Difference between pages "Cellphone emulators" and "Sega Dreamcast emulators"

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(Emulators)
(Tags: Mobile edit, Mobile web edit)
 
(Emulators)
(Tags: Mobile edit, Mobile web edit)
 
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Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
+
{{Infobox console
 +
|title = Sega Dreamcast
 +
|logo = DreamcastConsole.png
 +
|developer = [[:Sega]]
 +
|type = [[:Category:Home consoles|Home video game console]]
 +
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
 +
|release = 1998
 +
|discontinued = 2001
 +
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]
 +
|emulated = {{✓}}
 +
}}
  
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
+
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
  
<code>JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. [http://dedomil.net dedomil.net], [http://phoneky.com phoneky.com], [http://mobiles24.co mobiles24.co]
+
Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).
  
==Dark Age of Monochrome Mobile Phones==
+
==Emulators==
Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.
+
{| class="wikitable" style="text-align: center;"
 
 
==Classic BlackBerry OS==
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
! scope="col"|Version
+
! scope="col"|Latest Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
+
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Recommended Emulators|Recommended]]
+
! scope="col"|Naomi
|-
+
! scope="col"|Atomiswave
!colspan="5"|PC / x86
+
! scope="col"|Windows CE
|-
 
|BlackBerry Simulator Series
 
|align=left|{{Icon|Windows}}
 
|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]
 
|Cycle
 
|{{✓}}
 
|}
 
 
 
==Palm OS==
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="6"|PC / x86
+
!colspan="10"|PC / x86
|-
 
|Mu
 
|align=left|{{Icon|Windows}}
 
|[https://palmdb.net/app/mu 1.0.0]
 
|?
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|POSE
+
|[[DEmul]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://palmdb.net/app/palm-emulator Varies]
+
|[http://demul.emulation64.com/downloads/ {{DEmulVer}}]
|?
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
|?
 
|{{✗}}
 
 
|-
 
|-
|Palm Simulator
+
|[[redream]]
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://palmdb.net/app/palm-simulator Varies]
+
|[https://redream.io/download {{RedreamVer}}]
|?
+
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|?
 
|{{✗}}
 
 
|-
 
|-
!colspan="6"|Mobile / ARM
+
|[[Flycast|Flycast]]
 +
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 +
|[https://flyinghead.github.io/flycast-builds/ Builds]
 +
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|PHEM
+
|[[reicast]]
|align=left|{{Icon|Android}}
+
|align=left|{{Icon|Windows|Linux}}
|[https://play.google.com/store/apps/details?id=com.perpendox.phem 1.43a]
+
|[http://builds.reicast.com/ Dev Builds]
|?
+
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|?
 
|{{✓}}
 
 
|-
 
|-
|StyleTap
+
|[[nullDC]]
|align=left|{{Icon|WinMobile|Android}}
 
|[https://newsblog.styletap.com/index.php 0.8.033]
 
|?
 
|?
 
|{{~}}
 
|}
 
 
 
==J2ME <small>(Java 2 Micro Edition)</small>==
 
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
 
 
 
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
 
 
 
===Emulators===
 
Currently, KEmulator and FreeJ2ME should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="6"|PC / x86
 
|-
 
|[https://github.com/hex007/freej2me FreeJ2ME]
 
|align=left|{{Icon|Java}}
 
|[https://sourceforge.net/projects/freej2me/files/ 2018-09-07]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[https://web.archive.org/web/20090122021555/http://lyo.blogsome.com/kemulator KEmulator]
 
