Difference between pages "PCSX2" and "Template:News"

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(restore PPSSPP 1.12.2)
 
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{{Infobox emulator
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<noinclude>
|logo = PCSX2-Logo.png
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==Read this first==
|logowidth = 265
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* If you're not sure what's updated, we've provided links at [[GetInvolved#Low effort|GetInvolved]] for other aggregators.
|version = 1.6.0
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* The News section only fits 10 rows, if you add an 11th please move the oldest emulator update from the news section to the month section down below.
|active = Yes
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* Keep the news section to unique emulators only (If Cemu 1.23.1 is in the news section and you want to add Cemu 1.23.2, please move Cemu 1.23.1 to the month section down below)
|platform = Windows, Linux, macOS
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* Link to news/changelog (use permalink if possible).
|target = [[PlayStation 2 emulators|PlayStation 2]]
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* Date format is: YYYY-MM-DD
|developer = [http://pcsx2.net/meet-the-team.html PCSX2 Team]
 
|website = [http://pcsx2.net/ PCSX2.net]
 
|source = [https://github.com/PCSX2/pcsx2 GitHub]
 
|license = GNU GPLv2
 
}}
 
'''PCSX2''' is an open-source, plugin-based [[PlayStation 2 emulators|PlayStation 2 emulator]]. Its purpose is to mimic the PS2 hardware using a combination of MIPS CPU [[wikipedia:Interpreter_%28computing%29|interpreters]], [[wikipedia:Dynamic_recompilation|recompilers]] and a [[wikipedia:Virtual_machine|virtual machine]] which manages hardware states and PS2 system memory. In 2016, preliminary work was started on [[PlayStation emulators|PS1]] support.<ref>https://github.com/PCSX2/pcsx2/pull/1571</ref>
 
  
==Download==
+
==News==
{| cellpadding="4"
+
</noinclude>
|-
+
* '''[[PPSSPP]]''' – [https://www.ppsspp.org/#news 1.12.3] '''(2021-10-18)'''
|align=center|{{Icon|Win|Lin|Mac}}
+
* '''[[Lakka]]''' – [http://lakka.tv/articles/2021/10/17/lakka-3.5.1/ 3.5.1] '''(2021-10-17)'''
|'''[https://pcsx2.net/download.html Stable builds]'''<br><small>Mac builds are severely outdated</small>
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* '''[[ares]]''' – [https://github.com/ares-emulator/ares/releases/tag/v124 v124] '''(2021-10-15)'''
|-
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* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_25_6.txt 1.25.6] '''(2021-10-15)'''
|align=center|{{Icon|Win-big}}
+
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.10.11 Oct 11, 2021 - ParaLLEl RDP updates] '''(2021-10-11)'''
|'''[http://buildbot.orphis.net/pcsx2/ Dev builds]'''
+
* '''[[RetroArch]]''' [https://www.libretro.com/index.php/retroarch-1-9-11-released/ 1.9.11] '''(2021-10-10)'''
|}
+
* '''[[Wine]]''' – [https://www.winehq.org/news/2021100801 6.19] '''(2021-10-08)'''
 +
* '''[[Flashpoint]]''' – [https://bluemaxima.org/flashpoint/news/ 10.1] '''(2021-10-02)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.18 0.83.18] '''(2021-10-01)'''
 +
* '''[[BizHawk]]''' [http://tasvideos.org/Bizhawk/ReleaseHistory.html 2.6.3] '''(2021-10-01)'''
 +
<includeonly><div style="text-align:right;"><small>[[Template:News|more...]]</small></div></includeonly>
 +
<noinclude>
  
==System requirements==
+
==October 2021==
* OS: Windows Vista or above
+
* '''[[PPSSPP]]''' – [https://www.ppsspp.org/#news 1.12.2] '''(2021-10-10)'''
* CPU: Intel Core 2 Duo @ 3.2 GHz or better
+
* '''[[PPSSPP]]''' – [https://www.ppsspp.org/#news 1.12.1] '''(2021-10-09)'''
* GPU: 8600 GT or better
+
* '''[[PPSSPP]]''' – [https://www.ppsspp.org/#news 1.12] '''(2021-10-06)'''
* RAM: 4GB or more
+
* '''[[Lakka]]''' – [http://lakka.tv/articles/2021/10/03/lakka-3.5/ 3.5] '''(2021-10-03)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_25_5.txt 1.25.5] '''(2021-10-01)'''
  
