Difference between pages "Nintendo 64 emulators" and "Emulators on Wii"

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m (Neo Geo: Memory note.)
 
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{{Infobox console
 
{{Infobox console
|title = Nintendo 64
+
|title = Nintendo Wii
|logo = Nintendo64Console.png
+
|logo = Wii-Console.png
|developer = [[:Nintendo]]
+
|developer = Nintendo
|type = [[:Category:Consoles|Home video game console]]
+
|type = [[:Category:Emulators on home consoles|Home video game console]]
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]
+
|generation = [[:Category:Emulators on seventh-generation consoles|Seventh generation]]
|release = 1996
+
|release = 2006
|discontinued = 2002
+
|discontinued = 2013
|predecessor = [[Super Nintendo emulators|SNES]]
+
|predecessor = [[Emulators on GameCube|GameCube]]
|successor = [[GameCube emulators|GameCube]]
+
|successor = Wii U
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.
+
[[File:WiiEmus.png|thumb|Overview of the main popular systems that can be emulated without issues.]]
  
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.</ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.
+
For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide
  
==Emulators==
+
==Multi-system==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 +
|-
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
+
! scope="col"|Version
! scope="col"|Latest Version
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|Controller Pak
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Rumble Pak
 
! scope="col"|Transfer Pak
 
! scope="col"|64DD
 
! scope="col"|[[libretro|Libretro Core]]
 
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="11"|PC / x86
+
| [[Virtual Console]]
 +
| N/A
 +
| Mid
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✓}}
 
|-
 
|-
|ParaLLEl
+
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/raz0red/wii-mednafen git]
|[https://www.retroarch.com/ 2.0-rc2]
+
| Mid
|{{✓}}
+
| {{✓}}
|{{✓}}
+
| {{✓}}
|{{✗}}
+
| {{✓}}
|{{✓}}
 
|{{✓}}*
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[Mupen64Plus]]
+
| [[RetroArch]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://retroarch.com/?page=platforms {{RetroArchVer}}]
|[https://github.com/mupen64plus/mupen64plus-core/releases {{Mupen64PlusVer}}]
+
| Mid
|{{✓}}
+
| {{✓}}
|{{✓}}
+
| {{✓}}
|{{}}
+
| {{}}
|{{✗}}
+
|}
|{{✓}}
+
 
|{{✓}}
+
;WiiMednafen:Emulates the following:
|{{✓}}
+
GameBoy/GameBoy Color
 +
GameBoy Advance
 +
Game Gear
 +
Lynx
 +
MegaDrive/Genesis
 +
Nintendo Entertainment System (NES)
 +
Neo Geo Pocket
 +
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
 +
PC-FX
 +
Sega Master System
 +
Virtual Boy
 +
WonderSwan
 +
 
 +
WiiMednafen has not been programmed to work in PAL systems and it will have black bars on top and bottom of the screen leading to a sort of widescreen stretch effect. Double-strike mode (240p) will not work properly even on a CRT and regardless of the cables used.
 +
 
 +
==Arcade==
 +
===[[MAME]]===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[Project64]]
+
! scope="col"|Name
|align=left|{{Icon|Windows}}
+
! scope="col"|Version
|[https://github.com/project64/project64/releases {{Project64Ver}}]<br >[https://www.pj64-emu.com/nightly-builds Dev]
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✓}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|{{✓}}
+
! scope="col"|Active
|{{✓}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[Project64 Netplay]]
+
| SDLMAME Wii
|align=left|{{Icon|Windows}}
+
| [https://code.google.com/p/sdl-mame-wii/downloads/list 1.0]
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]
+
| Mid
|{{✗}}
+
| {{✗}}
|{{✗}}
+
| {{✗}}
|{{✗}}
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[CEN64]]
+
| SDLMAME
|align=left|{{Icon|Windows|Linux|macOS}}
+
| [http://prototeam.org/downloads/release-wii-sdlmame-full.zip 0.125]
|[https://github.com/tj90241/cen64 Git]
+
| Mid
|{{✓}}
+
| {{}}
|{{}}
+
| {{}}
|{{}}
+
| {{✓}}
|{{✓}}
+
|}
|{{✗}}
+
 
