Difference between revisions of "No$"

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For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around [[Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  
 
For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around [[Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  
  
The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:
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The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of [[FCEUX]]), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:
 
* PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
 
* PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
 
* Satellaview: as part of No$SNS.
 
* Satellaview: as part of No$SNS.
 
* SNES-CD (Sony): as part of No$SNS.  
 
* SNES-CD (Sony): as part of No$SNS.  
 
* e-Reader (GBA): as part of No$GBA 2.4 onwards.
 
* e-Reader (GBA): as part of No$GBA 2.4 onwards.
* Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to [[VBA-M]] which has lower support).
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* Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).
 
* Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
 
* Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
* DSi: No$GBA added support for DSi games starting with version 2.8, although some games wont boot and others have graphical glitches.  
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* DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.  
  
 
==Machine Documentation==
 
==Machine Documentation==

Revision as of 17:42, 4 November 2018

No$
Developer(s) Martin Korth
Latest version N/A
Platform(s) Windows
Emulates Multiple
Website NoCash website
Support ($) Patreon

No$ (NoCash) is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.

Emulators

Emulator Active System
No$PSX ~ PlayStation
No$GBA GBA, Nintendo DS, PocketStation
No$ZX ZX80/ZX81, ZX Spectrum
No$SNS SNES/Super Famicom
No$2K6 Atari 2600
No$NES NES/Famicom
No$GMB Game Boy/Color
No$C64 Commodore 64
No$CPC Amstrad CPC
No$MSX MSX
No$X51 AMT630A
  • Avoid No$GMB.

Review

For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around speedhacks, have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.

The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:

  • PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
  • Satellaview: as part of No$SNS.
  • SNES-CD (Sony): as part of No$SNS.
  • e-Reader (GBA): as part of No$GBA 2.4 onwards.
  • Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to VBA-M which has lower support).
  • Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
  • DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.

Machine Documentation

Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.

Machines documented include: