Difference between pages "J2ME Loader" and "Arcade emulators"

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__NOTOC__
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[[File:1676971-ms_pac_man_arcade_machine.jpg|thumb|156px|Example of a Ms. Pac-Man arcade cabinet.]]Arcades were venues in which many games were played at, often containing thousands of games. Arcades often got their revenue from players who paid to play games. Most arcade emulators focus on emulating many systems in one program, the scope of which varies between projects.
{{Infobox emulator
 
|logo = JL.png
 
|logowidth    = 150
 
|version = {{JLVer}}
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/> [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
 
|developer = [https://github.com/nikita36078 Nikita Shakarun] <small> (nikita36078)</small>
 
|support = [https://www.paypal.me/nikita36078 PayPal]
 
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 
|license = Apache 2.0
 
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 
|website =
 
|prog-lang = Java, C
 
}}
 
  
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
+
== Machines ==
for [[Emulators on Android|Android]]
+
Machines often varied by their design and, unlike consoles, were often tailored to just one game. Games were designed to eat as many quarters as possible, which is emulated with the "Coin" key. Some games have a service mode (mapped to F2 in MAME) with menus meant for the arcade owner to set dipswitches for difficulty, censorship, language, and most importantly a "Free Play" mode that allows players to continue as many as they want without requesting more coins. Sometimes, similar menus meant for developers (labeled debug or test usually, sometimes requiring a developer BIOS like with some Neo Geo games) are left in the game too.
It's written in Java and C. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
 
  
==Overview==
+
Three main types of arcade machines can be distinguished:
  
[[File:JL_lg.png|320px|center]]
+
===Arcade Original Hardware===
 +
Hardware made specifically for the arcade to provide for graphics and performance unseen on home consoles. Extremely common in the golden age of arcades but became much less frequent as companies used modified existing hardware instead to save on R&D costs and easier cross-platform development, or tried to differentiate between the home and arcade experience with control scheme gimmicks instead.
  
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the Mascot Capsule 3D V3 is almost difficult to port. This is partially implemented with [[JL-Mod]] emulator.
+
MAME's purpose is to cover most of these. Older arcades as well as select popular arcade machines, the Neo Geo and Capcom's CPS series, in particular, received their own standalone emulators. Sometimes, they received their own console versions but those are mostly ports, not emulation, with very few exceptions.
  
★ <b>System requirements :</b>
+
* [[Discrete Circuitry-Based Arcade Games|Early Arcade Games (Discrete Circuitry)]]
Android 4.0 +
+
* [[Arcade LaserDisc emulators|LaserDisc]]
 +
* [[Neo Geo and variants|Neo-Geo MVS]]
 +
* [[Sega Model 1]]
 +
* [[Sega Model 2]]
 +
* [[Sega Model 3]]
  
==Features / Settings==
+
===Converted Home Console Hardware===
* Fast emulation
+
Those arcade boards share most of the hardware specifications with existing home consoles, with the addition of a coin slot and occasionally DRM and some changes. While MAME supports most of those, standalone emulators for the base home console are more mature and often (but not always) support the arcade variants.
* High compatibility
+
{{Main|http://www.system16.com/base.php System16's arcade museum}} ''(See more examples here)''
* KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resulation (ezplus has small size games) and font option recommend: <small>(9 - 13 - 15)</small>
+
* '''[[Nintendo Entertainment System emulators|NES]]:''' Nintendo PlayChoice-10 ([[FCEUX]], [[Mesen]]), Nintendo VS System
* Bluetooth API support
+
* '''[[Super Nintendo emulators|SNES]]:''' Nintendo Super System
* Touchscreen input support <small>(Play touch games)</small>
+
* '''[[Nintendo 64 emulators|N64]]:''' Aleck-64 ([[Project64]] + modded images)
* Supports external virtual keyboards and QWERTY input <small>(PC keyboard / GameKeyboard+)</small>
+
* '''[[GameCube emulators|GameCube]]:''' Triforce ([[Dolphin]] fork)
* 3D support
+
* '''[[Sega Saturn emulators|Saturn]]:''' STV ([[SSF]])
* Supported formats .JAR, .JAD and .KJX
+
* '''[[Sega Dreamcast emulators|Dreamcast]]:''' Atomiswave ([[DEmul]]), Naomi 1/2 ([[DEmul]])
* Menu key remapping support
+
* '''[[Xbox emulators|Xbox]]:''' Chihiro ([[Cxbx-Reloaded]], [[XQEMU]] <small>(WIP)</small>)
* Buttons customisation support
+
* '''[[PlayStation emulators|PlayStation]]:''' Konami System 573, Namco System 10/11/12, Sony ZN-1/ZN-2
* Supports different keyboard layouts and customization
+
* '''[[PlayStation 2 emulators|PlayStation 2]]:''' Namco System 246/256/Super System 256
* Individual settings for each application.
+
* '''[[PlayStation 3 emulators|PlayStation 3]]:''' Namco System 357/369
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
 
* Hardware acceleration <small>(Graphics mode: OpenGL ES / windows / surface)</small> support (but games won't run too fast)
 
