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Cemu

285 bytes removed, 04:07, 14 December 2021
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Lot's of outdated info, I can't fix everything right now.
{{Infobox consoleemulator|title logo = Apple MacintoshCemu-Logo.png|logo version = {{CemuVer}}|developer active = Apple Computer, Inc.Yes|type platform = [[:Category:ComputersEmulators on Windows|Home computerWindows]]|release = 1984|discontinued architecture = x86_64|predecessor target = [[Apple II LineWii U emulators|Apple ][Wii U]]|developer = Exzap, Petergov|website = [http://cemu.info Cemu]|license = Closed-source freeware|compatibility = [Lisa]https://compat.cemu.info Compatibility list]|successor support = [https://www.patreon.com/cemu Patreon]|emulated bios = {{✓}}[[Emulator_Files#Wii_U|Optional]]
}}
The {{Outdated}}'''[[wikipedia:MacintoshCemu|MacintoshCemu]]''' is a family of personal computers designed, manufactured, and sold by Apple Inc. since January 1984. The original Macintosh was the first mass-market personal computer that featured a graphical user interface, builtclosed-in screen, and mouse, eschewing the command-line interface and/or BASIC interpreter that had been the mainstay for home computers since the late '70s. Apple offered the Macintosh alongside its popular source [[Apple II LineWii U emulators|Apple IIWii U emulator]] family of computers for almost ten years before those were discontinued in 1993Windows. Its development was started circa 2015 and it's known to be the very first Wii U emulator ever that can boot games.
Throughout its history the Macintosh has spanned four CPU instruction set architectures that represent the four commonly known generations. From its launch in 1984 up until 1996Before updates are publicly released, Apple sold Macintoshes with the Motorola 68k family of CPUs. In the early 90s, Apple partnered with Motorola and IBM to combine IBMthey's POWER with Motorola's 88k re accessible to produce the PowerPC (PPC) architecture they used in Macs from 1994-2007, naming some of them accordingly as Power Macintoshbackers over at [https://www. They switched to x86 in 2007, justifying it with the explanation that PPC failed to be competitive with Intel's Pentium M seriespatreon. And in 2020 have started a transition from x86 to ARM, further integrating with its more popular iOS mobile spinoffcom/cemu their Patreon].
Macintosh computers have always included a platform-exclusive operating system that never had a consistent name.<ref group=N> It used to be called System or System Software until version 7.6, when it was renamed Mac OS in 1997. Version 10 was named Mac OS X in 2000, and when version 10.8 was released in 2012, it was shortened to OS X and then macOS when version 10.12 was released in 2016. Don't try to make sense of this.</ref> An important divide relevant for Mac emulation is "Old World" vs. "New World" motherboard ROMs, with Old World used for System 1-7 on 68k/PPC targets, and New World generally used for Mac OS 8-10 PPC targets. A quick way to distinguish an Old World from a New World Mac is that all New World Macs have onboard USB ports, while no Old World Macs do. New World ROMs are required for OS 8.5, thus also dropping support for 68k. Mac OS X, which has UNIX underpinnings different from its predecessor, was introduced in 1999 requiring a PowerPC G3 at minimum,<ref group=N>With the exception of one orphaned early G3 laptop. Though that didn't stop some users from programming OS X bootloaders for most PCI-based Macs, especially those with G3/G4 upgrades.</ref> and ported to x86 in 2006. With version 11 in 2020, macOS is now being ported to ARM (like its mobile cousin [[iOS emulators|iOS]]). A ton of Macintosh emulators have appeared over the years, some early in the system's release (mostly for competing m68k microcomputers) and others as late as a few years ago. As a PC platform in its own right with its own userbase and varying degrees of unique software and hardware features, most major emulators of other platforms maintain a macOS port, or are ported to macOS by external collaborators, in addition to a number of emulators originating on the Mac over the years. It should be noted that we do not aim to be the last word on Mac emulation; there's a community called E-Maculation that covers this more thoroughly, as they offer builds for many of the emulators shown here on their forums. We'll either be further ahead or severely behind. ==Emulators=====68k=Download=={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspancellpadding="54"|PC / x86|-|Mini vMac|align=left|{{Icon|Windows|Linux|macOS}}|[https://www.gryphel.com/c/minivmac/download.html 36.04]|{{✓}} ||{{✓}}|-|Basilisk II|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/cebix/macemu 1.0 R5]|{{✓}} ||{{✓}}
|-
|vMac|align=leftcenter|{{Icon|Windows|Linux|macOS|FreeBSDWin-big}}|'''[http://www.vmaccemu.orginfo/ 0index.19html#download Latest public release]|{{✗}} ||{{✗}}'''<br/><small>Available one week after the Patreon builds release</small>
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}} ||{{✗}}
|-
|<abbr title="PC Emulator">PCE</abbr>
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.hampa.ch/pce/download.html 0.2.2]
|{{~}} ||{{TBD}}
|-
|[[Clock Signal]]
|align=left|{{Icon|Linux|macOS|FreeBSD}}
|[https://github.com/TomHarte/CLK/releases {{clkver}}]
|{{✓}} ||{{TBD}}
|-
|[[Ardi Executor]]
|align=left|{{Icon|DOS|Linux|NextStep|Windows}}
|[https://www.emaculation.com/doku.php/executor 2.1.17]
|{{✗}} ||{{✗}}
|}
