Difference between revisions of "Nintendo Switch emulators"

From Emulation General Wiki
Jump to navigation Jump to search
(Horizon Linux for ARM64 Linux is here https://www.youtube.com/watch?v=pmr7N2XugQY)
(Comparisons)
 
(420 intermediate revisions by 81 users not shown)
Line 3: Line 3:
 
|image = nintendo-switch.png
 
|image = nintendo-switch.png
 
|image2 = switchdocked.png
 
|image2 = switchdocked.png
|imagecaption = The Switch in its two forms, portable (above) and docked (below).
+
|imagecaption = The Switch in its two forms, handheld (above) and docked (below).
 
|developer = [[:Nintendo]]
 
|developer = [[:Nintendo]]
 
|type = [[:Category:Hybrid consoles|Hybrid video game console]]
 
|type = [[:Category:Hybrid consoles|Hybrid video game console]]
 
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
 
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
|release = 2017
+
|release = March 2017
|predecessor = [[Wii U emulators|Wii U]]
+
|predecessor = [[Wii U emulators|Wii U]]<br/>[[Nintendo 3DS emulators|(new) 3DS]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
Line 14: Line 14:
 
{{for|other emulators that run on Switch hardware|Emulators on Switch}}  
 
{{for|other emulators that run on Switch hardware|Emulators on Switch}}  
  
 +
The '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA's Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary NVIDIA GPU codenamed GM20B.
  
The '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017 and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated up until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4GB of RAM and a proprietary GPU codenamed GM20B.
+
While Nintendo intended to step up the console's security, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing essential files to run. Even if they had been completed, there were no custom homebrew apps, let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by NVIDIA as CVE-2018-6242.
  
While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242.
+
A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games ''Puyo Puyo Tetris'' and ''Sonic Mania''.
 
 
A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in c++]], which was capable of booting some homebrew applications; within a couple of weeks yet another emulator named [[Ryujinx]], written in c# by developer gdkchan, was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Sonic Mania.
 
  
 
==Emulators==
 
==Emulators==
<div style="max-width:100%; overflow:auto;">
+
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable" style="text-align:center;width:100%"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
 +
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 +
! scope="col"|[[#Enhancements|Enhancements]]
 +
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
! colspan="6"|PC / x86
+
!colspan="9"|PC / x86
 +
|-
 +
|[[Ryujinx]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://ryujinx.org/download Nightly] <br><abbr title="LDN-enabled builds support local wireless multiplayer across the internet, LAN mode compatibility on local networks with Switch consoles on supported games, and ldn_mitm, which can connect Ryujinx to your CFW switch on the same Local Network.">[https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide LDN builds]</abbr>
 +
|{{~}}
 +
|{{~}}
 +
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3554 out of 4284 reported titles</small>]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|[[yuzu]]
+
|Sudachi
|align=left|{{Icon|Windows|Linux}}
+
|align=left|{{Icon|Windows}}
|[https://yuzu-emu.org/downloads Nightly] <br>[https://github.com/yuzu-emu/yuzu git]
+
|[https://github.com/sudachi-emu/sudachi/releases {{SudachiVer}}]
 +
|{{✓}}
 +
|{{~}}
 +
|{{?}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|[[suyu]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
 
|{{✓}}
 
|{{✓}}
 +
|{{~}}
 +
|{{?}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|{{TBD}}
 
|-
 
|-
|[[Ryujinx]]
+
|[[yuzu]]
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
|[https://ryujinx.org/#/Build Nightly] <br>[https://github.com/Ryujinx/Ryujinx git]
+
|[https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds]<br/>[https://yuzu-emu.org/ Former website (Offline)]<br/>[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/ Former website (Last Archived Version)]<ref group=N>Official [[yuzu]] downloads have been taken down due to the [[History_of_emulation#Lawsuits|Nintendo Lawsuit]]</ref>
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
 +
|{{~}}
 +
|''[http://web.archive.org/web/20240130155829/https://yuzu-emu.org/game/ 54%<br/><small>1457 out of 2699 reported titles</small>]''<ref group=N>Obsolete list, there was a [http://web.archive.org/web/20240211051434/https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project, but yuzu is dead anyway.</ref>
 
|{{✓}}
 
|{{✓}}
 +
|{{✗}}[[History_of_emulation#Lawsuits|*]]
 +
|{{✗}}
 
|-
 
|-
 
|NSEmu
 
|NSEmu
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/RKX1209/nsemu git]
 
|[https://github.com/RKX1209/nsemu git]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{?}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
Line 57: Line 88:
 
|align=left|{{Icon|Linux|macOS}}
 
|align=left|{{Icon|Linux|macOS}}
 
|[https://github.com/reswitched/Mephisto/releases git]
 