* Screen gravity support <small>(Up / Down / Left / Right)</small>
 
* Screen orientation <small>(Default / Auto / Portrait / Landscape)</small>
 
* Accelerometer support
 
* Scaling support
 
* Immediate processing mode
 
*
 
  
; → <i>Add support of external shaders filters</i>
+
===Converted PC Hardware===
Only shaders for [[PPSSPP]] (.vsh format)  are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders shaders]
+
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, TekParrot...) but most likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.
 +
{{Main|http://www.system16.com/base.php#11 System16's arcade museum}} (See more examples here)
 +
* [[Taito Type X and variants]]
 +
''Specific models:''
 +
* '''Windows XP Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X.2FX.2B|Taito Type X/X+]], [[wikipedia:Taito_Type_X#Taito_Type_X7|Taito Type X7]], [[wikipedia:Taito_Type_X#Taito_Type_X.C2.B2|Taito Type X²]]
 +
* '''Windows 7 Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X_Zero|Taito Type X Zero]], Namco System ES2 PLUS, Namco System ES3
 +
* '''Windows 7 Embedded (64-bit):''' [[wikipedia:Taito_Type_X#Taito_Type_X.C2.B3|Taito Type X³]]
 +
* '''Linux Debian 4.0''': Namco System N2 ("Linux 32-bit"), Namco System ES1 ("arcadelinux 32-bit")
  
; → <i>Game Setting</i>
+
====Emulation====
{| class="wikitable mw-sortable"
+
The games first need to run on an operating system equivalent to that of the machine, which may imply [[Wine]] use on Linux or having to upgrade to 64-bit editions. Some GPUs or wrappers may be required. Additionally, the following need to be installed:
|-
+
* '''Microsoft Visual C++ Runtimes:''' A one-in-all link for all editions from 2005 to 2015 may be found [https://www.sereby.org/site/All%20in%20One%20Runtimes here].
|[[File:JL_sm1.jpg|300px]]
+
* '''Microsoft .NET Frameworks:''' Any version from 1.0 to 4.5 may be required, the newer, the better.
|-
+
* '''Microsoft DirectX 9.0:''' Offline installer [https://www.microsoft.com/en-us/download/details.aspx?id=8109 here].
|[[File:JL_sm2.jpg|300px]]
+
* '''PC Video Codecs:''' Grabbing the standard K Lite Codec pack from [https://www.codecguide.com/download_kl.htm here] is recommended.
|-
 
|[[File:JL_sm3.jpg|300px]]
 
|-
 
|[[File:JL_sm4.jpg|300px]]
 
|}
 
  
<big><u><center>FAQs</center></big></u>
+
Remember to backup data from the downloaded scene release before trying to fix it to run.
  
<center>★ In JL setting★</center>
+
* '''Launcher:''' The game needs this to work at all. There are many: Jconfig, TeknoParrot... and each game requires a specific launcher. If you got the dump from elsewhere, not in a clean state that doesn't work, it may be because of conflicting launchers and you will have to delete all of them (typically <code>Detoured.dll, Game loader Rh.exe, Typex_config.exe, Typex_loader.exe, TTXconfig 2.0, TTX-moniter.dll</code>...)
 +
* '''iDmacDrv32.dll:''' Needed in Nesica games. If present, do not delete it, copy Jconfig.exe and the replacement iDmacDrv32.dll from the Jconfig package, then double-click NesicaXlive.reg to import keys to your registry, and use the game executable to run the game. If not present, copy Jconfig.exe, JVSemu.dll, and jvs_loader.exe from the Jconfig package, and use jvs_loader.exe to run the game.
 +
* '''Save Fixes:''' Some games can't save scores and data at all. For a bunch of machines, there are fixes (called "loaders pack") that enable that, but some machines (nesica) handle saving purely using official servers in which case there's not much (yet) to do about it.
 +
* '''Extra Fixes:''' Varies per game. Check the readme with the game scene release.
  
<b>Q.</b><i> Enable Action bar<br/></i>
+
You can set your controls in Jconfig.exe, and it's recommended to disable Dsound and D3D Wrapper.
[[File:JL_menu_ab.png|150px]]
 
  
– Enable display of screenshot button, side menu
+
Some games can have DirectX related problems. For some, deleting the existing d3d9.dll or opengl.dll files can help. For others, they expect the older D3D8 codec and have bugs (crashes, uneven speed) that can be fixed with Reshade's d3d8to9 plugin.
  
<center>★ In game setting ★</center>
+
== Emulators ==
 
+
{| class="wikitable" style="text-align:center;"
<b>Q.</b><i> Resulation<br/></i>
+
! scope="col"|Name
[[File:JL_ej.jpg|200px]]
+
! scope="col"|Platform(s)
 
+
! scope="col"|Latest Version
<b>A.</b> You need to set the resolution of the loaded game here.
+
! scope="col"|# of Emulated systems
You can select in the settings and also specify your resolution, you can specify any for 3d games, since they often have auto-scale, supports 4k
+
! scope="col"|[[libretro|Libretro Core]]
 
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
---------------------------------------------
+
! scope="col"|Active
 
+
! scope="col"|[[Recommended Emulators|Recommended]]
<b>Q.</b><i> Background<br/></i>
 
[[File:JL_tm_bg.jpg|150px]]
 
 
 
<b>A.</b> Choosing a background color under the main game image
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Scale<br/></i>
 
<b>A.</b> Image scale from the specified resolution
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Screen orientation<br/></i>
 
[[File:JL_so.png|200px]]
 
 
 
<b>A.</b> Changes screen orientation
 
For example: landscape, portrait, auto
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Filter<br/></i>
 
<b>A.</b> This function increases the quality of the image, but may also decrease the performance.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Graphic mode<br/></i>
 
<b>A.</b> Selecting the render
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
 
 
1. Software - Used by cpu to output 2D and 3D graphics
 
 
 
2. Hardware OpenGL ES - The mode uses OpenGL ES2.0 directly - this can be more profitable if the device does not supports newer versions
 
 
 
3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other ui
 
 
 
