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Nintendo Entertainment System emulators

1,841 bytes removed, 16:14, 19 May 2022
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|release = 1983
|discontinued = 2003
|predecessor = [[First_and_Second_Generations_of_video_game_consolesFirst_and_second_generations_of_video_game_consoles|Color TV-Game]]
|successor = [[Super Nintendo emulators|SNES]]
|emulated = {{✓}}
! scope="col"|Latest Version
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Emulation Accuracyaccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
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!colspan="9"|PC / x86
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|LittleJohn Zod
|align=left|{{Icon|Zodiac}}
|[https://dl.openhandhelds.org/cgi-bin/zodiac.cgi?0,0,0,0,71,530 1.2]
|{{✓}}
|{{✗}}
|Mid
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|FCEUXpb
|align=left|{{Icon|BB}}
|[http://www.mediafire.com/file/7uttd7x6zkzcq1f/FCEUXpb-1_0_0_18.bar/file 1.0.0.18]
|{{~}}
|{{✗}}
|Mid
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|vNES
|align=left|{{Icon|Java|Symbian}}
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][http://emul.lark.ru/dendy/emu/vnes.html alt]
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|Low
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|{{~}}
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| FCEU PS3
|align=left|{{Icon|PS3}}
|[https://ps3.brewology.com/downloads/download.php?id=12480&mcid=4 1.4]
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|Mid
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|FCEUltra for PS2
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!colspan="9"|Other
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|NESizm
|align=left|{{Icon|Prizm}}
|[https://github.com/tswilliamson/nesizm git]
|{{✓}}
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|Mid
|{{✓}}
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|NES84
|align=left|{{Icon|TI84+CE}}
|[https://github.com/Skyluker4/NES84 git]
|{{✓}}
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|Mid
|{{✓}}
|{{✓}}
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|NESEmulator
|align=left|{{Icon|WatchOS}}
|[https://github.com/giginet/NESEmulator-watchOS git]
|{{✓}}
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|Mid
|{{✓}}
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|NESpire
|align=left|{{Icon|Nspire}}
|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30]<br/>[https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>
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|Mid
|{{✓}}<br/><small>(tangrs-mod)</small>
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|[https://zardam.github.io/webnofrendo numworks-nofrendo]
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|Mid
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|nofrendo-arcada
|align=left|{{Icon|Arduino}}
|[https://github.com/adafruit/nofrendo_arcada git]
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|Low
|{{✓}}
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|NesUEFI
|align=left|{{Icon|UEFI}}
|[https://github.com/shadlyd15/NesUEFI git]
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|Low
|{{✓}}
|{{✓}}
|}
<references group=N />
 
===Comparisons===
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_PacksTexture_packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filtersfilters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
===Mappers===
A key difference between many emulators nowadays is how many mappers they support.
* '''No Mappermapper:''' Supported on every emulator even official Nintendo emulators.* '''Official Mappersmappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third Party Mappersparty mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed Mappersmappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
===QD FDS Supportsupport===
Games dumped off the Famicom Disc System come into two major types:
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.
===Color Palettepalette==={{Main|Famicom Color Palettecolor palette}}
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''
|[[RetroArch]]
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Realityreality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.
|-
!Miracle Piano Teaching System
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