Difference between revisions of "No$"

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The '''No$''' (NoCash) programs are a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, produced by Martin Korth.
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{{Infobox emulator
 +
|platform = Windows, DOS
 +
|target = [[#Emulators|Multiple]]
 +
|developer = Martin Korth
 +
|website = [http://problemkaputt.de/ NoCash website]
 +
|support = [https://www.patreon.com/martin_korth Patreon]
 +
}}
 +
'''No$''' ('''NoCash''') is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.
  
[http://problemkaputt.de/ NoCash website]
 
 
==Emulators==
 
==Emulators==
{| class="wikitable"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! scope="col"|Emulator
 
! scope="col"|Emulator
! scope="col" style="text-align: center;"|Active
+
! scope="col"|Version
 +
! scope="col"|Active
 
! scope="col"|System
 
! scope="col"|System
 
|-
 
|-
|no$psx
+
|No$PSX
| style="text-align: center;"|
+
|2.0
|PSX
+
|{{~}}
 +
|[[PlayStation emulators|PlayStation]]
 
|-
 
|-
|no$gba
+
|No$GBA
| style="text-align: center;"|✓
+
|{{No$GBAVer}}
|GBA, Nintendo DS
+
|{{}}
 +
|[[Game Boy Advance emulators|GBA]], [[Nintendo DS emulators|Nintendo DS]], [[PocketStation emulators|PocketStation]]
 
|-
 
|-
|no$zx
+
|No$ZX
| style="text-align: center;"|✗
+
|2.0
|ZX Spectrum
+
|{{}}
 +
|[[Sinclair ZX81 emulators|ZX80/ZX81]], [[ZX Spectrum emulators|ZX Spectrum]]
 
|-
 
|-
|no$sns
+
|No$SNS
| style="text-align: center;"|
+
|1.6
|SNES/Super Famicom
+
|{{✗}}
 +
|[[Super Nintendo emulators|SNES/Super Famicom]]
 
|-
 
|-
|no$2k6
+
|No$2K6
| style="text-align: center;"|✗
+
|1.1
|Atari 2600
+
|{{}}
 +
|[[Atari 2600 emulators|Atari 2600]]
 
|-
 
|-
|no$nes
+
|No$NES
| style="text-align: center;"|
+
|1.2
|Nintendo Entertainment System (NES)
+
|{{✓}}
 +
|[[Nintendo Entertainment System emulators|NES/Famicom]]
 
|-
 
|-
|no$gmb
+
|No$GMB
| style="text-align: center;"|✗
+
|2.5
|Game Boy
+
|{{}}
 +
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]
 
|-
 
|-
|no$c64
+
|No$C64
| style="text-align: center;"|✗
+
|1.1
|
+
|{{}}
Commodore 64
+
|[[Commodore 64 emulators|Commodore 64]]
 
|-
 
|-
|no$cpc
+
|No$CPC
| style="text-align: center;"|✗
+
|1.8
|Amstrad CPC
+
|{{}}
 +
|[[Amstrad CPC emulators|Amstrad CPC]]
 
|-
 
|-
|no$msx
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|No$MSX
| style="text-align: center;"|✗
+
|1.5
|MSX
+
|{{}}
 +
|[[MSX emulators|MSX]]
 +
|-
 +
|No$X51
 +
|1.5
 +
|{{✓}}
 +
|AMT630A
 
|}
 
|}
  
 
==Review==
 
==Review==
For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around [[Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  
+
For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around [[Emulation Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.
 +
 
 +
The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of [[FCEUX]]), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:
 +
* PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
 +
* Satellaview: as part of No$SNS.
 +
* SNES-CD (Sony): as part of No$SNS.
 +
* [[GBA e-Reader emulators|e-Reader (GBA)]]: as part of No$GBA 2.4 onwards.
 +
* Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).
 +
* Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
 +
* DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.
 +
 
 +
==Machine Documentation==
 +
Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.
 +
 
 +
Machines documented include:
 +
* [http://problemkaputt.de/x51specs.htm the AMT630A];
 +
* [http://problemkaputt.de/2k6specs.htm the Atari 2600];
 +
* [http://problemkaputt.de/pagezero.htm the Commodore 64, Vic-20 and TED machines];
 +
* [http://problemkaputt.de/pandocs.htm the Gameboy] (based primarily on the Pan docs);
 +
* [http://problemkaputt.de/gbatek.htm the Gameboy Advance, Nintendo DS and DSi];
 +
* [http://problemkaputt.de/portar.htm the MSX] (based primarily on the Portar docs);
 +
* [http://problemkaputt.de/everynes.htm the NES];
 +
* [http://problemkaputt.de/psx-spx.htm the PS1];
 +
* [http://problemkaputt.de/fullsnes.htm the Super Nintendo]; and
 +
* [http://problemkaputt.de/zxdocs.htm the ZX80, ZX81, Lambda 8300, Jupiter ACE and ZX Spectrum].
  
The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:
 
* PocketStation (PS1): as part of no$gba 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
 
* Satellaview: as part of no$sns.
 
* e-Reader (GBA): as part of no$gba 2.4 onwards.
 
* Link Cable (GBA): no$gba being the recommended option for its more stable link cable emulation support (compared to [[VBA-M]] which has lower support).
 
* Local DS Wi-Fi (DS): preliminary implementation in no$gba. Fails.
 
* DSi: preliminary implementation, and DSi dumping feature. no$gba 2.7 onwards.
 
 
[[Category:Emulators]]
 
[[Category:Emulators]]
 +
[[Category:Windows emulation software]]
 +
[[Category:DOS emulation software]]
 +
[[Category:Nintendo Entertainment System emulators]]
 +
[[Category:Super Nintendo emulators]]
 +
[[Category:Game Boy/Game Boy Color emulators]]
 +
[[Category:Game Boy Advance emulators]]
 +
[[Category:Nintendo DS emulators]]
 +
[[Category:PocketStation emulators]]
 +
[[Category:PlayStation emulators]]
 +
[[Category:ZX Spectrum emulators]]
 +
[[Category:Atari 2600 emulators]]
 +
[[Category:Commodore 64 emulators]]
 +
[[Category:Amstrad CPC emulators]]
 +
[[Category:MSX emulators]]
 +
[[Category:Closed-source emulators]]

Revision as of 14:44, 26 October 2020

No$
Developer(s) Martin Korth
Latest version N/A
Platform(s) Windows, DOS
Emulates Multiple
Website NoCash website
Support ($) Patreon

No$ (NoCash) is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.

Emulators

Emulator Version Active System
No$PSX 2.0 ~ PlayStation
No$GBA 3.05 GBA, Nintendo DS, PocketStation
No$ZX 2.0 ZX80/ZX81, ZX Spectrum
No$SNS 1.6 SNES/Super Famicom
No$2K6 1.1 Atari 2600
No$NES 1.2 NES/Famicom
No$GMB 2.5 Game Boy/Color
No$C64 1.1 Commodore 64
No$CPC 1.8 Amstrad CPC
No$MSX 1.5 MSX
No$X51 1.5 AMT630A

Review

For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around speedhacks, have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.

The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:

  • PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
  • Satellaview: as part of No$SNS.
  • SNES-CD (Sony): as part of No$SNS.
  • e-Reader (GBA): as part of No$GBA 2.4 onwards.
  • Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to VBA-M which has lower support).
  • Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
  • DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.

Machine Documentation

Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.

Machines documented include: