
| GW
 
| Game & Watch
 
| {{✓}}
 
| ~58fps
 
|-
 
| [[FUSE]]
 
| ZX Spectrum
 
| {{✓}}
 
| ~60fps
 
|-
 
| VecX
 
| Vectrex
 
| {{✓}}
 
| ~55fps
 
|-
 
| [[O2EM]]
 
| Odyssey ²
 
| {{✓}}
 
| ~60fps
 
|-
 
| [[Stella]]
 
| Atari2600
 
| {{✓}}
 
| ~60fps
 
|-
 
| Atari800
 
| Atari5200
 
| {{✓}}
 
| ~60fps
 
|-
 
| [[ProSystem]]
 
| Atari7800
 
| {{✓}}
 
| ~60fps
 
|-
 
| [[Handy]]
 
| Atari Lynx
 
| {{✓}}
 
| ~60fps
 
|-
 
| [[FinalBurn Alpha]] CPS3
 
| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]
 
| {{~}}
 
| ~35fps/~50fps
 
|-
 
| [[FinalBurn Neo]] NeoGeo
 
| {{~}}
 
| ~40fps/~50fps
 
|-
 
| Virtul Jaguar
 
| Atari Jaguar
 
| {{✗}}
 
| ~10fps (Technically works but is unplayably slow)
 
|-
 
| [[Yabause]]
 
| Sega Saturn
 
| {{✗}}
 
| ~5fps (Technically works but is unplayably slow)
 
|-
 
| [[4DO]]
 
| 3DO
 
| {{✗}}
 
| ~8fps (Technically works but is unplayably slow)
 
|}
 
 
 
====Ultimate 3DS emupack====
 
 
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
 
! class="unsortable"|Version
 
| [https://github.com/NinjaWeedle/NW-U3DSemupack git]
 
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
| <B>{{✓}}</B> Recommended
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| Supported Emulators
 
|-
 
|
 
* Nintendo 64 : DaedalusX64 0.2
 
* SNES : Snes9X 1.30
 
* NES : VirtuaNES 1.02
 
* TurboGrafx/PC Engine : TemperPCE 1.02
 
* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
 
* CHIP-8 : CHIP-3DS
 
* Atari 2600 : z26 3DS
 
* GB/GBC : GameYob 1.0.8
 
* GBA : mGBA 0.8.4
 
|}
 
 
=<B>Linux OS</B>=
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Linux 3DS
 
| [https://www.homebrewgeneral.net/2020/09/linux-3ds-updated.html?m=1 Update]
 
| ?
 
| {{~}}
 
| {{~}}
 
|}
 
 
=Nintendo=
 
 
===NES===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| VirtuaNES for 3DS
 
| [https://github.com/TBirdSoars/VirtuaNES/releases git]
 
| Mid
 
| {{~}}
 
| {{✓}}
 
|-
 
| 3DNES
 
| [https://github.com/st4rk/3DNES git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
===SNES===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| SNES9x for 3DS
 
| [https://github.com/bubble2k16/snes9x_3ds/releases git]
 
| Mid
 
| {{~}}
 
| {{✓}}
 
|-
 
| blargSNES
 
| [http://blargsnes.kuribo64.net 1.3b]
 
| Mid
 
| {{~}}
 
| {{✓}}
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| SNES9x for 3DS
 
|-
 
|
 
* Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| blargSNES
 
|-
 
|
 
* blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i>
 
|}
 
 
===Nintendo 64===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[DaedalusX64]] 3DS
 
| [https://github.com/masterfeizz/daedalusx64-3DS/releases git]
 
| Mid
 
| {{✓}}
 
| {{~}}
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| DaedalusX64
 
|-
 
|
 
[[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS.  While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state.  It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
 
|}
 
 
===Game Boy===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| GameYob
 
| [https://github.com/Drenn1/GameYob git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| Cinoop
 
| [https://github.com/CTurt/Cinoop git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| GameYob
 
|-
 
|
 
* GameYob - forked from a popular emulator used on the DS.  Emulates the Game Boy and Game Boy Color.  The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.
 
|}
 
 
===Virtual Boy===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| r3Ddragon
 
| [https://github.com/mrdanielps/r3Ddragon git]
 
| Low
 
| {{✓}}
 
| {{~}}
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| r3Ddragon
 
|-
 
|
 
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>.  What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.
 
|}
 
 
===Pokémon Mini===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| PokeMini 3DS
 
| [https://github.com/nop90/Pokemini/releases git]
 
| Low
 
| {{✗}}
 
| {{~}}
 
|}
 
 
===Game Boy Advance===
 
 
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them.  Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games.
 
