Difference between pages "Super Nintendo emulators" and "Emulators on 3DS"

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{{Infobox console
 
{{Infobox console
|title = Super Nintendo Entertainment System
+
|title = Nintendo 3DS
|logo = snesna.png
+
|logo = 3ds.png
|developer = [[:Nintendo]]
+
|developer = Nintendo
|type = [[:Category:Home consoles|Home video game console]]
+
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]
+
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]
|release = 1990
+
|release = 2011
|discontinued = 2003
+
|discontinued = 2020
|predecessor = [[Nintendo Entertainment System emulators|NES]]
+
|predecessor = [[Emulators on DS|Nintendo DS]]
|successor = [[Nintendo 64 emulators|Nintendo 64]]
 
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] on November 21, 1990, in Japan and on August 23, 1991, in the US. It retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. Borrowing the name of its predecessor, the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], it was similarly named the '''Super Famicom''' in Japan, and during that time it had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).
 
  
Emulation for the SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].
+
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless.  For more information on how to homebrew your 3DS, visit here [https://3ds.hacks.guide/ 3ds.hacks.guide].
  
==Emulators==
+
==Multi-Systems==
{| class="wikitable" style="text-align:center;"
+
===[[RetroArch]]===
! scope="col"|Name
+
 
! scope="col"|Platform(s)
+
There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports]
! scope="col"|Version
+
 
! scope="col"|[[libretro|Libretro Core]]
+
<B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code>
! scope="col"|[[Emulation Accuracy|Accuracy]]
+
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
<B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code>
! scope="col"|Active
+
 
! scope="col"|[[Recommended Emulators|Recommended]]
+
<B><code> [https://github.com/libretro GitHub]</code></B>
 +
 
 +
<code><B> [https://github.com/Abdess/retroarch_system BIOS] </code></B>
 +
 
 +
{| class="wikitable sortable" style="text-align:center;"
 +
|+ Available cores
 +
! Cores
 +
! Game/System
 +
! Working?
 +
! class="unsortable"|Notes
 
|-
 
|-
!colspan="8"|PC / x86
+
| [[FinalBurn Alpha]] 2012
 +
| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]
 +
| {{✓}}
 +
| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul>
 
|-
 
|-
|[[bsnes]]<br/><small>(Official)</small>
+
| [[FinalBurn Neo]] NeoGeo
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://github.com/bsnes-emu/bsnes/releases {{bsnesVer}}]
 
 
| {{✓}}
 
| {{✓}}
|Cycle
+
| A few games are unable to be loaded due to memory constraints
 +
|-
 +
| [[FinalBurn Alpha]] CPS1
 
| {{✓}}
 
| {{✓}}
 +
|
 +
|-
 +
| [[FinalBurn Alpha]] CPS2
 
| {{✓}}
 
| {{✓}}
 +
|
 +
|-
 +
| [[FinalBurn Alpha]] CPS3
 +
| {{~}}
 +
| most games are too slow to run even on New 3DS, though JoJo runs almost full speed
 +
|-
 +
| [[Gambatte]]
 +
| [[Game Boy/Game Boy Color emulators|Game Boy / Color]]
 
| {{✓}}
 
| {{✓}}
 +
|
 
|-
 
|-
|[[Bsnes#List_of_forks|bsnes-hd]]<br/><small>(forked bsnes)</small>
+
| [[mGBA]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulators|GameBoy Advance]]
|[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}]
 
 
| {{✓}}
 
| {{✓}}
|Cycle
+
| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
 +
|-
 +
| [[gpSP]]
 
| {{✓}}
 
| {{✓}}
 +
| ~50-60 FPS with dynarec
 +
|-
 +
| [[Mednafen]] VB
 +
| [[Virtual Boy emulators|Virtual Boy]]
 +
| {{~}}
 +
| ~25-30 FPS
 +
|-
 +
| [[Mednafen]] PCE fast
 +
| [[PC Engine (TurboGrafx-16) emulators |PCE / CD / SuperGrafx]]
 
| {{✓}}
 
| {{✓}}
 +
|
 +
|-
 +
| [[Mednafen]] NGP
 +
| [[Neo Geo Pocket emulators|NeoGeo Pocket / Color]]
 
| {{✓}}
 
| {{✓}}
 +
|
 
|-
 
|-
|[[higan]]
+
| [[Mednafen]] WS
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [[WonderSwan emulators|WonderSwan / Color]]
|[https://github.com/higan-emu/higan/releases {{higanVer}}]
 
 
| {{✓}}
 
| {{✓}}
|Cycle
+
|
 +
|-
 +
| FCEUmm
 +
| rowspan="3" style="text-align: center;" | [[Nintendo Entertainment System emulators|NES / FDS]]
 
| {{✓}}
 
| {{✓}}
 +
|
 +
|-
 +
| [[Nestopia]]
 
| {{✓}}
 
| {{✓}}
 +
| ~55-60 FPS, use FCEUmm instead
 +
|-
 +
| [[QuickNES]]
 +
| {{✓}}
 +
|
 +
|-
 +
| NXEngine
 +
| Cave Story
 
| {{✓}}
 
| {{✓}}
 +
|
 
|-
 
|-
|[[ares]]
+
| PCSX-ReARMed
|align=left|{{Icon|Windows|Linux|macOS}}
+
| [[PlayStation emulators|PlayStation]]
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
+
| {{}}
|{{✗}}
+
| ~50-60 FPS at standard resolution
|?
 
|{{✓}}
 
|{{✓}}
 
|?
 
 
|-
 
|-
|[[Mesen_S#List_of_forks|Mesen SX]]
+
| [[PicoDrive]]
|align=left|{{Icon|Windows|Linux}}
+
| MD / Gen / SMS / CD / 32X
|[https://github.com/NovaSquirrel/Mesen-SX Git]
+
| {{✓}}
| {{}}
+
| 2D games run full speed, 3D games run about 30 FPS or less
|Cycle
+
|-
 +
| [[Genesis Plus GX]]
 +
| MD / Gen / SMS / CD / 32X / SG-1000
 +
| {{}}
 +
| Redbook audio hangs when suspending or pausing RetroArch
 +
|-
 +
| [[Snes9x]] 2002 (PocketSNES)
 +
| rowspan="4" style="text-align: center;" | [[Super Nintendo emulators|SNES]]
 
| {{✓}}
 
| {{✓}}
 +
| less compatible than CATSFC, but can actually run many special chip games at full speed
 +
|-
 +
| [[Snes9x]] 2005 ([[CATSFC]])
 
| {{✓}}
 
| {{✓}}
| {{~}}
+
| ~55-60 FPS on standard games, ~50 FPS on Super FX games
 
|-
 
|-
|[[Mesen S]]
+
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/SourMesen/Mesen-S/releases {{MesenSVer}}]
 
 
| {{✓}}
 
| {{✓}}
|Cycle
+
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
 +
|-
 +
| [[Snes9x]] 2010 ([[Snes9x]] Next)
 
| {{✓}}
 
| {{✓}}
| {{}}
+
| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present
| {{~}}
+
|}
 +
 
 +
Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.
 +
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
 +
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
 +
 