|{{✓}}
+
==Consoles==
|{{~}}
+
===NES/Famicom===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[1964]]
+
! scope="col"|Name
|align=left|{{Icon|Windows}}
+
! scope="col"|Version
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✓}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|{{✓}}
+
! scope="col"|Active
|{{✓}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|DaedalusX64
+
| FCE Ultra GX
|align=left|{{Icon|Linux}}
+
| [https://github.com/dborth/fceugx git]
|[https://github.com/DaedalusX64/daedalus/releases/latest Git]
+
| Mid
|{{✓}}
+
| {{✓}}
|{{✓}}
+
| {{}}
|{{✗}}
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[Sixtyforce]]
+
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
|align=left|{{Icon|macOS}}
+
| [https://github.com/raz0red/wii-mednafen git]
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]
+
| Mid
|{{✓}}
+
| {{✓}}
|{{✓}}
+
| {{✓}}
|{{}}
+
| {{}}
|{{✗}}
+
|}
|{{✗}}
+
 
|{{✓}}
+
===SNES/Super Famicom===
|{{✗}}
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|Larper64
+
! scope="col"|Name
|align=left|{{Icon|Windows|Linux}}
+
! scope="col"|Version
|[https://thirdworld.dev/ 0.3]
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✗}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|{{✗}}
+
! scope="col"|Active
|{{✗}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[UltraHLE]]
+
| Snes9x GX
|align=left|{{Icon|Windows}}
+
| [https://github.com/dborth/snes9xgx git]
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]
+
| Mid
|{{✗}}
+
| {{}}
|{{✗}}
+
| {{}}
|{{✗}}
+
| {{}}
|{{✗}}
 
|{{}}
 
|{{}}
 
|{{}}
 
 
|-
 
|-
|[[MAME]]
+
| Snes9x RX
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/niuus/snes9xrx git]
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
| Mid
|{{✗}}
+
| {{}}
|{{}}
+
| {{}}
|{{}}
+
| {{~}}
|{{}}
+
|}
|{{✓}}
+
 
|{{✓}}
+
===Nintendo 64===
|{{✗}}
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[Ryu64]]
+
! scope="col"|Name
|align=left|{{Icon|Windows|Linux|macOS}}
+
! scope="col"|Version
|[https://github.com/Ryu64Emulator/Ryu64 Git]
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✗}}
+
! scope="col"|Dolphin
|{{✗}}
+
! scope="col"|Wii U
|{{✗}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|{{✗}}
+
! scope="col"|Active
|{{✗}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|R64Emu
+
| Not64
|align=left|{{Icon|Windows|Linux|macOS}}
+
| [https://github.com/Extrems/Not64 git]
|[https://github.com/rasky/r64emu Git]
+
| Mid
|{{✗}}
+
| {{}}
|{{✗}}
+
| {{}}
|{{}}
+
| {{}}
|{{}}
+
| {{✓}}
|{{}}
+
| {{}}
|{{✓}}
 
|{{}}
 
 
|-
 
|-
!colspan="11"|Mobile / ARM
+
| Wii64 Rice
 +
| [https://github.com/emukidid/Wii64 git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{TBD}}
 
|-
 
|-
|[[Mupen64Plus]] FZ
+
| Wii64
|align=left|{{Icon|Android}}
+
| [https://code.google.com/archive/p/mupen64gc/downloads 1.1]
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.222 (beta)]
+
| Mid
|{{}}
+
| {{}}<small> (Low Compatibility)</small>
|{{}}
+
| {{~}}<small> (Low Compatibility)</small>
|{{✓}}
+
| {{✓}}
|{{✗}}
+
| {{✗}}
|{{✗}}
+
| {{✗}}
|{{✓}}
+
|}
|{{✓}}
+
There's frequent hiccups and graphical glitches in most N64 games on either emulators. Tinkering with settings might help in some cases. [https://youtu.be/I_REoKdrlfo?t=1496 (Source)]
 +
 
