Difference between pages "Magnavox Odyssey emulators" and "MelonDS"

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{{Infobox console
+
{{lowercase title}}
|title = Magnavox Odyssey
+
{{Infobox emulator
|logo = Magnavox-Odyssey-Console.jpg
+
|title = melonDS
|developer = Magnavox
+
|logo = MelonDS.png
|type = [[:Category:Consoles|Home video game console]]
+
|logowidth = 80
|generation = [[:Category:First-generation consoles|First generation]]
+
|version = {{MelonDSVer}}
|release = 1972
+
|active = Yes
|discontinued = 1975
+
|platform = Multi-platform
|successor = [[Magnavox Odyssey² emulators|Magnavox Odyssey²]]
+
|target = [[Nintendo DS emulators|Nintendo DS]]
|emulated = {{✓}}
+
|developer = [https://github.com/Arisotura Arisotura]<br/><small>[https://github.com/Arisotura/melonDS/graphs/contributors Repository contributors]</small>
}}The '''[[gametech:Magnavox Odyssey|Odyssey]]''' is the first home video game console, released in September of 1972 by Magnavox and was retailed for {{Inflation|USD|99.99|1972}} (though when purchased with a Magnavox television, it cost only {{Inflation|USD|50|1972}}). It was called the '''Brown Box''' during development. It ran on either 6 C-cell batteries or a 9-volt AC adapter. The Odyssey did not use a CPU; the cartridges, called "circuit cards", altered the machine's signal path instead. This changed the light output of the television screen, creating the appearance of a game, but it did not allow for music to be played.
+
|accuracy = Medium-Accurate
 +
|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]
 +
|support = [https://www.patreon.com/staplebutter Patreon]
 +
|prog-lang = C, C++
 +
|license = GNU GPLv3
 +
|source = [https://github.com/Arisotura/melonDS GitHub]
 +
|bios          = [[Emulator_Files#Nintendo_DS_.2F_DSi|Required for DSi]]
 +
}}
 +
'''melonDS''' is a free and open-source [[Nintendo DS emulators|Nintendo DS/DSi emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly known as StapleButter), a former contributor to DeSmuME, and has been available as a [[libretro]] core since version 0.6.
  
==Simulators==
+
==Downloads==
{| class="wikitable" style="text-align:center;"
+
{| cellpadding="4"
 
|-
 
|-
! scope="col"|Name
+
|align=center|{{Icon|Win|Lin|Mac}}
! scope="col"|Operating System(s)
+
|'''[http://melonds.kuribo64.net/downloads.php Official Builds]'''<br/><small>Also available on [https://github.com/Arisotura/melonDS/releases Github]</small>
! scope="col"|Latest Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
! colspan="10"|PC / x86
+
|align=center|{{Icon|Win|Lin|Mac}}
 +
|'''[https://github.com/Arisotura/melonDS/actions Dev Builds]'''
 
|-
 
|-
|OdySim
+
|colspan="3"|<hr/>
|align=left|{{Icon|Windows}}
 
|[http://odysim.blogspot.fr/ 13/10/2019]
 
||Cycle ||{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|}
+
|align=center|{{Icon|Android-big}}
 
+
|'''[https://github.com/rafaelvcaetano/melonDS-android Source]''' '''[https://play.google.com/store/apps/details?id=me.magnum.melonds Play Store]''' <br/> Unofficial melonDS Android Port
==Emulators==
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
|+PC
+
|colspan="3"|<hr/>
! scope="col"|Name
 
! scope="col"|Operating System(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
! colspan="10"|PC / x86
+
|align=center|{{Icon|NX-big}}
|-
+
|'''[https://github.com/RSDuck/melonDS/releases Release 6]<br>[https://gbatemp.net/threads/melonds-for-switch-continuation.570021/ GBATemp Thread]'''<br><small> Ported by Hydr8gon, and currently maintained by Generic (aka RSDuck), who added an ARM64 JIT and other improvements. (Unofficial)</small><!--I don't know what the current status is for the Switch Port in terms of compatibility-->
|Odyemu
 
|align=left|{{Icon|DOS}}
 
|[http://www.pong-story.com/odyemu.htm 03/03/2009]
 
||Cycle ||{{✗}} ||{{✗}} ||{{✓}}
 
 
|-
 
|-
 +
|align=center|{{Icon|Vita}}
 +
|[https://github.com/Rinnegatamante/melonDS-Vita Vita Port]<br><small>No longer maintained</small>
 
|}
 
|}
  
==External Links==
+
==Overview==
* [[wikipedia:Magnavox Odyssey|Magnavox Odyssey]] at [[wikipedia:Wikipedia|Wikipedia]] (Good history article on the Odyssey console with pictures, a games chart and a large bibliography.)
+
As of 0.9.1, melonDS offers:
 +
* Nearly complete core (CPU, video, audio, ...)
 +
* JIT recompiler for fast emulation
 +
* OpenGL renderer, 3D upscaling
 +
* RTC, microphone, lid close/open
 +
* Joystick support
 +
* Savestates
 +
* Various display position/sizing/rotation modes
 +
* (WIP) Wifi: local multiplayer, online connectivity
 +
* (WIP) DSi emulation
 +
* DLDI
 +
* (WIP) GBA slot add-ons
 +
* and more are planned!
 +
 
 +
Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.
 +
 
 +
==Cheats/BIOS==
 +
* <B> [https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711 Cheats Database]</B>
 +
* <B> [https://archive.org/details/ds-firmware_dsi-nand-and-firmware DSi NAND/BIOS + Firmware]</B>
 +
 
