Difference between revisions of "PGXP"

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(Just some copypasta for now, if anyone knows enough to rewrite this please do it)
 
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'''PGXP''' (Parallel/Precision Geometry Transform Pipeline) is an enhancement for PlayStation emulation that produces high precision fully 3D geometry data that was not available on the original console hardware.
 
'''PGXP''' (Parallel/Precision Geometry Transform Pipeline) is an enhancement for PlayStation emulation that produces high precision fully 3D geometry data that was not available on the original console hardware.
 
  
 
Features
 
Features
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* Perspective Correct Texture Mapping (reduced texture distortion)
 
* Perspective Correct Texture Mapping (reduced texture distortion)
  
First, it introduces subpixel precision to get rid of the wobbling polygon issues. Second, it adds perspective correct texturing to stop the ‘textue warping/dancing’ issues.
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First, it introduces subpixel precision to eliminate the wobbling polygon issues. Second, it adds perspective correct texturing to stop the ‘texture warping/dancing’ issues.

Revision as of 19:45, 24 December 2022

PGXP (Parallel/Precision Geometry Transform Pipeline) is an enhancement for PlayStation emulation that produces high precision fully 3D geometry data that was not available on the original console hardware.

Features

  • High Precision Vertex Data (more stable geometry)
  • Reduced Triangle Culling (more detailed models)
  • Perspective Correct Texture Mapping (reduced texture distortion)

First, it introduces subpixel precision to eliminate the wobbling polygon issues. Second, it adds perspective correct texturing to stop the ‘texture warping/dancing’ issues.