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Nintendo DS emulators

445 bytes added, 16:14, 13 August 2017
I updated the point on Learn with Pokémon: Typing Adventure. I also cleaned up the iQue point some.
* '''Rumble Pack:''' Supported by DeSmuME (Slot 2). Requires compatible Joystick.
* '''Slide Controller:''' Required by "Slide Adventure Mag Kid". Yasu made a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate it. No emulators support this add-on at the moment.
* '''Pokémon Keyboard:''' Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://www.mediafire.com/file/4ogf746rd7pc1fh/LwP-TA.rar a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard wasnisn't actually emulated. There is a [httphttps://pokemon-projectgithub.com/noticiasAnimeCommander/778Learn.With.Pokemon-Typing-1Adventure.lua/blob/master/%C2%A1Juega-a-Pok%C3%A9mon-Typing-DS-con-tu-teclado patched version of DesMuMe with %20Typing%20DS%20Keyboard%20Script.lua a Lua script] (Download by clicking on "Descargar".) that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you are going to need to blank out all the way control/hotkey bindings of DeSMuMe if you are going to play this game because some of the Lua script was coded mapped keyboard keys also activate some controls; otherwise, pressing the virtual numbers to Q key would also pause the actual number padgame, presumably because given one example. A recomendation would be to have a separate copy of 32-bit DeSMuMe which purpose is playing *only* the actual number keys are mapped to hotkeysPokémon typing games. HoweverIn that copy, you can blank place the hotkeys and modify patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1. 5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the dll should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.
* '''DS Camera:''' Accessory bundled with the Japan-only Face Training (an European localization for Christmas 2007 was cancelled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.
===iQue DS Region Lock===
Nintendo released their Nintendo DS in China under the name iQue DS, along with a few localized games. Much like they did with the GBA too. Except for There is one thingimportant difference, though. While the Chinese iQue DS ROMs are perfectly normal DS ROMs, besides the tiny fact they also have region locking implemented, preventing them from running on any DS system that's not the Chinese iQue DS model . (but However, any 3DS from any region will run these Chinese iQue DS games, despite the 3DSs actual 3DS games being region-locked. Go figure.) No other DS games - not even Korean releases - do this.
If you try to emulate those ROMs with No$GBA, it just crashes. DeSmuME will at least boot, but always show the message that shows on real (non-iQue) DS hardware - a glowing message on a black background saying "Only for iQue DS" (in English) and just loop endlessly on that same screen. In the event you're desperate to emulate those releases, you'll want to change the ROM (with a hex editor) - specifically the byte at 0x1D must be changed from 80 to 00.
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