 +
===[[RetroArch]] (unofficial)===
 +
 
 +
<B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code>
 +
 
 +
{| class="wikitable sortable" style="text-align:center;"
 +
|+ New3DS performance
 +
! Core
 +
! Game/System
 +
! Working?
 +
! class="unsortable"|Notes
 +
|-
 +
| [[TGB Dual]]
 +
| GameBoy / Color
 +
| {{}}
 +
| ~60fps
 
|-
 
|-
|[[Snes9x]]
+
| GW
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| Game & Watch
|[https://sites.google.com/site/bearoso/ {{Snes9xVer}}]
 
 
| {{✓}}
 
| {{✓}}
|High
+
| ~58fps
| {{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
+
|-
 +
| [[FUSE]]
 +
| ZX Spectrum
 
| {{✓}}
 
| {{✓}}
| {{~}}
+
| ~60fps
 
|-
 
|-
|[[Mednafen]] (SNES-Faust)
+
| VecX
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| Vectrex
|[{{MednafenURL|releases/}} {{MednafenVer}}]
 
 
| {{✓}}
 
| {{✓}}
|?
+
| ~55fps
 +
|-
 +
| [[O2EM]]
 +
| Odyssey ²
 
| {{✓}}
 
| {{✓}}
 +
| ~60fps
 +
|-
 +
| [[Stella]]
 +
| Atari2600
 
| {{✓}}
 
| {{✓}}
| {{}}
+
| ~60fps
 +
|-
 +
| Atari800
 +
| Atari5200
 +
| {{}}
 +
| ~60fps
 
|-
 
|-
|[[Higan#nSide|nSide]] (forked higan)
+
| [[ProSystem]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| Atari7800
|[https://github.com/hex-usr/nSide/releases git]
 
 
| {{✓}}
 
| {{✓}}
|Cycle
+
| ~60fps
 +
|-
 +
| [[Handy]]
 +
| Atari Lynx
 
| {{✓}}
 
| {{✓}}
 +
| ~60fps
 +
|-
 +
| [[FinalBurn Alpha]] CPS3
 +
| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]
 +
| {{~}}
 +
| ~35fps/~50fps
 +
|-
 +
| [[FinalBurn Neo]] NeoGeo
 +
| {{~}}
 +
| ~40fps/~50fps
 +
|-
 +
| Virtul Jaguar
 +
| Atari Jaguar
 +
| {{✗}}
 +
| ~10fps (Technically works but is unplayably slow)
 +
|-
 +
| [[Yabause]]
 +
| Sega Saturn
 
| {{✗}}
 
| {{✗}}
 +
| ~5fps (Technically works but is unplayably slow)
 +
|-
 +
| [[4DO]]
 +
| 3DO
 
| {{✗}}
 
| {{✗}}
 +
| ~8fps (Technically works but is unplayably slow)
 +
|}
 +
 +
====Ultimate 3DS emupack====
 +
 +
{| class="wikitable sortable" style="text-align:center;"
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! class="unsortable"|Version
 +
| [https://github.com/NinjaWeedle/NW-U3DSemupack git]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
| <B>{{✓}}</B> Recommended
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| Supported Emulators
 +
|-
 +
|
 +
* Nintendo 64 : DaedalusX64 0.2
 +
* SNES : Snes9X 1.30
 +
* NES : VirtuaNES 1.02
 +
* TurboGrafx/PC Engine : TemperPCE 1.02
 +
* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
 +
* CHIP-8 : CHIP-3DS
 +
* Atari 2600 : z26 3DS
 +
* GB/GBC : GameYob 1.0.8
 +
* GBA : mGBA 0.8.4
 +
|}
 +
 +
=Linux=
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[Higan#bsnes-classic|bsnes-classic]]<br/><small>(forked bsnes Qt)</small>
+
| Linux 3DS
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://www.homebrewgeneral.net/2020/09/linux-3ds-updated.html?m=1 Update]
|[http://github.com/sharknnth/bsnes-classic/releases git]
+
| ?
 
| {{✓}}
 
| {{✓}}
|Cycle
 
 
| {{✓}}
 
| {{✓}}
 +
| {{~}}
 +
|}
 +
 +
=Nintendo=
 +
===NES===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| VirtuaNES for 3DS
 +
| [https://github.com/TBirdSoars/VirtuaNES/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}<small> (New3DS)</small>
 +
| {{✓}}
 +
|-
 +
| 3DNES
 +
| [https://github.com/st4rk/3DNES git][https://www.gamebrew.org/wiki/3DNES_3DS 0.2]
 +
| Low-Mid
 +
| {{✓}}
 +
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
|[[BizHawk]] (bsnes v087)
+
| FCEUmm3DS
|align=left|{{Icon|Windows}}
+
| [https://www.gamebrew.org/wiki/FCEUMM3DS 2015/05/07]
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
+
| Mid
 +
| ?
 
| {{✗}}
 
| {{✗}}
|Cycle
+
| {{✗}}
 +
| {{✗}}
 +
|}
 +
 
 +
===SNES===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| SNES9x for 3DS
 +
| [https://github.com/bubble2k16/snes9x_3ds/releases git]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}<small> (New3DS)</small>
 +
| {{✓}}
 +
|-
 +
| blargSNES
 +
| [http://blargsnes.kuribo64.net 1.3b][https://github.com/Arisotura/blargSnes git]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| SNES9x for 3DS
 +
|-
 +
|
 +
* Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| blargSNES
 +
|-
 +
|
 +
* blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i>
 +
|}
 +
 +
===Game Boy / Color===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|lsnes
+
| PlutoBoy
|align=left|{{Icon|Windows}}
+
| [https://github.com/RossMeikleham/PlutoBoy git]
|[http://tasvideos.org/Lsnes.html rr2-β23] <br/> [http://repo.or.cz/w/lsnes.git git]
+
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| GameYob 3DS
 +
| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8]
 +
| Mid
 
| {{✗}}
 
| {{✗}}
|Cycle
+
| {{✗}}
 +
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 +
|-
 +
| Cinoop
 +
| [https://github.com/CTurt/Cinoop git][https://www.gamebrew.org/wiki/Cinoop_3DS 2015]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| {{✗}}
 +
| {{✗}}
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| GameYob
 +
|-
 +
|
 +
* GameYob - forked from a popular emulator used on the DS.  Emulates the Game Boy and Game Boy Color.  The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.
 +
|}
 +
 +
===Game Boy Advance===
 +
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|kindred (Super Sleuth PE)
+
| [[mGBA]]
|align=left|{{Icon|Windows}}
+
| [https://github.com/mgba-emu/mgba/releases git]
|[https://www.crazysmart.net.au/kindred 1.11 Preview Build 6]
+
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| CitrAGB <small> (based on [[gpSP]])</small>
 +
| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1.0][https://github.com/shinyquagsire23/gpsp git]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 +
|}
 +
 +
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them.  Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games.
 +
There are two ways to take advantage of this firmware:
 +
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| New Super Ultimate Injector (NSUI)
 +
| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]
 +
| Mid
 +
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| {{✓}}
 
| {{✓}}
| {{✗}}
 
 
|-
 
|-
|[[Mednafen]] (bsnes v059)
+
| open_agb_firm
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/profi200/open_agb_firm git]
|[{{MednafenURL|releases/}} {{MednafenVer}}]
+
| Mid
 
| {{✓}}
 
| {{✓}}
|High
 
 
| {{✓}}
 
| {{✓}}
 +
| ?
 +
| {{✓}}
 +
|-
 +
| [[GBARunner2]]
 +
| [https://github.com/Gericom/GBARunner2 git]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| ?
 +
| {{✓}}
 +
|}
 +
 +
 +
===Virtual Console Injection===
 +
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br>
 +
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector].  It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| NSUI
 +
|-
 +
|
 +
* New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators.  The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| Open agb firm
 +
|-
 +
|
 +
* open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work).  One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).
 +
** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it.  There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| GBARunner2
 
|-
 
|-
|[[No$|NO$SNS]]
+
|  
|align=left|{{Icon|Windows}}
+
* [[GBARunner2]] - a GBA hypervisor made for the DS(i), can only be ran through [[TWiLight Menu++]] and is included by default with the program (see below).  Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.
|[http://problemkaputt.de/sns.htm 1.6]
+
|}
 +
 
 +
===Nintendo 64===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[DaedalusX64]] 3DS
 +
| [https://github.com/masterfeizz/daedalusx64-3DS/releases git]
 +
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Medium
 
 
| {{✗}}
 
| {{✗}}
 +
| {{~}}
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DaedalusX64
 +
|-
 +
|
 +
[[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS.  While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state.  It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
 +
|}
 +
 +
===Nintendo DS===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[TWiLight Menu++]]
 +
| [https://github.com/DS-Homebrew/TWiLightMenu git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| DeSmuME
 +
| [https://github.com/shutterbug2000/DeSmuME/releases git]
 +
| Low
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| TWiLight Menu++
 
|-
 
|-
|[[MAME]]
+
|
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card.  The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility.  Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch).  It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. 
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
**[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DeSmuME
 +
|-
 +
|  
 +
* DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.
 +
|}
 +
 
 +
===DSiWare===
 +
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable <code>.cia</code> file.  There's two ways to do this:
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| GodMode9
 +
| [https://github.com/d0k3/GodMode9/releases git]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
|Low
 
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 +
|-
 +
| DSiWare Conversion Script
 +
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
 +
| Mid
 +
| ?
 