There are two ways to take advantage of this firmware:
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| New Super Ultimate Injector (NSUI)
 
| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| open_agb_firm
 
| [https://github.com/profi200/open_agb_firm git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| [[GBARunner2]]
 
| [https://github.com/Gericom/GBARunner2 git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| NSUI
 
|-
 
|
 
* New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators.  The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| Open agb firm
 
|-
 
|
 
* open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work).  One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).
 
** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it.  There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| GBARunner2
 
|-
 
|
 
* [[GBARunner2]] - a GBA hypervisor made for the DS(i), can only be ran through [[TWiLight Menu++]] and is included by default with the program (see below).  Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.
 
|}
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[mGBA]]
 
| [https://github.com/mgba-emu/mgba/releases git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| CitrAGB <small> (based on [[gpSP]])</small>
 
| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1.0]
 
| Low
 
| {{✗}}
 
| {{~}}
 
|}
 
 
===Nintendo DS===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[TWiLight Menu++]]
 
| [https://github.com/DS-Homebrew/TWiLightMenu git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| DeSmuME
 
| [https://github.com/shutterbug2000/DeSmuME/releases git]
 
| Mid
 
| {{✗}}
 
| {{✗}}
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| TWiLight Menu++
 
|-
 
|
 
*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card.  The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility.  Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch).  It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. 
 
**[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| DeSmuME
 
|-
 
|
 
* DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.
 
|}
 
 
===Nintendo DSiware===
 
 
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable <code>.cia</code> file.  There's two ways to do this:
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| GodMode9
 
| [https://github.com/d0k3/GodMode9/releases git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| DSiWare Conversion Script
 
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| GodMode9
 
|-
 
|
 
* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| DSiWare Conversion Script
 
|-
 
|
 
* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>.
 
|}
 
 
These scripts will <b>ONLY</b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</b></font>.
 
 
[[TWiLight Menu++]] has support for two DSiWare as of v15.1.1 with a special preview of [[nds-bootstrap]], Pop Island and Pop Island: Paperfield. These can also run on the DS.
 
 
=Sony=
 
 
===PlayStation===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
| PCSX-ReARMed <small> (RetroArch)</small>
+
! colspan="10"|PC / x86
| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
 
|-
 
|-
| CTRX
+
| [[DEmul]]
| [https://github.com/machinamentum/CTRX git]
+
| align=left|{{Icon|Windows}}
| Low
+
| [http://demul.emulation64.com/downloads/ {{DEmulVer}}]
| {{}}
+
| {{✗}} ||{{✓}} ||{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||{{✓}}
| {{✗}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| PCSX-ReARMed
 
 
|-
 
|-
|  
+
| [[redream]]
* PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats.  Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary.  The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.
+
| align=left|{{Icon|Windows|Linux|macOS}}
|}
+
| [https://redream.io/download {{RedreamVer}}]
 
+
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
=SEGA=
 
 
 
===MegaDrive/Genesis/MasterSystem/32X/Sega CD===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| PicoDrive for 3DS
+
| [[Flycast]]
| [https://github.com/bubble2k16/picodrive_3ds/releases git]
+
| align=left|{{Icon|Windows|Linux|macOS}}
| Mid
+
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://flathub.org/apps/details/org.flycast.Flycast nightly]<small> (Flathub)</small>
| {{}}
+
| {{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
| {{✓}}
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| PicoDrive for 3DS
 
 
|-
 
|-
|
+
| [http://flycast.dojo.ooo/ Flycast Dojo]
* PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS.  Sega CD requires BIOS in order to play, they must be named:
+
| align=left|{{Icon|Windows|Linux|Fightcade}}
"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions.  BIOS need to be in the <code>/3ds/picodrive_3ds/bios</code> folder. NOTE: PicoDrive does not support .gg file format. There is no stable Game Gear emulator currently available for the original 3DS either. (I know this because I looked through the past update logs and tested it out to make sure. After installing everything and testing the other emulators on RetroArch, I tested Game Gear games through it as well and while they did eventually run, it was often virtually unusable [black screening without any image and crashing]). To install and run your favorite Game Gear games on the original 3ds, utilize this .gg VC injector found here: https://gbatemp.net/threads/release-ultimate-gg-game-gear-vc-injector-for-3ds.437226/.
+
| [https://github.com/blueminder/flycast-dojo/ git]
|}
+
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
=Atari inc.=
 
 
 
===Atari 2600===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Z26 3DS
+
| [[reicast]]
| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0]
+
| align=left|{{Icon|Windows|Linux}}
| Mid
+
| [http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8.1]<small> (Snap Store)</small>
| {{✗}}
+
| {{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
| {{~}}
 
|}
 
 
 
===Atari 5200===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Atari800 3DS
+
| [[nullDC]]
| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]
+
| align=left|{{Icon|Windows}}
| Mid
+
| [http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]
| {{✗}}
+
| {{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
| {{~}}
 
|}
 
 
 
 
 
===Atari Lynx===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Handy 3DS
+
| [[Makaron]]
| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b]
+
| align=left|{{Icon|Windows}}
| Mid
+
| [https://www.zophar.net/dreamcast/makaron.html T12/5]
| {{✗}}
+
| {{✗}} ||{{}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
| {{~}}
 
|}
 
 
 
=NEC=
 
 
 
===PCE/PCECD/SuperGrafx===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| TemperPCE for 3DS
+
| [http://washemu.org/ WashingtonDC]
| [https://github.com/bubble2k16/temperpce_3ds/releases git]
+
| align=left|{{Icon|Linux}}
| Mid
+
| [https://github.com/washingtondc-emu/washingtondc git]
| {{✗}}
+
| {{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
| {{}}
 
|}
 
 
 
=GCE=
 
 
 
===Vectrex===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Vex3DS<small> (based on vecx)</small>
+
| [http://www.lxdream.org Lxdream]
| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4]
+
| align=left|{{Icon|Linux|macOS}}
| Mid
+
| [http://www.lxdream.org/download.php 0.9.1]
| {{✗}}
+
| {{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
| {{~}}
 
|}
 
 
 
=SNK=
 
 
 
===Neo Geo Pocket/Pocket Color===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| NeoPop-sdl 3DS
+
| [https://segaretro.org/Chankast Chankast]
| [https://github.com/nop90/Neopop-SDL/releases git]
+
| align=left|{{Icon|Windows}}
| Mid
+
| [http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]
| {{✗}}
+
| {{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
| {{~}}
 
|}
 
 
 
=Microsoft=
 
 
 
===DOS===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| 3DOS
+
| [[MAME]]
| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]
+
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| Mid
+
| [http://www.mamedev.org/release.html {{MAMEVer}}]
| {{}}
+
| {{}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
| {{~}}
 
|}
 
 
 
* 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
 
 
 
=Apple=
 
===mac 2.x===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| Mini vMac 3DS
+
! colspan="10"|Mobile / ARM
| [https://github.com/TaraHoleInIt/minivmac-3ds git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Sinclair=
 
 
 
===ZX Spectrum===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| 3DS Spectrum
+
| [[redream]]
| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]
+
| align=left|{{Icon|Android|LinuxARM}}
| Mid
+
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98]<small> (Android)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
| {{✗}}
+
| {{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}}
| {{~}}
 
|}
 
 
 
=Commodore=
 
 
 
===Commodore 64===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Bread Box
 
| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| VICE3DS
 
| [https://github.com/badda71/vice3ds git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===Amiga===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| UAE3DS
 
| [https://github.com/badda71/uae3DS git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Other=
 
 
 
===Uzebox===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Cuzebox 3DS
 
| [https://web.archive.org/web/20181031230535/https://github.com/ry755/cuzebox3DS/releases git]
 
| Low
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Multi game engine=
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Latest Version
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|Supported game(s)
 
|-
 
|[http://xproger.info/projects/OpenLara/ OpenLara]
 
|[https://github.com/XProger/OpenLara/releases git]
 
|{{✓}}
 
|{{~}}
 
|Tomb Raider 1-4
 
|}
 
 
 
===ScummVM===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[ScummVM]] 3DS
 
| [https://www.scummvm.org/downloads 2.2.0]
 
| High
 
| {{✓}}
 
| {{}}
 
|}
 
 
 
===EasyRPG===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[EasyRPG]] 3DS
 
| [https://easyrpg.org/player/downloads/#snapshot-other 0.6.2.3]
 
| High
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
 
===OpenBOR===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| [[OpenBOR]] 3DS
+
| [[Flycast]]
| [https://github.com/MrHuu/openbor-3ds/releases git]
+
| align=left|{{Icon|Android|iOS}}
| Mid
+
| [https://flyinghead.github.io/flycast-builds CI Builds]
| {{~}}
+
| {{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
| {{}}
 
|}
 
 
 
===Lua Engine===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
| CtrµLua 3DS
+
| [[reicast]]
| [https://github.com/ctruLua/ctruLua/releases git]
+
| align=left|{{Icon|Android|Pyra}}
| Mid
+
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Android)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]
| {{✗}}
+
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{}}
| {{~}}
 
 
|-
 
|-
| LÖVE Potion 3DS
+
! colspan="10"|Console
| [https://github.com/TurtleP/LovePotion/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
 
|-
 
|-
| Lua Player Plus 3DS
+
| [[Flycast]]
| [https://github.com/Rinnegatamante/lpp-3ds/releases git]
+
| align=left|{{Icon|Switch}}
| Mid
+
| [https://flyinghead.github.io/flycast-builds CI Builds]
| {{}}
+
| {{✓}} ||{{✓}} ||{{}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}}
| {{~}}
 
|}
 
 
 