 +
===Nintendo GameCube===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[Mupen64Plus]]-pandora
+
! scope="col"|Name
|align=left|{{Icon|Pandora}}
+
! scope="col"|Version
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 21] (v2.2)
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✓}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|?
+
! scope="col"|Active
|?
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
!colspan="11"|Consoles
+
| [[Nintendont]]
|-
+
| [https://github.com/FIX94/Nintendont git]
|[[Virtual Console]]
+
| Mid
|align=left|{{Icon|Wii|WiiU}}
+
| {{✓}}
|N/A
+
| {{✓}}
|{{✗}}
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Not64
 
|align=left|{{Icon|GCN|Wii}}
 
|[https://github.com/Extrems/Not64/releases/latest 20200609]
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|DaedalusX64
 
|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}
 
|[https://github.com/DaedalusX64/daedalus/releases/latest Git], [https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS Git]<br>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases vitaGL Git], [https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{~}}
 
|-
 
|[https://code.google.com/p/mupen64gc/ Wii64]
 
|align=left|{{Icon|GCN|Wii}}
 
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
 
|}
 
|}
 +
This requires a bit of explaining.
  
<nowiki>* Available exclusively as a libretro core</nowiki>
+
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia's section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don't exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.
  
===Comparisons===
+
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don't have GCN controller ports.
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64.
 
  
* [[Mupen64Plus]] is an open-source, multi-platform, plugin-based emulator based on Hacktarux's Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64, when both emulators are run with GLideN64. Mupen64Plus lacks a native GUI, instead of being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.
+
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii's wireless communications.
  
:* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.
+
===SG-1000/Master System/Genesis/Sega CD/Game Gear===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[Genesis Plus GX]]
 +
| [https://github.com/ekeeke/Genesis-Plus-GX git]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
 +
Slowdown may occur when on 3D sections of Genesis games or 32X games.
  
* [[RetroArch]]'s Nintendo 64 libretro core called ParaLLEl is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.
+
===Saturn===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Yabause Wii
 +
| [http://www.mediafire.com/download.php?gzz3n5cd0plcca9 r2926 beta26]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
 +
;Yabause Wii:Extremely poor performance.
  
* [[Project64]] is an open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.
+
===PlayStation===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Dolphin
 +
! scope="col"|Wii U
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| WiiSXRX (port of [[PCSX-Reloaded|PCSXR]])
 +
| [https://github.com/niuus/WiiSXRX/releases git]
 +
| Mid
 +
| ?
 +
| ?
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|-
 +
| WiiSXR (port of [[PCSX-Reloaded|PCSXR]])
 +
| [https://github.com/Mystro256/wiisxr/releases beta 3.2]
 +
| Mid
 +
| ?
 +
| ?
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|-
 +
| WiiSX
 +
| [https://code.google.com/archive/p/pcsxgc/downloads beta 2.1]
 +
| Low
 +
| {{✗}}<small> (Low Compatibility)
 +
| {{✗}}<small> (Low Compatibility)
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.
+
===PC Engine (TurboGrafx-16)===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
 +
| [https://github.com/raz0red/wii-mednafen git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
* [[1964]], along with its various versions and forks, was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibilities wise. Nowadays it has completely fallen off the radar, as development has stopped, is Windows-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.
+
===PC-FX===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Dolphin
 +
! scope="col"|Wii U
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
 +
| [https://github.com/raz0red/wii-mednafen git]
 +
| Mid
 +
| {{~}}<small> (Slow)</small>
 +
| {{~}}<small> (Slow)</small>
 +
| {{✓}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
* Daedalus is an Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.
+
===Neo Geo CD===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| NeoCD-Wii
 +
| [http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip 0.5]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
* [[Sixtyforce]] is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still on ongoing, and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].
+
===Neo Geo===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://www.wiibrew.org/wiki/GxGeo GxGeo]
 +
| [https://code.google.com/archive/p/gxgeo/downloads r23]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}  Anything bigger than 25MBs won't load because the Wii doesn't have enough memory.
  
