Difference between pages "Intel CPUs" and "List of notable SNES ports and remakes"

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(Emulators: add "Libretro Core" column)
 
 
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The PC platform is an open architecture system that was originally designed by IBM in 1980. IBM's PC 5150 is the progenitor (though in no way representative of iterative designs like the desktops and laptops you may be familiar with today). The success of the PC architecture in the 1980s prompted Intel to iterate on its x86 processors, which is why this page is called '''Intel CPUs'''.
+
Some SNES games suffered from slowdown which may be fixed in ports.
  
The history of the PC is comprehensive, but a good summary is that almost every component of the 5150 was off-the-shelf (i.e. parts that IBM didn't make themselves or sign an exclusivity agreement for others to use). IBM hoped that if clones popped up, they could sue them using the firmware in the BIOS, which they had [[Licensing|copyright]] over. However, Compaq came up with a replacement firmware based solely on documentation from IBM that they made publicly available, which they defended as a clean-room reimplementation. As a result, IBM lost control over the platform. The next major iteration would come from Intel in 1995 called ATX.
+
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
  
Sometime in the 90s, a speedup was found in PC emulation that could run software near-natively. This became the basis for [[hypervisors]], which are different from conventional emulators listed here since they require the host architecture to be at the very least x86-compatible.
+
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
 
 
==Emulators==
 
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
+
! scope="col"|PS1
! scope="col"|Latest Version
+
! scope="col"|GC
! scope="col"|8086<nowiki>*¹</nowiki>
+
! scope="col"|PS2
! scope="col"|286
+
! scope="col"|GBA
! scope="col"|386<nowiki>*²</nowiki>
+
! scope="col"|NDS
! scope="col"|486<nowiki>*³</nowiki>
+
! scope="col"|PSP
! scope="col"|Pentium<nowiki>*⁴</nowiki>
+
! scope="col"|Notes
! scope="col"|Pentium II<nowiki>*⁵</nowiki>
+
|-
! scope="col"|Celeron<nowiki>*⁶</nowiki>
+
|Actraiser
! scope="col"|[[libretro|Libretro Core]]
+
|
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
|
! scope="col"|Active
+
|
! scope="col"|[[Recommended Emulators|Recommended]]
+
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
Steam/Switch/PS4/Xbox One: A remake Titled "Actraiser Renaissance" has a completely new art style 
 +
|-
 +
|Chrono Trigger
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
PS1: Extra content including FMV & bestiary, longer load times
 +
<br />NDS: PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added
 +
<br />iOS/Android: Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.
 +
<br />PC: Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
 
|-
 
|-
!colspan="14"|PC / x86
+
|Clock Tower
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"| PS1/PC: Titled ''Clock Tower: The First Fear''. FMV, minor graphical changes; additional new weapon, enemy, & location
 +
Wonderswan: greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size
 
|-
 
|-
|[[86Box]]
+
|Contra III: The Alien Wars
|align=left|{{Icon|Windows}}
+
|
|[https://github.com/86Box/86Box git]
+
|
|{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|Titled ''Contra Advance: The Alien Wars EX''. Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from Contra: Hard Corps, worse audio.
 
|-
 
|-
|[[PCem]]
+
|Donkey Kong Country
|align=left|{{Icon|Windows|Linux|Mac}}
+
|
|[http://pcem-emulator.co.uk {{PCemVer}}] [https://github.com/PCemOnMac/PCemV17macOS/releases git]<small> (macos)</small>
+
|
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"| GBC: Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />GBA: Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
 
|-
 
|-
|[https://www.varcem.com VARCem]
+
|Donkey Kong Country 2: Diddy's Kong Quest
|align=left|{{Icon|Windows|Linux|Mac}}
+
|
|[https://www.varcem.com/?page=dl Builds]
+
|
|{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 2''. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
 
|-
 
|-
|[[DOSBox#Forks|DOSBox-X]]
+
|Donkey Kong Country 3: Dixie's Double Trouble
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]
+
|
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 3''. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
 
|-
 
|-
|[[DOSBox]]
+
|Dragon Quest V
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|
|[http://www.dosbox.com/download.php?main=1 0.74-3] <br /> [http://www.dosbox.com/wiki/SVN_Builds#List_of_SVN_Builds SVN]
+
|
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|✓ (R)
 +
|
 +
|✓ (R)
 +
|
 +
| style="text-align: left;"|
 +
PS2: Full 3D remake with party enhancements. Only released in Japan.
 +
<br />DS: Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
 +
<br />iOS/Android: Port of the DS version.
 
