Changes

Jump to navigation Jump to search

Mednafen

213 bytes added, 16:14, 8 November 2018
no edit summary
|[[VisualBoy Advance|VisualBoyAdvance]]
|-
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System (Famicom (NES)]]
|[http://freecode.com/projects/fceultra FCE Ultra]
|-
|[[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom (SNES)]]
|[[higan|bsnes]]
|-
|[http://www.techno-junk.org/smsplus.php SMS Plus]
|-
|[[Sega Genesis emulators|Sega Genesis (Mega Drive (Genesis)]]
|[[Genesis Plus GX|Genesis Plus]]
|-
Mednafen only has a command line interface, so its interface might be hard to use to new users.
The best cores in Mednafen are those that are original - which are the Sony PlayStation, NEC PC Engine, PC-FX, Sega Saturn and Nintendo Virtual Boy cores. The PCE PC Engine core is one of the best emulators for that system, with a Fast and Accurate version. The PS1 core is native resolution only and features a high degree of accuracy and compatibility.<ref>[http://forum.fobby.net/index.php?t=msg&th=1114 Mednafen PSX bugs reports]</ref> The Virtual Boy core is one of the best for the system.
Other cores improve upon emulators that have been long abandoned and rarely updated. These include the Neo Geo Pocket/Color, WonderSwan /Color, and Atari Lynx cores.
Other cores are less useful, as there are better options in stand-alone emulators (NESNintendo Entertainment System, Sega Genesis, Master System and SNESSuper Nintendo Entertainment System). These cores might even be based on out-dated versions. For instance, the SNES Super Nintendo Entertainment System core is based on an old outdated version of bsnes. This is before the performance/accuracy/balanced cores — 0.50x territory — with a couple of changes by Ryphecha.
It is unknown at this time whether Mednafen's GBA Game Boy Advance core is better than [[VisualBoy Advance#VBA-M|VBA-M]].
[[RetroArch]] uses the Sony PlayStation, NEC PC Engine, SNK Neo Geo Pocket/Color, Nintendo Virtual Boy, Sega Saturn and Bandai WonderSwan/Color cores of Mednafen, so it might make sense to use that instead.
Searching for new cheat codes is also possible. The general idea being comparing variables, going back to gameplay so that this variable changes then back to the cheat engine searching for any variables that changed in that particular way. For example:
* '''Infinite Health / Ammo / Time / Money:''' you start with 5 hearts, reset search (in the cheat engine, not reset the game you silly!), you get hurt to 4 hearts, search variables that decreased, get healed back to 5 hearts, search variables that increased, and so on. For the money, you can start with 0 when you have 0 gold and try earning/spending money. You could try using save states as well when you don't have as much freedom changing the value.
* '''Infinite Lives:''' It's game over when the internal variable for "Lives" is 0. So in some cases, when it shows "REST/LEFT=1" in-game and you lose a life then it becomes 0 but you're still allowed to play on your last life, that means the internal counter for lives has actually changed from 2 to 1 and not from 1 to 0, but in other games (where if you die on "LIVESx1" it's game over) it's not the case. In the case of lives, you actually know the exact value: reset search initially, then (if you have 2 lives on a game that allows you to play on "LEFT=0") search for variables with values equal to 3. Lose a life, search for variables equal 2, and so on.
* '''Character Modifier / Level Modifier / Having an Item:''' reset search, play without changing whatever you're searching for (let's say the stage), do lots of searches for new value equals old value. In-game, change it, then do a new value doesn't equal old value. And so on.
* NEC PC Engine (TurboGrafx-16)/PCE-CD/SuperGrafx (option for both accuracy and fast cores)
* NEC PC-FX
* NESNintendo Entertainment System
* Sega Genesis
* Sega Master System
* SNESSuper Nintendo Entertainment System
* Sony PlayStation
Anonymous user

Navigation menu