| {{✗}}
 
| {{✗}}
 +
| {{~}}
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| GodMode9
 +
|-
 +
|
 +
* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DSiWare Conversion Script
 
|-
 
|-
|[[Silhouette]]
+
|
|align=left|{{Icon|macOS}}
+
* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>.
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]
+
|}
 +
 
 +
These scripts will <b>ONLY</b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</b></font>.
 +
 
 +
[[TWiLight Menu++]] has support for two DSiWare as of v15.1.1 with a special preview of [[nds-bootstrap]], Pop Island and Pop Island: Paperfield. These can also run on the DS.
 +
 
 +
===Virtual Boy===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| r3Ddragon
 +
| [https://github.com/mrdanielps/r3Ddragon git]
 +
| Low
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Low
+
| {{~}}<small> (slow)</small>
|?
 
 
| {{✗}}
 
| {{✗}}
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| r3Ddragon
 +
|-
 +
|
 +
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>.  What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.
 +
|}
 +
 +
===Pokémon Mini===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| PokeMini 3DS
 +
| [https://github.com/nop90/Pokemini/releases git]
 +
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
 +
 +
===Game & Watch===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[ZSNES]]
+
| Game & Watch 3DS
|align=left|{{Icon|Windows|Linux|macOS|DOS}}
+
| [https://www.gamebrew.org/wiki/Game_and_Watch_3DS V1]
|[http://zsnes.com 1.51]
+
| Low-Mid
 +
| ?
 +
| ?
 +
| {{~}}
 
| {{✗}}
 
| {{✗}}
|Low
+
|}
 +
 
 +
=Sony=
 +
===PlayStation===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| PCSX-ReARMed <small> (RetroArch)</small>
 +
| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| CTRX
 +
| [https://github.com/machinamentum/CTRX git][https://www.gamebrew.org/wiki/CTRX_3DS 0.9 Alpha]
 +
| Low
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| PCSX-ReARMed
 
|-
 
|-
|[[CATSFC]]
+
|  
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
* PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats.  Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary.  The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.
|[https://github.com/ShadauxCat/CATSFC 1.36]
+
|}
 +
 
 +
=SEGA=
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|MD/Gen
 +
! scope="col"|SMS/GG
 +
! scope="col"|32X
 +
! scope="col"|CD
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| PicoDrive for 3DS
 +
| [https://github.com/bubble2k16/picodrive_3ds/releases git]
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 
| {{✓}}
 
| {{✓}}
|Low
+
| Mid
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}<small> (New3DS)</small>
 +
| {{✓}}
 +
|-
 +
| 3DSSMS
 +
| [https://www.gamebrew.org/wiki/3DSSMS_3DS 0.3]
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✗}}
 +
| Mid
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
 +
=Atari inc.=
 +
===Atari 2600===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[AloneSFC]]
+
| Z26 3DS
|align=left|{{Icon|Windows}}
+
| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0][https://github.com/nop90/z26-3ds git]
|[https://standalones.dev 1.0.2]
+
| Mid
 
| {{✓}}
 
| {{✓}}
|High
 
 
| {{✗}}
 
| {{✗}}
 
| {{✓}}
 
| {{✓}}
| ?
+
| {{✓}}
 +
|}
 +
 
 +
===Atari 5200 / 800===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="8"|Mobile / ARM
+
| Atari800 3DS
|-
+
| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]
|Snes9x EX+
+
| Mid
|align=left|{{Icon|Android|Pyra}}
+
| {{✓}}
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus 1.5.54]</br>[https://pyra-handheld.com/repo/apps/84 1.5.46.01 Pyra]
 
 
| {{✗}}
 
| {{✗}}
|High
 
|?
 
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 +
|}
 +
 +
===Atari Lynx===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[Snes9x]] Next
+
| Handy 3DS
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
+
| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b][https://github.com/nop90/Handy3DS git]
|1.53
+
| Mid
 
| {{✓}}
 
| {{✓}}
|Mid
+
| {{✗}}
|?
 
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 +
|}
 +
 +
=NEC=
 +
===PCE / CD / SuperGrafx===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small>
+
| TemperPCE for 3DS
|align=left|{{Icon|WinMobile}}
+
| [https://github.com/bubble2k16/temperpce_3ds/releases git]
|[https://www.appx4fun.com/xap/497 2.15.3]
+
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Mid
+
| {{✓}}<small> (New3DS)</small>
|?
+
| {{✓}}
 +
|}
 +
 
 +
===PC9801===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| NP2/21 3DS
 +
| [https://www.gamebrew.org/wiki/NP2_for_3DS 0.1.3]
 +
| Mid
 +
| ?
 
| {{✗}}
 
| {{✗}}
 
| {{✓}}
 
| {{✓}}
 +
| {{~}}
 +
|}
 +
 +
=GCE=
 +
===Vectrex===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[http://yoyofr92.free.fr/ Little John]<br/><small>(Snes9x 1.39 based)</small>
+
| Vex3DS<small> (based on vecx)</small>
|align=left|{{Icon|PalmOS}}
+
| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4][https://github.com/nop90/Vex3DS git]
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.2]
+
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|[http://blogote.com/features/download-little-john-palm-os-retro-emulator/3352 Mid]
+
| {{✓}}
|?
+
| {{~}}
 +
|}
 +
 
 +
=SNK Playmore=
 +
===Neo Geo Pocket / Color===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| NeoPop-SDL 3DS
 +
| [https://github.com/nop90/Neopop-SDL git][https://www.gamebrew.org/wiki/NeoPop_SDL_3DS 0.4]
 +
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
|[http://www.superretro16.com SuperRetro16]
+
| NeoPop 3DS
|align=left|{{Icon|Android}}
+
| [https://www.gamebrew.org/wiki/Neopop_3DS 0.2][https://github.com/nop90/NeoPop-3DS git]
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.1.5]
+
| Low
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Low
 
|?
 
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
|}
 +
 +
=Microsoft=
 +
===DOS===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[CATSFC]]
+
| 3DOS
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
+
| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]
|1.36
+
| Low
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✗}}
 +
|}
 +
 
 +
* 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
 +
 
 +
=Apple=
 +
===mac 2.x===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Mini vMac 3DS
 +
| [https://github.com/TaraHoleInIt/minivmac-3ds git]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
|Low
+
| {{✗}}
|?
+
| {{✓}}
 +
| {{✓}}
 +
|}
 +
 
 +
=Sinclair=
 +
===ZX Spectrum===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| 3DS Spectrum
 +
| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]
 +
| Low-Mid
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 
|-
 
|-
|OpenSnes9x
+
| ZXDS 3DS
|align=left|{{Icon|GP32|Zodiac}}
+
| [https://www.gamebrew.org/wiki/ZXDS_3DS 2.1.1]
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]
+
| Low-Mid
| {{✗}}
 
|Low
 
|?
 
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
 +
=Commodore=
 +
===Commodore 64 / 128===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| VICE3DS
 +
| [https://github.com/badda71/vice3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 
|-
 
|-
!colspan="8"|Console
+
| VICE3DS-C128
 +
| [https://www.gamebrew.org/wiki/Vice3DS-C128_3DS 0.1]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 
|-
 
|-
|[[Virtual Console]]
+
| Bread Box
|align=left|{{Icon|Wii|3DS|WiiU}}
+
| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]
|N/A
+
| Low-Mid
 
| {{✗}}
 
| {{✗}}
|Mid-High
 
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
 +
===Amiga===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| UAE3DSsng
 +
| [https://github.com/badda71/uae3DSng git]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 +
| ?
 +
| ?
 +
|}
 +
 +
===Amiga 500===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Snes9x GX
+
| UAE3DS
|align=left|{{Icon|GCN|Wii}}
+
| [https://github.com/badda71/uae3DS git]
|[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]
+
| Mid
 +
| {{}}
 
| {{✗}}
 
| {{✗}}
|?
+
| {{✓}}
| {{}} <ref group=N name=noncomm />
+
| {{~}}
 +
|}
 +
 
 +
=Game engine=
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Latest Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
! scope="col"|Supported game(s)
 +
|-
 +
| OpenLara
 +
| [https://github.com/XProger/OpenLara/releases git]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 +
| ?
 +
| {{~}}
 +
| Tomb Raider 1-4
 
|-
 
|-
|Snes9x X
+
| [[ScummVM]] 3DS
|align=left|{{Icon|Xbox}}
+
| [https://www.scummvm.org/downloads 2.2.0]
|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]
+
| High
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Mid
+
| ?
|?
+
| {{✓}}
 +
| LucasArt games
 +
|-
 +
| [[EasyRPG]] 3DS
 +
| [https://easyrpg.org/player/downloads/#snapshot-other 0.6.2.3]
 +
| High
 +
| {{✓}}
 +
| {{✓}}
 +
| ?
 +
| {{✓}}
 +
| RPG Maker games
 +
|-
 +
| [[OpenBOR]] 3DS
 +
| [https://github.com/MrHuu/openbor-3ds/releases git]
 +
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 
| {{✓}}
 
| {{✓}}
 +
| {{✓}}
 +
| .pak mod games
 
|-
 
|-
|SNES360
+
| RPG Maker
|align=left|{{Icon|Xbox360}}
+
| [https://github.com/Rinnegatamante/RPG-Maker-3DS git]
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]
+
| Low
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Mid
+
| ?
|?
 
