Difference between revisions of "NTVDMx64"
(Formatting) |
(It was primarily made for DOS applications and games.) (Tags: Mobile edit, Mobile web edit) |
||
(8 intermediate revisions by 6 users not shown) | |||
Line 5: | Line 5: | ||
|logowidth = | |logowidth = | ||
|developer = Leecher1337 | |developer = Leecher1337 | ||
− | |version = | + | |version = {{Version|NTVDMx64}} |
|active = Yes | |active = Yes | ||
− | |platform = [[Emulators on | + | |platform = [[Emulators on Windows|Windows]] |
− | |architecture = | + | |architecture = x86_64 |
− | |target = [[ | + | |target = [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|x86]] |
|compatibility = | |compatibility = | ||
|accuracy = | |accuracy = | ||
− | |website = | + | |website = |
− | |prog-lang = C | + | |prog-lang = C, C++, Assembly |
− | |support = | + | |support = |
+ | |download = [https://github.com/leecher1337/ntvdmx64/releases Autobuild] | ||
|license = | |license = | ||
− | |source = | + | |source = [https://github.com/leecher1337/ntvdmx64 GitHub] |
|bios = | |bios = | ||
}} | }} | ||
− | + | '''NTVDMx64''' is a port of the Windows <abbr title="NT Virtual DOS Machine">NTVDM</abbr> from non-x86 machines to x86_64 developed by Leecher1337. It allows 16-bit DOS and Windows applications and games to work on 64-bit Windows<ref>http://www.columbia.edu/~em36/ntvdmx64.html</ref>. | |
==Overview== | ==Overview== | ||
− | NTVDMx64 can run text-mode DOS applications as well as games such as Doom | + | NTVDMx64 can run text-mode DOS applications as well as games such as Doom. It was tested on the 64-bit versions of: |
+ | * Windows Server 2003 | ||
+ | * Windows Server 2008 | ||
+ | * Windows 7 | ||
+ | * Windows 8 | ||
+ | * Windows 8.1 | ||
+ | * Windows 10 | ||
+ | * Windows Server 2016 | ||
+ | * Windows 11 | ||
− | It | + | It is based on the NTVDM implementation in the MIPS, PowerPC, and Alpha ports of Windows NT 4 which used "SoftPC" processor emulation to provide x86 software compatibility. By porting the emulated CPU from the leaked NT 4 source code to x86_64, 16-bit applications could work on 64-bit systems. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | NTVDMx64 | + | ==Review== |
+ | NTVDMx64 is very slow, and it uses non-standard ways to run 16-bit applications and games, so alternatives are recommended where possible. [[WineVDM]] is a better option to run 16-bit applications on modern Windows. | ||
==References== | ==References== |
Latest revision as of 06:51, 13 April 2024
Developer(s) | Leecher1337 |
---|---|
Latest version | v20.10.2023 [+] |
Active | Yes |
Platform(s) | Windows |
Architecture(s) | x86_64 |
Emulates | x86 |
Download(s) | Autobuild |
Programmed in | C, C++, Assembly |
Source code | GitHub |
NTVDMx64 is a port of the Windows NTVDM from non-x86 machines to x86_64 developed by Leecher1337. It allows 16-bit DOS and Windows applications and games to work on 64-bit Windows[1].
Overview[edit]
NTVDMx64 can run text-mode DOS applications as well as games such as Doom. It was tested on the 64-bit versions of:
- Windows Server 2003
- Windows Server 2008
- Windows 7
- Windows 8
- Windows 8.1
- Windows 10
- Windows Server 2016
- Windows 11
It is based on the NTVDM implementation in the MIPS, PowerPC, and Alpha ports of Windows NT 4 which used "SoftPC" processor emulation to provide x86 software compatibility. By porting the emulated CPU from the leaked NT 4 source code to x86_64, 16-bit applications could work on 64-bit systems.
Review[edit]
NTVDMx64 is very slow, and it uses non-standard ways to run 16-bit applications and games, so alternatives are recommended where possible. WineVDM is a better option to run 16-bit applications on modern Windows.