=Game Creation Systems (GCS)=
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Name
+
| [[nullDC PSP]]
! scope="col"|Latest Version
+
| align=left|{{Icon|PSP}}
! scope="col"|Active
+
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
! scope="col"|[[Recommended Emulators|Recommended]]
+
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
 
|-
 
|-
|[https://www.digitalmzx.com/ DigitalMZX]
+
| nulldc-360
|[https://github.com/AliceLR/megazeux git]
+
| align=left|{{Icon|Xbox360}}
|{{✓}}
+
| [https://github.com/gligli/nulldc-360 git]
|{{~}}
+
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}
 
|}
 
|}
  
=Others=
+
===Comparisons===
===Amiibo===
+
;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
 +
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
 +
;[[nullDC]]:  Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
 +
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
 +
:;[[flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
  
{| class="wikitable" style="text-align:center;"
+
;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Wumiibo
 
| [https://github.com/hax0kartik/wumiibo git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| Wumiibo
 
|-
 
|
 
* Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags.  You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
 
|}
 
  
===CHIP-8===
+
==Emulation issues==
 +
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
  
{| class="wikitable" style="text-align:center;"
+
==VMU emulators==
! scope="col"|Name
+
While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation [[Sega VMU emulators|here]].
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Chip-3DS
 
| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| Chip8-2DS
 
| [https://github.com/nopy4869/CHIP8-2DS/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===Super Mario 64===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| SM64 3DS
 
| [https://github.com/sm64-port/sm64_3ds git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| SM64 3DS port
 
|-
 
|
 
* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable.  You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).
 
|}
 
  
===Virtual Console Injection===
+
==Downloads==
 +
* [[Emulator_Files#Dreamcast|BIOS]]
  
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br>  
+
==References==
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector].  It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
+
<references />
  
==See also==
+
{{Sega}}
* [[Nintendo 3DS emulators]]
 
  
[[Category:Emulators on consoles]]
+
[[Category:Consoles]]
[[Category:Emulators on handheld consoles]]
+
[[Category:Home consoles]]
[[Category:Emulators on eighth-generation consoles]]
+
[[Category:Sega consoles]]
 +
[[Category:Sega Dreamcast emulators|*]]
 +
[[Category:Sixth-generation video game consoles]]

Revision as of 19:55, 15 November 2021

Sega Dreamcast
DreamcastConsole.png
Developer Sega
Type Home video game console
Generation Sixth generation
Release date 1998
Discontinued 2001
Predecessor Sega Saturn
Emulated

The Dreamcast is a sixth-generation console released by Sega on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for $199.99. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the Saturn's sound system.. Sega also released the Naomi, an arcade system board with similar components to the Dreamcast. Sammy's Atomiswave arcade board was also based on the Dreamcast and Naomi.

Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the Xbox. What came out of this was the possibility for games to be developed for an optimized version of Windows CE (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).

Emulators

Name Platform(s) Latest Version Libretro Core Naomi Atomiswave Windows CE FLOSS Active Recommended
PC / x86
DEmul Windows 0.7 Build 280418
redream Windows Linux macOS 1.5.0 (Windows, macOS, Linux, Raspberry Pi)
1.2.07 (Android)
Flycast Windows Linux macOS CI Builds
nightly (Flathub)
Flycast Dojo Windows Linux git
reicast Windows Linux CI Builds (Not Working)
r8.1 (Snap Store)
nullDC Windows 1.0.4 r150 ~
Makaron Windows T12/5 ~
WashingtonDC Linux git
Lxdream Linux macOS 0.9.1
Chankast Windows 0.25
MAME Windows Linux macOS FreeBSD 0.264 ~ ~
Mobile / ARM
redream Android Linux ARM 1.1.98 (Android)
1.5.0 (Raspberry Pi)
Flycast Android iOS CI Builds ~ ~
reicast Android Dragonbox Pyra r20.04 (Android)
Pyra Build
Console
Flycast Switch CI Builds
nullDC PSP PSP git 1.2.1 ~
nulldc-360 Xbox 360 git ~ ~

Comparisons

DEmul
Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
redream
Multi-platform and easy to use, but it's closed-source. Compatible with 90+% of the Dreamcast library (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on low-end machines provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
nullDC
Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
reicast
Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
flycast
Fork of reicast available as a standalone emulator and as a libretro core. Libretro collaborators, primarily flyinghead, dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare[1], along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
Makaron
One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.

Emulation issues

For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.

VMU emulators

While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation here.

Downloads

References

Dreamcast logo.png
Consoles: SG-1000Master SystemGenesis / Mega DriveCD32XPicoSaturnDreamcast
Handhelds: Game GearVMU / VMS
Arcade: System seriesModel 1Model 2Model 3NAOMI