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MelonDS

476 bytes added, 07:49, 18 December 2018
m
Added note about competition.
==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux)
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still is far from perfect, don't except to play games at full speed. Is expected to improve when 0.8 is released)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
==Issues==
The sole developer put the melonDS project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus on May 2018], leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS.
As of 0.7.2, melonDS has had major improvements such as savestates, microphone support, the ability to simulate the close/open function of the console's lid, and better timing. Though it's still not at the same level of quality on some things as DeSmuME, it is getting <i>very</i> close with 0.8 expected to have decent OpenGL rendering, allowing for potential upscaling and better performance. The UI is still pretty barebones with very little to tweak in terms of improving performance. Even some of the additions that StapleButter introduced or plans to implement into melonDS such as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode in future) has forced its 'bigger brother', [[DeSmuME]], to relapse and start their own implementstions. The DeSmuME team, has for a very long time, been very reticent, to the point of blank stubbornness, to have any emulation of key NDS technology like Wi-Fi linking.
==Getting Started==
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