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.
+
===ColecoVision===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/WiiColEm WiiColEm]
 +
| [https://github.com/raz0red/wiicolem/releases/download/0.3/wiicolem-0_3.zip 0.3]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
* [[Ryu64]] is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", a x86 JIT compiler, is being developed alongside this emulator too.
+
===Intellivision===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/JzintvWii JzintvWii]
 +
| [http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip 1.0.2]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
==Emulation issues==
+
===Magnavox Odyssey²/Videopac===
{{Main|Recommended N64 plugins}}
+
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/O2em O2em]
 +
| [http://www.wiibrew.org/w/images/5/5c/O2em.zip 1.0]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulators.
+
===Atari 2600===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/Wii2600 Wii2600]
 +
| [https://github.com/arocchi/wii2600 git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
===[[High/Low level emulation|High-level vs. low-level]] graphics===
+
===Atari 7800===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/Wii7800 Wii7800]
 +
| [https://github.com/raz0red/wii7800/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor (RDP), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer-grade GPU at the time of the console's release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo's software development kit included a common microcode for the RDP. It's possible Nintendo didn't want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcode.
+
===Vectrex===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/VectrexWii VectrexWii]
 +
| [https://wiibrew.org/w/images/2/2c/Vecxwii.zip 0.3]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
* Most developers in 1999 and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games flat out didn't work, because it wasn't clear what the microcode did or why, and required extensive hardware testing.
+
==Handhelds==
* On the low level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multi-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.
+
===Game Boy/Color/Advance===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|GB/GBC
 +
! scope="col"|GBA
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Dolphin
 +
! scope="col"|Wii U
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[mGBA]]
 +
| [https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly]
 +
| {{✓}}
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| [https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA]
 +
| [https://github.com/extremscorner/emgba/releases git]
 +
| {{✓}}
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| [https://wiibrew.org/wiki/Visual_Boy_Advance_GX Visual Boy Advance GX]
 +
| [https://github.com/dborth/vbagx git]
 +
| {{✓}}
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| [https://wiibrew.org/wiki/RIN_Wii RIN Wii]
 +
| [http://perso.latribu.com/decker/wii/download/rin-GC-Wii-20081216-WHL.zip 2008]
 +
| {{✓}}
 +
| {{✗}}
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}<small> (Black Screen)</small>
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|-
 +
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
 +
| [https://github.com/raz0red/wii-mednafen git]
 +
| {{✓}}
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
gonetz and one or two assistants have spent a large portion of development improving GlideN64's handling of microcode throughout 2016-2018.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> This means that [https://youtu.be/HfCOnmRHI0o Factor 5]'s games are now working in the high-level graphics mode.<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).
+
===Virtual Boy===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
 +
| [https://github.com/raz0red/wii-mednafen git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
It should be noted that most games technically work through the HLE method, but it's not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.
+
===Nintendo DS===
<gallery widths="300" mode="packed">
+
{| class="wikitable" style="text-align:center;"
Majora's mask accurate.png|Low level emulation of Majora's Mask using SoftGraphic
+
|-
Project64 2013-07-26 14-20-17-55.png|High level emulation of Majora's Mask using Jabo's Direct3D
+
! scope="col"|Name
</gallery>
+
! scope="col"|Version
 +
! scope="col"|DSi
 +
! scope="col"|GBA
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Dolphin
 +
! scope="col"|Wii U
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/DeSmuME_Wii DeSmuME Wii]
 +
| [https://code.google.com/p/desmumewii/downloads/list r253]
 +
| {{✗}}
 +
| {{✗}}
 +
| Mid
 +
| {{✗}}<small> (Very Slow/Low Compatibility)</small>
 +
| {{✗}}<small> (Very Slow/Low Compatibility)</small>
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
===[[Texture filtering]]===
+
===Neo Geo Pocket===
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.
+
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
 +
| [https://github.com/raz0red/wii-mednafen git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.
+
===WonderSwan===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
 +
| [https://github.com/raz0red/wii-mednafen git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.
+
===Atari Lynx===
<gallery widths="300" mode="packed">
+
{| class="wikitable" style="text-align:center;"
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.
+
|-
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.
+
! scope="col"|Name
</gallery>
+
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Dolphin
 +
! scope="col"|Wii U
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]
 +
| [https://github.com/raz0red/wii-mednafen git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| [https://wiibrew.org/wiki/WiiHandy WiiHandy]
 +
| [https://github.com/raz0red/wiihandy/releases 0.4]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
===Voice Recognition Unit emulation===
+
===Trojan LCD Game===
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref>
+
{| class="wikitable" style="text-align:center;"
===''Densha De Go!'' Controller===
+
|-
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.
+
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| TrojanWii
 +
| [https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar 2008] <small>(Archived, Auto-Downloads)</small>
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
===Pokémon Snap Station===
+
==Computers==
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.
+
===[[DOSBox]]===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/DOSBox_Wii DOSBox Wii]
 +
| [https://github.com/dborth/dosbox-wii/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
===Transfer Pak emulation===
+
===Sinclair ZX Spectrum===
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with N-Gage's input plugin, but a couple of things aren't emulated:
+
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| FBZX Wii
 +
| [http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz v10]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.
+
===Commodore 64===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/C64-network.org Frodo]
 +
| [https://github.com/Oibaf66/frodo-wii/releases 2.4.1]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
===64DD emulation===
+
===Commodore 65===
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.
+
{{no known emulators}}
  