 +
==Issues==
 +
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since shown potential.
 +
 
 +
There is very little to tweak in terms of improving performance (which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
 +
 
 +
The OpenGL renderer is still being worked on, meaning that there's a slight chance some models/textures may not render correctly.
 +
 
 +
==melonDSi==
 +
On October 15, 2019, Arisotura released [http://melonds.kuribo64.net/comments.php?id=103 the beta version of an emulator called melonDSi], an experimental melonDS branch for DSi emulation.  So far, it's able to boot into the home screen of the DSi's firmware and boot some DSiWare, DSi-Enhanced games and other features (cameras, DSP, new wifi, etc.) aren't supported yet.  It used to have required a lot of files to be dumped in order to work (most of which were console-unique), however it has been reworked to require less files (namely, the DSi ARM7 & ARM9 BIOS, the DSi Firmware, and a NAND dump). It has since been merged into the master branch and is available on melonDS 0.9.
 +
 
 +
==Getting started==
 +
From the README on GitHub:
 +
 
 +
:''melonDS requires BIOS/firmware copies from a DS. Files required:''
 +
:*''bios7.bin, 16KB: ARM7 BIOS''
 +
:*''bios9.bin, 4KB: ARM9 BIOS''
 +
:*''firmware.bin, 128/256/512KB: firmware''
 +
:''Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.''
 +
:''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.''
 +
 
 +
These files can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].  If you do choose to look elsewhere online for system files, be warned that there are old hacked dumps floating around that breaks if the WFC configurations are altered.
 +
 
 +
In order to use the OpenGL renderer, you must have at least OpenGL 3.1.
 +
More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ].
 +
 
 +
To use melonDS in DSi mode, you need extra files which can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|on this page.]]
 +
 
 +
==Gallery==
 +
<gallery>
 +
Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the native resolution with OpenGL
 +
Chibi4x.png|Top: Native software render. <br>Bottom: 4x the native resolution with OpenGL
 +
</gallery>
 +
 
 +
<!--==References==
 +
<references/>-->
 +
 
 +
==External links==
 +
* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.)
  
[[Category:Consoles]]
+
[[Category:Emulators]]
[[Category:First-generation consoles]]
+
[[Category:Windows emulation software]]
 +
[[Category:Linux emulation software]]
 +
[[Category:Nintendo DS emulators]]

Revision as of 05:34, 4 September 2021

melonDS
MelonDS.png
Developer(s) Arisotura
Repository contributors
Latest version 0.9.5
Active Yes
Platform(s) Multi-platform
Emulates Nintendo DS
Accuracy Medium-Accurate
Website melonds.kuribo64.net
Support ($) Patreon
Programmed in C, C++
License GNU GPLv3
Source code GitHub
BIOS/Keys Required for DSi

melonDS is a free and open-source Nintendo DS/DSi emulator aiming for better performance than DeSmuME and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly known as StapleButter), a former contributor to DeSmuME, and has been available as a libretro core since version 0.6.

Downloads

Windows Linux macOS Official Builds
Also available on Github
Windows Linux macOS Dev Builds

Android Source Play Store
Unofficial melonDS Android Port

Switch Release 6
GBATemp Thread

Ported by Hydr8gon, and currently maintained by Generic (aka RSDuck), who added an ARM64 JIT and other improvements. (Unofficial)
Vita Vita Port
No longer maintained

Overview

As of 0.9.1, melonDS offers:

  • Nearly complete core (CPU, video, audio, ...)
  • JIT recompiler for fast emulation
  • OpenGL renderer, 3D upscaling
  • RTC, microphone, lid close/open
  • Joystick support
  • Savestates
  • Various display position/sizing/rotation modes
  • (WIP) Wifi: local multiplayer, online connectivity
  • (WIP) DSi emulation
  • DLDI
  • (WIP) GBA slot add-ons
  • and more are planned!

Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.

Cheats/BIOS

Issues

Like most emulators, development has been rocky with at one point the sole developer putting the project on a hiatus in May of 2018 leaving this to-do list for anyone who wished to contribute improving the emulator, which is still open-source. On July 2018 it was announced that development was going to continue for melonDS and has since shown potential.

There is very little to tweak in terms of improving performance (which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.

The OpenGL renderer is still being worked on, meaning that there's a slight chance some models/textures may not render correctly.

melonDSi

On October 15, 2019, Arisotura released the beta version of an emulator called melonDSi, an experimental melonDS branch for DSi emulation. So far, it's able to boot into the home screen of the DSi's firmware and boot some DSiWare, DSi-Enhanced games and other features (cameras, DSP, new wifi, etc.) aren't supported yet. It used to have required a lot of files to be dumped in order to work (most of which were console-unique), however it has been reworked to require less files (namely, the DSi ARM7 & ARM9 BIOS, the DSi Firmware, and a NAND dump). It has since been merged into the master branch and is available on melonDS 0.9.

Getting started

From the README on GitHub:

melonDS requires BIOS/firmware copies from a DS. Files required:
  • bios7.bin, 16KB: ARM7 BIOS
  • bios9.bin, 4KB: ARM9 BIOS
  • firmware.bin, 128/256/512KB: firmware
Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.

These files can be found here. If you do choose to look elsewhere online for system files, be warned that there are old hacked dumps floating around that breaks if the WFC configurations are altered.

In order to use the OpenGL renderer, you must have at least OpenGL 3.1. More information can be found in this FAQ.

To use melonDS in DSi mode, you need extra files which can be found on this page.

Gallery


External links