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PCSX-Reloaded

1,755 bytes added, 05:06, 26 May 2020
Upstream is dead. PGXP fork hasn't been updated in over a year. Until that updates or another fork makes significant changes consistently for over a month, the emulator is inactive.
|logowidth = 147
|version = 1.9.94
|active = YesNo
|platform = Windows, Linux, macOS
|developer = [http://pcsxr.codeplex.com/team/view PCSX-Reloaded Team]
'''[[wikipedia:PCSX-Reloaded|PCSX-Reloaded]]''', also known as '''PCSX-R''' or '''PCSXR''', is an open-source, plugin-based [[PlayStation emulators|PlayStation emulator]].
==DownloadsDownload==* {| cellpadding="4"|-|align=center|{{Icon|Win-big}}|'''[http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP fork]('''<br/><small>[https://github.com/iCatButler/pcsxr SourceGitHub])</small>|-|align=center|{{Icon|Win-big}}* |'''[http://www.emucr.com/search/label/PCSX-Reloaded/ Windows Dev Builds]'''<br><small>Compiled by emucr</small>|-|colspan="3"|<hr/>* |-|align=center|{{Icon|Mac-big}}|[http://consoleemu.com/emulator/pcsx-reloaded macOS Dev Builds]<br><small>Compiled by consoleemu</small>* |-|align=center|{{Icon|Lin-big}}|[https://launchpad.net/~rebuntu16/+archive/pcsx-reloaded-svn+unofficial Launchpad Repo (Ubuntu)]* |-|align=center|{{Icon|Lin-big}}|[https://wiki.archlinux.org/index.php/PCSX-Reloaded Arch Linux builds] (Several different types of builds)|-'''Mobile devices:'''* [https://github.com/notaz/pcsx_rearmed PCSX-ReARMed] (For ARM devices |align=center|{{Icon|Pandora- see [[libretro]]. Source code only.)big}}* |[http://repo.openpandora.org/?page=detail&app=package.pcsx_rearmed.notaz PCSX-ReARMedPandora port] (For Pandora handheld PC's made between 2010<br><small>[https://github.com/libretro/pcsx_rearmed PCSX-2013)ReARMed Source]</small>|}
==Overview==
'''PCSX-Reloaded ''' is a plugin-based PlayStation emulator created in mid-2009. It was based on '''PCSX-df ''' 1.9, with, in its early times, support for Windows, GNU/Linux and Mac OS X (at the time) as well as many bugfixes and improvements. The old '''PCSX-df ''' branch is a fork of the '''PCSX ''' PlayStation emulator designed specifically for GNU/Linux (and probably other similar systems). It has a completely reworked and modernized GTK2/Glade GUI, integrated plugins, an improved system for classic PSEmu plugins, better configuration tools, support for translation, easy installation, and support for AMD64.
The initial base of the current emulator, '''PCSX''', was first released for the PC on August 31, 2000. Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, [[PCSX2]]. Coder linuzappz<ref name="linuzappz">{{cite web|url=http://www.emulation64.com/spotlights/1/|title=Spotlight on linuzappz|publisher=Emulation64|accessdate=2018-12-07|date=February 04, 2004, article from January 24, 2003}}</ref> from Argentina worked on both '''PCSX ''' & '''PCSX2 ''' and co-founded at least the latter one with another team member named Shadow<ref name="Shadow">{{cite web|url=http://www.emulation64.com/spotlights/8/|title=Spotlight on Shadow|publisher=Emulation64|accessdate=2018-12-07|date=February 11, 2004}}</ref> from Greece.
* [http://pcsx-df.sourceforge.net/ Official PCSX-df website]
* [https://sourceforge.net/projects/pcsx-df/ PCSX-df's SourceForge]
'''PCSX-Reloaded ''' is the best choice if you want to play 3D games at higher resolutions. If you encounter glitches or you're emulating a 2D game, use [[Mednafen]] instead.
Check [[Recommended PS1 Plugins]] for plugin configurations.
===PGXP Fork===
 The '''PGXP ''' fork<ref name="RetroCollect">{{cite web|url=http://www.retrocollect.com/News/perspective-correction-comes-to-sony-playstation-emulation-via-pcsxr-pgxp.html|title=Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP|publisher=RetroCollect|accessdate=2018-08-10|date=2016-05-17}}</ref> adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to '''use this fork until mainline fixes this issueinstead of the main upstream version'''.
===Features===
*Save Rewind feature (currently only macOS and Linux version)
*Snapshot feature (Currently only Windows version)
 
===PCSX ReARMed===
'''PCSX ReARMed''' is a fork of '''PCSX Reloaded''' and only available on mobile devices as a libretro core (e.g. [[RetroArch]]). It differs from the Reloaded version in that it has special optimizations for systems that have an ARM architecture-based CPU. It is available to run on various handheld consoles with fairly strong specifications (Think 2010's-onwards) like the [[PlayStation_Vita_emulators|Sony PlayStation Vita]], [[Nintendo_3DS_emulators|Nintendo 3DS]] and [[Nintendo_Switch_emulators|Nintendo Switch]]. This emulator in the libretro build initially used the P.E.Op.S. graphics plugin (reasonably accurate, but slow) from around 2010 to 2019; now it uses a port of PCSX4ALL's Unai renderer, which is less accurate, but much faster (eg. 10-20fps faster) in normal situations, aside from FMVs, loading, and special effects. Following that, the CHD compression format, that shrinks disc images into more manageable sizes, has been enabled on this emulator on RetroArch (And later on 3DS), and these images will load and run much faster than '.bin/.cue' files - greatly reducing framerate dips, i.e. in FMVs & loading zones.<ref name="RA-3DS_Full-speed-PS1">{{cite web|url=https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/|title=RetroArch 3DS: Full speed PS1 now possible with PCSX ReARMed w/ Unai renderer!|publisher=Libretro|accessdate=2019-09-26|date=September 25, 2019}}</ref>
===PlayStation Classic===
To commemorate the 24th anniversary of the original PlayStation (and to capitalize on the recent trend of [[Emulation Boxes|classic consoles produced by Nintendo for their consoles]]), Sony released the [[wikipedia:PlayStation_Classic|PlayStation Classic]] on December 3rd, 2018. However, unlike Nintendo's "Classic Edition" consoles, which run their own in-house developed emulators [[Kachikachi]] and [[Canoe]], the PlayStation Classic uses '''PCSX-ReARMed ''' due to its performance on lower-end devices and open-source license. The fact that it was commercializing an already free emulator, combined with a poor selection of games, ultimately lead to an unsuccessful launch week for Sony.
==Keybinds==
===Default plugin on Windows===
The default GPU plugin that comes with '''PCSX-Reloaded ''' mostly doesn't work on Windows. Check [[Recommended PS1 Plugins]] for plugin configurations.
===Changing discs===
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