Difference between revisions of "POS (Pong Consoles) CPUs and Other Chips"

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m (SOC (System On A Chip))
(14 intermediate revisions by 6 users not shown)
Line 3: Line 3:
  
 
= Pong Consoles (Pong In A Chip) =
 
= Pong Consoles (Pong In A Chip) =
Popular for a few years during the 70s, they came in many kinds of cases, controls and under many brands but all used a POC (Pong In A Chip) and because of this, we emulate the chips, not individual systems
+
Popular for a few years during the 70s, they came in many kinds of cases, controls, and under many brands but all used a POC (Pong In A Chip) which are chips that contain all and only essential components to run the game of Pong and their variations. And because of this, these chips are emulated rather than individual systems.
  
 +
<div style="max-width:100%; overflow:auto;">
 
{|class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:Left;"
 
{|class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:Left;"
 
|+  style="background: #ECECEC;"|
 
|+  style="background: #ECECEC;"|
! scope="col"|Modal
+
! scope="col"|Model
 
! scope="col"|Year
 
! scope="col"|Year
 
! scope="col"|Manufacturer
 
! scope="col"|Manufacturer
 
! scope="col"|Games/Modes
 
! scope="col"|Games/Modes
 
! scope="col"|[[MAME]] support
 
! scope="col"|[[MAME]] support
 +
! scope="col"|Other support
 +
! scope="col"|Latest version
 
! scope="col"|ROMs
 
! scope="col"|ROMs
 
! scope="col"|Description
 
! scope="col"|Description
Line 20: Line 23:
 
|Pong (Two Player)
 
|Pong (Two Player)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|style="background: LightGreen;"|Pong Consoles Simulation
 +
|[https://github.com/ThomasVisvader/Pong git]
 
|
 
|
 
|
 
|
Line 27: Line 32:
 
|Atari
 
|Atari
 
|Pong (Four Player)
 
|Pong (Four Player)
 +
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 
|
 
|
 
|
 
|
Line 36: Line 43:
 
|Pong (Four Modes) <br /> Light Gun (Two Modes)
 
|Pong (Four Modes) <br /> Light Gun (Two Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|style="background: LightGreen;"|WinArcadia / AmiArcadia and Pong Consoles Simulation
 +
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}] [https://github.com/ThomasVisvader/Pong git]
 
|
 
|
 
|-
 
|-
Line 44: Line 52:
 
|NA
 
|NA
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|style="background: LightGreen;"|WinArcadia / AmiArcadia
 +
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}]
 
|
 
|
|
+
|Improved version of the AY-3-8500, games are now in colour
 
|-
 
|-
 
|AY-3-8512
 
|AY-3-8512
Line 52: Line 62:
 
|NA
 
|NA
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|style="background: LightGreen;"|WinArcadia / AmiArcadia
 +
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}]
 
|
 
|
|
+
|Improved version of the AY-3-8510.
 
|-
 
|-
 
|AY-3-8550
 
|AY-3-8550
Line 60: Line 72:
 
|NA
 
|NA
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|style="background: LightGreen;"|WinArcadia / AmiArcadia
 +
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}]
 
|
 
|
 
|Improved AY-3-8500 with horizontal player motion
 
|Improved AY-3-8500 with horizontal player motion
Line 68: Line 82:
 
|Pong (Eight Modes)
 
|Pong (Eight Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|style="background: LightGreen;"|WinArcadia / AmiArcadia
 +
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}]
 
|
 
|
 
|
 
|
Line 76: Line 92:
 
||Combat Squares <br /> Racing Squares <br />  Shooting Squares <br /> Jungle Games (Two Modes)
 
||Combat Squares <br /> Racing Squares <br />  Shooting Squares <br /> Jungle Games (Two Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|There is a possibly that this chip was never released
 
|There is a possibly that this chip was never released
Line 84: Line 102:
 
|Volleyball <br /> Protection <br /> Hazard
 
|Volleyball <br /> Protection <br /> Hazard
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|There is a possibly that this chip was never released
 
