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Cemu

18,999 bytes removed, 04:07, 14 December 2021
m
Lot's of outdated info, I can't fix everything right now.
{{Infobox consoleemulator|title logo = Nintendo 3DSCemu-Logo.png|logo version = 3ds.png{{CemuVer}}|developer active = NintendoYes|type platform = [[:Category:Emulators on handheld consolesWindows|Handheld game consoleWindows]]|generation architecture = x86_64|target = [[:Category:Emulators on eighth-generation consolesWii U emulators|Eighth generationWii U]]|release developer = Exzap, Petergov|website = 2011[http://cemu.info Cemu]|discontinued license = 2020Closed-source freeware|predecessor compatibility = [https://compat.cemu.info Compatibility list]|support = [Emulators on DS|Nintendo DS]https://www.patreon.com/cemu Patreon]|emulated bios = {{✓}}[[Emulator_Files#Wii_U|Optional]]
}}
{{Outdated}}
'''[[wikipedia:Cemu|Cemu]]''' is a closed-source [[Wii U emulators|Wii U emulator]] for Windows. Its development was started circa 2015 and it's known to be the very first Wii U emulator ever that can boot games.
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulationBefore updates are publicly released, but despite this there are still some emulators that have issues regardless. For more information on how they're accessible to homebrew your 3DS, visit backers over at [https://3dswww.hackspatreon.guidecom/ 3ds.hacks.guidecemu their Patreon].
==Multi-Systems=====[[RetroArch]]=== There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports] <B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code> <B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code> <B><code> [https://github.com/libretro GitHub]</code></B> BIOS : <code><B> [https://github.com/Abdess/retroarch_system Download] </code></B> {| class="wikitable sortable" style="text-align:center;"|+ Available cores! Cores! Game/System! Working?! class="unsortable"|Notes|-| [[FinalBurn Alpha]] 2012| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]| {{✓}}| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul> |-| [[FinalBurn Neo]] NeoGeo| {{✓}}| A few games are unable to be loaded due to memory constraints|-| [[FinalBurn Alpha]] CPS1| {{✓}}||-| [[FinalBurn Alpha]] CPS2| {{✓}}||-| [[FinalBurn Alpha]] CPS3| {{~}}| most games are too slow to run even on New 3DS, though JoJo runs almost full speed|-| [[Gambatte]]| [[Game Boy/Game Boy Color emulators|Game Boy/GameBoy Color]]| {{✓}}| |-| [[mGBA]]| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulators|GameBoy Advance]]| {{✓}}| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present|-| [[gpSP]]| {{✓}}| ~50-60 FPS with dynarec|-| [[Mednafen]] VB| [[Virtual Boy emulators|Virtual Boy]]| {{~}}| ~25-30 FPS|-| [[Mednafen]] PCE fast| [[PC Engine (TurboGrafx-16) emulators |PCE/PCECD/SuperGrafx]]| {{✓}}||-| [[Mednafen]] NGP| [[Neo Geo Pocket emulators|NeoGeo Pocket/Pocket Color]]| {{✓}}||-| [[Mednafen]] WS| [[WonderSwan emulators|WonderSwan/WonderSwan Color]]| {{✓}}||-| FCEUmm| rowspan="3" style="text-align: center;" | [[Nintendo Entertainment System emulators|NES/FDS]]| {{✓}}| |-| [[Nestopia]]| {{✓}}| ~55-60 FPS, use FCEUmm instead|-| [[QuickNES]]| {{✓}}|-| NXEngine| Cave Story| {{✓}}| |-| PCSX-ReARMed| [[PlayStation emulators|PlayStation 1]]| {{✓}}| ~50-60 FPS at standard resolution|-| [[PicoDrive]]| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X| {{✓}}| 2D games run full speed, 3D games run about 30 FPS or less|-| [[Genesis Plus GX]]| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X/SG-1000| {{✓}}| Redbook audio hangs when suspending or pausing RetroArch||-| [[Snes9x]] 2002 (PocketSNES)| rowspan="4" style="text-align: center;" | [[Super Nintendo emulators|SNES]]| {{✓}}| less compatible than CATSFC, but can actually run many special chip games at full speed|-| [[Snes9x]] 2005 ([[CATSFC]])| {{✓}}| ~55-60 FPS on standard games, ~50 FPS on Super FX games|-| [[Snes9x]] 2005+ ([[CATSFC]] Plus)| {{✓}}| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower|-| [[Snes9x]] 2010 ([[Snes9x]] Next)| {{✓}}| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present| |} Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button. ===[[RetroArch]] (Unofficial)=== <B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code> {| class="wikitable sortable" style="text-align:center;"|+ New3DS performance! Core! Game/System! Working?! class="unsortable"|Notes|-| [[TGB Dual]]| GameBoy/GameBoy Color| {{✓}}| ~60fps|-| GW| Game & Watch| {{✓}}| ~58fps|-| [[FUSE]]| ZX Spectrum| {{✓}}| ~60fps|-| VecX| Vectrex| {{✓}}| ~55fps|-| [[O2EM]]| Odyssey ²| {{✓}}| ~60fps|-| [[Stella]]| Atari2600| {{✓}}| ~60fps|-| Atari800| Atari5200| {{✓}}| ~60fps|-| [[ProSystem]]| Atari7800| {{✓}}| ~60fps|-| [[Handy]]| Atari Lynx| {{✓}}| ~60fps|-| [[FinalBurn Alpha]] CPS3| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]| {{~}}| ~35fps/~50fps|-| [[FinalBurn Neo]] NeoGeo| {{~}}| ~40fps/~50fps|-| Virtul Jaguar| Atari Jaguar| {{✗}}| ~10fps (Technically works but is unplayably slow)|-| [[Yabause]]| Sega Saturn| {{✗}}| ~5fps (Technically works but is unplayably slow)|-| [[4DO]]| 3DO| {{✗}}| ~8fps (Technically works but is unplayably slow)|} cellpadding====Ultimate 3DS emupack==== {| class="wikitable sortable" style="text-align:center;"{| class="wikitable sortable" style="text-align:center;"! class="unsortable"|Version| [https://github.com/NinjaWeedle/NW-U3DSemupack git]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>| <B>{{✓}}</B> Recommended|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Supported Emulators|-| * Nintendo 64 : DaedalusX64 0.2* SNES : Snes9X 1.30* NES : VirtuaNES 1.02* TurboGrafx/PC Engine : TemperPCE 1.02* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94* CHIP-8 : CHIP-3DS* Atari 2600 : z26 3DS* GB/GBC : GameYob 1.0.8* GBA : mGBA 0.8.4|} =<B>Linux OS</B>= {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Linux 3DS| [https://www.homebrewgeneral.net/2020/09/linux-3ds-updated.html?m=1 Update]| ?| {{~}}| {{~}}|} =Nintendo= ===NES=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
| VirtuaNES for 3DSalign=center|{{Icon|Win-big}}| '''[httpshttp://githubcemu.cominfo/TBirdSoarsindex.html#download Latest public release]'''<br/VirtuaNES><small>Available one week after the Patreon builds release</releases git]| Mid| {{~}}| {{✓}}small>
|-
| 3DNES
| [https://github.com/st4rk/3DNES git]
| Mid
| {{✗}}
| {{~}}
|}
==System requirements=SNES=You will also need enough storage for the [[Wii U emulators|Wii U]] games. Running Cemu on [[Wine]] has been reported to work just as well as Windows.===Minimum===* Windows 7 (64-bit)* Graphics Card: Supports at least OpenGL 4.5 or Vulkan 1.1* Memory: 4 GB===Recommended===* Windows 10 (64-bit)* Graphics Card: Supports OpenGL 4.6 (Vulkan 1.1 for AMD or Intel)* Memory: 8 GB or more
{| class="wikitable" style="text-align:center;"Game formats and needed files==! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scopePhysical dumps==="col"|Active! scope=You'll first need to fill in the "colkeys.txt"|[[Recommended Emulators|Recommended]]|-| SNES9x for 3DS| [https://github.com/bubble2k16/snes9x_3ds/releases git]| Mid| {{~}}| {{✓}}|-| blargSNES| [http://blargsnesfile in Cemu's directory.kuribo64It has a sample line with a bogus key and a comment, which you may as well delete.net 1.3b]| Mid| {{~}}| {{✓}}|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| SNES9x Your file must have many lines like this, one for 3DS|-| * Snes9x the Wii U Common Key (D7B00402659BA2ABD2CB0DB27FA2B656), and one line for 3DS - runs a good majority the Game Key of games welleach game. Sharing these keys isn't exactly safe legally, even on old 3DSbut ROM sites at least share [http://pastebin.com/2DS'sGWApZVLa the Game ones]. It's recommended to use a New 3DS if you want to run games Note that uses the SuperFX or SA-1 chip properly|}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| blargSNES|-| * blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1using the Loadiine format, SuperFXyou won't need a Game Key at all, etcbut those will need Cemu versions from 1.4.0 onward.)</i> |}
Your ISO must be either uncompressed, compressed using WUD format, or in Loadiine format (only possible for versions 1.4.0 onward) to boot in Cemu. Here's a [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1#gid=Nintendo 64===0 compatibility list]. Dump your discs using [https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/ Wudump].