 
| {{✗}}
 
| {{✗}}
 +
| RPG maker games
 +
|}
 +
 +
===Lua Engine===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| CtrµLua 3DS
 +
| [https://github.com/ctruLua/ctruLua/releases git]
 +
| Mid
 
| {{✓}}
 
| {{✓}}
 +
| {{✗}}
 +
| {{~}}
 
|-
 
|-
|SNES Station
+
| LÖVE Potion 3DS
|align=left|{{Icon|PS2}}
+
| [https://github.com/TurtleP/LovePotion/releases git]
|0.2.6c
+
| Mid
 +
| {{}}
 
| {{✗}}
 
| {{✗}}
|Mid
+
| {{~}}
|?
+
|-
 +
| Lua Player Plus 3DS
 +
| [https://github.com/Rinnegatamante/lpp-3ds/releases git]
 +
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| {{~}}
 +
|}
 +
 +
=Source ports=
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Latest Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[Super Mario 64 Port]]
 +
| [https://github.com/sm64-port/sm64_3ds git][https://archive.org/details/sm64_3ds fix]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
|[[Snes9x]] Next
+
| ccleste
|align=left|{{Icon|Wii|Xbox360|3DS|WiiU|Switch}}<br>{{Icon|PSP|PS3}}
+
| [https://github.com/lemon32767/ccleste git]
|1.53<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]
+
| Mid
 
| {{✓}}
 
| {{✓}}
|Mid
 
|?
 
 
| {{✓}}
 
| {{✓}}
 +
| ?
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
| [https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.39 based)</small>
+
| Sonic CD
|align=left|{{Icon|PSP}}
+
| [https://github.com/SaturnSH2x2/Sonic-CD-11-3DS git]
| [https://github.com/esmjanus/snes9xTYL/releases git]
+
| Mid
 +
| {{}}
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| {{✓}}
 +
|-
 +
| Sonic 1 & 2
 +
| [https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation git]
 
| Mid
 
| Mid
 +
| {{✓}}
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 
| {{✓}}
 
| {{✓}}
 +
|-
 +
| Wolf4SDL
 +
| [https://github.com/hax0kartik/wolf4sdl-3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
|[[Snes9X|Snes9X GX]]
+
| opentitus-3ds
|align=left|{{Icon|GCN|Wii}}
+
| [https://github.com/MrHuu/opentitus-3ds git]
|[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]
+
| Mid
|{{}}
+
| {{}}
|?
+
| {{✗}}
|{{✗}}
+
| ?
|{{✓}}
+
| {{✓}}
|{{✓}}
 
 
|-
 
|-
|[[CATSFC]]
+
| cdogs-3ds
|align=left|{{Icon|Wii|3DS|WiiU|Switch}}<br>{{Icon|PSP|PS3|DC}}
+
| [https://github.com/MrHuu/cdogs-3ds git]
|1.36
+
| Mid
 
| {{✓}}
 
| {{✓}}
|Low
 
|?
 
 
| {{✗}}
 
| {{✗}}
 +
| ?
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
|DreamSNES
+
| Quake2CTR
|align=left|{{Icon|DC}}
+
| [https://github.com/MrHuu/Quake2CTR git]
|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]
+
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Low
+
| ?
|?
 
 
| {{✓}}
 
| {{✓}}
 +
|-
 +
| devilutionX-3ds
 +
| [https://github.com/MrHuu/devilutionX-3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
|[[Snes9x]] for 3DS
+
| SpaceCadetPinball
|align=left|{{Icon|3DS}}
+
| [https://github.com/MrHuu/SpaceCadetPinball git]
|[https://github.com/bubble2k16/snes9x_3ds/releases git]
+
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| ?
 +
| {{✓}}
 +
|-
 +
| open-supaplex
 +
| [https://github.com/MrHuu/open-supaplex git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| ?
 +
| {{✓}}
 +
|-
 +
| jfsw-3ds
 +
| [https://github.com/MrHuu/jfsw-3ds git]
 +
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Low
+
| ?
|?
 
 
| {{✓}}
 
| {{✓}}
| {{~}}
 
 
|-
 
|-
|blargSNES
+
| prboom3ds
|align=left|{{Icon|3DS}}
+
| [https://github.com/elhobbs/prboom3ds git]
|[http://blargsnes.kuribo64.net/ 1.3b]
+
| Mid
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
|Low
+
| ?
|?
+
| {{✓}}
 +
|-
 +
| ctrDoom2D
 +
| [https://github.com/fgsfdsfgs/ctrd2d git]
 +
| Low
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| ?
 +
| ?
 +
|-
 +
| ctrHexenII
 +
| [https://github.com/Rinnegatamante/ctrHexenII git]
 +
| Low
 +
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| ?
 +
| ?
 
|-
 
|-
|Pocket SNES
+
| Minicraft3DS
|align=left|{{Icon|GBA}}
+
| [https://github.com/Enovale/Minicraft3DS git]
|[https://www.pocketsnes.net/files/pocketsnes.zip Beta]
+
| Low
 
| {{✓}}
 
| {{✓}}
|Low
 
|?
 
| {{✓}}<small> (libretro core)</small>
 
 
| {{✗}}
 
| {{✗}}
|}
+
| ?
<references group=N />
+
| ?
 
 
===Comparisons===
 
# [[higan]] <small>(formerly bsnes)</small>
 
#* The most [[Emulation Accuracy|accurate]] of the bunch. Should play all commercially released games without trouble, assuming you have the power.
 
#* Incompatible with ROM hacks made to take advantage of emulator quirks, much like real hardware.
 
#* A superb LLE audio engine.
 
#* higan (or, as it was known before it expanded its scope to more systems, bsnes) is the most accurate SNES emulator out there, but newcomers who care more about playing games rather than 100% accurate emulation should stick with [https://bsnes.dev/ the most recent version of the forked bsnes core from the same author.]
 
# [[Snes9x]]
 
#* Compatible with most games, even many ROM hacks that make use of emulator quirks.
 
#* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines).
 
#* LLE audio engine shared with bsnes.
 
#* Often buggy graphics and shaders in standalone, though it's video card and driver dependent.<!-- ** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' -->
 
#* Hit-and-miss controller support, especially when it comes to XInput.
 
# [[RetroArch]]
 
#* Not a unique emulator, but there are official cores for bsnes and Snes9x you can easily obtain.
 
#* Very customizable and programmable by nature.
 
#* Tends to have better graphics than standalone software.
 
#** The viewport is scalable to any resolution.
 
#** It makes good use of full-screen with the right choice of interface.
 
#** A highly robust and flexible [[Shaders_and_Filters|shader]] system completely separate from the core.
 
#* Dynamic rate control fixes most audio issues.
 
#* Mirrored Rom and Ram maps, allowing ordinary rom images to be played right away.
 
#* The Snes9x Next core was forked from a commit somewhere between upstream version 1.52 and 1.53 and includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.
 
#* The bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice accuracy. Things like the HLE DSP were removed in higan and, much like Snes9x Next, it has an option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.
 
# [[BizHawk]]
 
#* TASVideos tests say it's the best for TASes (tool-assisted speedruns/superplays).
 
#* Not cross-platform; it's written in C#, and compiled for .NET 4.0 on Windows.
 
