Difference between pages "WiiSX Compatibility List" and "DeSmuME"

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__NOTOC__
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{{Infobox emulator
== New version ==
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|logo = Desmume.png
This compatibility list is based on WiiSX beta 02 and mods.
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|logowidth = 100
The latest mod, WiiSXR, has its own [[WiiSXR|compatibility list]].
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|version = {{DeSmuMEVer}}
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|active = Yes
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|platform = Multi-platform
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|target = [[Nintendo DS emulators|Nintendo DS]]
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|developer = YopYop156<br/>[http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME Team]
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|website = [https://desmume.org/ DeSmuME.org]
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|source = [https://github.com/TASEmulators/desmume GitHub]
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|license = GNU GPLv2
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}}
  
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'''DeSmuME''' is an open-source [[Nintendo DS emulators|Nintendo DS emulator]]. It is the most accurate Nintendo DS emulator and is actively developed by the DeSmuME Team. It can be run from the command line directly or as a graphical program.
  
No compatibility list for WiiSX RX yet?
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The regular version now allows for increasing internal resolution.
  
 +
It is also available as a libretro core for [[RetroArch]].
  
== WiiSX beta 02 ==
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==Download==
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.<br/>
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{| cellpadding="4"
WiiSX is developed by tehpola, sepp256 and emu_kidid.
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|-
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|align=center|{{Icon|Win-big}}
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|'''[https://desmume.org/download/ Stable & Nightly releases]'''
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|-
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|colspan="3"|<hr/>
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|-
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|align=center|{{Icon|Win-big}}
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|[https://ci.appveyor.com/project/zeromus/desmume/build/artifacts Latest Dev build]<br><small>Requires [https://www.microsoft.com/en-us/download/details.aspx?id=52685  Microsoft Visual C++ Runtime]</small>
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|}
  
[http://emulatemii.com http://emulatemii.com/]
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==Issues==
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DeSmuME uses [[Wikipedia:DirectInput|DirectInput]] if an [[Xbox 360 emulators|Xbox 360]] controller is being used. No support for [[Wikipedia:DirectInput#XInput|XInput]] exists. This will be noticeable if an Xbox 360 controller's LT and RT inputs are mapped to emulate the DS's L and R buttons respectively.
  
=== Download ===
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Several features aren't supported by DeSmuME and aren't parts of its future as per the emulator's current design philosophy. They include:
'''The official version'''<br/>
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*DS Download Play
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].
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*DS Local Play (local multiplayer)
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*DS Wi-Fi Play (online multiplayer)
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*DSi emulation (DSi-enhanced retail, DSi-exclusive retail, DSiWare)
 +
*DS/Wii Connectivity
  
'''The unofficial versions'''<br/>
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A DeSmuME fork with online multiplayer, which includes functional code that made it to official version 0.9.7 before being removed, is available and has been improved to allow for limited dumping of online data prior to the server shutdown in 2014, as well as a version allowing for using online play for a select few games and downloading DLC data from alternative servers with the backed-up data.
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].
 
.Added support for USB 2.0
 
.Requires cIOS202
 
  
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].
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At some point in 2010, development on these features was permanently discontinued and the developers distanced themselves from the above-mentioned fork. The official team stance on this is as follows, and is as clear as it can get:
.Added support for USB 2.0
 
.Requires cIOS202
 
  
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric's cIOS202 v1.1, by [[matguitarist]].
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::''As you may have come to find, Release versions and WIP builds distributed by DeSmuME developers do not have the Wi-Fi menu enabled, while builds provided by dodgy scener sites or the one your best friend in the whole wide world has handed to you on a USB key does.''
.Added support for USB 2.0
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::''Officially, DeSmuME DOES NOT support the use of builds with Wi-Fi support.''
.Added support for both USB Port 0 and Port 1
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::''As such, though it may come as a shock to you, requests for help or information about it are thus NOT likely to obtain a response to your satisfaction.''
.Requires Tantric's cIOS202 v1.1
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::''The developers have no current interest for furthering the development of the EXPERIMENTAL_WIFI, and the current state of the DeSmuME source code might have even completely broken it.''
  
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].
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It was also deemed that the Dynamic JIT recompiler was a poor fit for the DeSmuME project and as such a fork called "DeSmuME 0.9.9 JIT" including it was made, and some used to recommend it over the mainline project. Much later, like with the internal resolution feature, a compromise was reached and a slightly different implementation was since included in the main project after 0.9.11.
.Added support for USB 2.0
 
.Added support for both USB Port 0 and Port 1
 
.No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])
 
Note: IOS58 is slightly slower than cIOS202
 
  
Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN
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==Troubleshooting==
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If the game is slow:
 +
*Enable the '''dynamic recompiler''' in '''Emulation Settings'''.
 +
*If it's still slow, you must be running on a toaster. It can't be helped. But try tinkering with things for the fastest settings you can find.
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*Use frameskip as the absolute last resort.
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*If your graphics card was designed by Nvidia and the OpenGL Display Method (useful for its filter) is stuttering despite reporting good framerate, open the Nvidia Control Panel and turn off Threaded Optimization for this program. What's happening is sequential OpenGL code is being put on different processors running at different speeds, forcing them to wait for each other repeatedly.
 +
If the sound is distorted.
 +
*'''Synchronous''' mode is far less buggy. '''Method Z''' seems to work the best in most cases.
 +
If the 3D is messed up.
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*Set it to OpenGL 3.2. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. But 3.2 seems to fix most of both.
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*SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.
  
* mod5, (will add links later), based on mod04, by Matguitarist
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==Graphical enhancement==
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After the increased internal resolutions were implemented in the X432 fork, as well as in [[DraStic]] and even the barebones official Nintendo Virtual Console DS emulator on Wii U, the mainline DeSmuME project developers decided to reconsider and include their own implementation for higher internal resolution.
  
* mod6, (will add links later), based on Mod05, by Daxtsu
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Official dev builds now have the option to render at a higher resolution as well, and filter textures to boot. Overall, it's more hardware intensive than X432R's implementation.
.Added LibWupc (support for WiiU Classic Controller Pro)
 
  
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256
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The latest development version of [[RetroArch]] DeSmuME core also has an option to increase internal resolution which can be set using '''desmume_internal_resolution''' in Core Options. This option was added in [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 commit]. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core.
Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.
 
Check the website for full changelog.
 
 
[https://github.com/Mystro256/wiisxr/releases v2.3] released on 2017-10-01
 
This version has Wiiu gamepad support if launched from a WiiU WiiVC channel forwarder, and can also be used with the unlocked WiiU CPU speed in vWii mode ([https://gbatemp.net/posts/7605476 mini guide] by Aarti).
 
[[WiiSXR|WiiSXR compatibility list]]
 
  
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*The OpenGL 3.2 renderer option in 3D Settings supports '''Multisampling Anti-Aliasing (MSAA)'''. Turning it on helps the edges of ultra low-res DS polygons and lines smooth out appear to wobble less during movement, and retain their shape better when viewed from distance. Unlike post-processing effects that modify the still frame after completion and essentially try to guess at the shapes they are smoothing, this effect knows the actual shapes of the polygons themselves.
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**Versions before r5032 had this option for a long time, but it was only put in the GUI at r5032. To turn it on in older versions you needed to change a value from false to true in the source code and recompile it.
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*Another thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.
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*Finally, there are a variety of post-processing shaders that can be selected under '''Magnification Filter'''. Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you. No post-processing smoothing is perfect, but if you want to use one the xBRZ options are generally the most high-end among smoothing filters present.
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*macOS version of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.
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*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
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*Recent DeSmuME revisions now add support for texture filtering, greatly reducing pixelation albeit at the cost of blurrier visuals. Some may find this rather jarring or too N64-esque, so it's a matter of individual preference as there's an option to turn it on or off.
  
* [https://gbatemp.net/threads/wiisx-rx-a-new-fork.570252/ WiiSX RX], another mod, by Niuus
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===DeSmuME X432R===
 +
Mainline DeSmuME didn't offer any options for higher than native internal resolutions at first. DeSmuME X432R is a fork with the option to increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run [[Dolphin]] and [[PCSX2]] at a perfect pace but can't run this at full speed using increased internal resolution, however newer versions are much faster.
  
 +
While generally more accurate, the SoftRasterizer is massively CPU-intensive in this mode, whereas the OpenGL renderer shares the load with your GPU. This can be considered a '''speedup''' option, but it also boasts an MSAA option unavailable to SoftRasterizer.
  
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This fork also has some options for configuring sub-screens. This fork is no longer active, and its last version is dated 19-04-2015.
  
=== Help ===
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*[https://web.archive.org/web/20190718184333/http://shikaver01.webcrow.jp/ http://shikaver01.webcrow.jp/] <small>(Wayback Machine)</small>
'''Installation :'''<br/>
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*Binary of SVN r5043: http://www75.zippyshare.com/v/67167782/file.html
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )
 
  
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :
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==Review==
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DeSmuME is currently the best available [[Nintendo DS emulators|Nintendo DS emulator]] on PCs. It is far better than [[No$|No$GBA]] when it comes to accuracy, though not flawless. However, it's more hardware intensive than any other DS emulator (either No$GBA or emulated DraStic) and many features are not supported.
  
'''"Device:/apps/wiiSX/"'''
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==Gallery==
Put boot.dol, icon.png and meta.xml here <br />
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<gallery>
'''"Device:/wiisx/bios/"''
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Internal resolution comparion - Assassin's Creed II Discovery.png|Top: native internal resolution (256x192). Bottom: 4x internal resolution (1024x768)
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) <br />
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Kit Mystery Challenge nearest neighbour.png|''Kit Mystery Challenge'' running at 2x internal resolution and nearest-neighbour (i.e. DS-style) texture filtering.
'''"Device:/wiisx/isos/"'''
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Kit Mystery Challenge filtered.png|The same scene in ''Kit Mystery Challenge'', albeit with GL Tex Smoothing enabled. Notice the blurrier floor texture.
Put your ISO/BIN/CUE here <br />
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</gallery>
'''"Device:/wiisx/saves/"'''
 
  
'''Image format :'''<br/>
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==Guides and info==
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)
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*[https://wiki.desmume.org/index.php?title=Main_Page DeSmuME Wiki]
  
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.
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<!-- ==References==
 +
<references/> -->
  
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].
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[[Category:Emulators]]
 
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[[Category:Console emulators]]
== Game compatibility ==
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[[Category:Handheld console emulators]]
 
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[[Category:Nintendo DS emulators]]
=== Instructions ===
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[[Category:Windows emulation software]]
- '''Games region affects the compatibility.'''
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[[Category:Linux emulation software]]
When adding a game, please specify the region and game ID
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[[Category:macOS emulation software]]
 
 
Game's region and ID can be checked on http://www.sonyindex.com/
 
 
 
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
 
 
 
Always try the other mode if it's not working with the current one.
 
 
 
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)
 
 
 
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.
 
 
 
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list
 
 
 
=== How to add a game ===
 
- create a new line :
 
<pre> {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} </pre>
 
Example :
 
<pre> {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} </pre>
 
 
 
{{Compat legend}}
 
 
 
==#==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn't Work  | '''Dynarec:''' code dump after choosing character. '''Interpreter:''' doesn't even get to that point. }}
 
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn't Work  | Tested by MrKill: freeze on loading screen. }}
 
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn't Work  | Tested by MrKill: freeze on loading screen. }}
 
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }}
 
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. '''Dynarec:''' no music plays fine otherwise }}
 
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}
 
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn't Work  | Hangs past copyright screen on '''Interpreter'''. Code dump on '''Dynarec'''. }}
 
{{ Table End }}
 
 
 
==A==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}
 
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |'''Dynarec''' : code dump when you press start. '''Interpreter''': slow speed, but there is no glitches. }}
 
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, '''Dynarec:''' minor graphic issues can only see wings and tail fin of aircraft in game still playable}}
 
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | '''Settings:''' Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Works perfectly. After selecting cheats for a game, press the start button and select "With Codes." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}}
 
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}
 
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }}
 
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}
 
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }}
 
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}
 
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn't Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }} 
 
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: Off, Dithering: None
 
'''Input:''' must be Standard}}
 
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither
 
and no frameskip }}
 
 
 
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn't Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }}
 
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version
 
'''Input:''' must be Standard}}
 
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}
 
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, '''Dynarec:''' some lag during cutscenes plays fine otherwise}}
 
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn't Work |'''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}
 
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:
 
'''Dynarec:''' Graphic glitches and somewhat major slowdown along with random code dumps.
 