|There is a possibly that this chip was never released
Line 92: Line 112:
 
|Racing (Two Modes)
 
|Racing (Two Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 
|
 
|
 
|
 
|
Line 100: Line 121:
 
|Snakes
 
|Snakes
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|This game is made for two players
 
|This game is made for two players
Line 108: Line 131:
 
|Submarine (Three Modes)
 
|Submarine (Three Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 116: Line 141:
 
|Breakout (Ten Modes)
 
|Breakout (Ten Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 124: Line 151:
 
|Light Gun
 
|Light Gun
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 132: Line 161:
 
|Pong (Eight Modes) <br /> Light Gun
 
|Pong (Eight Modes) <br /> Light Gun
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|Improved version of the AY-3-8600
 
|Improved version of the AY-3-8600
Line 140: Line 171:
 
|Tank Battle
 
|Tank Battle
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 148: Line 181:
 
|Tank Battle
 
|Tank Battle
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 156: Line 191:
 
|Motor Cycle (Four Modes)
 
|Motor Cycle (Four Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 164: Line 201:
 
|Motor Cycle (Four Modes)
 
|Motor Cycle (Four Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 172: Line 211:
 
|Black Jack<br />Draw Poker<br />Acey/Ducey<br />War
 
|Black Jack<br />Draw Poker<br />Acey/Ducey<br />War
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 180: Line 221:
 
|Black Jack<br />Slot Machine
 
|Black Jack<br />Slot Machine
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 188: Line 231:
 
|Tic-Tac-Toe<br />LEM (Lunar Landing Module)
 
|Tic-Tac-Toe<br />LEM (Lunar Landing Module)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 196: Line 241:
 
|Pong (Ten Modes)
 
|Pong (Ten Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 204: Line 251:
 
|Pong (Four Modes)
 
|Pong (Four Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|style="background: LightGreen;"|Pong Consoles Simulation
 +
|[https://github.com/ThomasVisvader/Pong git]
 
|
 
|
 
|
 
|
Line 212: Line 261:
 
|Pong (Thirty-Two Modes)
 
|Pong (Thirty-Two Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 220: Line 271:
 
|Pinball/Breakout (Seven Modes)
 
|Pinball/Breakout (Seven Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 228: Line 281:
 
|Pong<br />Tank<br />Helicopter
 
|Pong<br />Tank<br />Helicopter
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|There is a possibly that this chip was never released
 
|There is a possibly that this chip was never released
Line 236: Line 291:
 
|Pong (Two Modes)<br />Racing (Two Modes)
 
|Pong (Two Modes)<br />Racing (Two Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 244: Line 301:
 
|Unknown
 
|Unknown
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|A Russian POC, its likely a clone of the AY-3-8500 series. a lot of the IC's made in during the Soviet Union were clones.
 
|A Russian POC, its likely a clone of the AY-3-8500 series. a lot of the IC's made in during the Soviet Union were clones.
Line 252: Line 311:
 
|
 
|
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|A clone of the Mitsubishi M-588135
 
|A clone of the Mitsubishi M-588135
Line 257: Line 318:
 
|M58816P
 
|M58816P
 
|1977
 
|1977
|Mitsubishi
+
|Mitsubishi / Nintendo
 
|
 
|
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|style="background: LightGreen;"|Pong Consoles Simulation
 +
|[https://github.com/ThomasVisvader/Pong git]
 
|
 
|
 
|M58816P is a custom chip made by Mitsubishi Electronics for Nintendo, it was used in there Color TV-Game line of console.
 
|M58816P is a custom chip made by Mitsubishi Electronics for Nintendo, it was used in there Color TV-Game line of console.
Line 269: Line 332:
 
|Pong (Three Modes)
 
|Pong (Three Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|This is the NTSC version of the chip.
 
|This is the NTSC version of the chip.
Line 277: Line 342:
 
|Pong (Three Modes)
 
|Pong (Three Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|This is the PAL version of the chip.
 
