Changes

Jump to navigation Jump to search

PCSX2

587 bytes added, 22:01, 19 October 2020
Overview
==Overview==
Code for 64-bit support for all major PC versions of PCSX2 including Windows, Linux and macOS was in development from [https://github.com/PCSX2/pcsx2/pull/3451 June 07, 2020]; and both 32-bit & 64-bit builds for all three desktop PC systems started being available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-653720205 July 04, 2020].<ref name="Reddit_1">{{cite web|url=https://www.reddit.com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now has a 64 bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}</ref> Eventually, this has the potential to reduce the so-called 'technical debt' (Consisting of hacks built in for some games) that still cause issues in 32-bit builds; and broaden the emulator's support for more platforms and devices such as support for ARM64 chips (Also for Mac too).
 
PCSX2 is a plugin-based emulator in name only. All plugins are developed in tandem with the emulator in the same source tree. With the exception of some specialized input plugins discussed below, there is no reason to add additional plugins such as the older ZeroGS/ZeroSPU2. Similar to current versions of Dolphin, the PCSX2 developers intend to eventually have all the plugins statically linked/"baked-in". Already, PSX emulator support has been dropped from LilyPad and GSdx (does not affect playing PSX games in PCSX2) and the audio plugin SPU2-X has been integrated into the core.
==Issues==
93
edits

Navigation menu