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://github.com/SerGreen/Stalker-J2ME/releases/tag/v1.0.1 v0.9.8] [https://archive.org/details/KEmulator103 v1.0.3]
+
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]
|Mid
+
|{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|[https://github.com/RobDangerous/Jademula Jademula]
+
|[[Makaron]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|0.23
+
|[https://www.zophar.net/dreamcast/makaron.html T12/5]
|Mid
+
|{{✗}} ||{{✗}} ||{{}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
|{{}}
 
|{{~}}
 
 
|-
 
|-
|[https://kobjects.org/ ME4SE]
+
|[http://washemu.org/ WashingtonDC]
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|Linux}}
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0/ 2.2.0]
+
|[https://github.com/washingtondc-emu/washingtondc git]
|Mid
+
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{}}
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm Pstros]
+
|[http://www.lxdream.org Lxdream]
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|Linux|macOS}}
|1.6.0
+
|[http://www.lxdream.org/download.php 0.9.1]
|Mid
+
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{}}
|?
 
|{{~}}
 
 
|-
 
|-
|Nokia SDKs
+
|[https://segaretro.org/Chankast Chankast]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] [https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2] [https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]
+
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]
|Mid (Nokia-only)
+
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}}
|?
 
|{{~}}
 
 
|-
 
|-
|Sony Ericsson SDKs
+
|[[MAME]]
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]
+
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|Mid
+
|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|?
 
|{{~}}
 
 
|-
 
|-
|Siemens SDKs
+
!colspan="10"|Mobile / ARM
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1 archive]  [http://www.siemensmania.cz/emulatory.php Site 2]
 
|Mid (Siemens-only)
 
|?
 
|{{~}}
 
 
|-
 
|-
|Motorola SDKs
+
|[[redream]]
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Android|LinuxARM}}
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip v4.1] [https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip v5.2.1]
+
|[https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98]<small> (Android)</small><br/>[https://redream.io/download Dev]<small> (Raspberry Pi)</small>
|Mid (Motorola-only)
+
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{}}
|?
 
|{{~}}
 
 
|-
 
|-
|Motorola iDEN SDK
+
|[[Flycast]]
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
|[https://motorola-iden-sdk-for-j2me.software.informer.com/ Mirror]
+
|[https://flyinghead.github.io/flycast-builds CI Builds]
|Mid (iDEN-only)
+
|{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|?
 
|{{~}}
 
 
|-
 
|-
|[https://code.google.com/archive/p/microemu/ Micro Emulator]
+
|[[reicast]]
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|Android|Pyra}}
|2.0.4
+
|[http://builds.reicast.com Builds][https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]</br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]
|Mid
+
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{}}
|{{✓}}
 
|{{}}
 
 
|-
 
|-
|SjBoy
+
!colspan="10"|Console
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip beta4]
 
|Low
 
|?
 
|{{✗}}
 
 
|-
 
|-
|MiniSoyo
+
|[[nullDC PSP]]
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip Unknown]
 
|Low
 
|?
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net/ MidpX]
 
|align=left|{{Icon|Windows}}
 
|1.0.1
 
|Low
 
|?
 
|{{✗}}
 
|-
 
|MPowerPlayer
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip Unknown]
 
|Low
 
|?
 
|{{✗}}
 
|-
 
|MidpEmul
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip Unknown]
 
|Low
 
|?
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20041207014831/http://amazingmobile.com/gamemagic/index.html GameMagic S60]
 
|align=left|{{Icon|Windows}}
 
|Unknown
 
|Low
 
|?
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20041207023159/http://amazingmobile.com/ngagecool/index.html N-GAGE COOL!]
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)]
 
|Low
 
|?
 
|{{✗}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Windows|Linux|Mac|Java|}}
 
|{{SquirrelJMEVer}}
 
|{{SquirrelJMEAccuracy}}
 
|{{✓}}
 
|?
 
|-
 
!colspan="6"|Mobile / ARM
 
|-
 
|[[J2ME Loader]]
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.7.2-play]
 
[https://github.com/nikita36078/J2ME-Loader/releases {{JLVer}}]
 
 
 
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers 1.7.2-dev-1522]
 
|High
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[[JL-Mod]]
 
|align=left|{{Icon|Android}}
 
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
 
|High
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[http://web.archive.org/web/20160414170524im_/http://www.netmite.com/android/ Java J2ME Runner]
 
|align=left|{{Icon|Android}}
 
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]
 
|Low
 
|?
 