|This is the PAL version of the chip.
Line 285: Line 352:
 
|Unknown
 
|Unknown
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|This is the NTSC version of the chip. There is a possibly that this chip was never released.
 
|This is the NTSC version of the chip. There is a possibly that this chip was never released.
Line 293: Line 362:
 
|Unknown
 
|Unknown
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|This is the PAL version of the chip. There is a possibly that this chip was never released.
 
|This is the PAL version of the chip. There is a possibly that this chip was never released.
Line 301: Line 372:
 
|Pong (Four Modes)
 
|Pong (Four Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|This is the NTSC version of the chip. the games are made for two or four players.
 
|This is the NTSC version of the chip. the games are made for two or four players.
Line 309: Line 382:
 
|Pong (Four Modes)
 
|Pong (Four Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|This is the PAL version of the chip. the games are made for two or four players.
 
|This is the PAL version of the chip. the games are made for two or four players.
Line 317: Line 392:
 
|Pong (Six Modes)
 
|Pong (Six Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 325: Line 402:
 
|Pong (Four Modes)
 
|Pong (Four Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 333: Line 412:
 
|Pong (Six Modes)
 
|Pong (Six Modes)
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 +
|
 +
|
 
|
 
|
 
|
 
|
 
|}
 
|}
 +
</div>
  
 
= CPU's & MP's (Microprocessors) =
 
= CPU's & MP's (Microprocessors) =
Line 350: Line 432:
 
|1971
 
|1971
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|The first commercially produced microprocessor.
 
|-
 
|-
 
|4040
 
|4040
Line 374: Line 456:
 
|1982
 
|1982
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|Pin-compatible with the 68000, but not 100% software compatible.
 
|-
 
|-
 
|68012
 
|68012
Line 386: Line 468:
 
|1984
 
|1984
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|32-bit internal and external data and address buses, and natively 32-bit ALU.
 
|-
 
|-
 
|68030
 
|68030
Line 392: Line 474:
 
|1987
 
|1987
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|68020 with a memory management unit (MMU) and instruction and data caches of 256 bytes each.
 
|-
 
|-
 
|68040
 
|68040
Line 398: Line 480:
 
|1990
 
|1990
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|First 680x0 family member with an on-chip Floating-Point Unit (FPU).
 
|-
 
|-
 
|68060
 
|68060
Line 404: Line 486:
 
|1994
 
|1994
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|Last product in 680x0 family.
 
|-
 
|-
 
|8008
 
|8008
Line 428: Line 510:
 
|1982
 
|1982
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|First x86 processor with memory management and wide protection abilities.
 
|-
 
|-
 
|80376
 
|80376
Line 440: Line 522:
 
|1985
 
|1985
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|First 32-bit x86 processor.
 
|-
 
|-
 
|80386DX
 
|80386DX
Line 446: Line 528:
 
|1988
 
|1988
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|The same as original 80386, just renamed.
 
|-
 
|-
 
|80386EX
 
|80386EX
Line 458: Line 540:
 
|1990
 
|1990
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|Power efficient version of 80386 for laptops.
 
|-
 
|-
 
|80386SX
 
|80386SX
Line 464: Line 546:
 
|1988
 
|1988
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|Cut down version of 80386 with 16-bit data bus.
 
|-
 
|-
 
|8080
 
|8080
Line 481: Line 563:
 
|Intel
 
|Intel
 
|1978
 
|1978
 +
|style="background:gainsboro;"|None
 +
|Beginning of the x86 architecture.
 +
|-
 +
|AM2900
 +
|AMD
 +
|1975
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 
|
 
|
 
|-
 
|-
 
+
|AM29000
|MC14500B
+
|AMD
|Motorola
+
|1975
|1977
 
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 
|
 
|
 
|-
 
|-
|MC88100
+
|COP400
|Motorola
+
|National Semiconductor
|1988
+
|1975
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 
|
 
|
Line 501: Line 588:
 
|1989
 
|1989
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|First x86 chip to include more than one million transistors.
 