'''Interpreter:''' Same as above.}}
 
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off
 
Using MOD 02}}
 
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}
 
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: '''Dynarec:''' Works but a graphical glitch where the screen "splits" makes it more difficult to play.
 
'''Interpreter:''' Same as above except the sound is very laggy.}}
 
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, '''Dynarec:''' slight sound errors}}
 
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, '''Dynarec:''' slight sound errors}}
 
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim
 
 
 
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
 
 
The FMV's in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.
 
 
 
'''Note:''' Run this game trough BIOS! }}
 
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34
 
 
 
'''Dynarec''': Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.
 
 
 
'''Interpreter''': Same as above but unplayable due to slow speed. }}
 
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34
 
 
 
'''Dynarec''': Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.
 
 
 
'''Interpreter''': Same as above but unplayable due to slow speed. }}
 
{{WiiSX | Army Men: Sarge's Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any
 
bios or hle
 
dynarec
 
works great...though loading times are damningly long, 5m+ }}
 
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump '''Dynarec:''' no music runs fine otherwise}}
 
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump '''Dynarec:''' slowdown during battle and switching between areas
 
 
 
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}
 
'''Input''': must be Standard, analog doesn't do anything }}
 
{{ Table End }}
 
 
 
{{ WiiSX | Actua Soccer | PAL-E | SLES-00014 | Works  | It works very well in Dynarec and with BIOS. }}
 
 
 
==B==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn't Work | Throws exception immediately after booting }}
 
{{ WiiSX | Batman & Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}
 
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}
 
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn't Work | Tested by lancea34
 
Screen flickers for one second and then freezes at a black screen in both '''Dynarec''' and '''Interpreter'''. Pressing any button does nothing. You can still access the WiiSX menu though...}}
 
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn't Work | Freezes at title screen }}
 
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, '''Dynarec''' :
 
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}
 
{{ WiiSX | Bishi Bashi Special | NTSC-J | SLPM-86123 | Issues | Tested by SnakeEater : Works very good, but have sound problems }}
 
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, '''Dynarec''' :
 
'''Settings:''' Need to put controller type as Analog or constant pausing}}
 
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs perfect.}}
 
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn't Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}
 
{{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, '''Dynarec''' Frame Skip on}}
 
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on; Tested with an original CD by '''Net Turner''' }}
 
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default
 
Working perfectly.}}
 
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None
 
by Hero: Works like the original}}
 
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None
 
Slight audio stutter with voices, otherwise seems to be perfect.}}
 
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}
 
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}
 
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | '''Interpreter only''' (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. <br />Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}
 
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. '''Tested by Kankkles''': Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}
 
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}
 
{{ WiiSX | Broken Sword: Shadow of the Templars | NTSC-U | SLUS-00484 | Works | Dynarec, Seems to work full speed with all audio. Maybe needs BIOS.}}
 
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn't Work | Seems to run perfect, but controller doesn't work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }}
 
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}
 
{{ WiiSX | Bugs Bunny: Lost in Time | NTSC-U | SLUS-00838 | Works | '''Tested by Net Turner'''}}
 
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn't Work | The cutscreen mode won't stop after cleared the tutorial}}
 
{{ WiiSX | Bugs Bunny & Taz - Time Busters | NTSC-U | SLUS-01144 | Works | 100% Funtional, 2 players(wiimote and GameCube Controller) '''Tested by Net Turner'''}}
 
{{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}
 
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}
 
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}
 
{{ Table End }}
 
 
 
==C==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None
 
by Hero: Works like the original}}
 
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump '''Dynarec''' Menus are slow gameplay is fine}}
 
{{ WiiSX | Casper | NTSC-U | N/A | Doesn't Work | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}
 
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.<br>
 
'''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br /> First Rip Result: Hangs at title screen once you make a selection.<br>Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}
 
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio
 
Tested by clarky : Runs extremely well, although the sound is very choppy <br/>
 
Tested by [[Cyan]] : <br />Saving is fast now (It was very slow on beta 1).<br />
 
'''Interpreter''' : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.<br />
 
'''Dynarec''' : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. <br />
 
With Beta2 Mod01 over USB, it's working 100% fine with dynarec+limit+skip}}
 
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |'''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br /> Result: Near perfect. 50-60 FPS}}
 
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on}}
 
{{ WiiSX | Chip-84 PSX Edition | ? | N/A | Issues | works on wiisxrx but not on wiisx.}}
 
{{ WiiSX | Chocobo's Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}
 
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly
 
'''Dynarec''': Bios: '''HLE''', Limit FPS: Auto, Frame Skip: On, Dithering: Default
 
English patch works too.}}
 
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | '''Without BIOS''': Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.
 
'''With BIOS''': Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn't freeze when entering a battle. The letters while naming a character are visible as well.
 
 
 
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)
 
'''Settings''': CPU Core: '''Dynarec'''; Limit FPS: '''Auto'''; Frame Skip: '''On''', Dithering: '''None''' Result: Full Speed (50-60 FPS) - Tested by VoltManEXE & Igalacka}}
 
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}
 
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, '''Dynarec:''' runs good}}
 
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, '''Dynarec:''' sound errors runs fine otherwise}}
 
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. <br />60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds.}}
 
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}
 
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}
 
{{ WiiSX | Command & Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, '''Dynarec:''' both gdi and nod disc work}}
 
{{ WiiSX | Command & Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, '''Dynarec:''' i can see no errors in both disc}}
 
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}
 
{{ WiiSX | ColEm | N/A | N/A | Works | Works fine on WiiSXRX but not on WiiSX beta 2. Only plays the coleco roms!}}
 
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS, 
 
by MrKill: FPS  ~50 FPS with frame skip off }} 
 
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*
 
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U's settings. }}
 
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |'''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~55 FPS, Slight sound problems<br />
 
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.<br />
 
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}
 
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}
 
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn't Work | Tested by Blackshadow Freezes with music playing on the opening text}}
 
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}
 
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn't Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)
 
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices.
 
Tested by qamic59: Freeze loops after the Sony Computer Entertainment of America screen. Audio still keeps playing. Immediately game works on my PC? (PCSX-Redux Only). }}
 
{{ WiiSX | Crash Team Racing (Demo disc) | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.
 
Tested by leodexe: Characters on cars, some NPC's and most items boxes are invisible, music sometimes doesn't play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}
 
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}
 
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}
 
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn't Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}
 
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}
 
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn't Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}
 
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }}
 
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}
 
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }}
 
{{ Table End }}
 
 
 
==D==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}
 
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn't Work | Dynarec: code dump.  Interp: black screen }}
 
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn't Work | Interpreter: hangs at initial black screen. Dynarec: same}}
 
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Darkstalkers 3 - Jedah's Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, '''Dynarec:''' '''Music does not load properly'''.}}
 
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34
 
'''Dynarec:''' Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.
 
 
 
'''Interpreter:''' Perfect but slow and still playable. Soundtrack isn't affected by slowdowns. }}
 
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | '''Dynarec''':  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}
 
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}
 
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}}
 
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}}
 
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}}
 
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | '''Dynarec''':  Limit FPS: Auto, Frame Skip: On, Dithering: Off
 
Working great.}}
 
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn't Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}
 
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}
 
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | '''Dynarec''':  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}
 
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn't Work | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. }}
 
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}
 
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim
 
 
 
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
 
 
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.
 
 
 
'''Note:''' Run this game trough BIOS! }}
 
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}
 
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. }}
 
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }}
 
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}
 
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)
 
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn't Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }}
 
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }}
 
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}
 
{{ WiiSX | Discworld Noir | PAL | ??? | Works | FMV skips, voice audio is sometimes cut off. Don't boot from BIOS unless you want horrible high-pitched audio glitches.}}
 
{{ WiiSX | Disney's 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn't Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}
 
{{ WiiSX | Disney's Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn't Work | Hangs during a pitch black cutscene (I/D irrelevant).}}
 
{{ WiiSX | Disney's Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn't Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}
 
{{ WiiSX | Disney's Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on '''Dynarec'''. Choppy audio/cutscenes on '''Interpreter'''}}
 
{{ WiiSX | Disney's El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn't Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}
 
{{ WiiSX | Disney's El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn't Work | Hangs on loading screen (I/D doesn't matter). }}
 
{{ WiiSX | Disney's Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}
 
{{ WiiSX | Disney's La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on '''Dynarec'''. Choppier audio on '''Interpreter'''}}
 
{{ WiiSX | Disney's Tarzan | PAL-S | SCES-01519 | Doesn't Work | Plays a 'cutscene' (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}
 
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}
 
{{ WiiSX | Diver's Dream | PAL-E | SLES-01535 | Works |'''Dynarec''':  Limit FPS: Auto, Frame Skip: On, Dithering: none}}
 
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | ''''Dynarec:'''' Doesn't boot.
 
 
 
'''Interpreter:''' ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}
 
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn't Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }}
 
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}
 
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }}
 
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}}
 
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}
 
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn't Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it's a slideshow}}
 
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }}
 
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn't Work  | Tested by MiniSh:
 
 
 
'''Dynarec:''' Does nothing. black Screens after BIOS logo with bad audio
 
 
 
'''Interpreter:''' Does nothing. black Screens after BIOS logo with bad audio
 
 
 
Tested by qamic59: Unsupported CDDA/CUE Audio and Video Start/End. Black screen after PSX logo with some sound loop noises. until you removes the fmv videos so modification of the .iso?, Game works fine with BIOS/HLE?. The game works on my PC? (PCSX-Redux Only). }}
 
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}
 
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ Table End }}
 
 
 
==E==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | '''Dynarec:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}
 
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default
 
'''Results:''' Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}
 
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}
 
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }}
 
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | '''Settings:''' Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  '''Results:''' Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}
 
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn't work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell's voice, then nothing.}}
 
{{ WiiSX | Evo's Space Adventures | PAL-E | SLES-01871 | Doesn't Work | Dynarec: freeze after PSX logo. Interp: black screen}}
 
{{ Table End }}
 
 
 
==F==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}
 
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, '''Dynarec''' almost unplayable 20-25 fps limit fps off}}
 
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}
 
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }}
 
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }}
 
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }}
 
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye
 
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.
 
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.
 
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}}
 
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable
 
 
 
Tested by lancea34
 
 
 
Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done.}}
 
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn't Work | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.
 
 
 
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you're at or what you're doing.  Battles don't fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}
 
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}
 
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.
 
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }}
 
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, '''Dynarec''' runs a bit slow around 30fps}}
 
{{ WiiSX | Frogger 2 - Swampy's Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}
 
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None
 
'''Result''' : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}
 
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, '''Interpreter''' : Dynarec causes graphic errors during battle scene about 35fps}}
 
{{ Table End }}
 
 
 
==G==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: '''Dynarec''' Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. '''Interpreter''' Same as before except it runs slower.}}
 
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you'll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }}
 
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | '''Settings:''' Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Works perfectly. After selecting cheats for a game, press the start button and select "Start Game." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}}
 
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says "abort called" and you'll find yourself back at the HBC. //Fatman}}
 
{{ WiiSX | Gekido | PAL-G | SLUS-00970 | Issues | Tested by SnakeEater : Works  good but have no music }}
 
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. Minor slowdown here & there. }}
 
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn't Work | Can't play it never gets to the title screen just keeps playing videos}}
 
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }}
 
{{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn't Work | intro plays but gameplay shows a double screen}}
 