|-
 
|-
|[[Bochs]]
+
|Dragon Quest VI
|align=left|{{Icon|Windows|Linux|FreeBSD|BeOS}}<br>{{Icon|OS2|AmigaOS|MorphOS}}
+
|
|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]
+
|
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|
 +
|
 +
|✓ (R)
 +
|
 +
| style="text-align: left;"|
 +
DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
 
|-
 
|-
|[https://www.pcjs.org/ PCjs]
+
|EarthBound
|align=left|{{Icon|Web}}
+
|
|[https://github.com/jeffpar/pcjs git]
+
|
|{{}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|Worse audio. Japan only.
 
|-
 
|-
|[[MAME]]
+
|Final Fantasy IV
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
|
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|
 +
|
 +
|✓ (R)
 +
|
 +
| style="text-align: left;"|
 +
'''Original Version'''
 +
<br />PS1: FMV opening and ending, new features, different translation, longer load times
 +
<br />WSC: Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
 +
<br />GBA: Titled ''Final Fantasy IV Advance''. Based on the WSC version. New translation. Extra content, updated graphics, worse audio.
 +
<br />PSP: Titled ''Final Fantasy IV: The Complete Collection''. Includes ''The After Years'' as well as an in-between ''Interlude''. Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
 +
<br />'''3D Remakes'''
 +
<br />NDS: Very different 3D remake following FFIII on DS (no PSP release unlike it).
 +
<br />PC: HD version of DS remake.
 +
<br />iOS/Android/PC: DS version port, followed by an exclusive 3D remake of ''The After Years'' on iOS/Android.
 +
 
 
|-
 
|-
|[[QEMU]]
+
|Final Fantasy V
|align=left|{{Icon|Windows|Linux|macOS}}
+
|
|[https://www.qemu.org/download/ {{QEMUVer}}]
+
|
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe>Supports the [[wikipedia:Conroe_(microprocessor)|Conroe]] model.</ref> ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
PS1: First official English release of the game.
 +
<br />GBA: Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
 +
<br />iOS/Android/PC: Redone sprites (RPG Maker art style), touch controls.
 
|-
 
|-
!colspan="14"|Mobile / ARM
+
|Final Fantasy VI
 +
|✓
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|
 +
GBA: Titled ''Final Fantasy VI Advance''. New translation. Extra content, worse audio.
 +
<br />iOS/Android/PC: Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), touch controls, reworked Cyan Bushido.
 
|-
 
|-
|Magic DOSBox
+
|Front Mission
|align=left|{{Icon|Android}}
+
|
|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.72]
+
|
|{{✗}} ||{{}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
+
|
 +
|
 +
|✓ (R)
 +
|
 +
| style="text-align: left;"|DS: Only official English release of the game.
 
|-
 
|-
|[[QEMU|Limbo]]
+
|Ganbare Goemon 1<br />Yuki-Hime's Disappearance<br />US: The Legend of the Mystical Ninja
|align=left|{{Icon|Android|WinMobile}}
+
|
|[https://github.com/limboemu/limbo/wiki 5.1.0]
+
|
[https://forum.xda-developers.com/attachments/qemu-7z.475570 WinMobile build]
+
|
|{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe /> ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|
 +
|✓
 +
|
 +
| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
 
|-
 
|-
|[[Bochs]]
+
|Ganbare Goemon 2<br />General McGuiness<br />Japan-only
|align=left|{{Icon|Android}}
+
|
|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]
+
|
|{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|
 +
|
 +
|✓
 +
|
 +
| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
 
|-
 
|-
|DOSBox Turbo
+
|Kirby Super Star
|align=left|{{Icon|Android}}
+
|
|[https://play.google.com/store/apps/details?id=com.fishstix.dosbox 2.2.0]
+
|
|{{✗}} ||{{}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|
 +
|
 +
|✓
 +
|
 +
| style="text-align: left;"|Titled ''Kirby Super Star Ultra''. Extra games, enhanced graphics.
 