These are recommended specs for using PCSX2,<ref>http://pcsx2.net/support/links/faq.html#S2Q1</ref> but depending on the game you want to play, your mileage may vary. Some games need [http://forums.pcsx2.net/Thread-LIST-The-Most-CPU-Intensive-Games high-end, possibly overclocked CPUs] or [http://forums.pcsx2.net/Thread-LIST-The-Most-GPU-Intensive-Games powerful GPUs], whereas some games run even on [http://forums.pcsx2.net/Thread-LIST-Games-that-don-t-need-a-strong-CPU-to-emulate weak processors].
+
==September 2021==
 +
* '''[https://batocera.org/ Batocera.linux]''' – [https://batocera.org/changelog#collapse33 32] '''(2021-09-30)'''
 +
* '''Emulicious''' – [https://emulicious.net/minor-update-for-emulicious-released/ 2021-09-30] '''(2021-09-30)'''
 +
* '''[[MAME]]''' – [https://www.mamedev.org/?p=504 0.236] '''(2021-09-29)'''
 +
* '''GameEx''' – [https://forums.gameex.com/forums/files/file/534-gameex/ 17.01] '''(2021-09-26)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.9.26 Sept 26 - Smash Remix settings] '''(2021-09-26)'''
 +
* '''WinArcadia''' – [https://amigan.1emu.net/releases/#amiarcadia 28.21] '''(2021-09-25)'''
 +
* '''[[Wine]]''' – [https://www.winehq.org/news/2021092401 6.18] '''(2021-09-24)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-10-released/ 1.9.10] '''(2021-09-19)'''
 +
* '''[[SSF]]''' – [https://twitter.com/FessX/status/1439269224489230337 PreviewVer R27] '''(2021-09-18)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_25_4.txt 1.25.4] '''(2021-09-17)'''
 +
* '''[[Wine]]''' – [https://www.winehq.org/news/2021091001 6.17] '''(2021-09-10)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.9.10 Sept 10, 2021] '''(2021-09-10)'''
 +
* '''[[Lakka]]''' – [http://lakka.tv/articles/2021/09/06/lakka-3.4/ 3.4] '''(2021-09-06)'''
 +
* '''[[xemu]]''' – [https://github.com/mborgerson/xemu/releases/tag/xemu-v0.6.1 0.6.1] '''(2021-09-05)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-9-released/ 1.9.9] '''(2021-09-05)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_25_3.txt 1.25.3] '''(2021-09-03)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.17 0.83.17] '''(2021-09-01)'''
 +
* '''[[melonDS]]''' – [http://melonds.kuribo64.net/comments.php?id=149 0.9.3] '''(2021-09-01)'''
  
For those with [[DualShock 3]] controllers, use [[SCP Driver Package]].
+
==August 2021==
 +
* '''[[RPCS3]]''' – [https://github.com/RPCS3/rpcs3/releases/tag/v0.0.18 0.0.18 Alpha] '''(2021-08-30)'''
 +
* '''[[DOSBox|DOSBox Staging]]''' – [https://dosbox-staging.github.io/v0-77-1/ 0.77.1] '''(2021-08-28)'''
 +
* '''[[Wine]]''' – [https://www.winehq.org/news/2021082701 6.16] '''(2021-08-27)'''
 +
* '''[[MAME]]''' – [https://www.mamedev.org/?p=503 0.235] '''(2021-08-27)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-8-released/ 1.9.8] '''(2021-08-22)'''
 +
* '''[[ares]]''' – [https://github.com/higan-emu/ares/releases/tag/v123 v123] '''(2021-08-22)'''
 +
* '''[[No$|No$GBA]]''' – [http://problemkaputt.de/gbanew.htm 3.05] '''(2021-08-20)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_25_2.txt 1.25.2] '''(2021-08-20)'''
 +
* '''Emulicious''' – [https://emulicious.net/major-update-for-emulicious-released/ 2021-08-14] '''(2021-08-14)'''
 +
* '''[[Gearboy]]''' – [https://github.com/drhelius/Gearboy/releases/tag/gearboy-3.4.0 3.4.0] '''(2021-08-13)'''
 +
* '''[[Wine]]''' – [https://www.winehq.org/news/2021081301 6.15] '''(2021-08-13)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.8.9 August 9, 2021] '''(2021-08-09)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-08-09 2021-08-09] '''(2021-08-09)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_25_1.txt 1.25.1] '''(2021-08-06)'''
 +
* '''[[ares]]''' – [https://github.com/higan-emu/ares/releases/tag/v122 v122] '''(2021-08-02)'''
 +
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.14.5 0.14.5] '''(2021-08-01)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.19c 0.91.19c] '''(2021-08-01)'''
 +
* '''[[Lakka]]''' – [http://lakka.tv/articles/2021/08/01/lakka-3.3/ 3.3] '''(2021-08-01)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.19b 0.91.19b] '''(2021-08-01)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.16 0.83.16] '''(2021-08-01)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.19 0.91.19] '''(2021-08-01)'''
  
