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MelonDS

1,554 bytes added, 15:14, 23 June 2019
Fixed minor grammatical error
{{lowercase title}}
{{Infobox emulator
|title = melonDS|logo = MelonDS.png|logowidth = 80|version = 0.7{{MelonDSVer}}|active = Yes|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]|target = [[Nintendo DS emulators|Nintendo DS]]|developer = [https://github.com/StapleButter StapleButterArisotura Arisotura]<br/><small>[https://github.com/StapleButterArisotura/melonDS/graphs/contributors Repository contributors]</small>|architecture accuracy = x86_64Medium-Accurate|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]|support = [https://www.patreon.com/staplebutter Patreon]|prog-lang = C++,C|license = GNU GPL v3|source = [https://github.com/StapleButterArisotura/melonDS GitHub]
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It's is developed by Arisotura (formerly known as StapleButter), a former contributor to [[DeSmuME]], and has been available as a [[libretro]] core since version 10.6.<!--What even is this number?-->
==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux)
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
 
==Overview==
As of 0.8.1, melonDS offers: savestates, microphone support, better compatibility, the ability to simulate the close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and Wi-fi/Local multiplayer (Still WIP). Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.
==Issues==
The Like most emulators, development has been rocky with at one point the sole developer put putting the melonDS project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus on in May of 2018]. He left leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who would wish wished to contribute to improving that the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] he it was announced that he development was going to continue developing for melonDS and has since showed high hopes for 2019.  The UI is still pretty barebones with very little to tweak in terms of improving performance. This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks. The new OpenGL renderer is still in an experimental phrase and can cause issues with certain graphic cards such as not loading models correctly, freezing the screen, or, at worst, freezing your entire computer. If any of these problem occur, try changing the emulatorupscaling back to <i>Native 1x</i> or changing the 3D renderer in the back to "Software".
==Getting Started==
:''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.''
These files can be found [[Emulator_Files#Nintendo_DS_.2F_DSiNintendo_DS / DSi|here]], just rename the bios BIOS to match. In order to use the OpenGL renderer, you must have at least OpenGL 3.1.More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ].
<!-- ==References==<references/> -->
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]
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