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PCSX2

16 bytes removed, 00:40, 18 August 2014
m
Issues: Some cleanup.
==Issues==
===Poor performance in software mode Major graphical glitches===Many games will require you Whenever a game has graphical problems such as garbage texture, light sources visible through wall, burn in or transparent objects being opaque, the easiest fix is generally to switch to software mode to fix various issues albeit at the cost of a significant performance loss however an easily overlooked settings either by pressing F9 in -game or via the graphical plugin configuration panel, extra rendering threads, might help lessen the performance loss, it is recommended to set it to the number of core in your CPU minus one if you aren't using the the MTVU speed-hack and minus two if you are (ex: if you are using a quad core CPU you should set this number to 3 without MTVU and 2 with MTVU)GSdx plugin.
===Multi-threaded microVU Poor performance in software mode===MultiMany games will require you to switch to software mode to fix various issues, albeit at the cost of a significant performance loss. However, an easily overlooked setting in the graphical plugin configuration panel, extra rendering threads, might help lessen the performance loss if you have a quad-threaded microVU core or higher CPU. It is recommended to set it to the number of cores in your CPU minus one if you aren't using the the MTVU while generally a very useful speed-hack might sometime cause minor problem like hanging and absence of performance gain , or more severe ones like massive performance hits, save-states corruption minus two if you are (ex: if you are using a quad core CPU you should set this number to 3 without MTVU and crashes to desktop2 with MTVU).
===Graphical glitches Multi-threaded microVU===Whenever Multi-threaded microVU (MTVU), while generally a game has graphical problems such as garbage texturevery useful speed-hack,light sources visible through wallmight sometime cause minor problem like hanging and absence of performance gain or more severe ones like massive performance hits, after image staying onscreen permanently or transparent objects being opaque the easiest fix is generally save-states corruption and crashes to switch to software mode either by pressing F9 in-game or via the configuration panel of the plugindesktop.
===Crashes ===
Crashes could be the results of several things.
If the log warns you one or several time about being out of memory you will need to apply a patch to make the executable large address aware, its more commonly referred to as the [http://www.ntcore.com/files/4gb_patch.zip 4GB patch].
If the log warns you about TLB miss you are either using :*Using a bad dump of a game, - in which case you'll need to re-rip using this guide [[Ripping Games|re-rip your disc]] or [[Need_Games%3F|re-download the game ]] you are trying to play, you are playing .*Playing the game directly from your DVD drive - in which case you should rip the game using this guide [[Ripping Games|rip the game]] and play the game using the .iso instead as (it is 's not advised to play directly from your DVD drive, or you are trying ).*Trying to play a game that isn't supported by the emulator - in which case you cannot do anything except trying another version of the game (PAL or NTSC-J for example).If your emulator PCSX2 still crashes after doing all of the above , check that you aren't using any speed-hack hacks and that your system is stable and not overheating especially if you are overclocking.
===Blurry ===
It's either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. For the latter, hacks are required. Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise.
===Black lines ===
Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that shit off or to half at most), improperly offset textures(TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Native resolution for the most part fixes those. But software rendering may be required as well.

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