==Setup==
+
==July 2021==
===Gamepad===
+
* '''[[vdmgr]]''' – [http://vdmgr.g2.xrea.com/download.html 0.2.2] '''(2021-07-31)'''
[[File:New_God_Hand_Config.jpg|thumb|Get God Hand running on a laptop]][http://www.mediafire.com/view/115130h5rc6qe6b/LilyPad-SCP.lily Native DS3 controls with LilyPad-SCP] - Import this with the 'Load Bindings' button in LilyPad's config.
+
* '''[[Wine]]''' – [https://www.winehq.org/news/2021073001 6.14] '''(2021-07-30)'''
 +
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.14.4 0.14.4] '''(2021-07-30)'''
 +
* '''VirtualBox''' – [https://www.virtualbox.org/wiki/Changelog-6.1#v26 6.1.26] '''(2021-07-28)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.7.27 July 27, 2021] '''(2021-07-27)'''
 +
* '''[[MAME]]''' – [https://www.mamedev.org/?p=502 0.234] '''(2021-07-27)'''
 +
* '''[[xemu]]''' – [https://github.com/mborgerson/xemu/releases/tag/xemu-v0.6.0 0.6.0] '''(2021-07-26)'''
 +
* '''[[MEKA]]''' – [https://github.com/ocornut/meka/releases 2021-07-26] '''(2021-07-26)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-7-released/ 1.9.7] '''(2021-07-25)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_25_0.txt 1.25.0] '''(2021-07-23)'''
 +
* '''[[Wine]]''' – [https://www.winehq.org/news/2021072001 6.13] '''(2021-07-20)'''
 +
* '''Xpeccy''' – [https://github.com/samstyle/Xpeccy/releases/tag/0.6.20210720 0.6.20210720] '''(2021-07-20)'''
 +
* '''VirtualBox''' – [https://www.virtualbox.org/wiki/Changelog-6.1#v24 6.1.24] '''(2021-07-20)'''
 +
* '''Emulicious''' – [https://emulicious.net/emulicious-got-updated/ 2021-07-19] '''(2021-07-19)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.7.19 July 19 - Dynarec fixes] '''(2021-07-19)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-07-16 2021-07-16] '''(2021-07-16)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.7.13 July 13, 2021] '''(2021-07-13)'''
 +
* '''[[mGBA]]''' – [https://mgba.io/2021/07/10/mgba-0.9.2/ 0.9.2] '''(2021-07-10)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_24_0.txt 1.24.0] '''(2021-07-09)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-07-09 2021-07-09] '''(2021-07-09)'''
 +
* '''[[ares]]''' – [https://github.com/higan-emu/ares/releases/tag/v121a v121a] '''(2021-07-05)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.7.5 July 5, 2021] '''(2021-07-05)'''
 +
* '''[[vdmgr]]''' – [http://vdmgr.g2.xrea.com/download.html 0.2.1] '''(2021-07-05)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-6-released/ 1.9.6] '''(2021-07-04)'''
 +
* '''[[SSF]]''' – [https://twitter.com/FessX/status/1411585567486144517 PreviewVer R26] '''(2021-07-04)'''
 +
* '''Xpeccy''' – [https://github.com/samstyle/Xpeccy/releases/tag/0.6.20210703 0.6.20210703] '''(2021-07-03)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-07-03 2021-07-03] '''(2021-07-03)'''
 +
* '''[[Wine]]''' – [https://www.winehq.org/news/2021070201 6.12] '''(2021-07-02)'''
 +
* '''[[DOSBox|DOSBox Staging]]''' – [https://dosbox-staging.github.io/v0-77-0/ 0.77.0] '''(2021-07-02)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.15 0.83.15] '''(2021-07-01)'''
 +
* '''[[MAME]]''' – [https://www.mamedev.org/?p=501 0.233] '''(2021-07-01)'''
  
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom XInput Plugin.] If you use a DualShock controller running under a XInput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.
+
==June 2021==
 +
* '''[[RPCS3]]''' – [https://github.com/RPCS3/rpcs3/releases/tag/v0.0.17 0.0.17 Alpha] '''(2021-06-30)'''
 +
* '''[[ares]]''' – [https://ares.dev/posts/20210626235137 v121] '''(2021-06-26)'''
 +
* '''[[vdmgr]]''' – [http://vdmgr.g2.xrea.com/download.html 0.2.0] '''(2021-06-26)'''
 +
* '''[[FCEUX]]''' – [https://sourceforge.net/projects/fceultra/files/Binaries/2.4.0/ 2.4.0] '''(2021-06-24)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.6.23 bug fixes and IS Viewer] '''(2021-06-23)'''
 +
* '''[[Lakka]]''' – [http://www.lakka.tv/articles/2021/06/19/lakka-3.2/ 3.2] '''(2021-06-19)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.18 0.91.18] '''(2021-06-19)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.6.21 VRU support and Dynamic Recompiler] '''(2021-06-21)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.17 0.91.17] '''(2021-06-18)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.16b 0.91.16b] '''(2021-06-18)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.16 0.91.16] '''(2021-06-18)'''
 +
* '''2600.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.A2600Emu 1.5.54] '''(2021-06-18)'''
 +
* '''MSX.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.MsxEmu 1.5.54] '''(2021-06-18)'''
 +
* '''C64.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.C64Emu 1.5.54] '''(2021-06-18)'''
 +
* '''Snes9x EX+''' – [https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus 1.5.54] '''(2021-06-18)'''
 +
* '''GBC.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu 1.5.54] '''(2021-06-18)'''
 +
* '''NES.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu 1.5.54] '''(2021-06-18)'''
 +
* '''NEO.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.NeoEmu 1.5.54] '''(2021-06-18)'''
 +
* '''MD.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.MdEmu 1.5.54] '''(2021-06-18)'''
 +
* '''PCE.emu''' – [https://play.google.com/store/apps/details?id=com.PceEmu 1.5.54] '''(2021-06-18)'''
 +
* '''NGP.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.NgpEmu 1.5.54] '''(2021-06-18)'''
 +
* '''GBA.emu''' – [https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.54] '''(2021-06-18)'''
 +
* '''[https://batocera.org/ Batocera.linux]''' – [https://batocera.org/changelog#collapse32 31] '''(2021-06-18)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_23_1.txt 1.23.1] '''(2021-06-18)'''
 +
* '''[[Project64]]''' – [https://github.com/project64/project64/releases/tag/3.0.1-5664-2df3434 3.0.1] '''(2021-06-18)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-5-released/ 1.9.5] '''(2021-06-14)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-06-13 2021-06-13] '''(2021-06-13)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.6.13 June 13 - widescreen support] '''(2021-06-13)'''
 +
* '''[[xemu]]''' – [https://github.com/mborgerson/xemu/releases/tag/xemu-v0.5.4 0.5.4] '''(2021-06-12)'''
 +
* '''[[Mednafen]]''' – [https://forum.fobby.net/index.php?t=msg&th=2007&start=0& 1.27.1] '''(2021-06-12)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.6.11 June 11 - libdragon support] '''(2021-06-11)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.6.10 June 10 - bug fixes] '''(2021-06-10)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.6.9 June 9 - Fix upscaling crash] '''(2021-06-09)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.6.8 June 8 - minor performance tweaks] '''(2021-06-08)'''
 +
* '''[[Wine]]''' – [https://www.winehq.org/news/2021060701 6.0.1] '''(2021-06-07)'''
 +
* '''Emulicious''' – [https://emulicious.net/an-update-for-emulicious-got-released/ 2021-06-07] '''(2021-06-07)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.6.6 GLideN64 replaced with ParaLLEl-RDP] '''(2021-06-06)'''
 +
* '''[[Lakka]]''' – [http://www.lakka.tv/articles/2021/06/05/lakka-3.1/ 3.1] '''(2021-06-05)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_23_0.txt 1.23.0] '''(2021-06-04)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.14 0.83.14] '''(2021-06-01)'''
  