|[https://github.com/reswitched/Mephisto/releases git]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{?}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
Line 64: Line 98:
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://github.com/reswitched/CageTheUnicorn git]
 
|[https://github.com/reswitched/CageTheUnicorn git]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{?}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|
+
!colspan="9"|Mobile / ARM
!colspan="10"|Mobile / ARM
+
|-
 +
|Sudachi
 +
|align=left|{{Icon|iOS|Android}}
 +
|[https://github.com/emuPlace/Sudachi/releases 0.0.1.7.6] (ipa)<br/>[https://github.com/sudachi-emu/sudachi/releases git] (apk)
 +
|{{✓}}
 +
|{{~}}
 +
|{{?}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 
|-
 
|-
|[[Skyline]]
+
|[[suyu]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://skyline-builds.alula.gay/ Nightly]
+
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
 +
|{{✓}}
 +
|{{~}}
 +
|?
 
|{{✓}}
 
|{{✓}}
 +
|{{✓}}
 +
|{{TBD}}
 +
|-
 +
|[[yuzu]]
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] ($)<br/>[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Mainline (Google Play)]<br/>[https://github.com/yuzu-emu/yuzu-android/releases Mainline (GitHub)]
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
 +
|?[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ *]
 +
|{{✓}}
 +
|{{✗}}[[History_of_emulation#Lawsuits|*]]
 +
|{{✗}}
 +
|-
 +
|[[Ryujinx]]
 +
|align=left|{{Icon|Android|iOS}}
 +
|[https://github.com/Ryujinx/Ryujinx/pull/6057 Unreleased]
 +
|?
 +
|?
 +
|?
 +
|?
 +
|{{✓}}
 +
|WIP
 
|-
 
|-
 
|[[Egg NS]]
 
|[[Egg NS]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[http://www.eggns.xyz/Forums/?page_id=7 {{EggNSVer}}]
+
|[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google {{EggNSVer}}]
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|[https://eggns.wordpress.com/2020/08/29/game-compatibility-list/ 78%<br/><small>172 out of 220 reported titles</small>]
 +
|{{✗}}<br/><small>(stolen yuzu code)</small>
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 +
|-
 +
|[[DamonSwitch]]
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.damonplay.damonswitch.yuzu.ryujinx.emulator.free 1.0Preview]
 +
|{{✗}}
 +
|{{✗}}
 +
|N/A
 +
|{{✗}}<br/><small>(stolen yuzu)</small>
 +
|{{✗}}
 +
|{{✗}}
 +
|}
 +
 +
==Compatibility layers [[Compatibility layers|(...)]]==
 +
<div style="overflow-x:auto;width:100%">
 +
{| class="wikitable" style="text-align:center;width:100%"
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 +
! scope="col"|[[#Enhancements|Enhancements]]
 +
! scope="col"|Compatibility
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="9"|ARM
 +
|-
 +
|[[Strato]]
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/strato-emu/strato git]
 +
|{{?}}
 +
|{{?}}
 +
|[https://github.com/strato-emu/compat-list/issues 4%<br/><small>58 out of 1426 reported titles</small>]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|[[Skyline]]
 +
|align=left|{{Icon|Android}}
 +
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]
 +
|{{?}}
 +
|{{?}}
 +
|{{?}}
 +
|{{✓}}
 +
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
 +
|{{✗}}
 +
|}
 +
 +
==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation_focused|(...)]]==
 +
<div style="overflow-x:auto;width:100%">
 +
{| class="wikitable" style="text-align:center;width:100%"
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 +
! scope="col"|[[#Enhancements|Enhancements]]
 +
! scope="col"|Compatibility
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="9"|ARM
 
|-
 
|-
 
|Horizon Linux
 
|Horizon Linux
 
|align=left|{{Icon|Linux}}
 
|align=left|{{Icon|Linux}}
|N/A
+
|[https://github.com/kentjhall/horizon-linux git]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{?}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|}
 +
==Comparisons==
 +
;Emulators
 +
:;[[Ryujinx]]
 +
::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also uses an alternative approach to yuzu's NCE for improving performance when emulating on ARM systems.[https://blog.ryujinx.org/progress-report-january-2024/]
 +
 
 +
:;[[yuzu]]
 +
::An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]'s developers. As it was a hard fork of Citra, it shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. Yuzu offered early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, allowing them to try out new features before they're available in the main build. Because of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features was always publicly available and could even be compiled by anyone. Because of this, some users went as far as to publicly share their own unofficial "early access" builds. One of yuzu's notable features was its decreased shader stuttering compared to Ryujinx, making it ideal for weaker PCs. Yuzu also had both a free and paid version on Android which later saw greater improvements thanks to their implementation of [https://web.archive.org/web/20240227234130/https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other fixes. Their [https://web.archive.org/web/20240229040019/https://github.com/yuzu-emu/yuzu/pull/12579 Device Mapping & SMMU] implementation also further helped reduce yuzu's memory footprint and allow possible future optimizations. There were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to "[http://web.archive.org/web/20240111173833/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]", but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. In yuzu's last [https://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ progress report for January 2024], they highlighted ongoing work on "multiprocess" and "services", which is crucial progress towards emulating applets and system functions like some of the [[#Hardware_features_and_peripherals|hardware features]]. Further development would have been required before it could be considered fully implemented.
 +
 
 +
::On March 4th 2024, a [[Legal_Status_of_Emulation#Nintendo|lawsuit was filed by Nintendo]] against Tropic Haze LLC (aka yuzu) which unfortunately led to their decision to cease all development and official distribution of yuzu and Citra. Fortunately, it is easy to find an archive of the latest version, and it's work is likely to be continued by other developers.
 +
 
 +
::;[[Sudachi]]
 +
:::An experimental port of yuzu to iOS/iPadOS by Jarrod Norwell, a newer graphical user interface and versions for Linux and macOS are in the plans. [https://github.com/sudachi-emu/sudachi/commit/82ab497ccf277780290b579d1b6f3e719bde179c Rebased on latest EA-4176] and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement.
 +
 
 +
::;[[suyu]]
 +
:::A fork of yuzu continues from where that project left off ([https://gitlab.com/suyu-emu/suyu/-/blob/dev/README.md?ref_type=heads based on latest EA-4176]) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Currently, the team is recruiting programmers to start studying the code. '''Thus, there's an adaptation period needed to see some serious advancements'''. In response to concerns about the project's financial motivations, the suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. '''There have been inexperienced coding criticisms from some in the community directed at the current developers work'''.
 +
 
 +
:;[[Egg NS]]
 +
::Similar to DamonPS2, it's a closed-source, payware/malware emulator only for Android. '''It is NOT recommended to use this emulator''' because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is in mainland China.
 +
 
 +
:;[[DamonSwitch]]
 +
::Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator for Android only, known to steal code from other emulators. Even worse compatibility than Egg NS, it can barely run anything. '''It is NOT recommended to use this emulator'''. Damon company''' edited the [[yuzu]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.
 +
 
 +
;Compatibility layers
 +
:;[[Skyline]]
 +
::Skyline (formerly MonoNX and Lightswitch) is a free [[compatibility layer]] for the Nintendo Switch that runs on Android and is written in C++ and Kotlin. Unfortunately, development of Skyline ceased in May 2023.
 +
 
 +
::;[[Strato]]
 +
:::A fork of Skyline that continues from where that project left off. It's an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all the entire original code on bare metal except for what interfaces with the rest of the system. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as ''The Legend of Zelda: Breath of the Wild'', have graphical output, boosting FPS in many titles, and fixing bugs in games. In March 2024, lead developer "Lynx" announced departure from the project and decided to step away from console emulation development[https://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/]. The project was then handed over to the other developers.
 +
 
 +
;Emulation focused Linux distros
 +
:; Horizon Linux
 +
::Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU & IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. ''Puyo Puyo Tetris'' is semi-playable with audio output, and the emulator can also run several homebrew applications.
 +
 
 +
==Hardware features and peripherals==
 +
<div style="overflow-x:auto;width:100%">
 +
{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 +
|- style="font-weight:bold;"
 +
!  colspan=2 | Name
 +
! Ryujinx
 +
! suyu
 +
! Sudachi
 +
! yuzu
 +
! Strato
 +
|-
 +
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview Switch HOME Menu]
 +
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1381]
 +
|{{✓}}[https://gitlab.com/suyu-emu/suyu/-/merge_requests/102]
 +
|{{✓}}[https://github.com/jarrodnorwell/Sudachi/pull/1]
 +
|{{~}}[http://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/#future-projects]
 +
|{{✗}}
 +
|-
 +
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}[https://web.archive.org/web/20240228000716/https://github.com/yuzu-emu/yuzu/pull/11569 *]
 +
|{{✗}}
 +
|-
 +
| colspan=2 | [[#NSO_emulators|NSO emulators]]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|?
 +
|-
 +
| colspan=2 | [[Amiibo]]
 +
|{{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#amiibo-emulation *]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
| colspan=2 | [[Wikipedia:Nintendo_Labo|Nintendo Labo]]
 +
|{{~}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues?q=is%3Aissue+is%3Aopen+Nintendo+Labo+Toy-Con][https://github.com/Ryujinx/Ryujinx/issues/2500][https://github.com/Ryujinx/Ryujinx/pull/4007]
 +
|{{?}}
 +
|{{?}}
 +
|{{?}}
 +
|{{?}}
 +
|-
 +
| rowspan=3 | [[#Connectivity|Connectivity]]
 +
|Nintendo Switch Online
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Local Wireless Play / LDN
 +
|{{~}}
 +
|{{~}}
 +
|{{~}}
 +
|{{~}}
 +
|{{✗}}
 +
|-
 +
|LAN Play
 +
|{{✓}}
 +
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
 +
| rowspan=3 | Controllers<ref group=N>See [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con PCGamingWiki: Joy-Con] page for more information about Joy-Con and PC connectivity/compatibility.</ref>
 +
| Native Dual Joy-Con Support
 +
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">*</abbr>]
 +
|{{Y}}
 +
|{{Y}}
 +
|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
 +
|?
 +
|-
 +
| [https://switchbrew.org/wiki/Ring-Con Ring-Con]
 +
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
 +
|{{Y}}
 +
|{{Y}}
 +
|{{Y}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]
 +
|?
 +
|-
 +
| [https://www.destructoid.com/which-switch-games-have-mouse-and-keyboard-support-list/ Keyboard & Mouse]
 +
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]
 +
|{{Y}}
 +
|{{Y}}
 +
|{{Y}}<abbr title="Turn on Keyboard and Mouse options from yuzu GUI-Configuration-Controls-Advanced, shouldn't be confused with Mouse Panning.">*</abbr>
 +
|?
 +
|-
 +
| rowspan=4 | Inputs
 +
| [https://www.nintendo.co.uk/Support/Nintendo-Switch/How-to-Check-the-IR-Motion-Camera-Functionality-1547323.html IR Motion Camera]
 +
|{{N}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]
 +
|{{Y}}
 +
|{{Y}}
 +
|{{Y}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
 +
|{{N}}
 +
|-
 +
| [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22721/~/how-to-activate%2Fdeactivate-hd-rumble HD Rumble]
 +
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
 +
|{{~}}
 +
|{{~}}
 +
|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]
 +
|?
 +
|-
 +
| Motion Controls (Gyro)
 +
|{{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#motion-controls *]
 +
|{{Y}}
 +
|{{Y}}
 +
|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
 +
|?
 +
|-
 +
| Touchscreen
 +
|{{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]
 +
|{{Y}}
 +
|{{Y}}
 +
|{{Y}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]
 +
|?
 +
|}
 
</div>
 
</div>
 +
===Connectivity===
 +
;Local Wireless Play/LDN: Only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds] or [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. Also, there is a feature tracker for Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN upstreaming].
 +
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]
 +
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list]
 +
;LAN Play: Not to be confused with Local Wireless Play. This one is similar to [[:Category:Microsoft_consoles|XBOX systems]] System Link feature or [[:Category:Sony_consoles|PlayStation systems]] LAN tunneling feature. Please see XLink Kai's setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu]
 +
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]
 +
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list]
 +
;Nintendo Switch Online{{Main|Nintendo Switch Online}}
 +
For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer titles using [[Preservation_projects#Private_Game_Servers|revivial private servers]].
  
;[[yuzu]] <small class="plainlinks" style="font-weight:normal;">([https://yuzu-emu.org/game compatibility])</small>
+
===NSO emulators===
:An open-source emulator made by many of [[Citra]]'s developers. As it is a hard fork of Citra it shares many of its traits, namely cross-platform support and the use of OpenGL (though unlike Citra it also supports Vulkan). This emulator currently offers early access builds to $5/month [[Emulators on Patreon|Patreon]] subscribers which allows them to utilize new features prior to their eventual release on the mainline build. One of yuzu's notable features is its disk-based shader cache for OpenGL, negating the need to compile shaders on the fly on every boot. Resolution scaler support was added in October 2021.
+
*[[Official emulators]]
 +
*[[Nintendo Switch Online#List of emulators]]
 +
*[[Wikipedia:List_of_Nintendo_Switch_Online_games]]
 +
For the Nintendo Switch family of systems, Nintendo distributes retro games to subscribers of their Nintendo Switch Online service. Subscribers have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). At the more expensive subscription tier, titled "Expansion Pack", players can also access Nintendo 64, Sega Genesis, and Game Boy Advance (GBA) games.
  
