Difference between pages "Talk:Nintendo Entertainment System emulators" and "Save converters"

From Emulation General Wiki
(Difference between pages)
Jump to navigation Jump to search
m (Adding ares)
 
 
Line 1: Line 1:
Why are Nintendulator, Nestopia and FCEUX recommended?
+
Save converters can change a save from one format to another. Emulators can sometimes use a different file format.
I just tried out all the recommended emulators and Mesen and PuNES seem a lot better. Nintendulator doesn't load zip-files, has to be configurated to even start. All of them (Nintendulator, Nestopia, FCEUX) have complicated menu systems and configurations. Mesen is super easy to use, has better compatibility, auto updating, netplay and it even loads goodmerged-files. PuNES is not as good but supports rewinding so that I might get by.
 
:Nestopia is still recommended primarily because of its availability as a Libretro core.  Standalone is okay but puNES and Mesen are much better these days.  If either of those two were to become Libretro cores then I couldn't see recommending Nestopia at all.  As for FCEUX and Nintendulator, I have no idea. -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 14:17, 3 September 2016 (UTC)
 
  
FCEUX still gets recc'ed based on debugging features. These things matter for homebrew. As for Nintendulator, not a damn clue. [[User:Goi~Yaas~Dinn|Goi~Yaas~Dinn]] ([[User talk:Goi~Yaas~Dinn|talk]])
+
==PlayStation 1==
 +
* [https://savefileconverter.com/#/ps1/dexdrive https://savefileconverter.com/#/ps1/dexdrive] - Convert DexDrive (.gme) files to emulator (.mcr) or extract individual saves
 +
* [https://savefileconverter.com/#/ps1/emulator https://savefileconverter.com/#/ps1/emulator] - Extract individual saves to/from emulator (.mcr) files
 +
* [http://www.planetemu.net/php/utilitaires/?action=download&id=373 MemCard Rex]
 +
* [https://www.aldostools.org/memmanager.html Aldo's Tool Memory Card Manager]
  
Note that Mesen, while it works on GNU/Linux, it's pretty awful due to a ton of stuttering and lag during gameplay, even with VSync turned on. puNES should be recommended over it for GNU/Linux users (and NEStopia UE for its libretro core). [[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]])
+
===PlayStation 1<->PlayStation Portable===
 +
* [https://savefileconverter.com/#/ps1/psp https://savefileconverter.com/#/ps1/psp] - Convert PSP (.vmp) files to/from emulator (.mcr) files, or extract individual saves
 +
* [https://www.mediafire.com/?p6bmekcpvbzzpue PS1<->PSP Save Converter] - Converts PS1 (.mcr) to PSP's PS1 (.vmp) save format  and vice versa.
 +
* [https://github.com/dots-tb/vita-mcr2vmp vita-mcr2vmp] - signs PSOne MCR files to create VMP files for use with Sony Vita/PSP and exports MCR files from VMP
  
== Some Issues ==
+
==PlayStation 2==
 +
* [http://www.csclub.uwaterloo.ca:11068/mymc/ mymc]
  
1. Can we cut the description of the FDS down to a line and keep all the talkative bits about it under its peripheral subheader? I realize I'm guilty of nearly doubling its number of lines, but that's before I read the whole page and discovered it already had a home.
+
==Game Boy Advance==
 +
* [https://savefileconverter.com/#/gba/gameshark https://savefileconverter.com/#/gba/gameshark] Convert GBA Gameshark saves to/from raw/battery saves
 +
* [https://savefileconverter.com/#/gba/gameshark-sp https://savefileconverter.com/#/gba/gameshark-sp] Convert GBA Gameshark SP saves to/from raw/battery saves
 +
* [https://savefileconverter.com/#/gba/action-replay https://savefileconverter.com/#/gba/action-replay] Convert GBA Action Replay saves to/from raw/battery saves
 +
* [https://github.com/libretro/vba-next/tree/master/libretro/gbaconv gbaconv] Converts GBA battery saves between [[VisualBoy Advance#VBA-M|VBA-M]] and the VBA-Next core of [[RetroArch]]. Note that most games will work without conversion, but some may break entirely without converting (e.g. Ninja Five-O).
  