|-
 
|-
 
|i486DX
 
|i486DX
Line 507: Line 594:
 
|1989
 
|1989
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|The original i486 without clock multiplier.
 
|-
 
|-
 
|i486GX
 
|i486GX
Line 513: Line 600:
 
|1994
 
|1994
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|Embedded ultra-low-power CPU with all features of the i486SX and 16-bit external data bus.
 
|-
 
|-
 
|i486SL
 
|i486SL
Line 519: Line 606:
 
|1992
 
|1992
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|Low-power version of the i486DX, for laptops.
 
|-
 
|-
 
|i486SX
 
|i486SX
 
|Intel
 
|Intel
 
|1991
 
|1991
 +
|style="background:gainsboro;"|None
 +
|i486 without FPU.
 +
|-
 +
|Itanium
 +
|Intel/HP
 +
|2001
 +
|style="background:gainsboro;"|None
 +
|IA-64 instruction set simulator [http://ski.sourceforge.net/] [https://github.com/trofi/ski]
 +
|-
 +
|MC14500B
 +
|Motorola
 +
|1977
 +
|style="background:gainsboro;"|None
 +
|
 +
|-
 +
|MC88100
 +
|Motorola
 +
|1988
 +
|style="background:gainsboro;"|None
 +
|
 +
|-
 +
|[[PIC]]
 +
|General Instrument \ Microchip
 +
|1975
 +
|NA
 +
|
 +
|-
 +
|[[PowerPC]]
 +
|AIM Alliance
 +
|1993
 +
|NA
 +
|
 +
|-
 +
|[[RISC]]
 +
|IBM
 +
|1975
 +
|NA
 +
|
 +
|-
 +
|TMS1000
 +
|Texas Instruments
 +
|1974
 +
|style="background:gainsboro;"|None
 +
|
 +
|-
 +
|Z80
 +
|Zilog
 +
|1976
 +
|style="background:gainsboro;"|None
 +
|
 +
|-
 +
|Z8000
 +
|Zilog
 +
|1979
 +
|style="background:gainsboro;"|None
 +
|
 +
|-
 +
|Z80000
 +
|Zilog
 +
|1986
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
 
|
 
|
Line 569: Line 716:
 
|V.R. Technology
 
|V.R. Technology
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|NOAC (NES-On-A-Chip) with the ability to drive an STN display directly using a modified palette.
 
|-
 
|-
 
|VT02
 
|VT02
 
|V.R. Technology
 
|V.R. Technology
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|NOAC (NES-On-A-Chip) with major enhancements compared to regular NES. [https://www.nesdev.org/wiki/VTxx#VT02 What's new]
 
|-
 
|-
 
|VT09
 
|VT09
 
|V.R. Technology
 
|V.R. Technology
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|NOAC (NES-On-A-Chip), a low-cost replacement for VT03.
 
|-
 
|-
 
|VT168
 
|VT168
 
|V.R. Technology  
 
|V.R. Technology  
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|A MOS6502-based SoC inspired by the NES but unlike NOACs, major differences made it no longer fully backward compatible with NES.
 
|-
 
|-
 
|VT268
 
|VT268
 
|V.R. Technology
 
|V.R. Technology
 
|style="background:gainsboro;"|None
 
|style="background:gainsboro;"|None
|
+
|Enhanced VT168.
 
|-
 
|-
 
|VT368
 
|VT368
Line 600: Line 747:
 
[[Category:Handheld consoles]]
 
[[Category:Handheld consoles]]
 
[[Category:Home consoles]]
 
[[Category:Home consoles]]
 +
[[Category:Computers]]

Revision as of 20:43, 10 January 2023

Emulation of common chips is a big part of emulating consoles and computers, this page covers all these well known parts

Pong Consoles (Pong In A Chip)

Popular for a few years during the 70s, they came in many kinds of cases, controls, and under many brands but all used a POC (Pong In A Chip) which are chips that contain all and only essential components to run the game of Pong and their variations. And because of this, these chips are emulated rather than individual systems.

Model Year Manufacturer Games/Modes MAME support Other support Latest version ROMs Description
3659-1C/C2566 1975 Atari Pong (Two Player) None Pong Consoles Simulation git
3659-3 1975 Atari Pong (Four Player) None None
AY-3-8500 1976 General Instruments Pong (Four Modes)
Light Gun (Two Modes)
None WinArcadia / AmiArcadia and Pong Consoles Simulation 31.0 git
AY-3-8510 1978 General Instruments NA None WinArcadia / AmiArcadia 31.0 Improved version of the AY-3-8500, games are now in colour
AY-3-8512 1978 General Instruments NA None WinArcadia / AmiArcadia 31.0 Improved version of the AY-3-8510.
AY-3-8550 1976 General Instruments NA None WinArcadia / AmiArcadia 31.0 Improved AY-3-8500 with horizontal player motion
AY-3-8600 1977 General Instruments Pong (Eight Modes) None WinArcadia / AmiArcadia 31.0
AY-3-8601 (Square Off) 1976 General Instruments Combat Squares
Racing Squares
Shooting Squares
Jungle Games (Two Modes)
None There is a possibly that this chip was never released
AY-3-8602 (Volleyball Plus) 1976 General Instruments Volleyball
Protection
Hazard
None There is a possibly that this chip was never released
AY-3-8603 (Roadrace) 1976 General Instruments Racing (Two Modes) None
AY-3-8604 (Barricade) NA General Instruments Snakes None This game is made for two players
AY-3-8605 1977 General Instruments Submarine (Three Modes) None
AY-3-8606 1977 General Instruments Breakout (Ten Modes) None
AY-3-8607 1977 General Instruments Light Gun None
AY-3-8610 1977 General Instruments Pong (Eight Modes)
Light Gun
None Improved version of the AY-3-8600
AY-3-8700 1976 General Instruments Tank Battle None
AY-3-8710 1976 General Instruments Tank Battle None
AY-3-8760 1976 General Instruments Motor Cycle (Four Modes) None
AY-3-8765 1976 General Instruments Motor Cycle (Four Modes) None
AY-3-8800 1976 General Instruments Black Jack
Draw Poker
Acey/Ducey
War
None
AY-3-8888 (Vegas) 1976 General Instruments Black Jack
Slot Machine
None
AY-3-8889 1976 General Instruments Tic-Tac-Toe
LEM (Lunar Landing Module)
None
C010073-01/C2607 1976 Atari Pong (Ten Modes) None
C010073-3 1976 Atari Pong (Four Modes) None Pong Consoles Simulation git
C010765 1977 Atari Pong (Thirty-Two Modes) None
C011500-11 / C011512-05 1977 Atari Pinball/Breakout (Seven Modes) None
CR861 (MUGS) 1977 Signetics Pong
Tank
Helicopter
None There is a possibly that this chip was never released
F4301 1976 Universal
Research Labs
Pong (Two Modes)
Racing (Two Modes)
None
K145ИК17 1980 Angstrem Unknown None A Russian POC, its likely a clone of the AY-3-8500 series. a lot of the IC's made in during the Soviet Union were clones.
M-588135 1982 Motorola None A clone of the Mitsubishi M-588135
M58816P 1977 Mitsubishi / Nintendo None Pong Consoles Simulation git M58816P is a custom chip made by Mitsubishi Electronics for Nintendo, it was used in there Color TV-Game line of console.


this console line was launched in 1977 with the release of the Color TV-Game 6, Nintendo's first console