|?
 
|-
 
|phoneME
 
|align=left|{{Icon|Android}}
 
|?
 
|?
 
|?
 
|?
 
|-
 
!colspan="6"|Consoles
 
|-
 
|[[PSPKVM]]
 
 
|align=left|{{Icon|PSP}}
 
|align=left|{{Icon|PSP}}
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]
+
|[https://github.com/PSP-Archive/nulldce-psp git][https://archive.org/details/nullDC-PSP 1.2.1]
|Mid
+
|{{}} ||{{}} ||{{}} ||{{}} ||{{}} ||{{}} ||{{~}}
|{{}}
 
|{{✓}}
 
|-
 
|PhoneME
 
|align=left|{{Icon|Gp2x|Wiz|Caanoo}}
 
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL r01]
 
|?
 
|?
 
|{{~}}
 
|-
 
|Pstros NDS
 
|align=left|{{Icon|NDS}}
 
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6]
 
|Low
 
|?
 
|{{✗}}
 
|}
 
 
 
;FreeJ2ME
 
:Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional [[libretro]] core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME Loader on Android. Some games run too fast and require tinkering with the frame rate options. Free and Open source.
 
;KEmulator
 
:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, closed-source.
 
;Nokia SDKs
 
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient b&w J2ME games no other emulator can.
 
;Sony Ericsson SDKs
 
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for MascotCapsule V3 3D APIs. Can run some games at better framerates than the original devices
 
;Siemens SDKs
 
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs
 
;Motorola SDKs
 
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs
 
;Motorola iDEN SDK
 
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs
 
;Pstros
 
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
 
;SjBoy
 
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games FreeJ2ME and KEmulator don't.
 
;Minisoyo
 
:Experimental emulator from the SjBoy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.
 
;MidpX
 
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
 
;MPowerPlayer
 
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Haves not any known advantageous feature.
 
;[[SquirrelJME]]
 
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
 
;[[J2ME Loader]]
 
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
 
;[[JL-Mod]]
 
:This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, as well as Sony Ericsson 3D engine (Mascot Capsule).
 
;Java J2ME Runner
 
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar conversion.
 
;[[PSPKVM]]
 
:Available for cell-phones. Might be the first one that's open-source. Last update was in 2009.
 
 
 
==ExEn <small>(Execution Engine)</small>==
 
A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
 
 
 
It achieved relative success and widespread hardware support in Europe, and was also used in China.
 
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="5"|PC / x86
 
|-
 
|EXEN-V2 Generic Simulator
 
|align=left|{{Icon|Windows}}
 
|?
 
|Low
 
|{{✗}}
 
|}
 
 
 
;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.
 
 
 
==Mediatek Runtime Environment (MRE)/MAUI==
 
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>VXP</code> files for games and other applications appear to be available on the usual WAP sites.
 
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="5"|PC / x86
 
 
|-
 
|-
|Mediatek MRE SDK
+
|nulldc-360
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Xbox360}}
|[http://mre.mediatek.com/en/sdk/2.0 3.0]
+
|[https://github.com/gligli/nulldc-360 git]
|?
+
|{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
|{{✓}}
 
|}
 
 
 
==Mophun==
 
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
 
 
 
===Emulators===
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Mophun Games Launcher
 
|align=left|{{Icon|Symbian}}
 
|[https://andredream13.wordpress.com/2012/07/13/mophun-games-launcher-v1-01-s60v3-12-games-in-one/ 1.01]
 
|?
 
|{{✗}}
 
|{{✓}}
 
|-
 
|4Mophun
 
|align=left|Windows Mobile
 
|1.1
 
|?
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[mophun]]
 
|align=left|{{Icon|Windows}}
 
|2.5.4
 
|?
 