;[[Ryujinx]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])</small>
+
:*Ryujinx compatibility for NSO emulators: [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO N64], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Super Mario 3D All Stars (for Super Mario 64) to run.
:An open-source emulator that's programmed in C#. It also supports resolution upscaling to 4K and beyond; custom upscaling/downscaling ratios are supported. Ryujinx now has a disk-based shader cache. Unlike yuzu, Ryujinx does not offer packaged early access builds; however work-in-progress features can still be tested by using Appveyor builds or building locally from unmerged pull requests. Separately, Ryujinx has released a closed source LDN-enabled preview build supporting local wireless multiplayer across the internet, as well as LAN mode compatibility on local networks with Switch consoles on supported games. As of March 2022, Vulkan API support is still being worked on. Ryujinx is able to load some applets included in the firmware (like the Mii maker), unlike yuzu.
+
:*yuzu compatibility for NSO emulators: [https://web.archive.org/web/20240304181109/https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://web.archive.org/web/20240304181026/https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://web.archive.org/web/20240304181520/https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [https://web.archive.org/web/20240304181426/https://yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis]. '''It's important to note that, as mentioned in the [[#Emulators]] section, the compatibility list referenced here not up-to-date.'''[https://youtu.be/IG19iNUDQd4]
  
;[[Skyline]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/skyline-emu/skyline-games-list/issues compatibility])</small>
+
==Enhancements==
:An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all of the original code on bare metal except for what interfaces with the rest of the system. Many titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work at making 3D games have graphical output, boosting FPS in many titles, and fixing bugs in games. Because of the use of both Ryujinx and yuzu's code (with their permission) and working harder on the project, Skyline is improving at breakneck speeds.
+
<div style="overflow-x:auto;width:100%">
 
+
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
;[[Egg NS]]  
+
|- style="font-weight:bold;"
:Similar to DamonPS2, it is closed-source payware/malware emulator only for Android. '''It can hardly run any games''' and behaves very much like virus software. '''It is best to NOT use this emulator'''. Claimed the first spot in getting games running on Android. 81 titles are purported to work, and the rest are either not working or assumed to fail. There is significant controversy surrounding this emulator for the following reasons: the current version lacks any onscreen buttons and instead requires users to purchase a specific controller; it expects to run on a high-end device within the ballpark of a Qualcomm Snapdragon 855/855+/865/865+; '''it was discovered to have violated GPLv2 licensing requirements by using code from yuzu and even Skyline in a disallowed manner. Made by the Chinese illegal market.'''
+
! colspan=2 | Name
 
+
! Ryujinx
==See also==
+
! suyu
* [[Emulators on Switch]]
+
! Sudachi
 +
! yuzu
 +
! Strato
 +
|-
 +
| rowspan=7 | Graphics
 +
| [[Resolution|Resizable Internal Resolution]]
 +
| {{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#graphics-enhancements *]
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{N}}
 +
|-
 +
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| ?
 +
|-
 +
| [[Texture_packs#Nintendo_Switch|Texture Replacement]]
 +
| {{~}}<ref group=N2>According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].</ref>
 +
| {{~}}
 +
| {{~}}
 +
| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]
 +
| {{N}}
 +
|-
 +
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
 +
| colspan=5 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=-xsAzWZYkO0 (Demonstration)]</small>
 +
|-
 +
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 +
|{{N}}
 +
|{{N}}
 +
|{{N}}
 +
|{{N}}
 +
|{{N}}
 +
|-
 +
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
 +
| colspan=5 |  <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].</small>
 +
|-
 +
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 +
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, yuzu and Ryujinx already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>
 +
|-
 +
| rowspan=5 | Performance
 +
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| ?
 +
|-
 +
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 +
| colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=375 LSFG]''' can be used with yuzu or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.
 +
|-
 +
| [[Overclocking|Overclock]]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 +
| {{N}}<ref group=N>There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].</ref>
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 +
| colspan=5 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA's Reflex SDK isn't currently feasible. This is due to a combination of factors, including potential licensing issues[https://github.com/yuzu-emu/yuzu/issues/8060] and '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 +
|-
 +
| rowspan=6 | Post-Processing
 +
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{?}}
 +
|-
 +
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{?}}
 +
|-
 +
| [[Shaders_and_filters|Filters]]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 +
| {{?}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
 +
| {{?}}
 +
|-
 +
| [[Shader_Presets|Shader Chain]]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 +
| {{?}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
 +
| {{?}}
 +
|-
 +
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 +
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 +
| {{N}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]
 +
| {{N}}
 +
|-
 +
| Rewind
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| Fast-Forward/Turbo Speed
 +
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| Savestates
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}[https://web.archive.org/web/20221109060249/https://github.com/yuzu-emu/yuzu/issues/5049 *]
 +
| {{N}}
 +
|-
 +
| [https://tasvideos.org/Movies Movie recording/playback]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| rowspan=9 | Quality of life
 +
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 +
| {{Y}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]
 +
| {{~}}<ref group=N name=PropertiesAddOns>yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.</ref>
 +
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 +
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 +
| {{N}}
 +
|-
 +
| Built-in [[Cheats_and_patches|Cheat Manager]]
 +
| {{Y}}
 +
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 +
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 +
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 +
| {{N}}
 +
|-
 +
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 +
| colspan=7 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
 +
|-
 +
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
 +
| {{~}}<ref group=N name=Format>There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].</ref>
 +
| {{N}}<ref group=N name=Format></ref>
 +
| {{N}}<ref group=N name=Format></ref>
 +
| {{N}}<ref group=N name=Format></ref>
 +
| {{N}}
 +
|-
 +
| Per-Game Profiles
 +
| {{Y}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}[https://web.archive.org/web/20240302185515/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]
 +
| {{?}}
 +
|-
 +
| Command Line Options
 +
| {{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]
 +
| {{Y}}[https://git.suyu.dev/suyu/suyu/src/branch/dev/src/suyu/main.cpp#L473 *]
 +
| {{Y}}[https://github.com/sudachi-emu/sudachi/blob/main/src/sudachi/main.cpp#L507 *]
 +
| {{Y}}[https://web.archive.org/web/20240229152519/https://github.com/yuzu-emu/yuzu/pull/5229 *]
 +
| {{?}}
 +
|-
 +
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}[https://web.archive.org/web/20230604180727/https://github.com/yuzu-emu/yuzu/issues/6812 *]
 +
| {{?}}
 +
|-
 +
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{Y}}
 +
| {{?}}
 +
|-
 +
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 +
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{?}}
 +
|-
 +
| rowspan=2 | Controls
 +
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 +
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| [[Input_lag|Input lag-mitigating technique]]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| rowspan=4 | Misc
 +
| [https://retroachievements.org/game/8988 RetroAchievements]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 +
| colspan=5 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 +
|-
 +
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 +
| {{~}}<ref group=N2 name=freelook>Have to be done on a per game basis as the yuzu or Ryujinx didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].</ref>
 +
| {{~}}<ref group=N2 name=freelook></ref>
 +
| {{~}}<ref group=N2 name=freelook></ref>
 +
| {{~}}<ref group=N2 name=freelook></ref>
 +
| {{?}}
 +
|-
 +
| [[Wikipedia:Category:Debugging|Debug Features]]
 +
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
| {{N}}
 +
|}
 +
</div>
  
