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MelonDS

248 bytes added, 21:12, 26 June 2019
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==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' <small>also available on '''[https://github.com/Arisotura/melonDS/releases Github]'''</small> (Windows, Linux)
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
==Overview==
As of 0.8.12, melonDS offers: savestates* Nearly complete core (CPU, video, audio, ...)* OpenGL renderer, 3D upscaling* RTC, microphone support, better compatibility, the ability to simulate the lid close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and Wi-fi* Joystick support* Savestates* Various display position/sizing/Local multiplayer rotation modes* (Still WIP). Wifi: local multiplayer, online connectivity  Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential. There is currently work on emulating the DSi<ref>http://melonds.kuribo64.net/comments.php?id=94</ref> and is planned to be a feature in version 0.9. So far, it has been able to boot into the home screen of the DSi's firmware, but requires a lot of files to be dumped in order to work. It is not ready for general use yet.
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.
The UI There is still pretty barebones with very little to tweak in terms of improving performance(which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
The new OpenGL renderer is still in an experimental phrase and can cause issues with certain graphic cards such as being developed, meaning that there's a slight chance some models/textures may not loading models render correctly, freezing the screen, or, at worst, freezing your entire computer. If any of these problem occur, try changing the upscaling back to <i>Native 1x</i> or changing the 3D renderer in the back to "Software".
==Getting Started==
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