Expansion disks are region-coded to either Japan or US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.
+
===MSX===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/BlueMSX-wii blueMSX-Wii]
 +
| [https://code.google.com/archive/p/bluemsx-wii/downloads 1.0.3]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.
+
===Apple IIe===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [http://wiibrew.org/wiki/WiiApple WiiApple]
 +
| [https://code.google.com/archive/p/wiiapple/downloads 0.0.7]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood].
+
===Commodore Amiga===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/UAE_Wii UAE Wii]
 +
| [https://github.com/Oibaf66/uae-wii/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
 +
===Atari 800/XL/XE/XEGS/5200===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
+
! scope="col"|Version
! scope="col"|Latest Version
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
! scope="col"|64DD Emulation
 
! scope="col"|N64 Mouse
 
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
! colspan="7"|PC / x86
+
| [https://wiibrew.org/wiki/WiiXL WiiXL]
 +
| [https://github.com/raz0red/wiixl/releases git]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
 +
 
 +
===CHIP-8===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[Project64]]
+
! scope="col"|Name
|align=left|{{Icon|Windows}}
+
! scope="col"|Version
|[https://github.com/project64/project64 2.3.2]
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✓}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|Mid
+
! scope="col"|Active
|{{}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✓}}
+
|-
 +
| Chippy
 +
| [https://www.zophar.net/consoles/wii/chip8/chippy.html pre-v2]
 +
| Mid
 +
| ?
 +
| {{}}
 +
| {{✓}}
 +
|}
 +
 
 +
===Atari ST===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[CEN64]]
+
! scope="col"|Name
|align=left|{{Icon|Windows|Linux|macOS}}
+
! scope="col"|Version
|[https://github.com/tj90241/cen64 Git]
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✓}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|Mid
+
! scope="col"|Active
|{{✓}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✗}}
 
 
|-
 
|-
|[[MAME]]
+
| Hatari Wii
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/Wiimpathy/HatariWii git]
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
| Mid
|{{✓}}
+
| ?
|Mid
+
| {{✗}}
|{{✗}}
+
| {{}}
|{{}}
 