MM-57100N 1976 National Semiconductor Pong (Three Modes) None This is the NTSC version of the chip.
MM-57105N 1976 National Semiconductor Pong (Three Modes) None This is the PAL version of the chip.
MM-57106N 1977 National Semiconductor Unknown None This is the NTSC version of the chip. There is a possibly that this chip was never released.
MM-57186N 1978 National Semiconductor Unknown None This is the PAL version of the chip. There is a possibly that this chip was never released.
MPS 7600-001 1977 Mostek Pong (Four Modes) None This is the NTSC version of the chip. the games are made for two or four players.
MPS 7601-001 1977 Mostek Pong (Four Modes) None This is the PAL version of the chip. the games are made for two or four players.
SN-76410N 1976 Texas Instruments Pong (Six Modes) None
TMS-1955 1976 Texas Instruments Pong (Four Modes) None
TMS-1965 1976 Texas Instruments Pong (Six Modes) None

CPU's & MP's (Microprocessors)

Model Manufacturer Year MAME support Emulators / Description
4004 Intel 1971 None The first commercially produced microprocessor.
4040 Intel 1974 None
6800 Motorola 1974 None
68008 Motorola 1979 None
68010 Motorola 1982 None Pin-compatible with the 68000, but not 100% software compatible.
68012 Motorola 1985 None
68020 Motorola 1984 None 32-bit internal and external data and address buses, and natively 32-bit ALU.
68030 Motorola 1987 None 68020 with a memory management unit (MMU) and instruction and data caches of 256 bytes each.
68040 Motorola 1990 None First 680x0 family member with an on-chip Floating-Point Unit (FPU).
68060 Motorola 1994 None Last product in 680x0 family.
8008 Intel 1972 None
80186 Intel 1982 None
80188 Intel 1982 None
80286 Intel 1982 None First x86 processor with memory management and wide protection abilities.
80376 Intel 1989 None
80386 Intel 1985 None First 32-bit x86 processor.
80386DX Intel 1988 None The same as original 80386, just renamed.
80386EX Intel 1994 None
80386SL Intel 1990 None Power efficient version of 80386 for laptops.
80386SX Intel 1988 None Cut down version of 80386 with 16-bit data bus.
8080 Intel 1974 None
8085 Intel 1977 None
8086 Intel 1978 None Beginning of the x86 architecture.
AM2900 AMD 1975 None
AM29000 AMD 1975 None
COP400 National Semiconductor 1975 None
i486 Intel 1989 None First x86 chip to include more than one million transistors.
i486DX Intel 1989 None The original i486 without clock multiplier.
i486GX Intel 1994 None Embedded ultra-low-power CPU with all features of the i486SX and 16-bit external data bus.
i486SL Intel 1992 None Low-power version of the i486DX, for laptops.
i486SX Intel 1991 None i486 without FPU.
Itanium Intel/HP 2001 None IA-64 instruction set simulator [1] [2]
MC14500B Motorola 1977 None
MC88100 Motorola 1988 None
PIC General Instrument \ Microchip 1975 NA
PowerPC AIM Alliance 1993 NA
RISC IBM 1975 NA
TMS1000 Texas Instruments 1974 None
Z80 Zilog 1976 None
Z8000 Zilog 1979 None
Z80000 Zilog 1986 None

SOC (System On A Chip)

Model Manufacturer MAME support Emulators / Description
Elan Unknown Decent Designed and Manufactured by an unknown Chinese or Taiwanese company, Elan is one of the older SOC still used in Chinese products, dating back to around the late 90s to early 2000s. Elan is usually used in bootleg or original plug and play games / systems.
SPG243 Sunplus None
SPG250 Sunplus None
SPG288 Sunplus None
SPG289 Sunplus None
SPG293 Sunplus None
VT01 V.R. Technology None NOAC (NES-On-A-Chip) with the ability to drive an STN display directly using a modified palette.
VT02 V.R. Technology None NOAC (NES-On-A-Chip) with major enhancements compared to regular NES. What's new
VT09 V.R. Technology None NOAC (NES-On-A-Chip), a low-cost replacement for VT03.
VT168 V.R. Technology None A MOS6502-based SoC inspired by the NES but unlike NOACs, major differences made it no longer fully backward compatible with NES.
VT268 V.R. Technology None Enhanced VT168.
VT368 V.R. Technology None