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scopeDigital copies="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[DaedalusX64]] 3DS| [https://githubCemu supports either physical games dumps in WUD, or compressed WUX format, as well as game dumps converted to the Loadiine format. Loadiine games come as multiple directories with game files and a .rpx file.com/masterfeizz/daedalusx64-3DS/releases git]| Mid| {{✓}}| {{~}}|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DaedalusX64|-| [[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator Nintendo's CDN for the system on the Wii U and 3DS. While still in its beta stagedigital games is rather poorly secured, it has shown a lot of improvements thanks due to using a dynamic recompilerhuge oversight when designing the software protection for these consoles. As such, with some games running at a playable state. It also supports using stereoscopic 3D tickets proving you bought the game (at the cost of slower performancebut which you can get through less legit ways), which isn't there are downloader utilities like NUSGrabber, FunKiiU, UWizard, or jnus among others, and decryption tools like UWizard and CDecrypt, to obtain a feature a lot functional copy. The process of emulators havehow to exactly acquire those files is detailed elsewhere on this wiki.|}
===Game Boy===Load the .rpx file from [Your gamelocation]/code/[yourgame].rpx with Cemu.
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scopeUpdates and DLC="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| GameYob| [https://githubPrior to 1.7.3, only updates were supported though pasting update files on the main game's folders (keeping in mind the main game is in Loadiine format) and overwriting any files. DLC wouldn't work at all through this method, though with some specific games there were workarounds and some could play DLC tracks in Mario Kart 8 through swapping of specific files. From 1.7.com/Drenn1/GameYob git]| Mid| {{✗}}| {{~}}|-| Cinoop| [https://github3 onwards, proper support for DLC and updates was included in Cemu.com/CTurt/Cinoop git]| Mid| {{✗}}| {{~}}|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| GameYob|-| * GameYob - forked from The Update installation method has been reworked since 1.11.0 simplifying the installation method a popular emulator used on the DSlot. Emulates the Game Boy To install updates and Game Boy ColorDLC on Cemu on (1. The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port11.|}0)+ versions you need to follow theses steps :
===Virtual Boy===*On Cemu interface, select File -> Install game update or DLC*Select the meta.xml in the meta folder of the update or DLC*Run the game to update the UI and show the update and/or DLC version
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scopeAmiibo support="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|RecommendedAmiibo]]|are hard-to-find figurines unlocking various on-| r3Ddragon| [https://githubdisc content in select 3DS and Wii U games. They use the NFC technology. Nintendo Amiibo data is distributed online as NFC tags (.bin files). There's a regularly updated complete set of the official ones but there are also unofficial spoofed packs on various other sites.com/mrdanielps/r3Ddragon git]| Low| {{✓}}| {{~}}|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| r3Ddragon|-| * r3Ddragon - It's kind Recent versions of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DSCemu include Amiibo support. Simply go to NFC / Scan NFC Tag from file, especially given how small and load the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>relevant .bin file. What makes this emulator stand out is the fact that it's able to display the graphics Keep in mind Amiibo support in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility Cemu is still low incomplete right now and requires a New 3DS to run. Development has since openednot all figurines are compatible yet - though incompatibilities may be caused by bad Amiibo dumps as well.|}
==Setting up Cemu=Pokémon Mini====Controls===Cemu added native support for Wii Remote controllers as of 1.12.0.