 
|}
 
|}
  
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.
+
===NEC-PC 98 series===
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.
+
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/Neko_Project_II Neko Project II]
 +
| [https://emulationrealm.net/downloads/file/2003-neko-project-ii-wii-port 0.83 beta 6]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)
+
===NEC-PC 88 series===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| wii88
 +
| [https://github.com/jpzm/wii88 git]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.
+
===Amstrad CPC===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://wiibrew.org/wiki/Wiituka Wiikuta]
 +
| [http://david.dantoine.org/descargas/25 0.98.8]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
===iQue Player emulation===
+
===VG 5000===
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.
+
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://www.emutopia.com/index.php/emulators/item/354-philips-vg-5000/1090-dcvg5k-wii Dcvg5k]
 +
| [http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip 1.0]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.
+
==Miscellaneous==
 +
===[[ScummVM]]===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[ScummVM]]
 +
| [https://www.scummvm.org/en/downloads/ {{ScummVMVer}}]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.
+
===KOF Flames Of Courage===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]
 +
| [https://mega.nz/#!yWoTkIKZ!J2zECIsdP9s-DTS9nPW8_S2yYmso8Xf3QpA4fLWGCMw v5f]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
===Aleck 64 arcade emulation===
+
===Super Mario War===
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.
+
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Super Mario War
 +
| [https://github.com/jpzm/smwwii git]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:
+
===Grim Fandango===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Grim Fandango interpreter
 +
| [https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/ 0.2]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
* Donchan Puzzle Hanabi de Doon!
+
===Road Fighter Remake===
* Eleven Beat: World Tournament
+
{| class="wikitable" style="text-align:center;"
* Hi Pai Paradise
+
|-
* Kuru Kuru Fever
+
! scope="col"|Name
* Magical Tetris Challenge
+
! scope="col"|Version
* Mayjinsen 3 / Meijin-Sen
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
* Star Soldier: Vanishing Earth (also ported to N64)
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
* Super Real Mahjong VS
+
! scope="col"|Active
* Tower & Shaft
+
! scope="col"|[[Recommended Emulators|Recommended]]
* Vivid Dolls (official eroge game on a Nintendo console)
+
|-
 +
| [http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]
 +
| [https://code.google.com/archive/p/roadfighter-wii/downloads 1.0]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].
+
===Wolfenstein 3D===
 
+
{| class="wikitable" style="text-align:center;"
The remaining ones from the system's library not yet covered are:
+
|-
* Hi Pai Paradise 2
+
! scope="col"|Name
* Rev Limit
+
! scope="col"|Version
* Variant Schwanzer
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
==Virtual Console games in Dolphin==
+
! scope="col"|Active
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:
+
! scope="col"|[[Recommended Emulators|Recommended]]
 
+
|-
{|width="100%"
+
| [http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]
|- valign="top"
+
| [https://sourceforge.net/projects/wolfenstein3dwi/files/wolfenstein3dwi/ 1.3]
|
+
| Mid
* 1080 Snowboarding
+
| {{✓}}
* Bomberman Hero
+
| {{✗}}
* Cruis'n USA
+
| {{✓}}
* Custom Robo V2 (Japan only)
 
* F-Zero X
 
* Kirby 64: The Crystal Stars
 
* The Legend of Zelda: Majora's Mask
 
* The Legend of Zelda: Ocarina of Time
 
|
 
* Mario Golf
 
* Mario Kart 64
 
* Mario Party 2
 
* Mario Tennis
 
* Ogre Battle 64: Person of Lordly Caliber
 
* Paper Mario
 
* Pokemon Puzzle League
 
|
 
* Pokemon Snap
 
* Sin & Punishment (English)
 
* Star Fox 64
 
* Super Mario 64
 
* Super Smash Bros.
 
