Difference between revisions of "No$"

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(it's capitalised as NO$ or no$, not No$... also mentioned its written in pure ASM)
(Tags: Mobile edit, Mobile web edit)
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'''No$''' ('''NoCash''') is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.
+
'''NO$''' (pronounced '''no cash''') is a series of proprietary emulators, some of which are donationware, and their accompanying tools/debuggers for a variety of game systems and home computers, developed by Martin Korth.
  
 
==Emulators==
 
==Emulators==
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! scope="col"|System
 
! scope="col"|System
 
|-
 
|-
|No$PSX
+
|NO$PSX
 
|2.0
 
|2.0
 
|{{✗}}
 
|{{✗}}
 
|[[PlayStation emulators|PlayStation]]
 
|[[PlayStation emulators|PlayStation]]
 
|-
 
|-
|No$GBA
+
|NO$GBA
 
|{{No$GBAVer}}
 
|{{No$GBAVer}}
 
|{{✓}}
 
|{{✓}}
 
|[[Game Boy Advance emulators|GBA]]<br/>[[Nintendo DS emulators|Nintendo DS]]<br/>[[Nintendo DSi emulators|Nintendo DSi]]<br/>[[PocketStation emulators|PocketStation]]
 
|[[Game Boy Advance emulators|GBA]]<br/>[[Nintendo DS emulators|Nintendo DS]]<br/>[[Nintendo DSi emulators|Nintendo DSi]]<br/>[[PocketStation emulators|PocketStation]]
 
|-
 
|-
|No$ZX
+
|NO$ZX
 
|2.0
 
|2.0
 
|{{✗}}
 
|{{✗}}
 
|[[Sinclair ZX81 emulators|ZX80/ZX81]]<br/>[[ZX Spectrum emulators|ZX Spectrum]]
 
|[[Sinclair ZX81 emulators|ZX80/ZX81]]<br/>[[ZX Spectrum emulators|ZX Spectrum]]
 
|-
 
|-
|No$SNS
+
|NO$SNS
 
|1.6
 
|1.6
 
|{{✗}}
 
|{{✗}}
 
|[[Super Nintendo emulators|SNES/Super Famicom]]
 
|[[Super Nintendo emulators|SNES/Super Famicom]]
 
|-
 
|-
|No$2K6
+
|NO$2K6
 
|1.1
 
|1.1
 
|{{✗}}
 
|{{✗}}
 
|[[Atari 2600 emulators|Atari 2600]]
 
|[[Atari 2600 emulators|Atari 2600]]
 
|-
 
|-
|No$NES
+
|NO$NES
 
|1.2
 
|1.2
 
|{{✗}}
 
|{{✗}}
 
|[[Nintendo Entertainment System emulators|NES/Famicom]]
 
|[[Nintendo Entertainment System emulators|NES/Famicom]]
 
|-
 
|-
|No$GMB
+
|NO$GMB
 
|2.5
 
|2.5
 
|{{✗}}
 
|{{✗}}
 
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]
 
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]
 
|-
 
|-
|No$C64
+
|NO$C64
 
|1.1
 
|1.1
 
|{{✗}}
 
|{{✗}}
 
|[[Commodore 64 emulators|Commodore 64]]
 
|[[Commodore 64 emulators|Commodore 64]]
 
|-
 
|-
|No$CPC
+
|NO$CPC
 
|1.8
 
|1.8
 
|{{✗}}
 
|{{✗}}
 
|[[Amstrad CPC emulators|Amstrad CPC]]
 
|[[Amstrad CPC emulators|Amstrad CPC]]
 
|-
 
|-
|No$MSX
+
|NO$MSX
 
|1.5
 
|1.5
 
|{{✗}}
 
|{{✗}}
 
|[[MSX emulators|MSX]]
 
|[[MSX emulators|MSX]]
 
|-
 
|-
|No$X51
+
|NO$X51
 
|1.5
 
|1.5
 
|{{✗}}
 
|{{✗}}
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For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around [[Emulation Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  
 
For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around [[Emulation Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  
  
The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of [[FCEUX]]), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:
+
The main drawing point of the No$ emulators are the excellent debug features they often have (only matched by the likes of [[FCEUX]]), such as memory viewers and disassemblers, making them very useful for people who are into system development - whether to produce ROM hacks or homebrew, but still marred by its lower compatibility, austere interface, and lack of native Linux builds (though they run fine under a wrapper such as Wine).
* PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
+
 
* Satellaview: as part of No$SNS.
+
That said, they're also the place to go for features that don't get much attention if any on other emulators, including:
* SNES-CD (Sony): as part of No$SNS.  
+
* PocketStation (PS1): as part of NO$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
* [[GBA e-Reader emulators|e-Reader (GBA)]]: as part of No$GBA 2.4 onwards.
+
* Satellaview: as part of NO$SNS.
* Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).
+
* SNES-CD (Sony): as part of NO$SNS.  
* Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
+
* [[GBA e-Reader emulators|e-Reader (GBA)]]: as part of NO$GBA 2.4 onwards.
* DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.
+
* Link Cable (GBA): NO$GBA being the recommended option for its more stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).
 +
* Local DS Wi-Fi (DS): preliminary implementation in NO$GBA. Fails.
 +
* DSi: NO$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.
  
 
==Machine Documentation==
 
==Machine Documentation==
Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.
+
Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of all of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.
 +
 
 +
These are also included within the help documents in every release for convenient offline access.
  
 
Machines documented include:
 
Machines documented include:

Revision as of 14:36, 4 February 2022

No$
Developer(s) Martin Korth
Latest version N/A
Platform(s) Windows
DOS
Emulates PlayStation
PocketStation
NES
SNES
Game Boy/Color
Game Boy Advance
Nintendo DS
Nintendo DSi
ZX Spectrum
ZX81
Atari 2600
Commodore 64
Amstrad CPC
MSX
AMT630A
Website NO$FUN
Support ($) Patreon

NO$ (pronounced no cash) is a series of proprietary emulators, some of which are donationware, and their accompanying tools/debuggers for a variety of game systems and home computers, developed by Martin Korth.

Emulators

Emulator Latest Version Active System
NO$PSX 2.0 PlayStation
NO$GBA 3.05 GBA
Nintendo DS
Nintendo DSi
PocketStation
NO$ZX 2.0 ZX80/ZX81
ZX Spectrum
NO$SNS 1.6 SNES/Super Famicom
NO$2K6 1.1 Atari 2600
NO$NES 1.2 NES/Famicom
NO$GMB 2.5 Game Boy/Color
NO$C64 1.1 Commodore 64
NO$CPC 1.8 Amstrad CPC
NO$MSX 1.5 MSX
NO$X51 1.5 AMT630A

Review

For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around speedhacks, have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.

The main drawing point of the No$ emulators are the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making them very useful for people who are into system development - whether to produce ROM hacks or homebrew, but still marred by its lower compatibility, austere interface, and lack of native Linux builds (though they run fine under a wrapper such as Wine).

That said, they're also the place to go for features that don't get much attention if any on other emulators, including:

  • PocketStation (PS1): as part of NO$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
  • Satellaview: as part of NO$SNS.
  • SNES-CD (Sony): as part of NO$SNS.
  • e-Reader (GBA): as part of NO$GBA 2.4 onwards.
  • Link Cable (GBA): NO$GBA being the recommended option for its more stable link cable emulation support (compared to VBA-M which has lower support).
  • Local DS Wi-Fi (DS): preliminary implementation in NO$GBA. Fails.
  • DSi: NO$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.

Machine Documentation

Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of all of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.

These are also included within the help documents in every release for convenient offline access.

Machines documented include: