Difference between revisions of "Mascot Capsule 3D"

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Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's  EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc.
 
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's  EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc.
  
Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM [https://www.businesswireindia.com/hi-corporation-and-xce-supply-3d-engine-to-skt-corporation-of-south-korea-for-its-giga-project-3338.html *] and KTF, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule 3D" installed is said to be about 2:1 in Japan and overseas.
+
Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SKVM [https://www.businesswireindia.com/hi-corporation-and-xce-supply-3d-engine-to-skt-corporation-of-south-korea-for-its-giga-project-3338.html *] and KTF, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule 3D" installed is said to be about 2:1 in Japan and overseas.
  
 
==History==
 
==History==
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— [[J2ME Loader]] and the [[JL-Mod]]<ref group=N> In the mod, you need to enable this option in the settings</ref> can display a toast message when starting such a Mascot Capsule game, but they do not determine all versions of the engine.
 
— [[J2ME Loader]] and the [[JL-Mod]]<ref group=N> In the mod, you need to enable this option in the settings</ref> can display a toast message when starting such a Mascot Capsule game, but they do not determine all versions of the engine.
 +
[[File:MCV3.jpg|350px]]<br/>
 
</small></i>
 
</small></i>
 
<references group=N />
 
<references group=N />
 +
[[File:JL_MCV3T.png|350px]]
  
 
==Emulators==
 
==Emulators==
  
* [[JL-Mod]] - This is the experimental mod of the [[J2ME Loader]] with partially implemented Mascot Capsule V3 support and it can run plenty of the Mascot Capsule 3D exclusive games. Mascot Capsule source not provided.
+
* <b>[[JL-Mod]]</b> - This is the experimental mod of the [[J2ME Loader]] with partially implemented Mascot Capsule V3 support and it can run plenty of the Mascot Capsule 3D exclusive games. Mascot Capsule source not provided.
  
* [[KEmulator]] - To play Sony Ericsson 3D Engine (Mascot Capsule 3D) games on windows, so you need a [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip Java wrapper] created by woesss. Try [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view KEmulator 1.0.3 mod + Mascot Capsule support].
+
* <b>[[KEmulator]]</b> - To play Sony Ericsson 3D Engine (Mascot Capsule 3D) games on windows, so you need a [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip Java wrapper] created by woesss. Try [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view KEmulator 1.0.3 mod + Mascot Capsule support].
  
* [[FreeJ2ME]] - A free and open source J2ME emulator for Windows and Libretro (Raspberry pi), it can't run 3D games. Use a java wrapper for run Mascot Capsule games on it, but it's more difficult there - you need to make a batch file and run it through it, and always on a 32-bit JRE. For those who are interested, an example of the command.
+
* <b>[[FreeJ2ME]]</b> - A free and open source J2ME emulator for Windows and Libretro (Raspberry pi), it can't run 3D games. Use a java wrapper for run Mascot Capsule games on it, but it's more difficult there - you need to make a batch file and run it through it, and always on a 32-bit JRE. For those who are interested, an example of the command.
  
 
<code>"%Program Files (x86) %\Java\jre1.8.0_231\bin\ja vaw.exe" -classpath "lib/*: freej2me.jar" org.recompile. freej2me. FreeJ2ME</code>
 
<code>"%Program Files (x86) %\Java\jre1.8.0_231\bin\ja vaw.exe" -classpath "lib/*: freej2me.jar" org.recompile. freej2me. FreeJ2ME</code>
  
* NTT Docomo's Star 2.0 emulator - It can run i-mode games, for run Mascot Capsule games a wrapper already installed in. Latest version is 1.01.
+
* <b>NTT Docomo's Star 2.0 emulator</b> - It can run i-mode games, for run Mascot Capsule games a wrapper already installed in. Latest version is 1.01.
  
* Sony Ericsson official SDK/JDK - it can run almost all Mascot Capsule J2ME games without any problem and glitches. Use JDK for run, latest version is 2.5.0.6
+
* <b>Sony Ericsson official SDK/JDK</b> - it can run almost every Mascot Capsule game without any problem and glitches. Use JDK for run, latest version is 2.5.0.6

Revision as of 08:05, 1 June 2022

Mascot Capsule 3D
Hi corp.png
Mascot capsule 3d.png
Mascot Capsule and exbeans are registered trademarks of Hi Corporation in Japan.
Developer Hi Corporation
株式会社エイチアイ
Type 3D Engine
Generation 5th generation
Release date March 2001
Discontinued 2016
Dumped hicorp.co.jp
Emulated

Mascot Capsule is a proprietary 3D engine developed by Hi Corporation, written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.

Overview

Mascot Capsule 3D is an engine for 3D graphics of the PlayStation 1 level, exclusive for Sony Ericsson devices. There were almost 300+ games on this engine, but most of them were high-quality.

There are two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D and JSR-184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.

The Mascot Capsule should not be confused with normal JSR-184 implementations. Normally the Mascot Capsule was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR-184, as for example in Worms Forts 3D or Asphalt 3 3D

Other platforms

Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/Softbank 934SH Vodafone Live!, J-SKY's J-PHONE handsets and au/KDDI's EZweb (BREW) handsets, WILLCOM 9/series, EMOBILE H11T and overseas mobile phone terminals such as Motorola, Sony Ericsson Mobile Communications, Samsung Electronics, etc.

Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom's SKVM * and KTF, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule 3D" installed is said to be about 2:1 in Japan and overseas.

History

→ History of Mascot Capsule 3D

Released date Announced
March 2001 The world's first 3D drawing engine for mobile terminals, Mascot Capsule V1
2002 Mascot Capsule V2
August 2002 Mascot Capsule V3
August 2003 Mascot Capsule V4
October 2007 Mascot Capsule eruption
May 2008 Mascot Capsule Rendering
October 2010 Mascot Capsule eruptionST, which easily draws content for stereoscopic viewing

Hi Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine".

Mascot Capsule V1

Released in June 2001, the first mobile 3D service was launched in Japan through the new J-PHONE terminal, The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine". J-PHONE Group, Bandai Networks, and Hi Corp. announced that they had agreed on 3D polygon technology for mobile phones and implemented it on a prototype of J-PHONE. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting Hi's Mascot Capsule V1.
Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot Capsule V1.

J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.
The 3D technology jointly developed by Bandai Networks Corp. Ltd. of the famous Japanese video game company Bandai Corp. Ltd. and 3D software developer Hi Corp. will be applied to the prototype of J-PHONE's newly designed mobile phone.
J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.

Booths of J-Fon West Japan Corp., Ltd. A new terminal "J-SH07" equipped with the 3D polygon engine "Mascot Capsule Engine" for mobile phones, which was jointly developed with Bandai Networks Corp., Ltd. and Hi Corp., Ltd. and announced in March 2001, and the Java service announced in April 2001.

Mascot Capsule Engine technology specially designed and adopted by manufacturers supplying terminals to J-PHONE, to NTT DoCoMo, including the i-mode 504i series of devices released in May 2002, and for au handset models C3003P and A5302CA. A revised version of Mascot Capsule Engine from Hi Corp., which fully utilizes the functions of mobile phones.

Mascot Capsule V2

Released in 2002, Bandai Networks and Hi Corp will release the 3D polygon engine "Mascot Capsule V2 for J-PHONE" for packet-compatible mobile devices of J-phone. In addition to being installed on the 2.5-generation terminal "J-SH51" (manufactured by Sharp) released on 2002. This engine is an upgraded version of the "Mascot Capsule Engine" that was previously implemented in Java application compatible mobile phones. In addition to the conventional 3D expression, it is possible to create a more realistic 3D effect by using the light source setting function. Mascot was installed in NTT DoCoMo's 504i series, which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect.

Bandai Networks, Hi Corp., and Sharp supply 3D polygon engine to Sharp's mobile phone "GX10" for Europe and Overseas i-mode (Doja) service compatible mobile terminals manufactured by Mitsubishi Electric Corporation

Mascot Capsule V3

Released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible. Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware. It can run at high-speed even in the environment with limited hardware resources.

Mascot Capsule V4

Released in 2004. The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.[1]. Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.

Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of iPhone / iPod touch produced by Apple Inc.

Mascot Capsule eruption

Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL ES. * and *

Mascot Capsule eruptionST

In October 2010, the Mascot Capsule eruptionST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc. A stereoscopic display technology 3D graphics engine "Mascot Capsule eruptionST" , has been produced by Sharp mounted for 3D stereoscopic liquid crystal display and the Android smart phones "SH8158U / SH8168U".

Mascot Capsule Renderion

Info found here

Features

  • Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
  • Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
  • Displays the special file format converted from the data, which was created in commercial 3D authoring tools.!/!
  • A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
  • Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
  • It is also possible to directly specify and display the primitive data.

Devloped studios

Fishlabs Entertainment GmbH
Fishlabs.png Fishlabs grey.png Fishlabs white.png

Mascot Capsule 3D was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games.