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|Cemu cannot connect to a real (or emulated) [[Emulation AccuracyNintendo 3DS emulators|Accuracy]3DS]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| PokeMini 3DS| [https://github.com/nop90/Pokemini/releases git]| Low| {{✗}}| {{~}}|}
===Game Boy AdvanceCemuhook===Using this is completely optional but highly recommended. Without Cemuhook, some games won't have texts, have laggy cutscenes and display numerous other bugs.
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for themDownload [http://sshnuke. Because it's technically running a "virtual" GBAnet/cemuhook/ the latest version] compatible with your Cemu version, unpack it can't provide features that are normally available to the same directory as cemu.exe and right-click on other emulatorsdbghelp.dll, such as savestatescheck Proprieties, screen filteringDigital Signatures tab, or sleep mode, however select a signature and press Details. This should make it does no longer crash at start-up. Make sure you also have high compatibility with the exception latest GPU driver installed, as well as both x86 and x64 versions of cartridges with special hardwarethe [https://aka. If you're using an old 3DSms/vs/15/release/2DS, this is the best option to play GBA gamesvc_redist.x64.exe Microsoft Visual C++ 2017 X64 Redistributable]. There are two ways to take advantage of this firmware:
{| class="wikitable" style="After the first boot of Cemu with cemuhook installed, accept to download the missing shared fonts to make the text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| New in some games (Super Ultimate Injector (NSUIMario Maker among others)display correctly.| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsuiWhenever you boot Cemu now, this cemuhook tool is enabled by default and offers various additions for better motion control emulation or some graphical hacks that greatly enhance Zelda BOTW in particular.500376 Beta 27]| Mid| {{✓}}| {{✓}}|-| open_agb_firm| Various way to take advantages of the cemuhook motion control emulation are listed [httpshttp://githubcompat.cemu.cominfo/profi200wiki/open_agb_firm git]| Mid| {{✓}}| {{✓}}|Motion_Sensing#Full-| [[GBARunner2]motion_Solutions here]| [https://github.com/Gericom/GBARunner2 git]| Mid| {{✓}}| {{✓}}|}
{| class=Enabling "mwGX2SetGPUFenceSkip (HACK)" enhances graphical emulation in BOTW in particular. A pre-collapsible mw-collapsed wikitableinstalled Graphical Pack that comes with recent versions of Cemuhook, " style=LWZX Crash Workaround"width: 100%;, as well as the "! colspan=2 width=GX2DrawDone()"250"| NSUI|-| * New Super Ultimate Injector - There are other programs that can do injectionsoption under Experimental, but this one is nice as it can do other Virtual Console injections and should help with some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted general crashes specific to the max the 3DS title limit (300 titles, not including pre-installed system titles)BOTW.|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Open agb firm|-| * open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage As of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, exversion 1.: "Fire Emblem")18. It can load the ROM through the SD card instead of having to convert and install them0, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways cemuhook is no longer considered required to make a forwarder for in on run the HOME menuemulator, but requires additional setup to get it to work). One as all major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it functions previously provided by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).** To install, simply put the .firm file in cemuhook have been implemented into the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change gamesemulator itself.