 
==References==
 
==References==
 
<references />
 
<references />
 +
;Notes
 +
<references group=N2/>
 +
<references group=N/>
 +
 +
==Emulation issues==
 +
For more information about Nintendo Switch hardware and reverse engineering;
 +
* MVG: [https://www.youtube.com/watch?v=xQmN-cxg21M How the Nintendo Switch Security was defeated]
 +
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]
 +
* Yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]
 +
* suyu: [https://discord.gg/2gQRBp44KT Discord]
 +
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]
 +
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]
 +
* [https://reswitched.github.io/awesome/ ReSwitched - Awesome Switch: resources]
 
   
 
   
 
{{Nintendo}}
 
{{Nintendo}}
  
[[Category:Consoles]]
+
[[Category:Consoles|!Switch]]
[[Category:Handheld consoles]]
+
[[Category:Handheld consoles|!Switch]]
[[Category:Home consoles]]
+
[[Category:Home consoles|!Switch]]
[[Category:Hybrid consoles]]
+
[[Category:Hybrid consoles|!Switch]]
[[Category:Eighth-generation video game consoles]]
+
[[Category:Eighth-generation video game consoles|!Switch]]
[[Category:Nintendo consoles]]
+
[[Category:Nintendo consoles|!Switch]]
 
[[Category:Nintendo Switch emulators|*]]
 
[[Category:Nintendo Switch emulators|*]]
 +
[[Category:ARM-based|!Switch]]

Latest revision as of 12:55, 26 March 2024

Nintendo Switch
Nintendo-switch.png
Switchdocked.png
The Switch in its two forms, handheld (above) and docked (below).
Developer Nintendo
Type Hybrid video game console
Generation Eighth generation
Release date March 2017
Predecessor Wii U
(new) 3DS
Emulated
For other emulators that run on Switch hardware, see Emulators on Switch.

The Nintendo Switch is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for $299.99. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA's Tegra X1 system-on-a-chip, which was also used on a number of Android devices. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary NVIDIA GPU codenamed GM20B.

While Nintendo intended to step up the console's security, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing essential files to run. Even if they had been completed, there were no custom homebrew apps, let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by NVIDIA as CVE-2018-6242.

A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now Mephisto), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the Citra and Dolphin teams announced the release of their own emulator written in C++, which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named Ryujinx, written in C# by developer gdkchan, was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Sonic Mania.