List of supported devices

Platform(s) Devices
Android Sharp SH8158U / SH8168U for China [ST]
NTT docomo, Sharp AQUOS phone SH-12C [ST]
NTT Docomo PRIME series Sharp SH-10C [ST]
Sharp Hybrid 007SH / AQUOS 007SH, Softbank 007SH [ST]
Sharp, AQUOS phone Softbank 006SH [ST]
Fujitsu, docomo PRIME Series™ F-09C [ST]
KDDI Sharp AQUOS phone IS11SH [ST]
KDDI Sharp AQUOS phone IS12SH [ST]
Sharp, AQUOS phone the premium SoftBank 009SH
docomo PRIME series CA-01C [ST]
Pantech Sirius Alpha (IS06) [eruption]
Obigo Korea, Sharp, docomo NEXT series AQUOS phone SH06D
iOS iPhone / iPod Touch / iPad
Sony Ericsson F305 / F500 / J300 / C905 Cyber-shot / K300 / K500 (K500i) / K508 (K508i) /K600 / K608i / K700 (K700i), K750 (K750i), K790, K800 (K800i) / S600 / S700 / S710a / V600 (Vodafone) / V800 / V802SE (Vodafone)(Z800i) / W350 / W508 Walkman / W550 / W580i / W580c / W600 (W600i) / W660 / W800 / W900 / W910 (W910i) / W980 Walkman / T707a / Z500 / Z520 (Z520a) / Z800 / Z1010 / D750 / Hazel (J20 / J20i) / Cedar (J108i / J108a), Zylo (W20, W20i) / Naite (J105) / Aino (U10a / U10i) / Elm (J10 / J10i2) / Xperia Pureness (X5 / X5i) / Yari (U100i / U100a)
i-mode (Doja) 504i / Mitsubishi Electric Mova D504i / D504iS / 505i / FOMA 900i series / FOMA P902i / 903 series / FOMA 903i or later / F-01A and later devices / N-07E / Fujitsu Mova F504i
EZweb (BREW) Toshiba A5304T
Au C3003P / A5302CA
J-PHONE J-SH07 / J-SH51 / J-SH53
Vodafone Sharp 602SH / V601SH / 705SH / 770SH / Toshiba V601T
Softbank 301SH, 824SH, 920SH, 930SH
Sharp GX10 / GX33 / GX40 / SX313 / SX633A / SX663 / SX813 / SX833 / SX862 / SE-02 / 902SH / 903SH / SH0037D / SH8010C
WIPI SKT SKVM / KTF
Symbian^2 The Symbian^2 version requires a Japanese mobile phone that runs on SH-mobile processor.
Zeebo

Java platform devices

JP-2 & JP-3 (K700 platform)

Resolution Lead devices Devices
128x128 K300i(+) K300x(+) / J300x(+)
128x160 K500i K500x / Z500x / F500x / K506x / K508x
176x220 K700i K700x
240x320 S700i S700x / S710x

JP-4 (V800 platform)

Resolution Lead devices Devices
176x220 V800i Vodafone V802SE / Z800x / Z800i

JP-5 (K750i platform)

Resolution Lead devices Devices
128x160 Z520i Z520x / Z525x
176x220 K750i K750x / D750x / K600x / W750x / K758x / W700x / W800x / K608x / V600x

JP-6 (W550i platform)

Resolution Lead devices Devices
128x160 Z530i K310x / K320x / K510x / W200x / W300x / Z530x
176x220 W550i W550x* / W600x* / Z550x / Z558x / W810x
240x320 W900i W900x

JP-7 (K610i platform)

Resolution Lead devices Devices
176x220 K610i K530x / K550x / K610x / K618 / V630x / W380x / W610x / W660x / W710x / Z610x / Z710x
240x320 K800i K770x / K790x* / K800x* / K810x* / K818c* / S500x / T650x / T658c / W580x / W830x* / W850x* / W880x / W888c

JP-8 (K850i platform)

Resolution Lead devices Devices
176x220 K630i K630x / V640x
240x320 W910i K660x / K850x / K858c / W908c* / W910x* / W890x / W898c / Z750x
i = Europe
c = China
a = America
* = support for extra gaming buttons

How to recognize Mascot Capsule games?

— The most reliable way is to open the .JAR with a decompiler and watch the main imports and see what is inside the JAR file, there are two formats[N 1] .mbac and .mtra, that's represents Mascot Capsule engine. Its available for Sony Ericsson, Motorola, Japanese devices and Korean devices such as SKT and KTF, That used Mascot Capsule 3D MBAC / MTRA technology, which makes launching / modding games for SE 3D even more affordable!, mostly Mascot Capsule 3D games had this technology.

J2ME Loader and the JL-Mod[N 2] can display a toast message when starting such a Mascot Capsule game, but they do not determine all versions of the engine. MCV3.jpg

  1. Mascot Capsule uses two proprietary formats - mbac (for 3D models) and mtra (for animations)
  2. In the mod, you need to enable this option in the settings

JL MCV3T.png

Emulators

  • JL-Mod - This is the experimental mod of the J2ME Loader with partially implemented Mascot Capsule V3 support and it can run plenty of the Mascot Capsule 3D exclusive games. Mascot Capsule source not provided.
  • FreeJ2ME - A free and open source J2ME emulator for Windows and Libretro (Raspberry pi), it can't run 3D games. Use a java wrapper for run Mascot Capsule games on it, but it's more difficult there - you need to make a batch file and run it through it, and always on a 32-bit JRE. For those who are interested, an example of the command.

"%Program Files (x86) %\Java\jre1.8.0_231\bin\ja vaw.exe" -classpath "lib/*: freej2me.jar" org.recompile. freej2me. FreeJ2ME

  • NTT Docomo's Star 2.0 emulator - It can run i-mode games, for run Mascot Capsule games a wrapper already installed in. Latest version is 1.01.
  • Sony Ericsson official SDK/JDK - it can run almost every Mascot Capsule game without any problem and glitches. Use JDK for run, latest version is 2.5.0.6