|-
 
|-
|gDOSBox
+
|The Legend of Zelda: A Link to the Past
|align=left|{{Icon|Android}}
+
|
|[https://m.apkpure.com/gdosbox-dosbox-for-android/org.gemesys.android.dosbox 0.7.5.5]
+
|
|{{✗}} ||{{}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
+
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|GBA: Extra dungeon reliant on ''Four Swords'' game. More accurate translation, more shops, new enemies. Link voice clips from ''Ocarina of Time''. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)
 
|-
 
|-
|aDOSBox
+
|Mega Man & Bass<br />JP: Rockman & Forte
|align=left|{{Icon|Android}}
+
|
|[https://f-droid.org/en/packages/org.hystudio.android.dosbox/ 0.2.5]
+
|
|{{✗}} ||{{}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
+
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
 
|-
 
|-
|DOSBoxPPC
+
|Mega Man X
|align=left|{{Icon|WinMobile}}
+
|
|[http://www.freewarepocketpc.net/ppc-download-dosboxppc-v0-63.html 0.63]
+
|✓
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
+
|✓
 +
|
 +
|
 +
|✓ (R)
 +
| style="text-align: left;"|
 +
DOS: Different aspect ratio, worse audio, buggy wall climbing.
 +
<br />GC/PS2: SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
 +
<br />PSP: Titled ''Mega Man Maverick Hunter X''. Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.
 +
<br />iOS: Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
 
|-
 
|-
!colspan="14"|Consoles
+
|Mega Man X2
 +
|
 +
|✓
 +
|✓
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
GC/PS2: Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
 +
PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
 
|-
 
|-
|[[Bochs]]
+
|Mega Man X3
|align=left|{{Icon|PS2}}
+
|
|[http://www.ps2dev.karashome.pl 2.3.5]
+
|✓
|{{✗}} ||{{✗}} ||{{}} ||{{}} ||{{}} ||? ||? ||{{✗}} ||{{}} ||{{}} ||{{✗}}
+
|✓
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
PS1/Saturn: Remixed soundtrack.
 +
<br />PC: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
 +
<br />GC/PS2: PS1 version included in ''Mega Man X Collection''.
 +
<br />PS4/PC/Switch/XB1: SNES and SFC versions are included in ''Mega Man X Legacy Collection'' with extra content including achievements, music player, art gallery, challenges, and more.
 +
|-
 +
|Metal Max 2: Kai
 +
|
 +
|
 +
|
 +
|✓
 +
|✓<br />(R)
 +
|
 +
| style="text-align: left;"|GBA: Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />DS: Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
 +
|-
 +
|Ogre Battle: The March of the Black Queen
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|Titled ''Ogre Battle: Limited Edition''. Slightly enhanced graphics and sound.
 +
|-
 +
|Romancing SaGa
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"| Wonderswan: Enhanced graphics, new story scenario & side quest (Japan only)
 +
PS2: Enhanced 3D graphics
 +
|-
 +
|Secret of Mana
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
Android/iOS: Partially enhanced graphics, enhanced fonts & menus, touch controls
 +
<br />PC/PS4/Vita: Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack
 +
<br />Switch: SNES version included in ''Collection of Mana'' with borders around the game.
 +
|-
 +
|Super Mario World
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|
 +
The version in ''Super Mario All-Stars + Super Mario World'' has unique sprites for Luigi.
 +
<br />GBA: Titled ''Super Mario World: Super Mario Advance 2''. Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
 +
|-
 +
|Super Mario World 2: Yoshi's Island
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|GBA: Titled ''Yoshi's Island: Super Mario Advance 3''. New levels, worse audio.
 +
|-
 +
|Star Ocean
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓ (R)
 +
| style="text-align: left;"|PSP: Titled ''Star Ocean: First Departure''. Only official English release.
 +
|-
 +
|Super Ghouls 'n Ghosts
 +
|✓
 +
|
 +
|
 +
|✓
 +
|
 +
|
 +
| style="text-align: left;"|
 +
PS1: Slowdown removed.
 +
<br />GBA: New levels, worse audio.
 +
|-
 +
|Tactics Ogre: Let Us Cling Together
 +
|✓
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
| style="text-align: left;"|
 +
PS1: First English release. Slightly enhanced music.
 +
<br />PSP: Very enhanced, more features
 +
|-
 +
|Tales of Phantasia
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|✓ (R)
 +
| style="text-align: left;"|
 +
PS1: Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
 +
<br />GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
 +
<br />PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites.
 +
<br />PSP (''Tales of Phantasia X Narikiri Dungeon''): PSP version with even more additional content (Grade shop) and a remade spin-off.
 +
<br />iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
 +
|-
 +
|Trials of Mana<br />JP: Seiken Densetsu 3
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align: left;"|
 +
Switch/PC (remake): Titled ''Trials of Mana''. Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020.<br />Switch (SNES port): An official translated port of the original game is included in ''Collection of Mana'' as ''Trials of Mana'' internationally.
 +
|-
 +
|Umihara Kawase
 +
|
 +
|
 +
|
 +
|
 +
|✓
 +
|
 +
| style="text-align: left;"|
 +
DS: As part of the JP-only ''Umihara Kawase SE Kanzenban'' compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 +
<br />Vita: As part of the third game, but only included in its Vita port. Seems like emulation.
 