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Shaders<br/></i>
 
<b>A.</b> Shaders are GPU microprograms that affect the image in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the image, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
 
Here
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Limit fps<br/></i>
 
<b>A.</b> When playing fast, it allows you to reduce fps for a comfortable game, Rayman 3 128x128 for example.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Touch input<br/></i>
 
[[File:JL_tinput.jpg|250px]]
 
 
 
<b>A.</b> Used in games with touch controls, for example games 640 × 360 or 800 × 480
 
 
 
You can also disable the button overlay, as they are not needed
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Save / Load state is unimplemented?<br/></i>
 
<b>A.</b> Because It's impossible, J2ME Loader doesn't emulate hardware, so it can't save the CPU/RAM state.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> xx.rsr edit?<br/></i>
 
<b>A.</b>
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Touch games supports<br/></i>
 
<b>A.</b> Yes, but multi touch don't work
 
 
 
; → <i>Font option <small>(small — midium — large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 
 
 
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
 
 
 
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240 x 320 pixels.
 
 
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 
 
 
{| class="wikitable mw-sortable"
 
|-
 
|<b>Resulation</b>
 
|<b>Font</b>
 
|-
 
|<i>240x320</i>
 
|18 — 22 — 26
 
 
|-
 
|-
|<i>176x220</i>
 
|15 — 18 — 22
 
 
|-
 
|-
|<i>128x160</i>
+
!colspan="8"|PC / x86
|13 — 15 — 20
 
|-
 
|<i>128x128</i>
 
|9 — 13 — 15
 
|}
 
 
 
; → <i>Screen Option</i>
 
 
 
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240 x 320) and may not display correctly at other resolutions.
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
enabled - the virtual screen is scaled to fit the smartphone screen
 
off - the virtual screen is located in the center of the smartphone screen without resizing
 
* Maintain aspect ratio when scaling:
 
— enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
 
 
 
— off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
 
* Screen filtering when scaling improves image quality, but requires more hardware resources
 
 
 
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960 x 540)
 
 
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Resulation</b>
+
|[[MAME]]
|<b>Scale</b>
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|<b>Aspect ratio and
+
|[http://www.mamedev.org/release.html {{MAMEVer}}]
screen orientation</b>
+
|Thousands of electronics<ref>http://mamedb.com/history</ref>
 +
|{{✓}}<ref group=N name=MAMEVer>RetroArch cores: [https://github.com/libretro/mame mame] (latest), [https://github.com/libretro/mame2016-libretro mame2016] (0.174), [https://github.com/libretro/mame2014-libretro mame2014] (0.159), [https://github.com/libretro/mame2010-libretro mame2010] (0.139), [https://github.com/libretro/mame2003-libretro mame2003] (0.78), [https://github.com/libretro/mame2000-libretro mame2000 aka mame4all] (0.37b5)</ref>
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|<i>128x128</i>
+
|[[FinalBurn Neo]]
|4.21875: 1
+
|align=left|{{Icon|Windows}}
|1: 1
+
|[https://github.com/finalburnneo/FBNeo GitHub]
 +
|Hundreds
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|<i>128x160</i>
+
|[[DICE]]
|3.375: 1
+
|align=left|{{Icon|Windows|Linux|macOS}}
|Portrait 3.2: 4
+
|[http://sourceforge.net/projects/dice/files/DICE 0.9]
 +
|20
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|<i>132x176</i>
+
|[[DAPHNE]]
|3.068: 1
+
|align=left|{{Icon|Windows|Linux|macOS}}
|Portrait 3: 4
+
|[http://www.daphne-emu.com/ 1.0.12]
 +
|1 <br /><small>([[Arcade LaserDisc emulators|LaserDisc]])</small>
 +
|{{~}} <small>(WIP)</small>
 +
|{{✓}}<ref group=N name=OpenDaphne>[https://github.com/DavidGriffith/daphne Open-Source DAPHNE] - new fork with an open-source frontend for 64-bit Linux.</ref>
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|<i>176x220</i>
+
|[[TeknoParrot]]
|2.454: 1
+
|align=left|{{Icon|Windows}}
|Portrait 3.2: 4
+
|{{TeknoVer}}
 +
|7 <br /><small>(PC based)</small>
 +
|{{✗}}
 +
|{{✓}}<ref group=N name=OpenParrot>[https://github.com/teknogods/OpenParrot OpenParrot] - new open-source core distinct from TeknoParrot.</ref>
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|<i>240x320</i>
+
|[[ZiNc]]
|1.6875: 1
+
|align=left|{{Icon|Windows|Linux}}
|Portrait 3: 4
+
|[http://www.1emulation.com/forums/files/file/37-zinc 1.1]
 +
|3 <br /><small>(ZN-1, ZN-2, Namco System 11)</small>
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|<i>202x270</i>
+
|[http://calice.emuunlim.com/ Calice]
|2: 1
+
|align=left|{{Icon|Windows}}
|Portrait 3: 4
+
|[http://www.emulator-zone.com/doc.php/arcade/calice.html 0.6.4]
 +
|6 <br /><small>(Capcom, Sega, SNK, Gaelco)</small>
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|<i>360x270</i>
+
|[[FinalBurn Alpha]]
|2: 1
+
|align=left|{{Icon|Windows}}
|Landscape 4: 3
+
|[http://www.fbalpha.com/downloads {{FinalBurnAlphaVer}}]
 +
|Hundreds
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|<i>405x540</i>
+
|[[RAINE]]
|1: 1
+
|align=left|{{Icon|Windows|Linux|macOS}}
|Portrait 3: 4
+
|[http://raine.1emulation.com/download/latest.html {{RAINEVer}}]
 +
|1063
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 
|-
 
|-
|<i>720x540</i>
+
|[[Kawaks]]
|1: 1
+
|align=left|{{Icon|Windows}}
|Landscape 4: 3
+
|[http://cps2shock.emu-france.info/download.html {{KawaksVer}}]
 +
|3 <br /><small>([[Neo Geo emulators|Neo Geo]], CPS1, CPS2)</small>
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|<i>960x540</i>
+
|CPS3 Emulator
|1: 1
+
|align=left|{{Icon|Windows}}
|Landscape 16: 9
+
|[http://nebula.emulatronia.com/descargas.php 1.0a]
|}
+
|1 <br /><small>(CPS3)</small>
 