2. There appears to be a dick-measuring contest going on in a footnote between proponents of mesen and puNES re the number of mappers each supports. Can I just say each supports mappers the other doesn't or would that be untrue?
+
==Nintendo DS==
 +
* http://shunyweb.info/convert.php
  
3. The assertion that VC NES emulation is somehow accurate in any way (simply because Nintendo did it) I find highly suspect (considering what is known about their approach to other consoles such as the SNES and N64). Can anyone back that up?
+
==Nintendo 64==
 +
* [https://savefileconverter.com/#/n64/dexdrive https://savefileconverter.com/#/n64/dexdrive] Convert N64 DexDrive (.n64) files to/from emulator/controller pak saves. Also can extract cart saves within the DexDrive file for direct use in emulators
 +
* [https://savefileconverter.com/#/n64/controller-pak https://savefileconverter.com/#/n64/controller-pak] Extract or build N64 Controller Pak (.mpk) files to/from individual saves. Also can extract cart saves within the Controller Pak file for direct use in emulators
 +
* [https://github.com/heuripedes/pj64tosrm pj64tosrm] ([https://onedrive.live.com/?authkey=%21AJYNHmea0NSr_cY&cid=EEB961B2FD633089&id=EEB961B2FD633089%21496&parId=EEB961B2FD633089%21495&action=locate windows binaries here]) converts eep, mpk, fla and sra files to libretro-mupen64plus srm files. Just drag the files onto the executable and an srm file should be generated on the same folder the input files came from. You can also drop a libretro-mupen64plus srm file on the tool to extract the original files. '''DexDrive and Adaptoid64 saves are not supported yet.'''
 +
* It is possible to use 512-byte eep files with libretro-mupen64+ simply by renaming the file to srm, but reversing the operation requires pj64tosrm. Bigger eep files require pj64tosrm due to a mistake during the implementation of srm support in the early days of the mupen64+ port to the libretro API.
  
I plan to do some other minor edits to polish, but first I wanted to clear this up. [[User:Goi~Yaas~Dinn|Goi~Yaas~Dinn]] ([[User talk:Goi~Yaas~Dinn|talk]])
+
==Wii Virtual Console==
 +
* [https://savefileconverter.com/#/wii https://savefileconverter.com/#/wii] Convert Wii Virtual Console files into formats loadable by emulators (NES/SNES/N64/TG-16/SMS/Genesis/Neo Geo/C64)
  
 
+
[[Category:FAQs]]
Pretty much no VC emulator is accurate, barring GBA on the 3DS since it uses hardware, and GBA on the Wii U is decent as well, due to being coded by a third party. Also would be nice if the FDS info was still on the page, just somewhere else. The FDS versions of many games were superior to the American cart releases, and it would be good for people to know that. [[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]])
+
[[Category:Tools|*]]
 
 
I went ahead and finished editing and polishing. Thank you for your (somewhat belated) response. [[User:Goi~Yaas~Dinn|Goi~Yaas~Dinn]] ([[User talk:Goi~Yaas~Dinn|talk]]) 03:56, 25 July 2017 (EDT)
 
 
 
== Adding ares ==
 
 
 
I've been adding ares entries to all the relevant emulator pages, but this one is protected. ares gives itself a 2/4 star ratings (in terms of how many titles are playable, not actual accuracy), so it certainly would not be a recommended emulator, but I think it's still worth adding. I recommend something like this gets added:
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[ares]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/higan-emu/ares/releases/ {{aresVer}}]
 
|{{✓}}
 
|{{✗}}
 
|?
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|}
 
 
 
Note: it does handle FDS but I don't know the quality of the support.
 
 
 
[[User:BlaBlaCra|BlaBlaCra]] ([[User talk:BlaBlaCra|talk]]) 21:07, 11 October 2021 (UTC)
 

Revision as of 19:35, 26 October 2021

Save converters can change a save from one format to another. Emulators can sometimes use a different file format.

PlayStation 1

PlayStation 1<->PlayStation Portable

PlayStation 2

Game Boy Advance

Nintendo DS

Nintendo 64

  • https://savefileconverter.com/#/n64/dexdrive Convert N64 DexDrive (.n64) files to/from emulator/controller pak saves. Also can extract cart saves within the DexDrive file for direct use in emulators
  • https://savefileconverter.com/#/n64/controller-pak Extract or build N64 Controller Pak (.mpk) files to/from individual saves. Also can extract cart saves within the Controller Pak file for direct use in emulators
  • pj64tosrm (windows binaries here) converts eep, mpk, fla and sra files to libretro-mupen64plus srm files. Just drag the files onto the executable and an srm file should be generated on the same folder the input files came from. You can also drop a libretro-mupen64plus srm file on the tool to extract the original files. DexDrive and Adaptoid64 saves are not supported yet.
  • It is possible to use 512-byte eep files with libretro-mupen64+ simply by renaming the file to srm, but reversing the operation requires pj64tosrm. Bigger eep files require pj64tosrm due to a mistake during the implementation of srm support in the early days of the mupen64+ port to the libretro API.

Wii Virtual Console