* Wave Race 64
 
* Yoshi's Story
 
 
|}
 
|}
  
==Notes==
+
==See also==
<references group=N />
+
* [[Wii emulators]]
 
 
==References==
 
<references/>
 
 
 
 
{{Nintendo}}
 
  
[[Category:Consoles]]
+
[[Category:Emulators on consoles]]
[[Category:Fifth-generation video game consoles]]
+
[[Category:Emulators on home consoles]]
[[Category:Nintendo consoles]]
+
[[Category:Emulators on seventh-generation consoles]]
[[Category:Nintendo 64 emulators|*]]
 

Revision as of 05:34, 16 October 2021

Nintendo Wii
Wii-Console.png
Developer Nintendo
Type Home video game console
Generation Seventh generation
Release date 2006
Discontinued 2013
Predecessor GameCube
Successor Wii U
Emulated
Overview of the main popular systems that can be emulated without issues.

For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide

Multi-system

Name Version Accuracy FLOSS Active Recommended
Virtual Console N/A Mid
WiiMednafen git Mid
RetroArch 1.18.0 Mid
WiiMednafen
Emulates the following:
GameBoy/GameBoy Color
GameBoy Advance
Game Gear
Lynx
MegaDrive/Genesis
Nintendo Entertainment System (NES)
Neo Geo Pocket
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
PC-FX
Sega Master System
Virtual Boy
WonderSwan

WiiMednafen has not been programmed to work in PAL systems and it will have black bars on top and bottom of the screen leading to a sort of widescreen stretch effect. Double-strike mode (240p) will not work properly even on a CRT and regardless of the cables used.

Arcade

MAME

Name Version Accuracy FLOSS Active Recommended
SDLMAME Wii 1.0 Mid
SDLMAME 0.125 Mid

Consoles

NES/Famicom

Name Version Accuracy FLOSS Active Recommended
FCE Ultra GX git Mid
WiiMednafen git Mid

SNES/Super Famicom

Name Version Accuracy FLOSS Active Recommended
Snes9x GX git Mid
Snes9x RX git Mid ~

Nintendo 64

Name Version Accuracy Dolphin Wii U FLOSS Active Recommended
Not64 git Mid
Wii64 Rice git Mid TBD
Wii64 1.1 Mid (Low Compatibility) ~ (Low Compatibility)

There's frequent hiccups and graphical glitches in most N64 games on either emulators. Tinkering with settings might help in some cases. (Source)

Nintendo GameCube

Name Version Accuracy FLOSS Active Recommended
Nintendont git Mid

This requires a bit of explaining.

When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed Dolphin to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia's section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don't exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.

However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don't have GCN controller ports.

Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii's wireless communications.

SG-1000/Master System/Genesis/Sega CD/Game Gear

Name Version Accuracy FLOSS Active Recommended
Genesis Plus GX git Mid ?

Slowdown may occur when on 3D sections of Genesis games or 32X games.

Saturn

Name Version Accuracy FLOSS Active Recommended
Yabause Wii r2926 beta26 Mid ?
Yabause Wii
Extremely poor performance.

PlayStation

Name Version Accuracy Dolphin Wii U FLOSS Active Recommended
WiiSXRX (port of PCSXR) git Mid ? ?
WiiSXR (port of PCSXR) beta 3.2 Mid ? ?
WiiSX beta 2.1 Low (Low Compatibility) (Low Compatibility)

PC Engine (TurboGrafx-16)

Name Version Accuracy FLOSS Active Recommended
WiiMednafen git Mid

PC-FX

Name Version Accuracy Dolphin Wii U FLOSS Active Recommended
WiiMednafen git Mid ~ (Slow) ~ (Slow) ~

Neo Geo CD

Name Version Accuracy FLOSS Active Recommended
NeoCD-Wii 0.5 Mid ?

Neo Geo

Name Version Accuracy FLOSS Active Recommended
GxGeo r23 Mid ?

Anything bigger than 25MBs won't load because the Wii doesn't have enough memory.

ColecoVision

Name Version Accuracy FLOSS Active Recommended
WiiColEm 0.3 Mid ?

Intellivision

Name Version Accuracy FLOSS Active Recommended
JzintvWii 1.0.2 Mid

Magnavox Odyssey²/Videopac

Name Version Accuracy FLOSS Active Recommended
O2em 1.0 Mid ?