+
|{{✗}}
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
+
|{{✗}}
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
+
|{{✗}}
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
+
|{{✗}}
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
 
 
; → <i>Recommended Devices</i>
 
 
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Resulation</b>
+
|[https://mamemaniaforever.forumfree.it/?t=64082339 VivaNonno]
|<b>Devices</b>
+
|align=left|{{Icon|Windows}}
 +
|[https://vivanonno.vg-network.com/ 22.0.3]
 +
|1 <br /><small>(Namco System 22)</small>
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|<i>480x800</i>
+
!colspan="8"|Sega-only
|Samsung GT-S8000<br/>Samsung Galaxy S II
 
 
|-
 
|-
|<i>480x360</i>
+
|[[Model 2 Emulator]]
|BlackBerry 9360 / 9700 / 9020 / 9780
+
|align=left|{{Icon|Windows}}
 +
|[http://nebula.emulatronia.com/descargas.php 1.1a]
 +
|1 <br /><small>([[Sega Model 2]])</small>
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|<i>640x480</i>
+
|[[Supermodel]]
|Nokia E6-00
+
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[http://supermodel3.com/Download.html 0.2a]<br />[http://www.emucr.com/search/label/Supermodel SVN]
 +
|1 <br /><small>([[Sega Model 3]])</small>
 +
|{{~}} <small>(WIP)</small>
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|<i>360x640 / 640x360</i>
+
|[[DEmul]]
|Nokia 5800 Xpress Music / 5530 Xpress Music<br/> Nokia N8 / C7 <br/> Sony Ericsson SATIO / U5i Vivaz
+
|align=left|{{Icon|Windows}}
 +
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]
 +
|6 <br /><small>([[Sega NAOMI and variants]])</small>
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|<i>320x480</i>
+
|[[Yabause|Kronos]]
|Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>Sony Ericsson Xperia X8
+
|align=left|{{Icon|Windows|Linux}}
 +
|[http://www.emutalk.net/forums/56-Sega-Saturn-Emulation {{KronosVer}}]
 +
|1 <br /><small>(STV)</small>
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 
|-
 
|-
|<i>320x240</i>
+
|[[Nova]]
|Nokia E71 / E72 / C3-00 / Asha 201<br/>BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>Samsung GT-S3350 / GT-S3353
+
|align=left|{{Icon|Windows}}
|-
+
|[https://www.patreon.com/nova_emu/posts {{NovaVer}}]
|<i>352x416</i>
+
|1 <br /><small>(STV)</small>
|Nokia N80
+
|{{✗}}
|-
+
|{{✗}}
|<i>240x432</i>
+
|{{✓}}
|Sony Ericsson Aino
+
|{{✗}}
|-
 
|<i>240x400</i>
 
|Samsung GT-5230 / GT-S5230<br/>Nokia Asha 305 / 306 / 308 / 311<br/>LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
 
|-
 
|<i>240x320</i>
 
|Sony Ericsson K800i / W595a / Z750i / W595 / W910i, Nokia 6280 / 6300 / 5300 / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>Samsung SGH-F480 / GT-S5222 / SGH-D900 / U600 / GT-C3312R / GT-C3310<br/>LG KS360<br/>Motorola RAZR V8 / ROKR Z6 / E2
 
|-
 
|<i>176x220</i>
 
|LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>Motorola RAZR V3 / L7 / KRZR K1<br/>Sony Ericsson W810i<br/>Samsung SGH-L700
 
|-
 
|<i>176x208</i>
 
|Nokia N70 / 7610
 
|-
 
|<i>128x160</i>
 
|Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/> Motorola L6<br/>Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>Sony Ericsson W200i
 
|-
 
|<i>128x128</i>
 
|Nokia 6030 / 3220<br/>Samsung GT-E2121 / E2120
 
 
|}
 
|}
  
; <i>Theme / UI</i>
+
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable mw-sortable"
+
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|# of Emulated systems
 +
! scope="col"|ROM Set
 +
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Dark
+
!colspan="9"|Mobile / ARM
|White
 
 
|-
 
|-
|[[File:JL_dark.jpg|200px]]
+
|[[MAME]]
|[[File:JL_white.jpg|200px]]
+
|align=left|{{Icon|Android}}
|}
+
|[http://www.mamedev.org/release.html {{MAMEVer}}]<ref group=N name=libretro>Only available on mobile as a libretro core (e.g. [[RetroArch]]).</ref>
 
+
|Countless
; → <i>FPS</i>
+
|Depends on core
{| class="wikitable mw-sortable"
+
|{{✓}}<ref group=N name=MAMEVer />
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|FPS
+
|MAME4droid (0.139u1)
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4droid 1.12]
 +
|Countless
 +
|MAME 0.139u1
 +
|{{✓}} <br /><small>(mame2010)</small>
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|[[File:JL_FPS.png|200px]]
+
|MAME4droid (0.37b5)
|}
+
|align=left|{{Icon|Android}}
 