#* Has support for libretro cores.
 
# [[Mednafen]]
 
#* Much like higan, it's an open-source, multi-system emulator. The libretro core is a fork renamed Beetle.
 
#* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.
 
#* Its SNES core is based on bsnes v059 which is actually pretty old. It predates the performance/balanced/accuracy profiles to as far back as 2010. However, this version is much faster than upstream.
 
#** It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.
 
#** It's also missing out on many accuracy updates that address a few edge cases such as Air Strike Patrol, one of two games known to notoriously manipulate the PPU mid-scanline. It also has some problems rendering text, flickering lines near the bottom, and displaying shadows during flight.
 
#* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not exactly one of them. At that point, it's worth using bsnes or its libretro cores instead.
 
# Mesen-S
 
#* From the same author of the top-class NES/Famicom emulator [[Mesen]]. Launched in April 2019, this cycle-accurate emulator will eventually have similar features as its famous forebearer.
 
#* Users who increasingly tire of higan's (or bsnes) limited user options and cumbersome ROM and save files management may gravitate towards Mesen-S sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).
 
# [[ZSNES]]
 
#:''See also [[ZSNES#Review|the review]].''
 
#* The least accurate of the bunch but still relevant for many reasons.
 
#** Runs full speed on even very old [[wikipedia:x86|x86]] systems such as an early Pentium 1.
 
#** Many ROM hacks were often designed around (let alone possible, simply because of) its problems, and would often break on anything else.
 
#** It had tons of bugs and lacked certain operations for less notable games that needed them. Some testing also showed it didn't synchronize the components as often as other newer emulators would.
 
#*** One of these bugs was '''a severe <abbr title="arbitrary code execution">ACE</abbr> vulnerability''' that could allow a maliciously designed ROM to run its own code on the host machine. Therefore, it's best to check the source of your roms before using them with ZSNES. With that said, to this day there has been no real-world case of it, aside from some harmless proof of concept.
 
#** Though fans have modded the builds, and patched out the vulnerability, the project is basically dead.
 
#* It has [[ZSNES#Netplay|surprisingly good netplay]].
 
#* Sports an interesting but polarizing graphical user interface; it's either loved, or it's despised by the community.
 
#* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that said the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
 
#* Viable alternatives are bZSNES (for ZSNES-centric rom hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (for better compatibility).
 
# Super Retro 16
 
#* It's basically an Android equivalent of ZSNES, accuracy-wise, if not worse.
 
#* Misses echo and pitch modulation emulation.
 
#* Audio emulation in general is weird. Certain sounds in Tales of Phantasia sound like in very old versions of SNES9X and ZSNES with the old ADPCM decoding method. The wind in Final Fantasy VI, on the other hand, is emulated correctly, minus the pitch modulation. Earthworm Jim 2 doesn't suffer from missing sound effects. It does have a hidden "advanced APU" option which doesn't seem to do anything, though it could be that it is automatically turned on and off on a per-game basis. 
 
#* Tales of Phantasia and Star Ocean have horrible audio glitches. Music instruments are garbled in random ways. Voice acting is reduced to random buzzing and farting. Toggling surround sound causes extremely loud static. These games will also crash seemingly at random with the SPC700 being the first to crash. The DeJap patch won't even run and would crash the emulator in older versions.
 
#* The save states are locked behind a paywall with no SRM support, so save states aren't viable in these games.
 
#* Doom used to run with graphical glitches on the walls, but as of newer versions it freezes with just the music after the title screen.
 
#* It does, however, support controlling the d-pad by tilting your phone, which works quite well in Starfox. 
 
#* In summary, it has some issues even ZSNES didn't have by version 0.715. SNES 9EX+ is a better choice and isn't locked behind a paywall. You might even be better off with ZSNES emulated in DOSBox if you have a phone capable of emulating a Pentium 100 PC.
 
# SNNES
 
#* Better than Super Retro 16 but very outdated, and thus might not run at all on newer devices.
 
#* Likely based on some SNES9X 1.3x version
 
#* It has the higher pitch characteristic of very old ZSNES and SNES9X versions as well as no interpolation. Echo emulation is broken, with no decay and the echo being cut off prematurely. The sample rate is also bad. It does have pitch modulation, however.
 
#* Tales of Phantasia and Star Ocean audio works fine, aside from the quirks mentioned above.
 
# blargSNES
 
#* This 3DS-only emulator is in beta, but it does run several games. A compatibility list is available [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here].
 
#* Doesn't support any cart chips (SuperFX, DSP-1, Cx4, etc.).
 
#* No longer recommended due to inactivity and other more accurate and more compatible emulators, such as Snes9x for 3DS.
 
 
 
'''Detailed round-ups of the best SNES emulators:'''
 
* [https://www.digitaltrends.com/gaming/best-snes-emulators/ The best SNES emulators available] (August 16, 2018) (Don't use ZSNES)
 
 
 
'''List of recommended SNES emulators for Android:'''
 
* [https://www.androidauthority.com/best-snes-emulator-android-368394/ 5 best SNES emulators for Android] (AUGUST 29, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
 
 
 
==Emulation Enhancements==
 
===High Resolution Affine Transformations===
 
The SNES had a graphical mode called "Mode 7" that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options but they're not covered by Mode 7 and therefore enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there's heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:
 
 
 
* '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game's graphics. This may cause visual discrepancies between both.
 
* '''Supersampling:''' Acts like a sort of anti-aliasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution then processed back to the same resolution as the rest of the image, for a more uniform look. Used to be the only option in bsnes.
 
* '''Widescreen:''' Later added by bsnes-hd.
 
 
 
A fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].
 
 
 
With certain settings, there is heavy aliasing which we can reduce by increasing the sampling rate.
 
 
 
===Mode 7 scaling bilinear filtering===
 
Some older version of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they are scaled, instead of just applying the bilinear filter on the video output itself.
 
 
 
===Alternative audio interpolation methods===
 
Most SNES emulators since at least ZSNES 1.3.x support audio interpolation methods beyond the traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that.
 
 
 
===Higher sample rates===
 
Likewise, the sample rate can also be set to higher than 32 kHz even in ZSNES 0.150. Though in some versions of ZSNES in the very early 2000s it did cause some artifacts. Nowadays emulators support sample rates all the way to 96 kHz.
 
 
 
==Accessories==
 
There aren't as many accessories that were released for the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref> but there is still quite a few to go over.
 
===Super Game Boy===
 
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features such as colorization and improved sound by way of the SNES's more sophisticated sound hardware. Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] fake this ability, [[higan]] and forks are the first and only emulators to truly emulate its features.
 
 
 
Another thing to note is that there is a redesigned model, only released in Japan, called the ''Super Game Boy 2''. It has the ability to use a link cable connection that the first model lacks. It also fixes a slight overclocking issue and runs games at normal speed.
 
 
 
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff. One notable example is Pokémon Yellow Version and the special border that is supposed to display. higan displays the standard Game Boy border while the real hardware displays a special green Pikachu border. On the other hand, Pokémon Gold/Silver Version, designed for Game Boy Color, can operate on a Game Boy and that operates as intended when played on a Super Game Boy. Also, if one attempts to run Game Boy Camera in higan in Super Game Boy mode, the emulator crashes. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.
 
 
 
===asciiPad===
 
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled "Slow" which changes the frequency of the additional modes. The switch can be set off, to turbo, and to auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller's switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.
 
 
 
===Pointing Devices===
 
====Mouse====
 
The mouse allowed control over ''Mario Paint'' and ''Mario & Wario'' among other games, though in later games mouse support was optional. Some emulators including Snes9x and bsnes/higan support the Mouse. A ROM hack for Mario & Wario replaces mouse controls with traditional controls for the emulators that don't support this feature.
 
 
 
====Super Scope====
 
The Super Scope is a bazooka-looking light gun that is a bit more complex compared to the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. ''Super Scope 6'', ''Yoshi's Safari'', ''Battle Clash'', and ''Metal Combat: Falcon's Revenge'' used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.
 
 
 
====Konami Justifier====
 
Similar to the NES Zapper but differs from the Super Scope, this is another light gun but needs calibration. It looks like a real gun. It was meant to simulate the shooter arcade experience. Only one game is compatible and that is ''Lethal Enforcers''. Snes9x and higan support this gun.
 