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }}
 
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}
 
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | '''Dynarec''' Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}
 
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, '''Dynarec''' runs perfect used a hacked version to skip having to insert gta1}}
 
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 <br /> '''Dynarec''': Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.<br />'''Interpreter''' Works fine but very slow... }}
 
{{ WiiSX | Grandia | NTSC-U| SCUS-94457<br/>SCUS-94465 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. }}
 
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34<br /> '''Dynarec:''' Gameplay is fine but very glitchy; you randomly fall through the ground, can't get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.<br />'''Interpreter:''' Same problems just slower.}}
 
{{ WiiSX | Guardian's Crusade | NTSC-U | SLUS-00811 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering. }}
 
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | '''Dynarec''' : Load through BIOS (SCPH1001).  All other settings remain at default. }}
 
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn't Work | Tested by BlitZBlaZe A.K.A Legion
 
'''Settings:''' : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.
 
 
 
'''Dynarec:''' The movie intro plays, then the game crashes.
 
 
 
'''Interpreter:''' The game immediately crashes, without the movie intro.}}
 
{{ Table End }}
 
 
 
==H==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn't Work | Tested by JoeCo
 
 
 
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}
 
{{ WiiSX | Harvest Moon: Back to Nature | PAL-G | SLES-02781 | Doesn't Work | Tested by SnakeEater : Not working at all (you could play this game on psp -> harvest moon boy & girl works perfectly on psp wii u emulator!) }}
 
{{ WiiSX | Hercs Adventure | PAL-G | SLES-00586 | Doesn't Work | Tested by SnakeEater : Works very good but crash of the end of level 1 }}
 
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don't remember on a real PSX I found the game a little dark, if not it is perfect. }}
 
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn't Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}
 
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Harry Potter and the Sorcerer's Stone | NTSC-U | ????-???? |Doesn't work | Shows the intro but then the screen goes black}}
 
{{ Table End }}
 
 
 
==I==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn't Work | Tested by lancea34:
 
Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}
 
{{ WiiSX | Incredible Crisis | NTSC-U | SLUS-01225 | Works | Tested by SnakeEater : Seems to work very well }}
 
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}
 
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim
 
 
 
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
 
 
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false.
 
 
 
'''Note:''' Run this game trough BIOS!}}
 
{{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn't Work | Tested by Dump, '''Dynarec''' game loads fine but wont go past fight logo before fight)}}
 
{{ WiiSX | Ironman & X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn't Work | Tested by lancea34
 
 
 
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}
 
{{ Table End }}
 
 
 
==J==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn't Work | Tested by lancea34
 
 
 
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}
 
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default
 
'''Results:''' Lots of audio and video stuttering. Locks up randomly during dialogue.}}
 
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }}
 
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn't Work | Tested by Dump, '''Dynarec''' Hangs after 989 logo screen}}
 
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman
 
 
 
Plays perfectly with slight audio fluctuations in intro music. }}
 
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, '''Dynarec''' slow 25-30 fps}}
 
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ Table End }}
 
 
 
==K==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}}
 
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn't Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}
 
{{ WiiSX | King of Fighters '95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | King of Fighters '96 | NTSC-J |  | Works | Tested by Dump, '''Dynarec''' limit fps off}}
 
{{ WiiSX | King of Fighters '99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, '''Dynarec''' limit fps off}}
 
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter.}}
 
{{ WiiSX | King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. }}
 
{{ WiiSX | Konami Antiques MSX Collection Vol1 | NTSC-J | N/A | Not Playable | WiiSX recognizes it MSX Rom?}}
 
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}
 
{{ Table End }}
 
 
 
==L==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}}
 
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. <br />
 
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}} 
 
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn't Work | Maybe it's due to my version, which is intro'd by Paradox. Freeze at Title screen. }}
 
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}
 
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}
 
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}
 
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.<br />Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}}
 
{{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn't move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }}
 
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.
 
 
 
'''Input''': must be Standard, analog doesn't do anything }}
 
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628<br/>SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there's a scene where the controller rumbles. Turn "Shock" off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}}
 
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071<br/>SLUS-01239<br/>SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}}
 
{{ Table End }}
 
 
 
==M==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}
 
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game's music bug}} 
 
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}
 
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}
 
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}
 
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}
 
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}
 
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}
 
 
 
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br>Works perfectly.<br>The game will freeze after finishing the final boss, so don't expect to actually see the ending (using WiiSXR).}}
 
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs Perfectly. Tested by Commodore.  }}
 
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}
 
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn't Work | Hangs after Capcom logo in both dynarec and interpreter.}}
 
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The "Home" button still works, or simply reset. }}
 
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. }}
 
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. '''COMPLETELY WORKS ON WiiSX Beta 1'''. }}
 
 
 
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}
 
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}
 
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44
 
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it's fine but only if I want to play the same two levels over and over. //Fatman}}
 
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}
 
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}
 
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br>Runs very well. Perhaps slightly too fast.}}
 
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, '''Dynarec''' runs slow but still playable}}
 
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}
 
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, '''Dynarec''' runs perfect besides menus are abit sluggish}}
 
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}
 
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}
 
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn't Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}
 
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }}
 
{{ Table End }}
 
 
 
==N==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works ''okay''. Certain music tracks do not play.}}
 
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn't Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}
 
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}
 
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001
 
 
 
'''Result:''' Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}
 
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001
 
 
 
'''Result:''' Works perfectly. Playable indeed.}}
 
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001
 
 
 
'''Result:''' Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}
 
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}
 
{{ WiiSX | NES Emulator (IMBNES) | NTSC-U | N/A | Not Playable | Tested by qamic59: Testing be with job lot of the mappers support for this hard-game. Completed the games with ISO/BIN files?. Press X Button to be recognizes it NES Rom?...}}
 
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}
 
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn't Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }}
 
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: '''Dynarec''' Freezes at the loading screen '''Interpreter''' Works perfect aside from choppy FMV }}
 
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn't Work | Tested by Nemesis90: '''Dynarec''' Freezes after the Konami logo.
 
'''Interpreter''' Same as Dynarec except it loads the BIOS after it stalls for a bit.}}
 
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34
 
'''Dynarec:''' Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.
 
 
 
'''Interpreter''': Same as above just slower. }}
 
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34
 
'''Dynarec:''' Works almost perfectly at full speed. FMVs lag a lot, so they won't be useful in understanding the story. Sometimes, if you die, your vehicle won't respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.
 
 
 
'''Interpreter''': Same as above just slower. }}
 
{{ Table End }}
 
 
 
==O==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }}
 
{{ WiiSX | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }}
 
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}
 
{{ Table End }}
 
 
 
==P==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Use BIOS to save and use save states properly'''. }}
 
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }}
 
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}
 
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }}
 
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | '''Settings:''' Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs perfectly. It will restart after the third stage if the game isn't booted through bios.}}
 
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662<br/>SLUS-00668 | Issues | CD1 is working fine. CD swapping isn't detected by the game. Cannot continue story on CD2. }}
 
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn't Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }}
 
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Music doesn't play during stages,but does during cut scenes other than that it runs just fine. }}
 
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs perfectly. }}
 
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.
 
'''Result:''' Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game.
 
 
 
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can't exit the text box or anything.
 
 
 
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}
 
 
 
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?
 
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}
 
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: '''Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu'''. }}
 
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215<br/>SLPS-00216 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}
 
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }}
 
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }}
 
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | '''Interpreter:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Off
 
'''Input:''' must be Standard
 
 
 
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.
 
Tested By TDRR: Apparently runs absolutely fine without frameskip on Dynarec, 100% Playable and almost full speed.
 
 
 
Music stutters.}}
 
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}}
 
{{ WiiSX | Point Blank | NTSC-U | SLUS-00481 | Works | Tested by SnakeEater : Works perfect!Just Great!! }}
 
{{ WiiSX | Point Blank 2 | NTSC-U | SLUS-00796 | Works | Tested by SnakeEater : Works perfect!Just Great!! }}
 
{{ WiiSX | Point Blank 3| NTSC-U | SLUS-01354 | Works | Tested by SnakeEater : Works perfect!Just Great!! }}
 
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}
 
{{ WiiSX | PS1-MAME | N/A | ? | Issues | Works fine on MAME 1998 Versions but not on MAME previous versions, Runs with some mame games at fps with frameskip on/off again. Tested with both Interpreter/Dynarec cores. }}
 
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but ''no music'' whatsoever. }}
 
{{ Table End }}
 
 
 
==Q==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly.
 
Tested by TDRR: Works, but has slowdowns (Playable) and distorted Textures, recommend Frame Skip: Yes Dithering: No and Dynarec. Recommend using Wiimote and B/A for up and down, - and + for weapon switch and the rest for the rest.}}
 
{{ Table End }}
 
 
 
==R==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }}
 
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Rascal | PAL-E | SLES-00858 | Works | needs vwii overclock for full speed to be consistent(if stuck on loading for main menu just use intrepreter to go ingame and do a save state then switch to dynarec)}}
 
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn't Work  |Tested By MrKill: freeze on Ubisoft screen.
 
Tested by qamic59: Impossibly some reason as of the FPSE-AmigaOS Version, but crashes or freezes after ubisoft logo and there is no sound.}}
 
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn't Work |Tested by Raymaniac: Freeze upon leaving the first level. }}
 
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }}
 
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }} 
 
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL & NTSC), zeb44 }} 
 
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.
 
'''Dynarec''' : Stack Dump at Midway Logo Sequence.
 
 
 
'''Interpreter''' : BSOD at Midway Logo Sequence.}}
 
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.
 
'''Dynarec''' : Stack Dump at Midway Logo Sequence.
 
 
 
'''Interpreter''' : BSOD at Midway Logo Sequence.}}
 
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn't Work | Tested by Codetester47: Tested with and without BIOS.
 
'''Dynarec''' : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.
 
 
 
'''Interpreter''' : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}
 
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}
 
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}
 
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn't Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}
 
{{ WiiSX | Resident Evil: Director's Cut | NTSC-U | SLUS-00747 | Doesn't Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }}
 
 
 
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }}
 
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | '''Dynarec''' : Limit FPS - Auto, Frame Skip - Off, Dithering - off.
 
Works perfectly. }}
 
{{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn't Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the "explicit violence and gore" intro.  }}
 
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | '''Dynarec:''' Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.
 
'''Interpreter:''' Runs slowly (about 35-45 FPS). But, everything else works just fine.}}
 
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}}
 
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on '''Beta2.0 only''' (not beta2.1, the game freeze when an enemy attacks).<br />This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. <br />
 
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name ".mcd" if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.<br /> '''Interpreter''' : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON <br /> '''Dynarec''' : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }}
 
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}
 
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}
 
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}
 
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}
 
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Rockman EXE 1 - Complete works | NTSC-J | ? | Not Playable | Tested by qamic59, '''Dynarec''' WiiSX recognizes it ISO rom?}}
 
{{ WiiSX | Rockman EXE 5 - Blue no wana?! | NTSC-J | ? | Not Playable | Tested by qamic59, '''Dynarec''' WiiSX recognizes it ISO rom?}}
 
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn't Work | Dynarec & Interpreter: screen distorted at a 45 degree angle, impossible to read anything }} 
 
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}
 
{{ Table End }}
 
 
 
==S==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus<br/>'''Note :''' Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. }}
 
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.<br/>
 
'''Note:''' Do not use HLE bios or else it will black screen at launch.}}
 
{{ WiiSX | Samurai Showdown - Warrior's Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Scooby-Doo and the Cyber Chase | NTSC-J NTSC-U PAL | SLUS-01396 | Works | BIOS NTSC-U Tested by '''NET TURNER'''}}
 
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion
 
'''Settings''': Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.
 
 
 
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.
 
 
 
'''Note 1''': Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.
 