Also, you can easily (and quite effortlessly) set up and use a DualShock 4 pad if you connect it wirelessly via an official PlayStation DualShock 4 Bluetooth USB dongle PC adapter from Sony.
+
==May 2021==
 +
* '''[[RockNES]]''' – [http://rocknes.web.fc2.com/ 5.80] '''(2021-05-31)'''
 +
* '''Emulicious''' – [https://emulicious.net/emulicious-received-a-minor-update/ 2021-05-31] '''(2021-05-31)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 May 30, 2021] '''(2021-05-30)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-4-released/ 1.9.4] '''(2021-05-29)'''
 +
* '''[[MAME]]''' – [https://www.mamedev.org/?p=499 0.232] '''(2021-05-27)'''
 +
* '''[[Project64]]''' – [https://github.com/project64/project64/releases/tag/Project64-3.0.0-5632-f83bee9 3.0.0] '''(2021-05-26)'''
 +
* '''[[BizHawk]]''' – [http://tasvideos.org/Bizhawk/ReleaseHistory.html 2.6.2] '''(2021-05-25)'''
 +
* '''[[Lakka]]''' – [http://www.lakka.tv/articles/2021/05/22/lakka-3.0/ 3.0] '''(2021-05-22)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_22_13.txt 1.22.13] '''(2021-05-21)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-3-released/ 1.9.3] '''(2021-05-16)'''
 +
* '''Denise''' – [https://sourceforge.net/projects/deniseemu/files/v%201.1.1/ 1.1.1] '''(2021-05-12)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.5.12 May 12, 2021] '''(2021-05-12)'''
 +
* '''[[Flashpoint]]''' – [https://bluemaxima.org/flashpoint/news/ 10] '''(2021-05-10)'''
 +
* '''[[Cemu]]''' – [http://cemu.info/changelog/cemu_1_22_12.txt 1.22.12] '''(2021-05-07)'''
 +
* '''[[ares]]''' – [https://ares.dev/posts/20210506151306 v120] '''(2021-05-06)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-05-05 2021-05-05] '''(2021-05-05)'''
 +
* '''[[RockNES]]''' – [http://rocknes.web.fc2.com/ 5.70C] '''(2021-05-05)'''
 +
* '''[[RockNES]]''' – [http://rocknes.web.fc2.com/ 5.70B] '''(2021-05-03)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-2-released/ 1.9.2] '''(2021-05-01)'''
 +
* '''[[FinalBurn Neo]]''' – [https://github.com/finalburnneo/FBNeo/releases/tag/v1.0.0.2 1.0.0.2] '''(2021-05-01)'''
  