 
 
===Super Multitap===
 
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. ''Bomberman'' games used this accessory. Some emulators including Snes9x and bsnes/higan support five players.
 
 
 
===JRA PAT, SNES Modem, and NTT Data Controller===
 
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game where you could use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. However, it is unknown if any emulator supports the special controller and modem that can plug into the player 1 and player 2 slots respectively.
 
 
 
===Voice-kun===
 
A few games by Koei shipped with an Audio-CD that typically contained voice acting, and supported this accessory which would command a CD player with IR signals typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.
 
 
 
==Satellaview emulation==
 
The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever.
 
 
 
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some extra data, but these have been lost forever outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.
 
 
 
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators, you may face issues for many of these games (no font appearing, hangs with a black screen, and so on). You'll need Satellaview emulation to properly emulate those.
 
 
 
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it, though. SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes to general emulation.
 
 
 
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as "BS-X.bin" under the "BIOS" folder when using snes9x-sx2. There are many variants. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware.
 
 
 
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software. It will ask you to choose your name and avatar, which you can control in a city. Of course, the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> to <code>0x00</code>. Most houses will be closed, though.
 
 
 
You'll want to enter the little red house you start in front of and load the stored data. In some cases, you may have to wait a while before actual gameplay starts, or until a given time (on real hardware people would wait for up to 6 minutes).
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Name
+
| ctrWolfen
! scope="col"|Platform(s)
+
| [https://github.com/Rinnegatamante/ctrWolfen git]
! scope="col"|Version
+
| Low
! scope="col"|BS-X Emulation
+
| {{✓}}
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
| {{✗}}
! scope="col"|[[Recommended Emulators|Recommended]]
+
| ?
 +
| ?
 
|-
 
|-
! colspan="6"|PC / x86
+
| Hexahop-3ds
|-
+
| [https://github.com/nop90/Hexahop-3ds git]
|[[higan]] (bsnes)
+
| ?
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/higan-emu/higan/releases {{higanVer}}]
 
|Cycle
 
| {{✓}}
 
 
| {{✓}}
 
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| ?
 
|-
 
|-
|[[bsnes]]
+
| MazeOfGalious-3DS
|align=left|{{Icon|Windows}}
+
| [https://github.com/nop90/MazeOfGalious-3ds git]
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)
+
| ?
|Cycle
 
| {{✓}}
 
 
| {{✓}}
 
| {{✓}}
|-
 
|[[Snes9x]]
 
|align=left|{{Icon|Windows}}
 
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)
 
|High
 
 
| {{✗}}
 
| {{✗}}
| {{~}}
+
| ?
 +
| ?
 
|-
 
|-
|[[BizHawk]] (bsnes v087)
+
| ZeldaOLB
|align=left|{{Icon|Windows}}
+
| [https://github.com/nop90/ZeldaOLB git]
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
+
| ?
|Cycle
+
| {{✓}}
|?
 
 
| {{✗}}
 
| {{✗}}
 +
| ?
 +
| ?
 
|-
 
|-
|[[Mednafen]] (bsnes v059)
+
| Amphetamine
|align=left|{{Icon|Windows|Linux|macOS|BSD}}
+
| [https://github.com/nop90/Amphetamine git]
|[{{MednafenURL|releases/}} {{MednafenVer}}]
+
| ?
|High
 
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
 +
| ?
 +
| ?
 
|-
 
|-
|NO$SNS
+
| Abbayedesmorts-3DS
|align=left|{{Icon|Windows}}
+
| [https://github.com/nop90/Abbayedesmorts-3ds git]
|[http://problemkaputt.de/sns.htm 1.6]
+
| ?
|Mid
+
| {{}}
| {{}}
 
 
| {{✗}}
 
| {{✗}}
 +
| ?
 +
| ?
 
|-
 
|-
|SNESGT
+
| Meritous-3DS
|align=left|{{Icon|Windows}}
+
| [https://github.com/nop90/Meritous-3ds git]
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]
+
| ?
|Mid
+
| {{✓}}
|?
 
 
| {{✗}}
 
| {{✗}}
 +
| ?
 +
| ?
 
|}
 
|}
  
==Data Pack emulation==
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
Also known as DLC for the Super Famicom - not only the old Mega Drive could do its lock-on thing! (incredible, isn't it?)  
+
! colspan=2 width="250"| SM64 3DS port
 +
|-
 +
|
 +
* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port).  Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable.  You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).
 +
|}
  
Data Packs are Satellaview 8M Memory Paks which have data meant to be used as an expansion for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks.
+
=Game Creation Systems (GCS)=
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Latest Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| DigitalMZX
 +
| [https://github.com/AliceLR/megazeux git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| ?
 +
| {{~}}
 +
|}
  
The following games were compatible with Data Packs:
+
=Fantasy Computers=
* Derby Stallion 96
+
===Pico-8===
* Joushou Mahjong Tenpai
+
{| class="wikitable" style="text-align:center;"
* Ongaku Tsukuru Kanaderu
+
! scope="col"|Name
* RPG Tsukuru 2
+
! scope="col"|Latest Version
* Same Game
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
* SD Gundam G-NEXT
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
* Shigesato Itoi no Bass Tsuri No. 1
+
! scope="col"|Active
* Sound Novel Tsukuru
+
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Fake-08
 +
| [https://github.com/jtothebell/fake-08 git][https://github.com/Pixel-Pop/3DS-Pico8 3DS-pico-8]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different. Unlike regular SNES games, they won't load in SNES emulators by themselves.
+
===TIC-80===
Two emulators support this feature:
+
{| class="wikitable" style="text-align:center;"
* '''Snes9x:''' Under "File/Load Multi-Cart...", choose the base game for "Slot A" and the expansion pack for "Slot B", and then the BS-X BIOS file. The combined game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - it's one of the last overlooked areas in SNES emulation after all.
+
! scope="col"|Name
* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't have a "Show files from all extensions" option, and an oversight during development, the expansion pack file can't be selected. Due to this, current versions can't go in-game.
+
! scope="col"|Latest Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| TIC-80
 +
| [https://github.com/nesbox/TIC-80/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
 +
=Others=
 +
===Amiibo===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
|-
 
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
 
 
! scope="col"|Version
 
! scope="col"|Version
! scope="col"|Data Pack Emulation
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
! colspan="6"|PC / x86
+
| Wumiibo
|-
+
| [https://github.com/hax0kartik/wumiibo git]
|[[Snes9x]]
+
| Mid
|align=left|{{Icon|Windows}}
+
| {{✓}}
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)
+
| {{✓}}
|Mid
 
| {{}}
 
 
| {{✓}}
 
| {{✓}}
|-
 
|[[Higan|bsnes]]
 
|align=left|{{Icon|Windows}}
 
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)
 
|Low
 
 
| {{✓}}
 
| {{✓}}
| {{✗}}
 
 
|}
 
|}
  
==SNES-CD revival and emulation==
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
===SNES-CD===
+
! colspan=2 width="250"| Wumiibo
It's well-known enough that the Super Famicom was to get a CD add-on called the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation, Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to the pathetic 64MB maximum storage limit which would be obsoleted by later bigger N64 cartridges, as well as the lack of support from third parties, many of whom had opted to support the PS1 instead.  And the rest is history.
+
|-
 
+
|
Some prototype units of the Sony SNES-CD were indeed made.  While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g. Nintendo R&D's Marvelous, Square's Secret of Mana, and Romancing Saga 2).  Other games, like Hook, were ported to other systems instead (Hook to the Sega CD, and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviews. That never happened, however, and even most of the stuff developed for these consoles, including their various manuals and specifications, were lost.
+
* Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tagsYou can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
 
+
|}
Recently, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors) with much of it likely having to do with its unfinished nature. For example, it had a planned Audio CD support that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have been.
 
 
 
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as "SDBR_v0.95.sfc". Under the same directory as the no$sns executable, make a "BIOS" folder, put the BIOS file there, and rename it to "SFX-100.bin".
 
 
 
The only SNES-CD games available online at this time are a legitimate BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs) come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it doesn't actually read the CUE but just the BIN file. Both of these were tested on the real hardware and have severe visual glitches due to the SNES-CD adding more undocumented interrupts which are not accurately emulated anywhere, which means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any legit unreleased SNES-CD game prototypes.
 