Emulators[edit]

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements Compatibility FLOSS Active Recommended
PC / x86
Ryujinx Windows Linux macOS Nightly
LDN builds
~ ~ 83%
3554 out of 4284 reported titles
Sudachi Windows v7715077 ~ ? ~
suyu Windows Linux macOS 0.0.1 ~ ? TBD
yuzu Windows Linux Pineapple EA builds
Former website (Offline)
Former website (Last Archived Version)[N 1]
~ 54%
1457 out of 2699 reported titles
[N 2]
*
NSEmu Windows git ?
Mephisto Linux macOS git ?
CageTheUnicorn Windows Linux macOS FreeBSD git ?
Mobile / ARM
Sudachi iOS Android 0.0.1.7.6 (ipa)
git (apk)
~ ? ~
suyu Android 0.0.1 ~ ? TBD
yuzu Android EA ($)
Mainline (Google Play)
Mainline (GitHub)
~ ?* *
Ryujinx Android iOS Unreleased ? ? ? ? WIP
Egg NS Android 4.0.5 78%
172 out of 220 reported titles

(stolen yuzu code)
DamonSwitch Android 1.0Preview N/A
(stolen yuzu)

Compatibility layers (...)[edit]

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements Compatibility FLOSS Active Recommended
ARM
Strato Android git ? ? 4%
58 out of 1426 reported titles
~
Skyline Android Edge 69 ? ? ? *

Emulation focused Linux distros (...)[edit]

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements Compatibility FLOSS Active Recommended
ARM
Horizon Linux Linux git ?

Comparisons[edit]

Emulators
Ryujinx
An open-source hybrid approach emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this LDN build for upstreaming. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also uses an alternative approach to yuzu's NCE for improving performance when emulating on ARM systems.[3]
yuzu
An open-source HLE approach emulator made by many of Citra's developers. As it was a hard fork of Citra, it shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. Yuzu offered early access pre-compiled builds to its $5/month Patreon supporters, allowing them to try out new features before they're available in the main build. Because of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features was always publicly available and could even be compiled by anyone. Because of this, some users went as far as to publicly share their own unofficial "early access" builds. One of yuzu's notable features was its decreased shader stuttering compared to Ryujinx, making it ideal for weaker PCs. Yuzu also had both a free and paid version on Android which later saw greater improvements thanks to their implementation of Native Code Execution (NCE) and other fixes. Their Device Mapping & SMMU implementation also further helped reduce yuzu's memory footprint and allow possible future optimizations. There were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to "MADV_REMOVE", but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. In yuzu's last progress report for January 2024, they highlighted ongoing work on "multiprocess" and "services", which is crucial progress towards emulating applets and system functions like some of the hardware features. Further development would have been required before it could be considered fully implemented.
On March 4th 2024, a lawsuit was filed by Nintendo against Tropic Haze LLC (aka yuzu) which unfortunately led to their decision to cease all development and official distribution of yuzu and Citra. Fortunately, it is easy to find an archive of the latest version, and it's work is likely to be continued by other developers.
Sudachi
An experimental port of yuzu to iOS/iPadOS by Jarrod Norwell, a newer graphical user interface and versions for Linux and macOS are in the plans. Rebased on latest EA-4176 and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the com.apple.developer.kernel.increased-memory-limit entitlement.
suyu
A fork of yuzu continues from where that project left off (based on latest EA-4176) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[4], suggests a desire to avoid legal claims similar to those faced by yuzu. Currently, the team is recruiting programmers to start studying the code. Thus, there's an adaptation period needed to see some serious advancements. In response to concerns about the project's financial motivations, the suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. There have been inexperienced coding criticisms from some in the community directed at the current developers work.
Egg NS
Similar to DamonPS2, it's a closed-source, payware/malware emulator only for Android. It is NOT recommended to use this emulator because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is in mainland China.
DamonSwitch
Developed by DamonPS2 team. Closed-source, payware/malware emulator for Android only, known to steal code from other emulators. Even worse compatibility than Egg NS, it can barely run anything. It is NOT recommended to use this emulator. Damon company edited the yuzu icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.
Compatibility layers
Skyline
Skyline (formerly MonoNX and Lightswitch) is a free compatibility layer for the Nintendo Switch that runs on Android and is written in C++ and Kotlin. Unfortunately, development of Skyline ceased in May 2023.
Strato
A fork of Skyline that continues from where that project left off. It's an open-source compatibility layer for ARMv8 Android devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like Wine, running almost all the entire original code on bare metal except for what interfaces with the rest of the system. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as The Legend of Zelda: Breath of the Wild, have graphical output, boosting FPS in many titles, and fixing bugs in games. In March 2024, lead developer "Lynx" announced departure from the project and decided to step away from console emulation development[5]. The project was then handed over to the other developers.
Emulation focused Linux distros
Horizon Linux
Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU & IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. Puyo Puyo Tetris is semi-playable with audio output, and the emulator can also run several homebrew applications.

