Editing PS1 plugins
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*[http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/ PeteOpenGL2Tweak][http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=19636-c4163407f376518cce7d08b9365f946c9d367155]-PeteOpenGL2Tweak is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime and adds GTE Accuracy hack. | *[http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/ PeteOpenGL2Tweak][http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=19636-c4163407f376518cce7d08b9365f946c9d367155]-PeteOpenGL2Tweak is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime and adds GTE Accuracy hack. | ||
*Edgbla's [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.42a][http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=15435-b891ae16c422723ec1223fee9224794557cf70f6][http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a]-Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Its same as Pete's OpenGL2 closed source and wasn't updated for years. But there is some hope author will release new version[https://pcsxr.codeplex.com/discussions/542556]. | *Edgbla's [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.42a][http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=15435-b891ae16c422723ec1223fee9224794557cf70f6][http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a]-Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Its same as Pete's OpenGL2 closed source and wasn't updated for years. But there is some hope author will release new version[https://pcsxr.codeplex.com/discussions/542556]. | ||
− | *GSDX: GSDX development is | + | *GSDX: GSDX development is primarily focused on PCSX2 but can also be used in PSX mode. Its limited to software rendering and has inferior feature set compared to PCSX2 mode but its notable for being only open source PSX plugin which can increase internal resolution. So there is hope for improvement if PCSX2 developers ever decide to emulate PSX in PCSX2. |
− | *[http://www.emu-france.com/divers/22-plugin-ps2/219-gpu/2642-gsdx/ GSDX 0.1.16]- | + | *[http://www.emu-france.com/divers/22-plugin-ps2/219-gpu/2642-gsdx/ GSDX 0.1.16]- A more recent version of the GSDX rendering plugin, GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs, supports the use of external fx [http://www.emucr.com/2014/06/gsdx-fx-210-revised-20140625.html shaders] with a wide range of improvements, recent versions of the shaders may not be compatible with all graphics cards. GSDX 0.1.16 needs a considerable amount of configuration, it has jittering problems, and it must use synchronized audio in order to run at a stable speed. |
*Modified PEOp.S. Soft GPU Plugin with Zenju's xBRZ filter.[http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=19700-d1bed7c6df3cd79983de3e719adc9cec540adead][http://ngemu.com/threads/modified-peops-soft-gpu-plugin-with-zenjus-xbrz-filter.161537/][http://www.aep-emu.de/index.php?name=PNphpBB2&file=viewtopic&t=20054] | *Modified PEOp.S. Soft GPU Plugin with Zenju's xBRZ filter.[http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=19700-d1bed7c6df3cd79983de3e719adc9cec540adead][http://ngemu.com/threads/modified-peops-soft-gpu-plugin-with-zenjus-xbrz-filter.161537/][http://www.aep-emu.de/index.php?name=PNphpBB2&file=viewtopic&t=20054] | ||
*New [http://psx.amidog.se/doku.php?id=psx:download:gpu PSX GPU Plugin AmiDog][http://ngemu.com/threads/amidog-gpu-plugin-and-tools.161617/] its again closed source. | *New [http://psx.amidog.se/doku.php?id=psx:download:gpu PSX GPU Plugin AmiDog][http://ngemu.com/threads/amidog-gpu-plugin-and-tools.161617/] its again closed source. |