===Video===
+
==April 2021==
Most of the video options should be straightforward, with the possible exception of interlacing modes. Many games will run fine with 'None', while others may experience artifacting or jitter.
+
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.13 0.83.13] '''(2021-04-30)'''
 +
* '''[[RPCS3]]''' – [https://github.com/RPCS3/rpcs3/releases/tag/v0.0.16 0.0.16 Alpha] '''(2021-04-30)'''
 +
* '''Emulicious''' – [https://emulicious.net/a-major-usability-update-of-emulicious-is-available/ 2021-04-30] '''(2021-04-30)'''
 +
* '''[[RockNES]]''' – [http://rocknes.web.fc2.com/ 5.70] '''(2021-04-30)'''
 +
* '''VirtualBox''' – [https://www.virtualbox.org/wiki/Changelog-6.1#v22 6.1.22] '''(2021-04-29)'''
 +
* '''[[MAME]]''' – [https://www.mamedev.org/?p=498 0.231] '''(2021-04-28)'''
 +
* '''[[melonDS]]''' – [http://melonds.kuribo64.net/comments.php?id=142 0.9.2] '''(2021-04-26)'''
 +
* '''[[BGB]]''' – [https://bgb.bircd.org/bgb-159-released.html 1.5.9] '''(2021-04-23)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_11.txt 1.22.11] '''(2021-04-23)'''
 +
* '''[[XEBRA]]''' – [http://drhell.web.fc2.com/ps1/ 2021-04-23] '''(2021-04-23)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-04-21 2021-04-21] '''(2021-04-21)'''
 +
* '''[[Stella]]''' – [https://stella-emu.github.io/changelog.html 6.5.3] '''(2021-04-20)'''
 +
* '''VirtualBox''' – [https://www.virtualbox.org/wiki/Changelog-6.1#v20 6.1.20] '''(2021-04-20)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.4.19 April 19] '''(2021-04-19)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-04-19 2021-04-19] '''(2021-04-19)'''
 +
* '''[[mGBA]]''' – [https://mgba.io/2021/04/18/mgba-0.9.1 0.9.1] '''(2021-04-18)'''
 +
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.14.3 0.14.3] '''(2021-04-17)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-04-06 2021-04-16] '''(2021-04-16)'''
 +
* '''[[3dSen]]''' – [https://store.steampowered.com/news/app/954280/view/3113651356111888933 0.9.4.4] '''(2021-04-13)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/v2021.4.12.1 April 12.1] '''(2021-04-12)'''
 +
* '''[[RockNES]]''' – [http://rocknes.web.fc2.com/ 5.66] '''(2021-04-09)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_10.txt 1.22.10] '''(2021-04-09)'''
 +
* '''[[3dSen]]''' – [https://store.steampowered.com/news/app/954280/view/3019075129393074793 0.9.4.3] '''(2021-04-06)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-04-06 2021-04-06] '''(2021-04-06)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.15b 0.91.15b] '''(2021-04-05)'''
 +
* '''[[ares]]''' – [https://near.sh/posts/20210402182815 v119.2] '''(2021-04-02)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.12 0.83.12] '''(2021-04-01)'''
 +
* '''[[Mednafen]]''' – [https://forum.fobby.net/index.php?t=rview&goto=6431&th=1991#msg_6431 1.27.0-UNSTABLE] '''(2021-04-01)'''
  
* "Sawtooth" is not recommended at all. Artifacting is far too heavy to be usable.
+
==March 2021==
* "Bob" has reduced artifacts, but jitter can still occur.
+
* '''[[MAME]]''' – [https://www.mamedev.org/?p=497 0.230] '''(2021-03-31)'''
* "Blend" has the least amount of jitter. However, it can cause blurriness. The Blend interlacer does frame-blending. This is also known as motion blur. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. Only use this interlacing method as a last resort.
+
* '''Emulicious''' – [https://emulicious.net/a-major-update-of-emulicious-got-released/ 2021-03-31] '''(2021-03-31)'''
 +
* '''[[ares]]''' – [https://near.sh/posts/20210331160654 v119] '''(2021-03-31)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.15 0.91.15] '''(2021-03-30)'''
 +
* '''[[RetroArch]]''' – [https://www.libretro.com/index.php/retroarch-1-9-1-released/ 1.9.1] '''(2021-03-29)'''
 +
* '''[[3dSen]]''' – [https://store.steampowered.com/news/app/954280/view/3022452194455778704 0.9.4.2] '''(2021-03-28)'''
 +
* '''[[mGBA]]''' – [https://mgba.io/2021/03/28/mgba-0.9.0 0.9.0] '''(2021-03-28)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_9.txt 1.22.9] '''(2021-03-26)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-03-25 2021-03-25] '''(2021-03-25)'''
 +
* '''[[3dSen]]''' – [https://store.steampowered.com/news/app/954280/view/3022452194444216762 0.9.4.1] '''(2021-03-25)'''
 +
* '''[[3dSen]]''' – [https://store.steampowered.com/news/app/954280/view/3022452194441312436 0.9.4] '''(2021-03-24)'''
 +
* '''[[Snes9x|SNES9x GX]]''' – [https://github.com/dborth/snes9xgx/releases/tag/4.5.2 4.5.2] '''(2021-03-23)'''
 +
* '''[[FCEUX|FCE Ultra GX]]''' – [https://github.com/dborth/fceugx/releases/tag/3.5.1 3.5.1] '''(2021-03-23)'''
 +
* '''[[No$|No$GBA]]''' – [http://problemkaputt.de/gbanew.htm 3.04] '''(2021-03-23)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-03-23 2021-03-23] '''(2021-03-23)'''
 +
* '''Denise''' – [https://sourceforge.net/projects/deniseemu/files/v%201.1.0/ 1.1.0] '''(2021-03-20)'''
 +
* '''[[ZX_Spectrum_Line|Speccy]]''' – [http://fms.komkon.org/Speccy/ 5.9] '''(2021-03-17)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.14 0.91.14] '''(2021-03-15)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_8.txt 1.22.8] '''(2021-03-12)'''
 +
* '''[[RockNES]]''' – [http://rocknes.web.fc2.com/ 5.65] '''(2021-03-11)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-03-07 2021-03-07] '''(2021-03-07)'''
 +
* '''[https://batocera.org/ Batocera.linux]''' – [https://batocera.org/changelog#collapse31 30] '''(2021-03-06)'''
 +
* '''[[PPSSPP]]''' – [https://www.ppsspp.org/#news 1.11.3] '''(2021-03-02)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_7.txt 1.22.7] '''(2021-03-02)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.11 0.83.11] '''(2021-03-01)'''
 +
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.14.2 0.14.2] '''(2021-03-01)'''
  