  
 +
===Uzebox===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
|-
 
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
 
 
! scope="col"|Version
 
! scope="col"|Version
! scope="col"|SNES-CD (Sony)
 
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
! colspan="7"|PC / x86
+
| Cuzebox 3DS
|-
+
| [https://www.gamebrew.org/wiki/Cuzebox3DS 0.0.1]
|[[No$|NO$SNS]]
+
| Low
|align=left|{{Icon|Windows}}
 
|[http://problemkaputt.de/sns.htm 1.6]
 
 
| {{✓}}
 
| {{✓}}
|Mid
 
 
| {{✗}}
 
| {{✗}}
 
| {{✓}}
 
| {{✓}}
 +
| {{~}}
 
|}
 
|}
  
===MSU-1===
+
===CC800 Simulator===
Cue the MSU-1, which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware, as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12MB maximum cartridge size limitation!
+
{| class="wikitable" style="text-align:center;"
 
+
! scope="col"|Name
One inconvenience is that this specification isn't really supported by most emulators. It's currently supported by the SD2SNES flashcard, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won't work at all in other emulators, unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).
+
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Sim800CTR
 +
| [https://github.com/banxian/Sim800CTR git]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| ?
 +
|}
  
 +
===CHIP-8===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
|-
 
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
 
 
! scope="col"|Version
 
! scope="col"|Version
! scope="col"|MSU-1
 
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
! colspan="7"|PC / x86
+
| Chip-3DS
 +
| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 
|-
 
|-
|[[higan]]
+
| Chip8-2DS
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/nopy4869/CHIP8-2DS/releases git]
|[http://byuu.org/higan/ {{higanVer}}]
+
| ?
 
| {{✓}}
 
| {{✓}}
|Cycle
+
| {{✗}}
 
| {{✓}}
 
| {{✓}}
 +
| {{~}}
 +
|-
 +
| Chip8-CTRU
 +
| [https://www.gamebrew.org/wiki/Chip8-CTRU_3DS 2014]
 +
| ?
 +
| ?
 +
| {{✗}}
 
| {{✓}}
 
| {{✓}}
 +
| {{✗}}
 
|-
 
|-
|[[bsnes]]
+
| 3DS-Chip8
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://www.gamebrew.org/wiki/3DS-Chip8 0.1]
|[https://github.com/bsnes-emu/bsnes {{bsnesVer}}]
+
| ?
| {{✓}}
+
| ?
|Cycle
+
| {{}}
| {{}}
 
 
| {{✓}}
 
| {{✓}}
 +
| {{✗}}
 
|-
 
|-
|[[Snes9x]]
+
| octochip-8
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/UnwokenOcto/octochip-8 git]
|[http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=24351 {{Snes9xVer}}]
+
| ?
 
| {{✓}}
 
| {{✓}}
|High
 
 
| {{✗}}
 
| {{✗}}
| {{~}}
+
| ?
 +
| ?
 
|}
 
|}
  
To load the MSU-1 patched games with higan or bsnes:
+
==See also==
# Patch the original SNES ROM with the IPS patch
+
* [[Nintendo 3DS emulators]]
# Make sure to copy <code>manifest.bml</code> and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM
 
#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higan, and follow the readme included to know what names to use
 
# Launch with higan/bsnes.
 
To load the MSU-1 patched games with Snes9x:
 
# Patch the original SNES ROM with the IPS patch
 
# Copy the patched ROM file, any MSU image file, and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM.
 
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a <code>.msu</code> extension and all PCM files suffixed by track number.
 
# Launch the base ROM with Snes9x.
 
 
 
Notable hacks for the MSU-1 include:
 
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)
 
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]
 
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)
 
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]
 
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)
 
* [http://www.romhacking.net/hacks/2274/ Mega Man X]
 
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)
 
* [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]
 
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]
 
* [http://www.romhacking.net/hacks/2472/ Super Mario World]
 
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
 
 
 
==References==
 
{{reflist}}
 
 
 
==Resources==
 
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.
 
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs
 
 
{{Nintendo}}
 
  
[[Category:Consoles]]
+
[[Category:Emulators on consoles]]
[[Category:Home consoles]]
+
[[Category:Emulators on handheld consoles]]
[[Category:Fourth-generation video game consoles]]
+
[[Category:Emulators on eighth-generation consoles]]
[[Category:Nintendo consoles]]
 
[[Category:Super Nintendo emulators|*]]
 
[[Category:Emulated By MAME]]
 

Revision as of 05:35, 13 December 2021

Nintendo 3DS
3ds.png
Developer Nintendo
Type Handheld game console
Generation Eighth generation
Release date 2011
Discontinued 2020
Predecessor Nintendo DS
Emulated

Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit here 3ds.hacks.guide.

Multi-Systems

RetroArch

There are preliminary 3DS ports

Stable

Nightly

GitHub

BIOS

Available cores
Cores Game/System Working? Notes
FinalBurn Alpha 2012 Arcade
  • Uses FBA v0.2.97.30 ROM sets
  • Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed
FinalBurn Neo NeoGeo A few games are unable to be loaded due to memory constraints
FinalBurn Alpha CPS1
FinalBurn Alpha CPS2
FinalBurn Alpha CPS3 ~ most games are too slow to run even on New 3DS, though JoJo runs almost full speed
Gambatte Game Boy / Color
mGBA GameBoy Advance acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
gpSP ~50-60 FPS with dynarec
Mednafen VB Virtual Boy ~ ~25-30 FPS
Mednafen PCE fast PCE / CD / SuperGrafx
Mednafen NGP NeoGeo Pocket / Color
Mednafen WS WonderSwan / Color
FCEUmm NES / FDS
Nestopia ~55-60 FPS, use FCEUmm instead
QuickNES
NXEngine Cave Story
PCSX-ReARMed PlayStation ~50-60 FPS at standard resolution
PicoDrive MD / Gen / SMS / CD / 32X 2D games run full speed, 3D games run about 30 FPS or less
Genesis Plus GX MD / Gen / SMS / CD / 32X / SG-1000 Redbook audio hangs when suspending or pausing RetroArch
Snes9x 2002 (PocketSNES) SNES less compatible than CATSFC, but can actually run many special chip games at full speed
Snes9x 2005 (CATSFC) ~55-60 FPS on standard games, ~50 FPS on Super FX games
Snes9x 2005+ (CATSFC Plus) Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
Snes9x 2010 (Snes9x Next) Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present

Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive. Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration. Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.

RetroArch (unofficial)

Unofficial 3DS builds

New3DS performance
Core Game/System Working? Notes
TGB Dual GameBoy / Color ~60fps
GW Game & Watch ~58fps
FUSE ZX Spectrum ~60fps
VecX Vectrex ~55fps
O2EM Odyssey ² ~60fps
Stella Atari2600 ~60fps
Atari800 Atari5200 ~60fps
ProSystem Atari7800 ~60fps
Handy Atari Lynx ~60fps
FinalBurn Alpha CPS3 Arcade ~ ~35fps/~50fps
FinalBurn Neo NeoGeo ~ ~40fps/~50fps
Virtul Jaguar Atari Jaguar ~10fps (Technically works but is unplayably slow)
Yabause Sega Saturn ~5fps (Technically works but is unplayably slow)
4DO 3DO ~8fps (Technically works but is unplayably slow)

Ultimate 3DS emupack

Version git FLOSS ✓ Recommended
Supported Emulators
  • Nintendo 64 : DaedalusX64 0.2
  • SNES : Snes9X 1.30
  • NES : VirtuaNES 1.02
  • TurboGrafx/PC Engine : TemperPCE 1.02
  • MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
  • CHIP-8 : CHIP-3DS
  • Atari 2600 : z26 3DS
  • GB/GBC : GameYob 1.0.8
  • GBA : mGBA 0.8.4

Linux

Name Version Accuracy FLOSS Active Recommended
Linux 3DS Update ? ~

Nintendo

NES

Name Version Accuracy FLOSS Active Citra Recommended
VirtuaNES for 3DS git Mid (New3DS)
3DNES git0.2 Low-Mid
FCEUmm3DS 2015/05/07 Mid ?