|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 widthShader caches==="250"| GBARunner2|-| * [[GBARunner2]] - a GBA hypervisor made When your game is loaded, check for its ID on the DS(i), can only be ran through [[TWiLight Menu++]] title bar in front of "SaveDir:" and note it down. The directory where transferable shader caches are stored is included by default with <code>.\Cemu\shaderCache\transferable</code>. They're generated the program (see below)first time you play through a game and at that time cause noticeable stuttering. Compatiblity You can be download a hit-or-miss, but itcomplete cache from places like [http://www.reddit.com/r/Cemucaches/comments/7bv7el/complete_shader_cache_collection_1110c_v2/ here] and rename them to match your game version's still ID to spare yourself most of that unpleasant experience. Just keep in active development mind that shader caches from versions older than 1.8.0 are incompatible with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the futurelater versions of Cemu.|}
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[mGBA]]| [https://github.com/mgba-emu/mgba/releases git]| Mid| {{✓}}| {{✓}}|-| CitrAGB At startup, Cemu will prepare a compiled version of that cache under <smallcode> (based on [[gpSP]]).\Cemu\shaderCache\precompiled</smallcode>| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1and that one depends on your GPU driver, so you might want to erase it if any problems or crashes when compiling shaders at startup occur.0]| Low| {{✗}}| {{~}}|}
==Troubleshooting/speeding up=Nintendo DS====Shader caches===Shaders are normally cached as you play the game. This can cause a lot of stutters and slow the game down. However, as of version 1.19.0, Cemu added support for Asynchronous Shader Compiling on their Vulkan API which can make shader compiling near instantaneous on modern hardware, so try enabling that before hunting for shader caches.
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[TWiLight Menu++]]| [https://githubCemu accepts other shader caches that can be traded online.com/DS-Homebrew/TWiLightMenu git]| Mid| {{✓}}| {{✓}}|-| DeSmuME| [https://githubIt's often very difficult to generate a complete cache for large games, and will not completely eliminate stuttering, which is why using Asynchronous Shader Compiling is recommended instead.com/shutterbug2000/DeSmuME/releases git]| Mid| {{✗}}| {{✗}}|}
{| class="mw-collapsible mw-collapsed wikitable" style="width[[File: 100%;"! colspan=2 width="250"Shadercachestuff.png| TWiLight Menu++thumb|-|*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card. The program is originally designed for the DSi, however it's able to work on Some settings in the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch)Nvidia control panel might help. It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. **[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DeSmuME|-| * DeSmuME - an experimental port Some games' transferable caches may cause slowdowns on some graphics cards like the GeForce GTX 970. If this is the case, you will have to generate your own shaders and delete the ones you downloaded. In the case of DeSmuME that has since been abandonedthe GeForce, it wasn't very compatiblealso consider deleting the .bin and .toc file in your GLCache at <code>%APPDATA%\NVIDIA\GLCache\(hexstring)\(hexstring)</code>.|}
===Nintendo DSiware=Graphic Packs==To work around emulation bugs and other problems the way [[Dolphin]] does, "Graphic Packs" are title-specific property sheets which define advanced settings you might not be able to change in the interface. Basic rendering options including shadow resolution and quality, post-processing effects like bloom, lighting and god rays, custom anti-aliasing, and such can be applied here. You can even use them to ''reduce'' the internal resolution for an increase in the framerate. This is not to be confused with '''Texture Packs''', which are replacement textures; Cemu doesn't support that, but it is planned.
Because The "Graphic Packs" themselves are folders under the firmware that the 3DS uses for backwards-compatibility is actually the same as <code>graphicPacks</code> directory. They can be named anything, but they should contain the DSi, it's possible to inject DSiWare as an installable "<code>rules.ciatxt</code> " file. There's two ways to do A bare-bones example of a "Graphics Pack", called "Bayo_1080p", would look like this:
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"| [[Emulation Accuracy|Accuracy]Definition]! scope titleIds ="col"|Active0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00! scope name ="colBayonetta 1 + 2 - 1080p"|[[Recommended Emulators|Recommended]]|-| GodMode9 | [https://github.com/d0k3/GodMode9/releases gitTextureRedefine]| Mid| {{✓}}| {{✓}}|-| DSiWare Conversion Script| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]| Mid| {{✗}}| {{~}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| GodMode91280|-|* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.|} {| class height ="mw-collapsible mw-collapsed wikitable" style="width: 100%;"720! colspan=2 width overwriteWidth ="250"| DSiWare Conversion Script1920|-|* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>.|} These scripts will <b>ONLY</b> work for DSiWare, <font style overwriteHeight ="color:red"><b>NOT NDS GAMES</b></font>.1080
[[TWiLight Menu++]] has support for two DSiWare as of v15Whenever the titleId matches the current one, Cemu will show the Graphics Pack under Options -> Graphics Pack.1.1 with a special preview If you don't know what the titleId of [[nds-bootstrap]]the game you want is, Pop Island and Pop Island: Paperfieldcheck the <code>logs.txt</code> file. These You can also run on safely delete it in the DSevent that it gets too big for a text editor to parse.
=Sony= ===PlayStation=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| PCSX-ReARMed <small> (RetroArch)</small>| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]| Mid| {{✓}}| {{✓}}|-| CTRX| [https://github.com/machinamentum/CTRX git]| Low| {{✗}}| {{✗}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| PCSX-ReARMed|-| * PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games The overwriteWidth and support for .CHD compression formats. Generally, 2D games overwriteHeight properties used in this example will perform better than 3D, however you can get some better performance by tweaking upscale the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better game from 720p to use that until the next stable release1080p. NOTE: This emulator is mainly targeted for But if the New 3DS so dongame doesn't expect the o3DS to run well if at have all.|} =SEGA= ===MegaDrive/Genesis/MasterSystem/32X/Sega CD=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| PicoDrive for 3DS| [https://github.com/bubble2k16/picodrive_3ds/releases git]| Mid| {{✗}}| {{✓}}|}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| PicoDrive for 3DS|-|* PicoDrive for 3DS - 32X and Sega CD are playable on of its textures in the original 3DS, but works better on New 3DS. Sega CD requires BIOS in order to playspecified resolution, they must won't be named:"bios_CD_Uupscaled and could look messy as a result.bin"In this case, "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions. BIOS need to be this problem is seen in some FMVs in the <code>/3ds/picodrive_3ds/bios</code> folder. |} =Atari inc.= ===Atari 2600=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Z26 3DS| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0]| Mid| {{✗}}| {{~}}|} ===Atari 5200=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Atari800 3DS| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]| Mid| {{✗}}| {{~}}|}  ===Atari Lynx=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Handy 3DS| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b]| Mid| {{✗}}| {{~}}|} =NEC= ===PCE/PCECD/SuperGrafx=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| TemperPCE for 3DS| [https://github.com/bubble2k16/temperpce_3ds/releases git]| Mid| {{✗}}| {{✓}}|} =GCE= ===Vectrex=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Vex3DS<small> (based on vecx)</small>| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4]| Mid| {{✗}}| {{~}}|} =SNK= ===Neo Geo Pocket/Pocket Color=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| NeoPop-sdl 3DS| [https://github.com/nop90/Neopop-SDL/releases git]| Mid| {{✗}}| {{~}}|} =Microsoft= ===DOS=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| 3DOS| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]| Mid| {{✗}}| {{~}}|} * 