Hardware features and peripherals[edit]

Name Ryujinx suyu Sudachi yuzu Strato
Switch HOME Menu [6] [7] [8] ~[9]
Mii Editor *
NSO emulators ?
Amiibo *
Nintendo Labo ~[10][11][12] ? ? ? ?
Connectivity Nintendo Switch Online
Local Wireless Play / LDN ~ ~ ~ ~
LAN Play
Controllers[N 3] Native Dual Joy-Con Support ~* * ?
Ring-Con * * ?
Keyboard & Mouse ~* * ?
Inputs IR Motion Camera * *
HD Rumble * ~ ~ ~* ?
Motion Controls (Gyro) * * ?
Touchscreen * * ?

Connectivity[edit]

Local Wireless Play/LDN
Only works with other users of Ryujinx's LDN builds or yuzu users, NOT with native Switch players. However, Ryujinx also allows for connecting to CFW Switch devices that are using the ldn_mitm submodule. Also, there is a feature tracker for Ryujinx LDN upstreaming.
LAN Play
Not to be confused with Local Wireless Play. This one is similar to XBOX systems System Link feature or PlayStation systems LAN tunneling feature. Please see XLink Kai's setup guides for Ryujinx and yuzu
Nintendo Switch Online
Main article: Nintendo Switch Online

For more information about other revive projects see Preservation projects page. You can play some of the multiplayer titles using revivial private servers.

NSO emulators[edit]

For the Nintendo Switch family of systems, Nintendo distributes retro games to subscribers of their Nintendo Switch Online service. Subscribers have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). At the more expensive subscription tier, titled "Expansion Pack", players can also access Nintendo 64, Sega Genesis, and Game Boy Advance (GBA) games.

Enhancements[edit]

Name Ryujinx suyu Sudachi yuzu Strato
Graphics Resizable Internal Resolution *
Ultrawide hack
Widescreen already supported on Nintendo Switch system.
But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.
?
Texture Replacement ~[N2 1] ~ ~ ~*
Ray-tracing
(DXR, VRT and MRT)
Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
However you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade.
(Demonstration)
Pre-rendering AA
(MSAA, SSAA)
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.
Enhancement request for yuzu.
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
Besides, yuzu and Ryujinx already supports some of RTX Remix features.
On top of that you can use ReShade for post-processing.
Performance Internal Framerate Hack ?
Frame generation technologies
(LSFG, DLSS-G, ExtraSS and AFMF)
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack".
While AFMF or LSFG can be used with yuzu or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.
Overclock
Preload ROM image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.
Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
[N 4]
Rendering latency reduction technologies
(LatencyFleX, Reflex and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA's Reflex SDK isn't currently feasible. This is due to a combination of factors, including potential licensing issues[14] and likely doesn't offer enough benefit to justify the development effort.
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
?
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
?
Filters
AI-powered filter compatible
(Freestyle)
? * ?
Shader Chain
Inverse tone mapping compatible ? * ?
TAS features Macros/Scripts/Lua *
Rewind
Fast-Forward/Turbo Speed ~*
Savestates *
Movie recording/playback
Quality of life Built-in Graphics mod editor/manager * ~[N 5] ~[N 5] ~[N 5]
Built-in Cheat Manager ~[N 5] ~[N 5] ~[N 5]
Built-in Custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
N/A
Eighth gen home consoles and beyond only have digital video output anyway.
Streamable compression format ~[N 6] [N 6] [N 6] [N 6]
Per-Game Profiles * * ?
Command Line Options * * * * ?
On-Screen Display
Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.
* ?
Variable Refresh Rate compatible ?
Big Picture Mode * ?
Controls Mouse Injector Compatible ~*
Input lag-mitigating technique
Misc RetroAchievements
EmuVR support Exclusive to libretro cores. So there is no support at the moment.
Free Look
Free Look is a enhancement feature that allows manipulation of the in-game camera.
~[N2 2] ~[N2 2] ~[N2 2] ~[N2 2] ?
Debug Features *

References[edit]

Notes
  1. According to a Progress Report from April 2023, texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. Implement texture replacement support for Ryujinx.
  2. 2.0 2.1 2.2 2.3 Have to be done on a per game basis as the yuzu or Ryujinx didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like TOTK-UltraCam.
  1. Official yuzu downloads have been taken down due to the Nintendo Lawsuit
  2. Obsolete list, there was a ongoing rewrite project, but yuzu is dead anyway.
  3. See PCGamingWiki: Joy-Con page for more information about Joy-Con and PC connectivity/compatibility.
  4. There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[1][2].
  5. 5.0 5.1 5.2 5.3 5.4 5.5 yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See feature request for this.
  6. 6.0 6.1 6.2 6.3 There is a pull request for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, yuzu requires installation of these files to the NAND. See overview of formats here.

Emulation issues[edit]

For more information about Nintendo Switch hardware and reverse engineering;