SNES

Name Version Accuracy FLOSS Active Citra Recommended
SNES9x for 3DS git Mid (New3DS)
blargSNES 1.3bgit Mid ~
SNES9x for 3DS
  • Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
blargSNES
  • blargSNES - It works well, but lacks compatibility for games that require enhancement chips (SA1, SuperFX, etc.)

Game Boy / Color

Name Version Accuracy FLOSS Active Citra Recommended
PlutoBoy git Mid
GameYob 3DS 1.0.8 Mid
Cinoop git2015 Mid
GameYob
  • GameYob - forked from a popular emulator used on the DS. Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.

Game Boy Advance

Name Version Accuracy FLOSS Active Citra Recommended
mGBA git Mid
CitrAGB (based on gpSP) 1.0git Low

The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games. There are two ways to take advantage of this firmware:

Name Version Accuracy FLOSS Active Citra Recommended
New Super Ultimate Injector (NSUI) Beta 27 Mid ? ? ?
open_agb_firm git Mid ?
GBARunner2 git Mid ?


Virtual Console Injection

Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called New Super Ultimate Injector. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.

NSUI
  • New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the save files, which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
Open agb firm
  • open_agb_firm (Name not finalized) - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested you can help).
    • To install, simply put the .firm file in the /luma/payloads/ folder and hold START to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
GBARunner2
  • GBARunner2 - a GBA hypervisor made for the DS(i), can only be ran through TWiLight Menu++ and is included by default with the program (see below). Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.

Nintendo 64

Name Version Accuracy FLOSS Active Citra Recommended
DaedalusX64 3DS git Mid ~
DaedalusX64

DaedalusX64 - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state. It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.

Nintendo DS

Name Version Accuracy FLOSS Active Recommended
TWiLight Menu++ git Mid
DeSmuME git Low
TWiLight Menu++
  • TWiLight Menu++ - Not technically an "emulator", rather it's a frontend for a separate program, nds-bootstrap, which allows for an NDS ROM to be loaded from an SD card. The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, GBARunner2, that works to some degree.
DeSmuME
  • DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.

DSiWare

Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable .cia file. There's two ways to do this:

Name Version Accuracy FLOSS Active Recommended
GodMode9 git Mid
DSiWare Conversion Script Script Mid ? ~
GodMode9
  • Version 1.8.0 and above has a script that can convert .nds to .cia, 3ds.hacks.guide has more information on how to update to the latest version if needed.
DSiWare Conversion Script
  • This script can be used to convert .bin files from your DSi's SD card to .nds which can then be used to convert into .cia.

These scripts will ONLY work for DSiWare, NOT NDS GAMES.

TWiLight Menu++ has support for two DSiWare as of v15.1.1 with a special preview of nds-bootstrap, Pop Island and Pop Island: Paperfield. These can also run on the DS.

Virtual Boy

Name Version Accuracy FLOSS Active Citra Recommended
r3Ddragon git Low ~ (slow)
r3Ddragon
  • r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects and cause eyestrain. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.

Pokémon Mini

Name Version Accuracy FLOSS Active Citra Recommended
PokeMini 3DS git Mid

Game & Watch

Name Version Accuracy FLOSS Active Citra Recommended
Game & Watch 3DS V1 Low-Mid ? ? ~

Sony

PlayStation

Name Version Accuracy FLOSS Active Recommended
PCSX-ReARMed (RetroArch) Nightly Mid
CTRX git0.9 Alpha Low
PCSX-ReARMed
  • PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats. Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed (See here for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.

SEGA

Name Version MD/Gen SMS/GG 32X CD Accuracy FLOSS Active Citra Recommended
PicoDrive for 3DS git Mid (New3DS)
3DSSMS 0.3 Mid ~

Atari inc.

Atari 2600

Name Version Accuracy FLOSS Active Citra Recommended
Z26 3DS 2.0git Mid

Atari 5200 / 800

Name Version Accuracy FLOSS Active Citra Recommended
Atari800 3DS 0.3.4 Mid

Atari Lynx

Name Version Accuracy FLOSS Active Citra Recommended
Handy 3DS 1.1bgit Mid

NEC

PCE / CD / SuperGrafx

Name Version Accuracy FLOSS Active Citra Recommended
TemperPCE for 3DS git Mid (New3DS)

PC9801

Name Version Accuracy FLOSS Active Citra Recommended
NP2/21 3DS 0.1.3 Mid ? ~

GCE

Vectrex

Name Version Accuracy FLOSS Active Citra Recommended
Vex3DS (based on vecx) 0.4git Mid ~

SNK Playmore

Neo Geo Pocket / Color

Name Version Accuracy FLOSS Active Citra Recommended
NeoPop-SDL 3DS git0.4 Mid
NeoPop 3DS 0.2git Low

Microsoft

DOS

Name Version Accuracy FLOSS Active Citra Recommended
3DOS 1.0 Low ?
  • 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.

Apple

mac 2.x

Name Version Accuracy FLOSS Active Citra Recommended
Mini vMac 3DS git Mid

Sinclair

ZX Spectrum

Name Version Accuracy FLOSS Active Citra Recommended
3DS Spectrum 0.1 Low-Mid ~
ZXDS 3DS 2.1.1 Low-Mid ~

Commodore

Commodore 64 / 128

Name Version Accuracy FLOSS Active Citra Recommended
VICE3DS git Mid
VICE3DS-C128 0.1 Mid
Bread Box 1/06/16 Low-Mid ~

Amiga

Name Version Accuracy FLOSS Active Citra Recommended
UAE3DSsng git Mid ? ?

Amiga 500

Name Version Accuracy FLOSS Active Citra Recommended
UAE3DS git Mid ~

Game engine

Name Latest Version Accuracy FLOSS Active Citra Recommended Supported game(s)
OpenLara git Mid ? ~ Tomb Raider 1-4
ScummVM 3DS 2.2.0 High ? LucasArt games
EasyRPG 3DS 0.6.2.3 High ? RPG Maker games
OpenBOR 3DS git Mid .pak mod games
RPG Maker git Low ? RPG maker games

Lua Engine

Name Version Accuracy FLOSS Active Recommended
CtrµLua 3DS git Mid ~
LÖVE Potion 3DS git Mid ~
Lua Player Plus 3DS git Mid ~

Source ports

Name Latest Version Accuracy FLOSS Active Citra Recommended
Super Mario 64 Port gitfix Mid
ccleste git Mid ?
Sonic CD git Mid
Sonic 1 & 2 git Mid
Wolf4SDL git Mid ?
opentitus-3ds git Mid ?
cdogs-3ds git Mid ?
Quake2CTR git Mid ?
devilutionX-3ds git Mid ?
SpaceCadetPinball git Mid ?
open-supaplex git Mid ?
jfsw-3ds git Mid ?
prboom3ds git Mid ?
ctrDoom2D git Low ? ?
ctrHexenII git Low ? ?
Minicraft3DS git Low ? ?
ctrWolfen git Low ? ?
Hexahop-3ds git ? ? ?
MazeOfGalious-3DS git ? ? ?
ZeldaOLB git ? ? ?
Amphetamine git ? ? ?
Abbayedesmorts-3DS git ? ? ?
Meritous-3DS git ? ? ?
SM64 3DS port
  • SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with *analog* support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable. You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some here but it's no longer up-to-date or a more up-to-date version with 3D support here).

Game Creation Systems (GCS)

Name Latest Version Accuracy FLOSS Active Citra Recommended
DigitalMZX git Mid ? ~

Fantasy Computers

Pico-8

Name Latest Version Accuracy FLOSS Active Citra Recommended
Fake-08 git3DS-pico-8 Mid

TIC-80

Name Latest Version Accuracy FLOSS Active Citra Recommended
TIC-80 git Mid

Others

Amiibo

Name Version Accuracy FLOSS Active Citra Recommended
Wumiibo git Mid
Wumiibo
  • Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.

Uzebox

Name Version Accuracy FLOSS Active Citra Recommended
Cuzebox 3DS 0.0.1 Low ~

CC800 Simulator

Name Version Accuracy FLOSS Active Citra Recommended
Sim800CTR git Low ? ?

CHIP-8

Name Version Accuracy FLOSS Active Citra Recommended
Chip-3DS 1.0 Mid ? ~
Chip8-2DS git ? ~
Chip8-CTRU 2014 ? ?
3DS-Chip8 0.1 ? ?
octochip-8 git ? ? ?

See also