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):
 
 
 
1. Load the "Disc 1" game through bios.
 
 
 
2. Afterwards, go ahead and look for the series you want to play as.
 
 
 
3. After you find the series, look to see what disc is required to play as that particular series.
 
 
 
4. If it says disc 1, then that means you don't have to "switch discs". However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select "Current ISO" and from there select "Swap CD". Finally, select Either Disc 2 or 3 and click "resume game"
 
 
 
5. NOW select the series you wanted to play.
 
 
 
'''Note 2''': It is EXTREMELY important that you DO NOT select a series and then "Swap CD". You MUST first swap the disc "If required" THEN select your series, or else your game will say "Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}}
 
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim
 
 
 
'''Settings''': Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
 
 
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all.
 
 
 
'''Note:''' Run this game trough BIOS, else it will be glitchy and finally it will crash! }}
 
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}} 
 
{{ WiiSX | Sheep, Dog 'n' Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}}
 
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}}
 
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, '''Dynarec''' Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}
 
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works <br>Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}
 
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}
 
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn't Work | Tested by Dump, '''Dynarec''' no intro video can hear sound then hangs}}
 
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}
 
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}
 
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}
 
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
 
 
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn't Work | Game starts however activison logo doesn't load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}
 
{{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist's mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn't come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}}
 
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}}
 
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset.
 
 
 
Someone else's opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }}
 
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don't loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won't be able to get past the 1st level! }}
 
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160<br />SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 & 1002). <br />The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }}
 
{{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn't Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}
 
{{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn't Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither '''Dynarec''' or '''Interpreter''' works}}
 
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn't Work | WIISXR crashes (I/D irrelevant).}}
 
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Street Fighter Alpha - Warriors' Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or "home" button. I recommend to use "save states" in case it freezes. }}
 
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. '''Dynarec''', Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}
 
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: "Dynarec" - Gameplay is perfect, but music doesn't play during intro and cutscenes. A little garbled audio during mission briefings.}}
 
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I'm sure USB2.0 would run it at 100% speed)}} 
 
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, '''Dynarec''', BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}}
 
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}
 
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}
 
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn't Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}
 
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ Table End }}
 
 
 
==T==
 
{{ Table Start/WiiSX }}
 
 
 
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn't Work | Tested by: Ibrahim
 
 
 
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
 
 
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.
 
 
 
'''Note:''' Run this game trough BIOS!}}
 
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}
 
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. '''Result:''' Works until you are brought to the Captain's Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}
 
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
'''Result:''' Runs near perfect. Minor graphical and audio glitches but runs great.}}
 
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
'''Result:''' The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says "Farah Run"}}
 
{{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |"Settings:" Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. "Result:" to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}}
 
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. 
 
Turn off Event voices using the in-game menu or else it crashes during events.}}
 
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}
 
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona's Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}
 
{{ WiiSX | Tecmo's Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}
 
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump,
 
 
 
'''Interpreter''': slight graphic errors Limit FPS off, Frame Skip on
 
 
 
'''Dynarec''' causes bad graphic errors}}
 
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on}}
 
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
'''Result:''' Loads fine, plays opening video but can't get past main menu. Displays black screen with music. }}
 
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you'll notice that you are actually upside down and below the area.}}
 
{{ WiiSX | The Lost World Jurassic Park Park|Pal|Unknown| Works| Works perfectly. tested in dynarec through bios on latest wiisxr, takes long time to load lvls but once inside seems to work fine.}}
 
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}}
 
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}}
 
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}
 
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}
 
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}
 
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, '''Dynarec''' slow 25-35 fps}}
 
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}
 
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}
 
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
'''Result:''' Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}
 
{{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn't Work |  '''Settings:''' Dynarec & Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 & HLE
 
 
 
'''Result:''' Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren't playable.}}
 
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works |
 
 
 
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.
 
 
 
Result: Runs perfect.}}
 
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34
 
 
 
It's strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV's. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}
 
{{ WiiSX | Tony Hawk's Pro Skater | NTSC-U <br/> PAL-E | SLUS-00860 <br/> SLES-02055 | Doesn't Work | Black Screen upon Boot Through Bios <br /> Black Screen with music playing upon boot with HLE}}
 
{{ WiiSX | Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn't Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. }}
 
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}
 
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh:
 
 
 
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default
 
 
 
You can boot trough Bios or directly.
 
 
 
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}
 
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}
 
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }}
 
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }}
 
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ Table End }}
 
 
 
==U==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn't Work | '''tested with both cores''' video hangs after the first loading screen yet the music still plays }}
 
{{ Table End}}
 
 
 
==V==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn't Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.
 
But stack dump when going through the 5th door.}}
 
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn't Work | Freeze (soft reset working) after selecting "New game". Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }}
 
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn't Work | Dynarec & Interpreter: black screen after intro movies }}
 
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn't Work | Works great until the first 'Enemy Turn', then the game hangs. Tested on both dynarec and interpreter, with and without bios. }}
 
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn't Work | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}}
 
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn't Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}}
 
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.)}}
 
{{ Table End }}
 
 
 
==W==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}
 
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn't Work | Freezes at title screen.}}
 
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }}
 
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34
 
'''Dynarec:''' 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn't affect gameplay.
 
 
 
'''Interpreter: ''' Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }}
 
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }}
 
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }}
 
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }}
 
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }}
 
{{ WiiSX | World's Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34
 
'''Dynarec:''' Perfect in-game with default settings, just a little laggy in the menus.
 
 
 
'''Interpreter:''' Same as Dynarec just slower.  }}
 
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | WWF IN YOUR HOUSE | NTSC-U | SLUS-00246 | Doesn't Work | Tested by SnakeEater : works until the match begins and then crash... }}
 
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, '''Dynarec''' Slow 25-35 fps}}
 
{{ Table End }}
 
 
 
==X==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}
 
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. <br />'''Tested by Cyan''' : <br />Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead.<br />'''Tested by Lother''' : <br />You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}}
 
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn't Work | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}}
 
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}
 
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}
 
{{ Table End }}
 
 
 
==Y==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | You Don't Know Jack: Mock 2 | NTSC-U |  | Doesn't Work | Hangs on main menu.}}
 
{{ Table End }}
 
 
 
==Z==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}
 
{{ Table End }}
 

Revision as of 01:30, 22 October 2021

DeSmuME
Desmume.png
Developer(s) YopYop156
DeSmuME Team
Latest version 0.9.13
Active Yes
Platform(s) Multi-platform
Emulates Nintendo DS
Website DeSmuME.org
License GNU GPLv2
Source code GitHub

DeSmuME is an open-source Nintendo DS emulator. It is the most accurate Nintendo DS emulator and is actively developed by the DeSmuME Team. It can be run from the command line directly or as a graphical program.