Another method to get around this is by running GSdx in hardware rendering, doubling the vertical resolution (if a game displays 640x480 on the emulator window, set vertical res to 960) and selecting bob-tff for interlacing. This can eliminate interlacing artifacts in most cases, although issues with upscaling, as well as using hardware emulation over software, can arise.
+
==February 2021==
 +
* '''[[RPCS3]]''' – [https://github.com/RPCS3/rpcs3/releases/tag/v0.0.15 0.0.15 Alpha] '''(2021-02-28)'''
 +
* '''Emulicious''' – [https://emulicious.net/emulicious-update-available-2/ 2021-02-28] '''(2021-02-28)'''
 +
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.14.1 0.14.1] '''(2021-02-28)'''
 +
* '''[[SameBoy]]''' – [https://sameboy.github.io/posts/release-0.14 0.14] '''(2021-02-27)'''
 +
* '''[[Stella]]''' – [https://stella-emu.github.io/changelog.html 6.5.2] '''(2021-02-25)'''
 +
* '''[[MAME]]''' – [https://www.mamedev.org/?p=496 0.229] '''(2021-02-24)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/Feb232021 Feb 23, 2021] '''(2021-02-23)'''
 +
* '''[[BizHawk]]''' – [http://tasvideos.org/Bizhawk/ReleaseHistory.html 2.6.1] '''(2021-02-21)'''
 +
* '''[[ares]]''' – [https://near.sh/posts/20210221113226 v118] '''(2021-02-21)'''
 +
* '''[[Gearboy]]''' – [https://github.com/drhelius/Gearboy/releases/tag/gearboy-3.3.0 3.3.0] '''(2021-02-14)'''
 +
* '''[[PPSSPP]]''' – [https://www.ppsspp.org/#news 1.11.2] '''(2021-02-14)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.13 0.91.13] '''(2021-02-12)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_6.txt 1.22.6] '''(2021-02-12)'''
 +
* '''[[PPSSPP]]''' – [https://www.ppsspp.org/#news 1.11.1] '''(2021-02-11)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/Feb102021 Feb 10, 2021] '''(2021-02-10)'''
 +
* '''[[ares]]''' – [https://near.sh/posts/20210208013149 v117] '''(2021-02-08)'''
 +
* '''[[PPSSPP]]''' – [https://www.ppsspp.org/#news 1.11] '''(2021-02-07)'''
 +
* '''[[Snes9x|SNES9x GX]]''' – [https://github.com/dborth/snes9xgx/releases/tag/4.5.1 4.5.1] '''(2021-02-06)'''
 +
* '''[[FCEUX|FCE Ultra GX]]''' – [https://github.com/dborth/fceugx/releases/tag/3.5.0 3.5.0] '''(2021-02-06)'''
 +
* '''[[Clock Signal]]''' – [https://github.com/TomHarte/CLK/releases/tag/2021-02-02 2021-02-02] '''(2021-02-02)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.10 0.83.10] '''(2021-02-01)'''
  
==Issues==
+
==January 2021==
===Automatic game fixes===
+
* '''[[Snes9x|SNES9x GX]]''' – [https://github.com/dborth/snes9xgx/releases/tag/4.5.0 4.5.0] '''(2021-01-31)'''
Whenever you encounter any kind of bug that isn't graphical in nature, objects going through other objects, untargetable objects that should be targetable or A.I. freezing, for example, make sure that the automatic game fixes option from the system menu is activated.
+
* '''[[FCEUX|FCE Ultra GX]]''' – [https://github.com/dborth/fceugx/releases/tag/3.4.9 3.4.9] '''(2021-01-31)'''
 +
* '''Emulicious''' – [https://emulicious.net/a-major-update-of-emulicious-is-available-5/ 2021-01-30] '''(2021-01-30)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_5.txt 1.22.5] '''(2021-01-29)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.12 0.91.12] '''(2021-01-28)'''
 +
* '''[[MAME]]''' – [https://www.mamedev.org/?p=493 0.228] '''(2021-01-27)'''
 +
* '''[[RAINE]]''' – [https://github.com/zelurker/raine/releases/tag/0.91.11 0.91.11] '''(2021-01-25)'''
 +
* '''[[Stella]]''' – [https://stella-emu.github.io/changelog.html 6.5.1] '''(2021-01-24)'''
 +
* '''VirtualBox''' – [https://www.virtualbox.org/wiki/Changelog-6.1#v18 6.1.18] '''(2021-01-19)'''
 +
* '''[[Snes9x|SNES9x GX]]''' – [https://github.com/dborth/snes9xgx/releases/tag/4.4.9 4.4.9] '''(2021-01-18)'''
 +
* '''[[FCEUX|FCE Ultra GX]]''' – [https://github.com/dborth/fceugx/releases/tag/3.4.8 3.4.8] '''(2021-01-18)'''
 +
* '''[[BizHawk]]''' – [http://tasvideos.org/Bizhawk/ReleaseHistory.html 2.6] '''(2021-01-17)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_4.txt 1.22.4] '''(2021-01-15)'''
 +
* '''[[Wine]]''' – [https://www.winehq.org/news/2021011401 6.0] '''(2021-01-14)'''
 +
* '''[[Stella]]''' – [https://stella-emu.github.io/changelog.html 6.5] '''(2021-01-09)'''
 +
* '''[[m64p]]''' – [https://github.com/loganmc10/m64p/releases/tag/Jan42021 Jan 4, 2021] '''(2021-01-04)'''
 +
* '''[[xemu]]''' – [https://github.com/mborgerson/xemu/releases/tag/xemu-v0.5.0 0.5.0] '''(2021-01-03)'''
 +
* '''[[FCEUX]]''' – [https://sourceforge.net/projects/fceultra/files/Binaries/2.3.0/ 2.3.0] '''(2021-01-02)'''
 +
* '''[[DOSBox#Forks|DOSBox-X]]''' – [https://github.com/joncampbell123/dosbox-x/releases/tag/dosbox-x-v0.83.9 0.83.9] '''(2021-01-01)'''
 +
* '''[[Cemu]]''' – [https://cemu.info/changelog/cemu_1_22_3.txt 1.22.3] '''(2021-01-01)'''
  
