Difference between pages "Save converters" and "Gambatte"

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Save converters can change a save from one format to another. Emulators can sometimes use a different file format.
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{{Infobox emulator
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|version = {{GambatteVer}} <small>(Stable)</small>
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|active = No
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|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]
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|target = [[Game Boy/Game Boy Color emulators|Game Boy/Color]]
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|developer = Sinamas
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|source = [https://github.com/sinamas/gambatte GitHub]
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|license = GNU GPLv2
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}}
  
==PlayStation 1==
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'''Gambatte''' is an open-source [[Game Boy/Game Boy Color emulators|Game Boy/Color emulator]].
* [https://savefileconverter.com/#/ps1/dexdrive https://savefileconverter.com/#/ps1/dexdrive] - Convert DexDrive (.gme) files to emulator (.mcr) or extract individual saves
 
* [https://savefileconverter.com/#/ps1/emulator https://savefileconverter.com/#/ps1/emulator] - Extract individual saves to/from emulator (.mcr) files
 
* [http://www.planetemu.net/php/utilitaires/?action=download&id=373 MemCard Rex]
 
* [https://www.aldostools.org/memmanager.html Aldo's Tool Memory Card Manager]
 
  
===PlayStation 1<->PlayStation Portable===
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==Download==
* [https://savefileconverter.com/#/ps1/psp https://savefileconverter.com/#/ps1/psp] - Convert PSP (.vmp) files to/from emulator (.mcr) files, or extract individual saves
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{| cellpadding="4"
* [https://www.mediafire.com/?p6bmekcpvbzzpue PS1<->PSP Save Converter] - Converts PS1 (.mcr) to PSP's PS1 (.vmp) save format  and vice versa.
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|-
* [https://github.com/dots-tb/vita-mcr2vmp vita-mcr2vmp] - signs PSOne MCR files to create VMP files for use with Sony Vita/PSP and exports MCR files from VMP
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|align=center|{{Icon|Win|Mac|Lin}}
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|'''[http://sourceforge.net/projects/gambatte/files/gambatte Official release]'''<br/><small>Outdated</small>
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|-
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|align=center|{{Icon|Lin-big}}
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|'''[https://launchpad.net/~random-stuff/+archive/ubuntu/ppa Dev builds]'''
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|-
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|colspan="3"|<hr/>
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|-
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|align=center|{{Icon|Win|Mac|Lin}}
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|[https://github.com/Dabomstew/gambatte-speedrun/releases gambatte-speedrun]<br/>
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|}
  
==PlayStation 2==
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==Overview==
* [http://www.csclub.uwaterloo.ca:11068/mymc/ mymc]
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The accuracy of the emulator is among the highest and is based off numerous reverse engineering tests and document studies. It is currently available as both a core for [[RetroArch]], as well as an individual emulator. It was used in the Super Game Boy component of [[higan]]. Upstream development has stopped and while it has great accuracy, it doesn't support many additional features like Super Game Boy emulation.
  
==Game Boy Advance==
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===gambatte-speedrun===
* [https://savefileconverter.com/#/gba/gameshark https://savefileconverter.com/#/gba/gameshark] Convert GBA Gameshark saves to/from raw/battery saves
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'''gambatte-speedrun''' is a fork with accuracy improvements mostly related to Pokémon speedrunning. The same developers made another fork called '''[https://github.com/pokemon-speedrunning/gambatte-core gambatte-core]''' to continue the work of upstream after sinamas removed the source code from their GitHub.
* [https://savefileconverter.com/#/gba/gameshark-sp https://savefileconverter.com/#/gba/gameshark-sp] Convert GBA Gameshark SP saves to/from raw/battery saves
 
* [https://savefileconverter.com/#/gba/action-replay https://savefileconverter.com/#/gba/action-replay] Convert GBA Action Replay saves to/from raw/battery saves
 
* [https://github.com/libretro/vba-next/tree/master/libretro/gbaconv gbaconv] Converts GBA battery saves between [[VisualBoy Advance#VBA-M|VBA-M]] and the VBA-Next core of [[RetroArch]]. Note that most games will work without conversion, but some may break entirely without converting (e.g. Ninja Five-O).
 
  
==Nintendo DS==
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[[Category:Emulators]]
* http://shunyweb.info/convert.php
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[[Category:Console emulators]]
 
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[[Category:Handheld console emulators]]
==Nintendo 64==
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[[Category:Game Boy/Game Boy Color emulators]]
* [https://savefileconverter.com/#/n64/dexdrive https://savefileconverter.com/#/n64/dexdrive] Convert N64 DexDrive (.n64) files to/from emulator/controller pak saves. Also can extract cart saves within the DexDrive file for direct use in emulators
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[[Category:Windows emulation software]]
* [https://savefileconverter.com/#/n64/controller-pak https://savefileconverter.com/#/n64/controller-pak] Extract or build N64 Controller Pak (.mpk) files to/from individual saves. Also can extract cart saves within the Controller Pak file for direct use in emulators
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[[Category:Linux emulation software]]
* [https://github.com/heuripedes/pj64tosrm pj64tosrm] ([https://onedrive.live.com/?authkey=%21AJYNHmea0NSr_cY&cid=EEB961B2FD633089&id=EEB961B2FD633089%21496&parId=EEB961B2FD633089%21495&action=locate windows binaries here]) converts eep, mpk, fla and sra files to libretro-mupen64plus srm files. Just drag the files onto the executable and an srm file should be generated on the same folder the input files came from. You can also drop a libretro-mupen64plus srm file on the tool to extract the original files. '''DexDrive and Adaptoid64 saves are not supported yet.'''
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[[Category:macOS emulation software]]
* It is possible to use 512-byte eep files with libretro-mupen64+ simply by renaming the file to srm, but reversing the operation requires pj64tosrm. Bigger eep files require pj64tosrm due to a mistake during the implementation of srm support in the early days of the mupen64+ port to the libretro API.
 
 
 
==Wii Virtual Console==
 
* [https://savefileconverter.com/#/wii https://savefileconverter.com/#/wii] Convert Wii Virtual Console files into formats loadable by emulators (NES/SNES/N64/TG-16/SMS/Genesis/Neo Geo/C64)
 
 
 
[[Category:FAQs]]
 
[[Category:Tools|*]]
 

Revision as of 01:19, 28 October 2021

Gambatte
Developer(s) Sinamas
Latest version r571 (Stable)
Active No
Platform(s) Windows
Linux
macOS
Emulates Game Boy/Color
License GNU GPLv2
Source code GitHub

Gambatte is an open-source Game Boy/Color emulator.

Download

Windows macOS Linux Official release
Outdated
Linux Dev builds

Windows macOS Linux gambatte-speedrun

Overview

The accuracy of the emulator is among the highest and is based off numerous reverse engineering tests and document studies. It is currently available as both a core for RetroArch, as well as an individual emulator. It was used in the Super Game Boy component of higan. Upstream development has stopped and while it has great accuracy, it doesn't support many additional features like Super Game Boy emulation.

gambatte-speedrun

gambatte-speedrun is a fork with accuracy improvements mostly related to Pokémon speedrunning. The same developers made another fork called gambatte-core to continue the work of upstream after sinamas removed the source code from their GitHub.