+
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4all 1.5.3]
– Shows the number of frames per second
+
|Countless
 
+
|MAME 0.37b5
; → <i>Force full-screen</i>
+
|{{✓}} <br /><small>(mame2000)</small>
{| class="wikitable mw-sortable"
+
|?
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|Normal
+
|[[FinalBurn Alpha]]
|Force Fullscreen
+
|align=left|{{Icon|Android}}
 +
|[http://buildbot.libretro.com/nightly/android/latest/ SVN]
 +
|Hundreds
 +
|FBA 0.2.97.42 <br /><small>(based on MAME 0.187)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}} <small>([[libretro]])</small>
 +
|{{✓}}
 
|-
 
|-
|[[File:Force_nm.jpg|200px]]
+
!colspan="9"|Consoles
|[[File:Force_fs.jpg|200px]]
 
|}
 
 
 
– Vibrates the forced full screen for the application
 
 
 
; → <i>Button Shape</i>
 
 
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
|[[Virtual Console]]
|L2
+
|align=left|{{Icon|Wii}}
|L3
+
|?
|L4
+
|Various<ref group=N>Includes games from publishers such as Namco, Sega, Tecmo and Capcom, also Neo Geo</ref>
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|[[File:JL_k1.jpg|200px]]
+
|NJEMU
|[[File:JL_k2.jpg|200px]]
+
|align=left|{{Icon|PSP}}
|[[File:JL_k3.jpg|200px]]
+
|[https://github.com/phoe-nix/NJEMU 2.3.5]
|[[File:JL_k4.jpg|200px]]
+
|4 <br /><small>(CPS1, CPS2, Neo Geo, Neo Geo CD)</small>
|}
+
|MAME 0.152
 
+
|{{✗}}
* Oval
+
|{{✓}}
{| class="wikitable mw-sortable"
+
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|L1
+
|Unofficial Mod
|L2
+
|align=left|{{Icon|PSP}}
|L3
+
|[http://wololo.net/talk/viewtopic.php?t=27733 2.3.1]<ref group=N name=cache>Generate cache with included <code>romcnv</code> utility.</ref>
|L4
+
|4 <br /><small>(CPS1, CPS2, Neo Geo, Neo Geo CD)</small>
 +
|MAME 0.120
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|[[File:JL_k5.jpg|200px]]
+
|FBA4PSP
|[[File:JL_k6.jpg|200px]]
+
|align=left|{{Icon|PSP}}
|[[File:JL_k7.jpg|200px]]
+
|[[sourceforge:projects/fba4psp/files/FBA4PSP_Formal/|v12.4.0]]
|[[File:JL_k8.jpg|200px]]
+
|1 <br /><small>(CPS1)</small>
 +
|MAME 0.141
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 
|}
 
|}
  
* Rectangle
+
<references group=N />
{| class="wikitable mw-sortable"
 
|-
 
|L1
 
|L2
 
|L3
 
|L4
 
|-
 
|[[File:JL_k9.jpg|200px]]
 
|[[File:JL_k10.jpg|200px]]
 
|[[File:JL_k11.jpg|200px]]
 
|[[File:JL_k12.jpg|200px]]
 
|}
 
  
; → <i>Keyboard Type</i>
+
=== Comparisons ===
  
* Rounded Rectangle
+
;[[MAME]]:Very extensive in scope, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as Atomiswave. MAME focuses on [[Emulation Accuracy|accuracy]] and preservation, meaning usability comes second for the end user. Only the most up to date ROM dumps will work in the latest MAME.
{| class="wikitable mw-sortable"
 
|-
 
|L1
 
|L2
 
|-
 
|[[File:JL_i1.jpg|200px]]
 
|[[File:JL_i2.jpg|200px]]
 
|}
 
  
* Oval
+
;[[FinalBurn Alpha]]:Supports many boards, such as [[Neo Geo emulators|Neo Geo]], Capcom CPS1-3, and others. It is very good for the boards it supports. The Neo Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices, such as [[PlayStation 3 emulators|PlayStation 3]], [[Xbox emulators|Xbox]], [[Xbox 360 emulators|Xbox 360]], [[Sega Saturn emulators|Sega Saturn]], [[Android emulators|Android]], [[Wii emulators|Wii]], Dingoo, and many others. Development is inactive, as many of the developers have moved on to [[FinalBurn Neo]].
{| class="wikitable mw-sortable"
 
|-
 
|L1
 
|L2
 
|-
 
|[[File:JL_i3.jpg|200px]]
 
|[[File:JL_i4.jpg|200px]]
 
|}
 
 
 
* Rectangle
 
{| class="wikitable mw-sortable"
 
|-
 
|L1
 
|L2
 
|-
 
|[[File:JL_i5.jpg|200px]]
 
|[[File:JL_i6.jpg|200px]]
 
|}
 
 
 
; → <i>Scale Type</i>
 
 
 
{| class="wikitable mw-sortable"
 
|-
 
|As is
 
|Fit to window
 
|Fill window (ignore aspect ratio)
 
|-
 
|[[File:JL_s1.png|200px]]
 
|[[File:JL_s2.png|200px]]
 
|[[File:JL_s3.png|200px]]
 
|}
 
  
==APIs==
+
;[[DICE]]:Emulates old arcade machines from the early 1970's <!--(including Coleco Telstar Arcade)--> at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator. Due to incompatibility with the newest Windows, the program will need to be run in compatibility mode or else it would crash when attempting to run a game.
{| class="wikitable mw-sortable"
 
|-
 
|<b>API</b>
 
|<b>JSR</b>
 
|<b>Support</b>
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
 
|JSR-75
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
 
|JSR-75
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
 
|JSR-82
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
 
|JSR-120
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
 
|JSR-135
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
 
|JSR-172
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
 
|JSR-177
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
 
|JSR-179
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
 
|JSR-179
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
 
|JSR-180
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
 
|JSR-184
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
 
|JSR-205
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
 
|JSR-211
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
 
|JSR-226
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
 
|JSR-234
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
 
|JSR-238
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
 
|JSR-239
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
 
|JSR-256
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
 
|JSR-257
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
 
|JSR-280
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
 
|
 
|
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
 
|
 
|✓
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
 
|
 
|
 
|}
 
 
 
==Known issue with workrounds ==
 
<b>→ <i>[[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]</b></i> games don't works.
 