The regular version now allows for increasing internal resolution.

It is also available as a libretro core for RetroArch.

Download

Windows Stable & Nightly releases

Windows Latest Dev build
Requires Microsoft Visual C++ Runtime

Issues

DeSmuME uses DirectInput if an Xbox 360 controller is being used. No support for XInput exists. This will be noticeable if an Xbox 360 controller's LT and RT inputs are mapped to emulate the DS's L and R buttons respectively.

Several features aren't supported by DeSmuME and aren't parts of its future as per the emulator's current design philosophy. They include:

  • DS Download Play
  • DS Local Play (local multiplayer)
  • DS Wi-Fi Play (online multiplayer)
  • DSi emulation (DSi-enhanced retail, DSi-exclusive retail, DSiWare)
  • DS/Wii Connectivity

A DeSmuME fork with online multiplayer, which includes functional code that made it to official version 0.9.7 before being removed, is available and has been improved to allow for limited dumping of online data prior to the server shutdown in 2014, as well as a version allowing for using online play for a select few games and downloading DLC data from alternative servers with the backed-up data.

At some point in 2010, development on these features was permanently discontinued and the developers distanced themselves from the above-mentioned fork. The official team stance on this is as follows, and is as clear as it can get:

As you may have come to find, Release versions and WIP builds distributed by DeSmuME developers do not have the Wi-Fi menu enabled, while builds provided by dodgy scener sites or the one your best friend in the whole wide world has handed to you on a USB key does.
Officially, DeSmuME DOES NOT support the use of builds with Wi-Fi support.
As such, though it may come as a shock to you, requests for help or information about it are thus NOT likely to obtain a response to your satisfaction.
The developers have no current interest for furthering the development of the EXPERIMENTAL_WIFI, and the current state of the DeSmuME source code might have even completely broken it.

It was also deemed that the Dynamic JIT recompiler was a poor fit for the DeSmuME project and as such a fork called "DeSmuME 0.9.9 JIT" including it was made, and some used to recommend it over the mainline project. Much later, like with the internal resolution feature, a compromise was reached and a slightly different implementation was since included in the main project after 0.9.11.

Troubleshooting

If the game is slow:

  • Enable the dynamic recompiler in Emulation Settings.
  • If it's still slow, you must be running on a toaster. It can't be helped. But try tinkering with things for the fastest settings you can find.
  • Use frameskip as the absolute last resort.
  • If your graphics card was designed by Nvidia and the OpenGL Display Method (useful for its filter) is stuttering despite reporting good framerate, open the Nvidia Control Panel and turn off Threaded Optimization for this program. What's happening is sequential OpenGL code is being put on different processors running at different speeds, forcing them to wait for each other repeatedly.

If the sound is distorted.

  • Synchronous mode is far less buggy. Method Z seems to work the best in most cases.

If the 3D is messed up.

  • Set it to OpenGL 3.2. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. But 3.2 seems to fix most of both.
  • SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.

Graphical enhancement

After the increased internal resolutions were implemented in the X432 fork, as well as in DraStic and even the barebones official Nintendo Virtual Console DS emulator on Wii U, the mainline DeSmuME project developers decided to reconsider and include their own implementation for higher internal resolution.

Official dev builds now have the option to render at a higher resolution as well, and filter textures to boot. Overall, it's more hardware intensive than X432R's implementation.

The latest development version of RetroArch DeSmuME core also has an option to increase internal resolution which can be set using desmume_internal_resolution in Core Options. This option was added in August 8, 2015 commit. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core.

  • The OpenGL 3.2 renderer option in 3D Settings supports Multisampling Anti-Aliasing (MSAA). Turning it on helps the edges of ultra low-res DS polygons and lines smooth out appear to wobble less during movement, and retain their shape better when viewed from distance. Unlike post-processing effects that modify the still frame after completion and essentially try to guess at the shapes they are smoothing, this effect knows the actual shapes of the polygons themselves.
    • Versions before r5032 had this option for a long time, but it was only put in the GUI at r5032. To turn it on in older versions you needed to change a value from false to true in the source code and recompile it.
  • Another thing you can do is filter it. Make sure OpenGL and Filter are checked under Display Method.
  • Finally, there are a variety of post-processing shaders that can be selected under Magnification Filter. Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you. No post-processing smoothing is perfect, but if you want to use one the xBRZ options are generally the most high-end among smoothing filters present.
  • macOS version of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.
  • Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
  • Recent DeSmuME revisions now add support for texture filtering, greatly reducing pixelation albeit at the cost of blurrier visuals. Some may find this rather jarring or too N64-esque, so it's a matter of individual preference as there's an option to turn it on or off.

DeSmuME X432R

Mainline DeSmuME didn't offer any options for higher than native internal resolutions at first. DeSmuME X432R is a fork with the option to increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run Dolphin and PCSX2 at a perfect pace but can't run this at full speed using increased internal resolution, however newer versions are much faster.

While generally more accurate, the SoftRasterizer is massively CPU-intensive in this mode, whereas the OpenGL renderer shares the load with your GPU. This can be considered a speedup option, but it also boasts an MSAA option unavailable to SoftRasterizer.

This fork also has some options for configuring sub-screens. This fork is no longer active, and its last version is dated 19-04-2015.

Review

DeSmuME is currently the best available Nintendo DS emulator on PCs. It is far better than No$GBA when it comes to accuracy, though not flawless. However, it's more hardware intensive than any other DS emulator (either No$GBA or emulated DraStic) and many features are not supported.

Gallery

Guides and info