|}
 
|}
<nowiki>*¹</nowiki>8086 emulation includes the 8088 CPU.
 
<nowiki>*²</nowiki>386 emulation includes the SX and SL.
 
<nowiki>*³</nowiki>486 emulation includes variants.
 
<nowiki>*⁴</nowiki>Pentium emulation includes variants.
 
<nowiki>*⁵</nowiki>Pentium II emulation includes variants.
 
<nowiki>*⁶</nowiki>Celeron emulation includes variants.
 
 
<references group=N />
 
 
==Notes==
 
;[[DOSBox|DOSBox-X]]:The Git readme file (Under the ''Comments on what DOSBox-X is lacking'') for DOSBox-X states that "''DOSBox-X contains code only to emulate the 8088 through the Pentium Pro. If Pentium II or higher emulation is desired, consider using Bochs or QEMU instead. DOSBox-X may eventually develop Pentium II emulation...''" if the user demand is there.
 
;[[MAME]]:The emulation of various CPU types seen here regarding MAME are all over the place in the change logs and seem to be confusing. But MAME has preliminary support for the families of 286, 386/i386, 486/i486 and almost the entire range of the Pentium CPUs. But the emulation of color, sound and graphics for various CPUs and PC's based on the 286/386/486 architecture are good. According to [http://www.progettoemma.net/mess/sysset.php ProjectMESS], many [http://www.progettoemma.net/mess/system.php?machine=ibm5170 IBM PC/AT 5170] family PC's running the 286 CPU have preliminary support. MAME [https://wiki.mamedev.org/index.php/MAME_0.146u3 0.146u3] (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III and Pentium 4.
 
::- [[MAME_compatibility_list#IBM|MAME compat list]] showing the sector for several IBM type PC systems - most of which may work fine.
 
::- [https://wiki.mamedev.org/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=pentium wiki.mamedev.org's search results for Pentium] (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)
 
::- [https://wiki.mamedev.org/index.php/MNW wiki.mamedev.org's list] for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)
 
::- [https://wiki.mamedev.org/index.php/MIS wiki.mamedev.org's list] for MACHINE_IS_SKELETON drivers (Several PC's/systems based on a Pentium CPU)
 
;[[PCem]]:As of 14th June 2021, PCem's original developer, Sarah Walker, has stopped working on the project. They are offering transfer of the project and github repo to another developer if interested.
 