Atari 2600

Name Version Accuracy FLOSS Active Recommended
Wii2600 git Mid

Atari 7800

Name Version Accuracy FLOSS Active Recommended
Wii7800 git Mid

Vectrex

Name Version Accuracy FLOSS Active Recommended
VectrexWii 0.3 Mid ?

Handhelds

Game Boy/Color/Advance

Name Version GB/GBC GBA Accuracy Dolphin Wii U FLOSS Active Recommended
mGBA Nightly Mid
Enhanced mGBA git Mid
Visual Boy Advance GX git Mid
RIN Wii 2008 Mid (Black Screen)
WiiMednafen git Mid

Virtual Boy

Name Version Accuracy FLOSS Active Recommended
WiiMednafen git Mid

Nintendo DS

Name Version DSi GBA Accuracy Dolphin Wii U FLOSS Active Recommended
DeSmuME Wii r253 Mid (Very Slow/Low Compatibility) (Very Slow/Low Compatibility)

Neo Geo Pocket

Name Version Accuracy FLOSS Active Recommended
WiiMednafen git Mid

WonderSwan

Name Version Accuracy FLOSS Active Recommended
WiiMednafen git Mid

Atari Lynx

Name Version Accuracy Dolphin Wii U FLOSS Active Recommended
WiiMednafen git Mid
WiiHandy 0.4 Mid

Trojan LCD Game

Name Version Accuracy FLOSS Active Recommended
TrojanWii 2008 (Archived, Auto-Downloads) Mid ?

Computers

DOSBox

Name Version Accuracy FLOSS Active Recommended
DOSBox Wii git Mid

Sinclair ZX Spectrum

Name Version Accuracy FLOSS Active Recommended
FBZX Wii v10 Mid ?

Commodore 64

Name Version Accuracy FLOSS Active Recommended
Frodo 2.4.1 Mid

Commodore 65

THERE ARE NO EMULATORS FOR THIS PLATFORM.

MSX

Name Version Accuracy FLOSS Active Recommended
blueMSX-Wii 1.0.3 Mid

Apple IIe

Name Version Accuracy FLOSS Active Recommended
WiiApple 0.0.7 Mid

Commodore Amiga

Name Version Accuracy FLOSS Active Recommended
UAE Wii git Mid

Atari 800/XL/XE/XEGS/5200

Name Version Accuracy FLOSS Active Recommended
WiiXL git Mid ?

CHIP-8

Name Version Accuracy FLOSS Active Recommended
Chippy pre-v2 Mid ?

Atari ST

Name Version Accuracy FLOSS Active Recommended
Hatari Wii git Mid ?

NEC-PC 98 series

Name Version Accuracy FLOSS Active Recommended
Neko Project II 0.83 beta 6 Mid ?

NEC-PC 88 series

Name Version Accuracy FLOSS Active Recommended
wii88 git Mid ?

Amstrad CPC

Name Version Accuracy FLOSS Active Recommended
Wiikuta 0.98.8 Mid ?

VG 5000

Name Version Accuracy FLOSS Active Recommended
Dcvg5k 1.0 Mid ?

Miscellaneous

ScummVM

Name Version Accuracy FLOSS Active Recommended
ScummVM 2.8.0 Mid

KOF Flames Of Courage

Name Version Accuracy FLOSS Active Recommended
KOF Flames Of Courage V5 v5f Mid ?

Super Mario War

Name Version Accuracy FLOSS Active Recommended
Super Mario War git Mid ?

Grim Fandango

Name Version Accuracy FLOSS Active Recommended
Grim Fandango interpreter 0.2 Mid ?

Road Fighter Remake

Name Version Accuracy FLOSS Active Recommended
Road Fighter Remake 1.0 Mid ?

Wolfenstein 3D

Name Version Accuracy FLOSS Active Recommended
Wolfenstein_3D_Wii 1.3 Mid

See also