|{{✗}}
 
|{{✓}}
 
|-
 
|MoRePhun
 
|align=left|N/A
 
|Commit b4430d3
 
|{{✗}}
 
|{{✓}}
 
|{{}}
 
 
|}
 
|}
  
 
===Comparisons===
 
===Comparisons===
*Mophun Games Launcher is only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
+
;[[DEmul]]: Has the highest compatibility and accuracy, but it' Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
*4Mophun does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
+
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering.
*[[mophun]] is an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
 
*[https://github.com/Luca1991/MoRePhun MoRePhun] is a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
 
 
 
==Symbian and N-Gage <small>(Nokia)</small>==
 
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
 
 
 
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
 
 
 
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|[[EKA2L1]]
 
|align=left|{{Icon|Windows|Linux|macOS|}}
 
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Engemu
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/mrRosset/Engemu Git]
 
|None
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|NGEmu
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/NGEmu/NGEmu Git]
 
|None
 
|{{✗}} <small>(see below)</small>
 
|{{✓}}
 
|{{✗}}
 
|-
 
|N-GageCool
 
|align=left|{{Icon|Windows}}
 
|[https://ngage-cool.soft32.com/ 1.2.1] ($)
 
|Terrible
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|[[EKA2L1]]
 
|align=left|{{Icon|Android|}}
 
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 
[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.4.2]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|}
 
  
;[[EKA2L1]]:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation], 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note: The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-Game.)
+
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
 +
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
 +
:;[[reicast#Libretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.  
  
;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].
+
;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.
  
;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
+
==Emulation issues==
 +
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
  
;N-GageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.
+
==VMU emulators==
 +
While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation [[Sega VMU emulators|here]].
  
==Japanese cell phones==
+
==Downloads==
Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java.
+
* [[Emulator_Files#Dreamcast|BIOS]]
  
* DoCoMo released DoJa (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
+
==References==
* KDDI released ezplus (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
+
<references />
* J-PHONE released J-SKY, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
 
 
 
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
 
===i-mode (DoJa)===
 
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
 
 
 
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
 
 
 
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
 
 
 
Applications were denominated "i-αppli" (Japanese: iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file.
 
  
====Emulators====
+
{{Sega}}
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="6"|PC / x86
 
|-
 
|DoJa SDK
 
|align=left|{{Icon|Windows}}
 
|Various
 
|Mid
 
|?
 
|{{~}}
 
|-
 
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 DoJa Overseas Edition SDK]
 
|align=left|{{Icon|Windows}}
 
|v1.03
 
|Low (DoJa 2.5oe)
 
|?
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe v1.2.3]
 
|Low (DoJa 1.X)
 
|?
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm Jade]
 
|align=left|{{Icon|Java}}
 
|0.1.7
 
|Low (DoJa 1.5)
 
|?
 
|{{✗}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Windows|Linux|Mac|Java|}}
 
|{{SquirrelJMEVer}}
 
|{{SquirrelJMEAccuracy}}
 
|{{✓}}
 
|?
 
|}
 
;DoJa SDK
 
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine:
 
:[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
;DoJa Overseas Edition SDK
 
:SDK for the stripped down Overseas Edition DoJa profile
 
;i-JADE
 
:iappli development kit from Zentek
 
;Jade
 
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
 
;[[SquirrelJME]]
 
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
 
 
 
===KDDI ezplus===
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
ezplus was later renamed to "EZ-appli (Java)" (Japanese: "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
 
 
 
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
 
 
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.
 
 
 
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="5"|PC / x86
 
|-
 
|ezplus emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe v1.0]
 
|Mid
 
|{{~}}
 
|}
 
;ezplus emulator
 
:Official development tool from KDDI, developed by Zentek
 
 
 
===J-SKY===
 
Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.
 
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.  The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
 
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
 
 
 
Applications were called "Java™ App" (Japanese: Java™アプリ) during the J-SKY era, "V-Appli" (Japanese: Vアプリ) during the Vodafone era and "S! Appli" (Japanese: S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file.
 