 
==CPUs==
 
* [[wikipedia:Intel_8086|Intel 8086]]
 
The 8086 CPU was released on June 8, 1978, at 5 MHz and had a max clock speed of 10 MHz.
 
 
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-1]]
 
After the original launch, Intel released the 8086-1 which had a clock speed of 10MHz.
 
 
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-2]]
 
In May/June of 1980, the 8086-2 at 8 MHz was released.
 
 
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-4]]
 
The 8086-4 CPU came after the 8086-2 CPU completely skipping 8086-3, it was clocked at 4 MHz.
 
 
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel I8086]]
 
The last 8086 CPU to be released was the I8086 in May/June of 1980.
 
 
* [[wikipedia:Intel_8088|Intel 8088]]
 
The 8088 CPU was released on July 1, 1979, and had a default clock speed of 4.77 MHz and a max clock speed of 10 MHz.
 
 
* [[wikipedia:Intel_80286|Intel 286]]
 
The 286 CPU was released on February 1, 1982, and had a clock speed of 4 MHz for a while then was changed to 6 MHz. It had a max clock speed of 25 MHz.
 
 
* [[wikipedia:Intel_80386|Intel 386DX]]
 
The 386DX CPU was released in October of 1985 with a clock speed of 12 MHz. The max clock speed was 33 MHz. The 386DX was supposed to be introduced at 16 MHz, but for technical reasons, they had to settle for 12 MHz.
 
 
* [[wikipedia:Intel_80386#The_80386SX_variant|Intel 386SX]]
 
The 386SX was released in 1988 and was intended for lower-cost PCs at the home. It has the same clock speeds as the 386DX.
 
 
* [[wikipedia:Intel_80386#The_i386SL_variant|Intel i386SL]]
 
The i386SL was released for use in portable computers around that time and had a clock speed of 20 MHz. Its max clock speed is 25 MHz.
 
 
* [[wikipedia:Intel_80486|Intel i486]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of i486 CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:Intel_80486|Intel i486DX]]
 
The i486DX CPU was released in 1989 and had a minimum clock speed of 20 MHz and a max clock speed of 50 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486SX]]
 
The i486SX CPU was released in September of 1991 and had a clock speed of 16 MHz. It has a max clock speed of 33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX2]]
 
The i486DX2 CPU was released in March of '92 and had a clock speed of 40/20 MHz. It had a max clock speed of 66/33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486SL]]
 
The i486SL CPU was released in November of 1992 and was used for portable computers. It had a minimum clock speed of 20 MHz and a max clock speed of 33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX-S]]
 
The i486DX2 CPU was released in June of '93 and had a clock speed of 33 MHz. Its max speed is 55 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX2-S]]
 
The i486DX2-S CPU was released in June of '93 and had a clock speed of 40/20 MHz and later had a clock speed of 66/33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486SX-S]]
 
The i486SX-S CPU was released in June of '93 and had a clock speed of 25 MHz. Its max clock speed was 33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486SX2]]
 
The i486SX2 was released in March of 1994 and had a clock speed of 50/25 MHz. It had a max of 66/33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|IntelDX4]]
 
The IntelDX4 CPU was released in March of '94 and had a whopping clock speed of 75/25 MHz. It even had a more blazing clock speed of 100/33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX2WB]]
 
The i486DX2WB CPU was released in October of '94 and had a clock speed of 50/25 MHz. It also eventually had a clock speed of 66/33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|IntelDX4WB]]
 
The IntelDX4WB CPU was released in October of '94 and had a whopping clock speed of 100/33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX2 (P24LM)]]
 
The i486DX (P24LM) CPU was released in 1994 and had a clock speed of 90/30 MHz. Its highest clock speed is 100/33 MHz.
 
 
* [[wikipedia:Intel_80486#Models|Intel i486GX]]
 
The i486GX CPU was released in 1994 and had a clock speed up to 33 MHz. The reason for this is for smaller portable computers.
 
 
* [[wikipedia:Intel_80486_OverDrive|Intel i486 Overdrive]]
 
The i486 Overdrive CPUs were meant to upgrade computers and had a clock speed of 40 MHz. It had a max clock speed of 100 MHz.
 