 
 
<b>Q.</b> Mascot Capsule 3D V3 is only few way to emulated :
 
 
 
<b>1.</b> [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64.
 
 
 
<b>2.</b> [[JL-Mod]] - Mascot Capsule 3D V3 partially implemented on JL-Mod but you can play almost every game, few games doesn't work properly or slow speed.
 
 
 
<b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here]
 
 
 
; → <i>Tips</i>
 
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
 
 
 
* Image flickering issues can be fixed by enabling the<code> Immediate processing mode</code> option.
 
 
 
==How to use==
 
; → <i>Installation <small> (J2ME / ezplusアプリ)</small></i>
 
 
 
{|
 
|align=center|{{Icon|APK-big}}
 
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
 
|-
 
|align=center|{{Icon|APK-big}}
 
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
 
|-
 
|align=center|{{Icon|APK-big}}
 
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
 
|}
 
 
 
Download a latest version of J2ME Loader on your Android device.
 
 
 
Next,
 
Click [[File:JL_+.png|40px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
 
 
 
; → <i>BT Installation</i>
 
 
 
* Requirements :
 
Bluetooth API implemented and use key mapping<br/>
 
- 2 Android Devices<br/>
 
- [https://play.google.com/store/apps/details?id=softigloo.btcontroller BT Controller]
 
 
 
==Download <small> (Apps)</small>==
 
 
 
; → <i> Java ME <small> (J2ME)</small></i>
 
 
 
{| class="wikitable mw-sortable"
 
|<b>Sites</b>
 
|<b>Rating</b>
 
|-
 
|[http://dedomil.net/games Dedomil.in]
 
|★★★★★
 
|-
 
|[https://phoneky.com Phoneky.com]
 
|★★★★★
 
|-
 
|[https://rugame.ml RuGame Archive]
 
|★★★★
 
|-
 
|[https://seclub.org/downloads/games Seclub]
 
|★★★
 
|-
 
|[https://www.dertz.in/games Dertz.in]
 
|★★★
 
|-
 
|[https://oldhandhelds.com oldhandhelds.com]
 
|★★★
 
|-
 
|[https://spaces.im/sz/igry Spaces.im]
 
|★★★
 
|-
 
|[https://www.mobiles24.co/downloads/free-mobile-games Mobile24.co]
 
|★★★
 
|-
 
|[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]<small> (For Siemens only)</small>
 
|★★★
 
|}
 
 
 
* Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]]
 
 
 
; → <i>ezplusアプリ</i>
 
 
 
[[File:Ezplus.png|55px|center]]
 
 
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
 
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Package
 
|-
 
|[https://cdn.discordapp.com/attachments/687635895364354136/920302874842509372/kjx.zip 283 .kjx games]
 
|}
 
<i></small>* A Collection of Rare / Lost Games</i></small>
 
 
 
==Key binding / mapping==
 
 
 
[[File:JL_px.jpg|200px]]
 
 
 
Keys : <i>Default</i>
 
 
 
{| class="wikitable mw-sortable"
 
|-
 
|<b>Key</b>
 
|<b>Action</b>
 
|-
 
|D-PAD Up
 
|<code>↑</code>
 
|-
 
|D-PAD Down
 
|<code>↓</code>
 
|-
 
|D-PAD Left
 
|<code>←</code>
 
|-
 
|D-PAD Right
 
|<code>→</code>
 
|-
 
|D-PAD Center
 
|<code>F</code>
 
|-
 
|D-PAD Left-Up
 
|<code>↖</code>
 
|-
 
|D-PAD Right-Up
 
|<code>↗</code>
 
|-
 
|D-PAD Left-Down
 
|<code>↙</code>
 
|-
 
|D-PAD Right-Down
 
|<code>↘ </code>
 
|-
 
|LEFT-Soft Key
 
|<code>L</code>
 
|-
 
|RIGHT-Soft Key
 
|<code>R</code>
 
|-
 
|NUM1
 
|<code>1</code>
 
|-
 
|NUM2
 
|<code>2</code>
 
|-
 
|NUM3
 
|<code>3</code>
 
|-
 
|NUM4
 
|<code>4</code>
 
|-
 
|NUM5
 
|<code>5</code>
 
|-
 
|NUM6
 
|<code>6</code>
 
|-
 
|NUM7
 
|<code>7</code>
 
|-
 
|NUM8
 
|<code>8</code>
 
|-
 
|NUM9
 
|<code>9</code>
 
|-
 
|NUM0
 
|<code>0</code>
 
|-
 
|*
 
|<code>*</code>
 
|-
 
|#
 
|<code>#</code>
 
|}
 
 
 