 
 
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="5"|PC / x86
 
|-
 
|J-SKY Application Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe v1.3]
 
|Mid
 
|{{~}}
 
|}
 
;J-SKY Application Emulator
 
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
 
 
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
 
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 
 
 
The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[Infuse]]
 
|align=left|Windows Mobile
 
|? (POC)
 
|Low
 
|{{✓}}
 
|{{✗}}
 
|}
 
 
 
==Danger OS==
 
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK]
 
|align=left|{{Icon|Windows|Linux|Mac|}}
 
|?
 
|Mid
 
|{{✗}}
 
|{{✓}}
 
|}
 
;Danger Hiptop/Sidekick SDK
 
:Official SDK from Danger Incorporated
 
 
 
==Firefox OS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Fire OS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Tizen==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==webOS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Bada==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Windows Phone==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Windows 10 Mobile==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Windows Mobile==
 
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="5"|PC / x86
 
|-
 
|Microsoft Device Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
 
|?
 
|{{✓}}
 
|}
 
 
 
Images are required. They can be downloaded [https://archive.org/details/WM614Emulator here]
 
 
 
==Read More==
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
 
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems
 
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming
 
 
 
==References==
 
{{Reflist}}
 
  
[[Category:Mobiles]]
+
[[Category:Consoles]]
[[Category:Cellphone emulators|*]]
+
[[Category:Home consoles]]
<!-- [[Category:Not yet emulated]]
+
[[Category:Sega consoles]]
[[Category:Very early emulation]] -->
+
[[Category:Sega Dreamcast emulators|*]]
 +
[[Category:Sixth-generation video game consoles]]

Revision as of 04:52, 6 September 2021

Sega Dreamcast
DreamcastConsole.png
Developer Sega
Type Home video game console
Generation Sixth generation
Release date 1998
Discontinued 2001
Predecessor Sega Saturn
Emulated

The Dreamcast is a sixth-generation console released by Sega on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for $199.99. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the Saturn's sound system.. Sega also released the Naomi, an arcade system board with similar components to the Dreamcast. Sammy's Atomiswave arcade board was also based on the Dreamcast and Naomi.

Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the Xbox. What came out of this was the possibility for games to be developed for an optimized version of Windows CE (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).

Emulators

Name Platform(s) Latest Version Libretro Core Naomi Atomiswave Windows CE FLOSS Active Recommended
PC / x86
DEmul Windows 0.7 Build 280418
redream Windows Linux macOS 1.5.0 (Windows, macOS, Linux, Raspberry Pi)
1.2.07 (Android)
Flycast Windows Linux macOS Android Builds
reicast Windows Linux Dev Builds
nullDC Windows 1.0.4 r150 ~
Makaron Windows T12/5 ~
WashingtonDC Linux git
Lxdream Linux macOS 0.9.1
Chankast Windows 0.25
MAME Windows Linux macOS FreeBSD 0.264 ~ ~
Mobile / ARM
redream Android Linux ARM 1.1.98 (Android)
Dev (Raspberry Pi)
Flycast Android iOS Linux Pandora CI Builds ~ ~
reicast Android Dragonbox Pyra Buildsr20.04
Pyra Build
~
Console
nullDC PSP PSP git1.2.1 ~
nulldc-360 Xbox 360 git ~

Comparisons

DEmul
Has the highest compatibility and accuracy, but it' Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
redream
Multi-platform and easy to use, but it's closed-source. Compatible with 90+% of the Dreamcast library (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on low-end machines provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering.
nullDC
Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
reicast
Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
Flycast
Fork of reicast available as a standalone emulator and as a libretro core. Libretro collaborators, primarily flyinghead, dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare[1], along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
Makaron
One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.

Emulation issues

For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.

VMU emulators

While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation here.

Downloads

References

Dreamcast logo.png
Consoles: SG-1000Master SystemGenesis / Mega DriveCD32XPicoSaturnDreamcast
Handhelds: Game GearVMU / VMS
Arcade: System seriesModel 1Model 2Model 3NAOMI