 
</div></div>
 
 
* [[wikipedia:Pentium|Pentium]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Pentium CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 50]]
 
The Pentium 50 CPU was released on March 22, 1993, and had a clock speed of 50 MHz, as the name "Pentium 50" hints.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 60]]
 
The Pentium 60 CPU was released the same time as the Pentium 50 was and had a clock speed of 60 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 66]]
 
The Pentium 66 CPU was released the same time as the Pentium 50 and 60. It had a clock speed of 67 MHz and not 66.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 75]]
 
The Pentium 75 CPU was released on October 10, 1994, and was clocked at 75 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 90]]
 
The Pentium 90 CPU was released on March 7, 1994, and had a clock speed of 90 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 100]]
 
The Pentium 100 CPU was released on March 7, 1994, and had a clock speed of 100 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 100]]
 
The Embedded Pentium 100 was released for computers that were not meant to be able to have different components and was clocked at 100 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 120]]
 
The Pentium 120 was released on March 27, 1995, and had a clock speed of 120 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 133]]
 
The Pentium 133 CPU was released on June 1, 1995, and had a clock speed of 133 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 150]]
 
The Pentium 150 CPU was released on January 4, 1996, and had a clock speed of 150 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 166]]
 
The Pentium 166 CPU was released on January 4, 1996, and had a clock speed of 167 MHz and not 166 as the name implies.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 200]]
 
The Pentium 200 CPU was released on June 10, 1996, and had a clock speed of 200.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 133]]
 
The Embedded Pentium 133 CPU was released for computers that were not supposed to have changeable components. It had a clock speed of 133 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 133 with VRE]]
 
It's the exact same as the Embedded Pentium 133, but with VRE.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 166]]
 
The Embedded Pentium 166 CPU was released for computer with non-changeable parts.
 
 
</div></div>
 
 
* [[wikipedia:Pentium|Pentium MMX]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Pentium MMX CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 166]]
 
The Pentium MMX 166 was released on January 8, 1997, and had a clock speed of 167 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 200]]
 
The Pentium MMX 200 was released on January 8, 1997, and had a clock speed of 200 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 233]]
 
The Pentium MMX 233 CPU was released on June 2, 1997, and had a clock speed of 233 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium MMX 200]]
 
The Embedded Pentium MMX 200 CPU was released on September 29, 1997 and had a clock speed of 200 MHz. It was for computers with non-removable compents.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium MMX 233]]
 
The Embedded Pentium MMX 233 CPU was released for computers with non-removable parts. It had a clock speed of 233 MHz.
 
 
</div></div>
 
 
* [[wikipedia:Pentium_Pro|Pentium Pro]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Pentium Pro CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 150]]
 
The Pentium Pro 150 CPU was released on November 1, 1995, and had a clock speed of 150 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 166]]
 
The Pentium Pro 166 CPU was released on November 1, 1995, and had a clock speed of 167 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 180]]
 
The Pentium Pro 180 CPU was released on November 1, 1995, and had a clock speed of 180 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 200]]
 
The Pentium Pro 200 CPU was released on November 1, 1995, and had a clock speed of 200 MHz.
 
 
</div></div>
 
 
* [[wikipedia:Pentium_II|Pentium II]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Pentium II CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 233]]
 
The Pentium II 233 CPU was released on May 7, 1997, and had a clock speed of 233 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 266]]
 
The Pentium II 266 CPU was released on May 7, 1997, and had a clock speed of 167 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 300]]
 
The Pentium II 300 CPU was released on May 7, 1997, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 333]]
 
The Pentium II 333 CPU was released on January 26, 1998, and had a clock speed of 333 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II Overdrive]]
 
The Pentium II Overdrive was an upgrade for computers with weaker CPUs. It was released on August 10, 1998. It had a clock speed of 333 MHz, the same as the Pentium II 333.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 350]]
 
The Pentium II 350 was released on April 15, 1998, and had a clock speed of 350 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 400 ]]
 
The Pentium II 400 was released on April 15, 1998, and had a clock speed of 400 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 450]]
 
The Pentium II 450 was released on August 24, 1998, and had a clock speed of 450 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 233]]
 
The Mobile Pentium II 233 was released on April 2, 1998, and had a clock speed of 233 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 266]]
 
The Mobile Pentium II 266 was released on April 2, 1998, and had a clock speed of 266 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 300]]
 
The Mobile Pentium II 300 CPU was released on September 9, 1998, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 266PE]]
 
The Mobile Pentium II 266PE was released on January 9, 1999, and had a clock speed of 267 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 300PE]]
 
The Mobile Pentium II 300PE was released on January 25, 1999, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 333]]
 
The Mobile Pentium II 333 was released on January 25, 1999, and had a clock speed of 333 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 366]]
 
The Mobile Pentium II 366 was released on January 25, 1999, and had a clock speed of 367 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 400]]
 
The Mobile Pentium II 400 CPU was released on June 14, 1999, and had a clock speed of 400 MHz.
 
 
</div></div>
 
 
* [[wikipedia:Celeron|Celeron]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Celeron CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 266]]
 
The Celeron 266 CPU was released on April 15, 1998, and had a clock speed of 266 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 300]]
 
The Celeron 300 CPU was released on June 8, 1998, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 300A]]
 
The Celeron 300A CPU was released on August 24, 1998, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 333]]
 
The Celeron 333 CPU was released on August 24, 1998, and had a clock speed of 333 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 366]]
 
The Celeron 366 CPU was released on January 4, 1999, and had a clock speed of 366 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 400]]
 
The Celeron 400 CPU was released on January 4, 1999, and had a clock speed of 400 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 433]]
 
The Celeron 433 CPU was released on March 22, 1999, and had a clock speed of 433 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 466]]
 
The Celeron 466 CPU was released on April 26, 1999, and had a clock speed of 466 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 500]]
 
The Celeron 500 CPU was released on August 2, 1999, and had a clock speed of 500 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 533]]
 
The Celeron 533 CPU was released on January 4, 2000, and had a clock speed of 533 MHz.
 
 
</div></div>
 
 
==External links==
 
* [https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/IBMPersonalComputer IBM Personal Computer] at TVTropes.
 
  
[[Category:Computers]]
+
[[Category:Notable ports]]
[[Category:Computers' emulators|*]]
 

Revision as of 09:13, 8 October 2021

Some SNES games suffered from slowdown which may be fixed in ports.

Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.

Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.

Name PS1 GC PS2 GBA NDS PSP Notes
Actraiser

Steam/Switch/PS4/Xbox One: A remake Titled "Actraiser Renaissance" has a completely new art style

Chrono Trigger

PS1: Extra content including FMV & bestiary, longer load times
NDS: PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added
iOS/Android: Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.
PC: Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.

Clock Tower PS1/PC: Titled Clock Tower: The First Fear. FMV, minor graphical changes; additional new weapon, enemy, & location

Wonderswan: greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size

Contra III: The Alien Wars Titled Contra Advance: The Alien Wars EX. Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from Contra: Hard Corps, worse audio.
Donkey Kong Country GBC: Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.
GBA: Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
Donkey Kong Country 2: Diddy's Kong Quest GBA: Titled Donkey Kong Country 2. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
Donkey Kong Country 3: Dixie's Double Trouble GBA: Titled Donkey Kong Country 3. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
Dragon Quest V ✓ (R) ✓ (R)

PS2: Full 3D remake with party enhancements. Only released in Japan.
DS: Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
iOS/Android: Port of the DS version.

Dragon Quest VI ✓ (R)

DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.

EarthBound Worse audio. Japan only.
Final Fantasy IV ✓ (R)

Original Version
PS1: FMV opening and ending, new features, different translation, longer load times
WSC: Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
GBA: Titled Final Fantasy IV Advance. Based on the WSC version. New translation. Extra content, updated graphics, worse audio.
PSP: Titled Final Fantasy IV: The Complete Collection. Includes The After Years as well as an in-between Interlude. Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
3D Remakes
NDS: Very different 3D remake following FFIII on DS (no PSP release unlike it).
PC: HD version of DS remake.
iOS/Android/PC: DS version port, followed by an exclusive 3D remake of The After Years on iOS/Android.