==Screenshots==
 
{| class="wikitable mw-sortable"
 
|-
 
|[[File:DR.jpg|200px]]
 
|[[File:SU.jpg|200px]]
 
|[[File:Bounce.jpg|200px]]
 
|[[File:WWE10.jpg|200px]]
 
|-
 
|[[File:C4D.jpg|200px]]
 
|[[File:MI3.jpg|200px]]
 
|[[File:SHP1.jpg|200px]]
 
|[[File:KFP3.jpg|200px]]
 
|-
 
|[[File:SM3.jpg|200px]]
 
|[[File:CMI.jpg|200px]]
 
|[[File:1942.jpg|200px]]
 
|[[File:POP08.jpg|200px]]
 
|-
 
|[[File:GOWB.jpg|200px]]
 
|[[File:Asterix.jpg|200px]]
 
|[[File:Pac-manCE.jpg|200px]]
 
|[[File:BJWT.jpg|200px]]
 
|-
 
|[[File:BJW3.jpg|200px]]
 
|[[File:SVB.jpg|200px]]
 
|[[File:Shadowalker.jpg|200px]]
 
|[[File:Madagascar3.jpg|200px]]
 
|-
 
|[[File:UMK3.jpg|200px]]
 
|[[File:AASO.jpg|200px]]
 
|[[File:G4R.jpg|200px]]
 
|[[File:NinjaP.jpg|200px]]
 
|}
 
 
 
==Compatibility==
 
J2ME Loader is currently high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games are support, more than 96.8% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games don't work).
 
 
 
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
 
 
 
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
 
 
 
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
 
 
 
==References==
 
<references group=N />
 
  
==See also==
+
;[[Supermodel]]:Emulates [[Sega Model 3|Sega's Model 3]] arcade platform focusing on accuracy. Presently, Supermodel is in a very early "alpha" stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation. Game compatibility is quite good. It has an experimental multi-player network build.
  
* [[JL-Mod]]
+
;[[Model 2 Emulator]]:Emulates, as per its name, [[Sega Model 2|Sega's Model 2]] arcade platform with a focus on speed over accuracy. Despite this, however, it still manages to play games for that hardware with far higher accuracy than MAME currently can.
* [[EKA2L1]]
 
  
==External links==
+
;[[Virtual Console]]:Emulates Sega, Namco, Capcom and Tecmo arcade games, in addition to Neo Geo. It is a viable method for official emulation, but forces you to play like you would on a real arcade machine.
  
* [https://discord.com/invite/Ag4rcpz Official Discord server] - If you have any questions about future request or J2ME games related then ask on discord server. It a great place to discuss for J2ME stuffs.
+
== References ==
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
+
<references/>
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
 
* [https://crowdin.com/project/J2ME-Loader Crowdin] - You can help Translation J2ME-Loader .xml file in your native language by using crowdin.
 
  
[[Category:Mobile emulators]]
+
[[Category:Consoles]]
[[Category:Cellphone emulators]]
+
[[Category:Arcade emulators|*]]
[[Category:Android emulation software]]
 

Revision as of 20:03, 15 December 2021

Example of a Ms. Pac-Man arcade cabinet.

Arcades were venues in which many games were played at, often containing thousands of games. Arcades often got their revenue from players who paid to play games. Most arcade emulators focus on emulating many systems in one program, the scope of which varies between projects.

Machines

Machines often varied by their design and, unlike consoles, were often tailored to just one game. Games were designed to eat as many quarters as possible, which is emulated with the "Coin" key. Some games have a service mode (mapped to F2 in MAME) with menus meant for the arcade owner to set dipswitches for difficulty, censorship, language, and most importantly a "Free Play" mode that allows players to continue as many as they want without requesting more coins. Sometimes, similar menus meant for developers (labeled debug or test usually, sometimes requiring a developer BIOS like with some Neo Geo games) are left in the game too.

Three main types of arcade machines can be distinguished:

Arcade Original Hardware

Hardware made specifically for the arcade to provide for graphics and performance unseen on home consoles. Extremely common in the golden age of arcades but became much less frequent as companies used modified existing hardware instead to save on R&D costs and easier cross-platform development, or tried to differentiate between the home and arcade experience with control scheme gimmicks instead.

MAME's purpose is to cover most of these. Older arcades as well as select popular arcade machines, the Neo Geo and Capcom's CPS series, in particular, received their own standalone emulators. Sometimes, they received their own console versions but those are mostly ports, not emulation, with very few exceptions.

Converted Home Console Hardware

Those arcade boards share most of the hardware specifications with existing home consoles, with the addition of a coin slot and occasionally DRM and some changes. While MAME supports most of those, standalone emulators for the base home console are more mature and often (but not always) support the arcade variants.

Main article: [System16's arcade museum] (See more examples here)

Converted PC Hardware

Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, TekParrot...) but most likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.

Main article: [System16's arcade museum] (See more examples here)

Specific models:

Emulation

The games first need to run on an operating system equivalent to that of the machine, which may imply Wine use on Linux or having to upgrade to 64-bit editions. Some GPUs or wrappers may be required. Additionally, the following need to be installed:

  • Microsoft Visual C++ Runtimes: A one-in-all link for all editions from 2005 to 2015 may be found here.
  • Microsoft .NET Frameworks: Any version from 1.0 to 4.5 may be required, the newer, the better.
  • Microsoft DirectX 9.0: Offline installer here.
  • PC Video Codecs: Grabbing the standard K Lite Codec pack from here is recommended.

Remember to backup data from the downloaded scene release before trying to fix it to run.