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs. =Apple====mac 2.x=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Mini vMac 3DS| [https://github.com/TaraHoleInIt/minivmac-3ds git]| Mid| {{✗}}| {{~}}|} =Sinclair= ===ZX Spectrum=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| 3DS Spectrum| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]| Mid| {{✗}}| {{~}}|} =Commodore= ===Commodore 64=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Bread Box| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]| Mid| {{✗}}| {{~}}|-| VICE3DS| [https://github.com/badda71/vice3ds git]| Mid| {{✗}}| {{~}}|} ===Amiga=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| UAE3DS| [https://github.com/badda71/uae3DS git]| Mid| {{✗}}| {{~}}|} =Other= ===Uzebox=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Cuzebox 3DS| [https://web.archive.org/web/20181031230535/https://github.com/ry755/cuzebox3DS/releases git]| Low| {{✗}}| {{~}}|} =Multi game engine= {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]! scope="col"|Supported game(s)|-|[http://xproger.info/projects/OpenLara/ OpenLara]|[https://github.com/XProger/OpenLara/releases git]|{{✓}}|{{~}}|Tomb Raider 1-4|} ===ScummVM=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[ScummVM]] 3DS| [https://www.scummvm.org/downloads 2.2.0]| High| {{✓}}| {{✓}}|} ===EasyRPG=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[EasyRPG]] 3DS| [https://easyrpg.org/player/downloads/#snapshot-other 0.6.2.3]| High| {{✓}}| {{✓}}|} ===OpenBOR=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[OpenBOR]] 3DS| [https://github.com/MrHuu/openbor-3ds/releases git]| Mid| {{~}}| {{✓}}|} ===Lua Engine=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| CtrµLua 3DS| [https://github.com/ctruLua/ctruLua/releases git]| Mid| {{✗}}| {{~}}|-| LÖVE Potion 3DS| [https://github.com/TurtleP/LovePotion/releases git]| Mid| {{✗}}| {{~}}|-| Lua Player Plus 3DS| [https://github.com/Rinnegatamante/lpp-3ds/releases git]| Mid| {{✗}}| {{~}}|} =Game Creation Systems (GCS)= {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[https://www.digitalmzx.com/ DigitalMZX]|[https://github.com/AliceLR/megazeux git]|{{✓}}|{{~}}|} =Others====Amiibo=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Wumiibo| [https://github.com/hax0kartik/wumiibo git]| Mid| {{✓}}| {{✓}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Wumiibo|-|* Wumiibo - Emulates Amiibo functionality on This is the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.|} ===CHIP-8=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Chip-3DS| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]| Mid| {{✗}}| {{~}}|-| Chip8-2DS| [https://github.com/nopy4869/CHIP8-2DS/releases git]| Mid| {{✗}}| {{~}}|} ===Super Mario 64=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| SM64 3DS| [https://github.com/sm64-port/sm64_3ds git]| Mid| {{✓}}| {{✓}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| SM64 3DS port|-|* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port). Works pretty much at full speed on purpose of the New 3DS, the original model apparently has some slow downs but still playable. You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here])TextureRedefine rule.|}
===Virtual Console Injection===Since 1.13.0, the graphic packs system and interface was overhauled for better use and many bugs when using multiples graphic packs were fixed.For 1.15.1 and now on, users can download the community's graphics packs linked below directly from Cemu user interface and just check the graphics packs they want to enable. That update completly removed the need to manage files for the user.
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees See some of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br> There's an easy tool that will convert and inject any supported ROM file as its associated VC application called community graphics packs at [httpshttp://gbatempslashiee.net/threadsgithub.io/discussion-new-super-ultimate-injector-nsui.500376cemu_graphic_packs/ New Super Ultimate Injectorthis page]. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
==See alsoExternal links==* [https://wiki.cemu.info/wiki/Main_Page Wiki]* [Nintendo 3DS emulators]https://discord.gg/5psYsup Discord]
<references/> [[Category:Emulators on consoles]][[Category:Emulators on handheld consolesConsole emulators]][[Category:Home console emulators]][[Category:Wii U emulators]][[Category:Windows emulation software]][[Category:Emulators on eighthClosed-generation consolessource emulators]]
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