Changes

Jump to navigation Jump to search

MelonDS

490 bytes added, 05:42, 16 August 2019
Downloads
{{lowercase title}}
{{Infobox emulator
|title = melonDS|logo = MelonDS.png|logowidth = 80|version = {{MelonDSVer}}|active = Yes|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]|target = [[Nintendo DS emulators|Nintendo DS]]|developer = [https://github.com/Arisotura Arisotura]<br/><small>[https://github.com/Arisotura/melonDS/graphs/contributors Repository contributors]</small>|architecture accuracy = x86_64Medium-Accurate|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]|support = [https://www.patreon.com/staplebutter Patreon]|prog-lang = C++,C|license = GNU GPL v3|source = [https://github.com/Arisotura/melonDS GitHub]
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It's is developed by Arisotura (formerly know known as StapleButter), a former contributor to [[DeSmuME]], and has been available as a [[libretro]] core since version 0.6.<!--What even is this number? I think a typo. Maybe 0.6.-->
==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' <small>also available on '''[https://github.com/Arisotura/melonDS/releases Github]'''</small> (Windows, Linux)* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed. Is expected to improve when 0.8 is releasedyet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>* '''[https://github.com/Rinnegatamante/melonDS-Vita Vita Port (Not maintained)]'''
==Overview==
As of 0.78.2, melonDS has had major improvements such as savestatesoffers:* Nearly complete core (CPU, video, audio, ...)* OpenGL renderer, 3D upscaling* RTC, microphone support, the ability to simulate the lid close/open function of the console's lid, and better timing. Though it's still not at the same level of quality on some things as DeSmuME* Joystick support* Savestates* Various display position/sizing/rotation modes* (WIP) Wifi: local multiplayer, it is getting <i>very</i> close with 0.8 expected to have decent OpenGL rendering which would allow for things like upscaling and potentially better performance.online connectivity
Even some of the additions that has been introduced or planned to be implement into melonDS, such Though it's not as mature as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode DeSmuME in future)some areas, has forced its it'bigger brother', [[DeSmuME]], s a relatively simple emulator to relapse use and start their own implementationshas potential. There is currently work on emulating the DSi<ref>http://melonds.kuribo64.net/comments. The DeSmuME team has, for php?id=94</ref> and is planned to be a very long timefeature in version 0.9. So far, it has been very reticent, able to boot into the point home screen of blank stubbornnessthe DSi's firmware, but requires a lot of files to have any emulation of key NDS technology like Wi-Fi linkingbe dumped in order to work. It is not ready for general use yet.
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.  There is very little to tweak in terms of improving performance (which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
The UI new OpenGL renderer is still pretty barebones with very little to tweak in terms of improving performancebeing developed, this is mainly due to the developermeaning that there's goal of making a working emulation rather than provide game-specific hacksslight chance some models/textures may not render correctly.
==Getting Started==
These files can be found [[Emulator_Files#Nintendo_DS / DSi|here]], just rename the BIOS to match.
To boot In order to use the DS's system menu OpenGL renderer, you must have at least OpenGL 3.1.More information can either go to <b>System</b> -> <b>Run</b> or <b>Config<be found [http:/b> -> <b>Emu settings</b> and uncheck "<i>Boot game directly<melonds.kuribo64.net/i>"faq.php in this FAQ].
==Gallery==
<gallery>
Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the native resolution with OpenGL
</gallery>
==References==
<references/>
 
==External Links==
* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.)
 
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]
Anonymous user

Navigation menu