  • Launcher: The game needs this to work at all. There are many: Jconfig, TeknoParrot... and each game requires a specific launcher. If you got the dump from elsewhere, not in a clean state that doesn't work, it may be because of conflicting launchers and you will have to delete all of them (typically Detoured.dll, Game loader Rh.exe, Typex_config.exe, Typex_loader.exe, TTXconfig 2.0, TTX-moniter.dll...)
  • iDmacDrv32.dll: Needed in Nesica games. If present, do not delete it, copy Jconfig.exe and the replacement iDmacDrv32.dll from the Jconfig package, then double-click NesicaXlive.reg to import keys to your registry, and use the game executable to run the game. If not present, copy Jconfig.exe, JVSemu.dll, and jvs_loader.exe from the Jconfig package, and use jvs_loader.exe to run the game.
  • Save Fixes: Some games can't save scores and data at all. For a bunch of machines, there are fixes (called "loaders pack") that enable that, but some machines (nesica) handle saving purely using official servers in which case there's not much (yet) to do about it.
  • Extra Fixes: Varies per game. Check the readme with the game scene release.

You can set your controls in Jconfig.exe, and it's recommended to disable Dsound and D3D Wrapper.

Some games can have DirectX related problems. For some, deleting the existing d3d9.dll or opengl.dll files can help. For others, they expect the older D3D8 codec and have bugs (crashes, uneven speed) that can be fixed with Reshade's d3d8to9 plugin.

Emulators

Name Platform(s) Latest Version # of Emulated systems Libretro Core FLOSS Active Recommended
PC / x86
MAME Windows Linux macOS FreeBSD 0.264 Thousands of electronics[1] [N 1]
FinalBurn Neo Windows GitHub Hundreds
DICE Windows Linux macOS 0.9 20
DAPHNE Windows Linux macOS 1.0.12 1
(LaserDisc)
~ (WIP) [N 2]
TeknoParrot Windows 1.0.0.140 7
(PC based)
[N 3]
ZiNc Windows Linux 1.1 3
(ZN-1, ZN-2, Namco System 11)
Calice Windows 0.6.4 6
(Capcom, Sega, SNK, Gaelco)
FinalBurn Alpha Windows 0.2.97.43 Hundreds ~
RAINE Windows Linux macOS 0.96.7 1063 ?
Kawaks Windows 1.65 3
(Neo Geo, CPS1, CPS2)
CPS3 Emulator Windows 1.0a 1
(CPS3)
VivaNonno Windows 22.0.3 1
(Namco System 22)
Sega-only
Model 2 Emulator Windows 1.1a 1
(Sega Model 2)
Supermodel Windows Linux macOS 0.2a
SVN
1
(Sega Model 3)
~ (WIP)
DEmul Windows 0.7 Build 180428 6
(Sega NAOMI and variants)
Kronos Windows Linux 2.6.1 1
(STV)
~
Nova Windows 0.6 1
(STV)
Name Platform(s) Latest Version # of Emulated systems ROM Set Libretro Core FLOSS Active Recommended
Mobile / ARM
MAME Android 0.264 [N 4] Countless Depends on core [N 1]
MAME4droid (0.139u1) Android 1.12 Countless MAME 0.139u1
(mame2010)
?
MAME4droid (0.37b5) Android 1.5.3 Countless MAME 0.37b5
(mame2000)
?
FinalBurn Alpha Android SVN Hundreds FBA 0.2.97.42
(based on MAME 0.187)
(libretro)
Consoles
Virtual Console Wii ? Various[N 5] ?
NJEMU PSP 2.3.5 4
(CPS1, CPS2, Neo Geo, Neo Geo CD)
MAME 0.152
Unofficial Mod PSP 2.3.1[N 6] 4
(CPS1, CPS2, Neo Geo, Neo Geo CD)
MAME 0.120 ?
FBA4PSP PSP v12.4.0 1
(CPS1)
MAME 0.141
  1. 1.0 1.1 RetroArch cores: mame (latest), mame2016 (0.174), mame2014 (0.159), mame2010 (0.139), mame2003 (0.78), mame2000 aka mame4all (0.37b5)
  2. Open-Source DAPHNE - new fork with an open-source frontend for 64-bit Linux.
  3. OpenParrot - new open-source core distinct from TeknoParrot.
  4. Only available on mobile as a libretro core (e.g. RetroArch).
  5. Includes games from publishers such as Namco, Sega, Tecmo and Capcom, also Neo Geo
  6. Generate cache with included romcnv utility.

Comparisons

MAME
Very extensive in scope, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as Atomiswave. MAME focuses on accuracy and preservation, meaning usability comes second for the end user. Only the most up to date ROM dumps will work in the latest MAME.
FinalBurn Alpha
Supports many boards, such as Neo Geo, Capcom CPS1-3, and others. It is very good for the boards it supports. The Neo Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices, such as PlayStation 3, Xbox, Xbox 360, Sega Saturn, Android, Wii, Dingoo, and many others. Development is inactive, as many of the developers have moved on to FinalBurn Neo.
DICE
Emulates old arcade machines from the early 1970's at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator. Due to incompatibility with the newest Windows, the program will need to be run in compatibility mode or else it would crash when attempting to run a game.
Supermodel
Emulates Sega's Model 3 arcade platform focusing on accuracy. Presently, Supermodel is in a very early "alpha" stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation. Game compatibility is quite good. It has an experimental multi-player network build.
Model 2 Emulator
Emulates, as per its name, Sega's Model 2 arcade platform with a focus on speed over accuracy. Despite this, however, it still manages to play games for that hardware with far higher accuracy than MAME currently can.
Virtual Console
Emulates Sega, Namco, Capcom and Tecmo arcade games, in addition to Neo Geo. It is a viable method for official emulation, but forces you to play like you would on a real arcade machine.

References