===Major graphical glitches===
+
== Previous years ==
Whenever a game has graphical problems such as garbage texture, missing effects, light sources visible through a wall, burn-in or transparent objects being opaque, the easiest fix is generally to switch to software mode either by pressing F9 in-game or via the configuration panel of the GSdx plugin.
+
* '''[[Template:News/2020|2020]]'''
If using the DX11 renderer another option is to try the OGL one which is generally more up to date and more accurate.
+
* '''[[Template:News/2019|2019]]'''
If you're using version 1.4.0 of the emulator or earlier, try using the most recent development build of the emulator. Newer development builds of the emulator have fixes in the hardware rendering which may remove graphical errors such as red or green bars appearing on the screen. The newest development build can be found at https://pcsx2.net/download/development/dev-windows.html, click the download link of the revision closest to the top of the page.
+
* '''[[Template:News/2018|2018]]'''
  
===Poor performance in software mode===
+
__NOTOC__
Many games will require you to switch to software mode to fix various issues, albeit at the cost of a significant performance loss. However, an easily overlooked setting in the graphical plugin configuration panel, extra rendering threads, might help lessen the performance loss if you have a quad-core or higher CPU. It is recommended to set it to the number of cores in your CPU minus one if you aren't using the MTVU speed-hack, or minus two if you are (ex: if you are using a quad core CPU you should set this number to 3 without MTVU and 2 with MTVU).
+
</noinclude>
The process described above is partially automated in recent development versions of PCSX2 but you might still need to tweak it to get optimal performance levels
 
 
 
===Multi-threaded microVU===
 
Multi-threaded microVU (MTVU), while generally a very useful speed-hack, might sometime cause minor problems like hanging and absence of performance gain or more severe ones like massive performance hits, save-states corruption (PCSX2 keeps a backup you can load with Shift+F3 in case any issues arise) and crashes to desktop.
 
 
 
===Crashes===
 
Crashes could be the results of several things.
 
Switching between hardware and software rendering rapidly is likely to cause the emulator to lock up. This can be easily avoided by waiting a few seconds after switching between hardware and software rendering before switching again.
 
If the log warns you one or several times about being out of memory or the emulator crashes without warning several times in a row after playing for around the same amount of time you will need to apply a patch to make the executable large address aware, its more commonly referred to as the [http://www.ntcore.com/files/4gb_patch.zip 4GB patch].
 
If your GPU drivers also crash simultaneously (or you get massive graphical corruption on your desktop and/or a BSOD while trying to run a game) this means you're either using outdated drivers or you're trying to use an AMD card with the OGL renderer and Blending Accuracy set to none, in which case either set it to basic or higher or use the DX11 renderer instead.
 
If the log warns you about TLB miss you are either:
 
 
 
* Using a bad dump of a game, in which case you'll need to [[Ripping Games|re-rip your disc]] or re-download the game you are trying to play.
 
* Playing the game directly from your DVD drive, in which case you should [[Ripping Games|rip the game]] and play using the .iso instead (it's not advised to play directly from your DVD drive).
 
* Trying to play a game that isn't supported by the emulator, in which case you cannot do anything except trying another version of the game (PAL or NTSC-J for example).
 
* Trying to play a game with a massive or in some cases any EE overclock applied, in which case turn it back down the speedhack menu
 
* try to configure modo clamping to Completo, in the emulator settings
 
 
 
If PCSX2 still crashes after doing all of the above, check that you aren't using any speed-hacks and that your system is stable and not overheating especially if you are overclocking.
 