Final Fantasy V

PS1: First official English release of the game.
GBA: Titled Final Fantasy V Advance. New translation. Extra content, worse audio.
iOS/Android/PC: Redone sprites (RPG Maker art style), touch controls.

Final Fantasy VI

GBA: Titled Final Fantasy VI Advance. New translation. Extra content, worse audio.
iOS/Android/PC: Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), touch controls, reworked Cyan Bushido.

Front Mission ✓ (R) DS: Only official English release of the game.
Ganbare Goemon 1
Yuki-Hime's Disappearance
US: The Legend of the Mystical Ninja
GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
Ganbare Goemon 2
General McGuiness
Japan-only
GBA: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
Kirby Super Star Titled Kirby Super Star Ultra. Extra games, enhanced graphics.
The Legend of Zelda: A Link to the Past GBA: Extra dungeon reliant on Four Swords game. More accurate translation, more shops, new enemies. Link voice clips from Ocarina of Time. Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout)
Mega Man & Bass
JP: Rockman & Forte
GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
Mega Man X ✓ (R)

DOS: Different aspect ratio, worse audio, buggy wall climbing.
GC/PS2: SNES version included in Mega Man X Collection. The collection also includes extra content like music player and art gallery.
PSP: Titled Mega Man Maverick Hunter X. Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.
iOS: Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.
PS4/PC/Switch/XB1: SNES and SFC versions are included in Mega Man X Legacy Collection with extra content including achievements, music player, art gallery, challenges, and more.

Mega Man X2

GC/PS2: Included in Mega Man X Collection. The collection also includes extra content like music player and art gallery. PS4/PC/Switch/XB1: SNES and SFC versions are included in Mega Man X Legacy Collection with extra content including achievements, music player, art gallery, challenges, and more.

Mega Man X3

PS1/Saturn: Remixed soundtrack.
PC: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
GC/PS2: PS1 version included in Mega Man X Collection.
PS4/PC/Switch/XB1: SNES and SFC versions are included in Mega Man X Legacy Collection with extra content including achievements, music player, art gallery, challenges, and more.

Metal Max 2: Kai
(R)
GBA: Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.
DS: Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
Ogre Battle: The March of the Black Queen Titled Ogre Battle: Limited Edition. Slightly enhanced graphics and sound.
Romancing SaGa Wonderswan: Enhanced graphics, new story scenario & side quest (Japan only)

PS2: Enhanced 3D graphics

Secret of Mana

Android/iOS: Partially enhanced graphics, enhanced fonts & menus, touch controls
PC/PS4/Vita: Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack
Switch: SNES version included in Collection of Mana with borders around the game.

Super Mario World

The version in Super Mario All-Stars + Super Mario World has unique sprites for Luigi.
GBA: Titled Super Mario World: Super Mario Advance 2. Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.

Super Mario World 2: Yoshi's Island GBA: Titled Yoshi's Island: Super Mario Advance 3. New levels, worse audio.
Star Ocean ✓ (R) PSP: Titled Star Ocean: First Departure. Only official English release.
Super Ghouls 'n Ghosts

PS1: Slowdown removed.
GBA: New levels, worse audio.

Tactics Ogre: Let Us Cling Together

PS1: First English release. Slightly enhanced music.
PSP: Very enhanced, more features

Tales of Phantasia ✓ (R)

PS1: Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites.
PSP (Tales of Phantasia X Narikiri Dungeon): PSP version with even more additional content (Grade shop) and a remade spin-off.
iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.

Trials of Mana
JP: Seiken Densetsu 3

Switch/PC (remake): Titled Trials of Mana. Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020.
Switch (SNES port): An official translated port of the original game is included in Collection of Mana as Trials of Mana internationally.

Umihara Kawase

DS: As part of the JP-only Umihara Kawase SE Kanzenban compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
Vita: As part of the third game, but only included in its Vita port. Seems like emulation.