 
 
===Extreme fluctuation emulation speed===
 
The large fluctuation in emulation generally are caused by the games themselves and cannot be avoided but there is a handful of cases where this is caused by specific configuration issues
 
 
 
* Using large internal resolution multiplier on a lower end GPU, even if the game runs mostly fine some effect can cause the emulator to suddenly have to do a lot of very heavy operation on the VRAM, lower GPU tend to have much lower VRAM bandwidth and will get absolutely crushed by what PCSX2 tries to do, especially true when using Large framebuffer and even more so when using the OGL renderer, obviously the only real fix is turning the resolution down and disabling Large Framebuffer if possible
 
* Playing the game directly from the original DVD using a disc drive, in which case you should [[Ripping Games|rip the game]] and play using the .iso instead
 
* Having the Blending accuracy set too high in the OGL renderer (Full and Ultra mostly)
 
* Using EE overclock in some games
 
 
 
===Intermittent warped audio===
 
Due to how the synchronizing function of the audio plugin works, even when running games on a computer that is capable of going way above 100% speed in a stable fashion, random bits of time-stretched audio can be heard occasionally or even frequently, there are however a few ways to work around that issue.
 
* Set the audio syncing method to Async Mix (can cause A/V sync issue, not recommended with rhythm games), do not set it to None as it basically does the same thing as Async Mix but has more issues
 
* Unlock the PCSX2 framerate limiter and use an external one such as MSI Afterburner
 
 
 
===Blurry===
 
It's either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. For the latter, hacks are required. Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise.
 
 
 
===Black lines===
 
Black lines are caused by scaling to a non-integer internal resolution (anything other than Yx Native), texture filtering (Try anything that isn't bilinear (Forced), improperly offset textures (TC Offset, Wild Arms Offset hacks, Half-Pixel Offset), or improperly handled texture edges (Merge Sprite hack, Sprite/Round Sprite combobox). Native resolution, for the most part, fixes these issues, however, software rendering may be required as well.
 
 
 
==Special hardware==
 
===Pressure-sensitive buttons===
 
The DualShock 2 joypad bundled with the PS2 has all buttons and sticks with variable pressure states.
 
 
 
While most PS2 games don't require this feature, instead preferring variable trigger/stick pressure (e.g. sneaking past the sleeping dog in Chulip), a select few do. Some examples include:
 
 
 
* All three attack buttons in the Bouncer do different attacks based on whether the press was light, medium or strong. Same goes for the musical game Mad Maestro.
 
* Star Ocean 3 has a musical item that plays different melodies depending on pressure and they're required for progressing.
 
 
 
Games requiring variable trigger pressure need physical controllers with analog sticks, but rare are third-party controllers which support variable pressure buttons. To know if your controller supports it, open the LilyPad plugin settings by going to the PCSX2 menu and selecting "Config", "Controllers (PAD)", and "Plugin Settings". At the LilyPad plugin popup, select your gamepad from the list of detected controllers in the "Device Diagnostics" box in the lower left then click the "Test Device" button.
 
 
 
A small popup window will appear, showing a list of all the gamepad's buttons as well as their current state. 0.000 = indicates unpressed, 1.000 = indicates fully depressed. Roll either analog stick around. See how the values change from 0.000 to 0.xyz, with the .xyz values shifting incrementally. These changing .xyz values show how the plugin detects different changes in angle as you move the analog stick around.
 
 
 
Now press any of the buttons normally used by games, i.e. the triangle/square/cross/circle buttons. See how the values immediately shift from 0.000 = unpressed, directly to 1.000 = pressed. If your gamepad truly has pressure sensitive buttons you will see gradual 0.xyz changes as you slowly press each button, just like the different changes in angle as you move the analog sticks around.
 
If the buttons change from 0.000 directly to 1.000 this proves that your gamepad buttons are not pressure sensitive and are merely tracking the pressed/unpressed state.
 
 
 
The solution would be to either buy an official DualShock 3 controller and use an appropriate 3rd party driver such as [[SCP Driver Package]], or mapping the button to a rarely used trigger/stick in LilyPad this way:
 
 
 
An additional button needs to be mapped to circle as well but configured to deliver "light" pressure. This is done by opening the gamepad plugin configuration and choosing a rarely used key - for example, the lower shoulder button L2 - and remapping it to the circle button, and setting the sensitivity to 0.500 or thereabouts. In the game, merely use the remapped L2@circle button to deliver "light" tap/hold tunes while the regular circle button can be used normally to deliver "hard" tap/hold tunes.
 
 
 
==Lightgun Support==
 
Lightgun support is available in the pcxs2 emulator via a third party plugin called nuvee. His allows you to use and mouse or mouse compatible device (such as a lightgun) to play the large ps2 library of lightgun games. <ref> https://lightgungamer.com/pcsx2/ </ref>  
 
 
 
 
 
==See also==
 
* [[How To Play PCSX2 Online]]
 
* [[Online PS2 games]]
 
 
 
==References==
 
{{reflist}}
 
 
 
==External links==
 
* [https://pcsx2.net/compatibility-list.html Official compatibility list]
 
* [http://pcsx2.net/247-official-pcsx2-configuration-guide-video.html Official PCSX2 setup guide]
 
* [http://neogaf.com/forum/showthread.php?t=427321 NeoGAF guide]
 
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 wiki]
 
* [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 widescreen game patches] and [http://ps2wide.net/ widescreen hacks]
 
* [https://forums.pcsx2.net/Thread-60-fps-codes 60 fps codes]
 
 
 
[[Category:Emulators]]
 
[[Category:PlayStation 2 emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:macOS emulation software]]
 
[[Category:Netplay]]
 

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