;Basilisk II==System requirements==You will also need enough storage for the [[Wii U emulators|Wii U]] games. Running Cemu on [[Wine]] has been reported to work just as well as Windows.===Minimum===* Windows 7 (64-bit)* Graphics Card: Supports at least OpenGL 4.5 or Vulkan 1.1* Memory: 4 GB===Recommended===* Windows 10 (64-bit)* Graphics Card:An emulator targeting Supports OpenGL 4.6 (Vulkan 1.1 for AMD or Intel)* Memory: 8 GB or more ==Game formats and needed files=====Physical dumps===You'll first need to fill in the "Mac Classickeys.txt" file in Cemu's directory. It has a sample line with a bogus key and "Mac II" a comment, which you may as well delete.  Your file must have many lineslike this, capable one for the Wii U Common Key (D7B00402659BA2ABD2CB0DB27FA2B656), and one line for the Game Key of booting System 6each game. Sharing these keys isn't exactly safe legally, but ROM sites at least share [http://pastebin.com/GWApZVLa the Game ones]. Note that for games using the Loadiine format, you won't need a Game Key at all, but those will need Cemu versions from 1.4.0onward.7  Your ISO must be either uncompressed, compressed using WUD format, or in Loadiine format (only possible for versions 1.4.0 onward) to OS 8boot in Cemu. Here's a [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1 depending on ROM#gid=0 compatibility list]. Dump your discs using [https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/ Wudump]. The successor  ===Digital copies===Cemu supports either physical games dumps in WUD, or compressed WUX format, as well as game dumps converted to Basilisk, the Loadiine format. Loadiine games come as multiple directories with game files and a similar emulator .rpx file. Nintendo's CDN for Linux Wii U and BeOS3DS digital games is rather poorly secured, it works by providing replacement drivers due to a huge oversight when designing the software protection for components that would normally be hardware these consoles. As such, with tickets proving you bought the game (but which you can get through less legit ways), there are downloader utilities like NUSGrabber, FunKiiU, UWizard, or jnus among others, and decryption tools like UWizard and CDecrypt, to obtain a sort functional copy. The process of HLE approach)how to exactly acquire those files is detailed elsewhere on this wiki. Load the . Aside rpx file from [Your gamelocation]/code/[yourgame].rpx with Cemu. ===Updates and DLC===Prior to 1.7.3, only updates were supported though pasting update files on the main game's folders (keeping in mind the usual Windowsmain game is in Loadiine format) and overwriting any files. DLC wouldn't work at all through this method, macOSthough with some specific games there were workarounds and some could play DLC tracks in Mario Kart 8 through swapping of specific files. From 1.7.3 onwards, proper support for DLC and Linux ports, Basilisk II also received an acclaimed (homebrew) PSP portupdates was included in Cemu.
;Mini vMac:The successor to vMac, an older emulatorUpdate installation method has been reworked since 1.11. Targets 0 simplifying the Macintosh Plus installation method a lot.To install updates and DLC on Cemu on (capable of booting Systems 3 to 71.511.50), but can be built targeting other models (128K, 512Ke, SE, SE FDHD, Classic, or [buggy] II).+ versions you need to follow theses steps :
;[[MAME]]*On Cemu interface, select File -> Install game update or DLC:To say it's a multi-system emulator would be an understatement*Select the meta. It covers a wide range xml in the meta folder of electronic history, with its namesake being arcade machines. Just typing in "Macintosh" will list basically everything Mac-related like the original Macintosh 128K (unfortunately labelled as Not Working) update or DLC*Run the game to update the UI and show the Macintosh II (which is OK). [https://github.com/mamedev/mame/blob/0f028a8bd2afcb32ccdab0291eb3a798a98a1afc/src/mameupdate and/machine/mac.cpp#L14 See the full list here.]or DLC version
;PCE <small>(PC Emulator)</small>===Amiibo support===:A multi[[Amiibo]] are hard-system emulatorto-find figurines unlocking various on-disc content in select 3DS and Wii U games. Computers it targets include They use the Macintosh Plus, SE and ClassicNFC technology. Nintendo Amiibo data is distributed online as NFC tags (. Stables used to release every two years but stopped in 2013bin files). A snapshot exists for December 2018 however, which suggests that There's a regularly updated complete set of the project isn't completely deadofficial ones but there are also unofficial spoofed packs on various other sites.
;Clock Signal:A multi-system emulator with full-hardware [[Emulation Accuracy#Cycle accuracy|cycle-accurate]] emulation Recent versions of Cemu include Amiibo support. Simply go to NFC / Scan NFC Tag from file, and load the Macintosh Plusrelevant .bin file. Keep in mind Amiibo support in Cemu is incomplete right now and not all figurines are compatible yet - though incompatibilities may be caused by bad Amiibo dumps as well.
;[[Ardi Executor]]==Setting up Cemu==:A formerly payware compatibility layer targeting System ===Controls===Cemu added native support for Wii Remote controllers as of 1 to 6. Requires no ROM images or other copyrighted Apple code, as it instead translates Macintosh API calls into equivalent Win32 or POSIX API calls similarly to [[Wine]]12. Compatibility is limited however, and as such some games and applications which depend on Mac System Extensions may not work properly0.
===PowerPC==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|PlatformCemu cannot connect to a real (sor emulated)! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended EmulatorsNintendo 3DS emulators|Recommended3DS]].|-!colspan="5"|PC / x86==Cemuhook===|-Using this is completely optional but highly recommended. Without Cemuhook, some games won't have texts, have laggy cutscenes and display numerous other bugs.|SheepShaver|align=left|{{Icon|Windows|Linux|macOS}}|Download [httpshttp://githubsshnuke.comnet/cebixcemuhook/macemu 2the latest version] compatible with your Cemu version, unpack it to the same directory as cemu.exe and right-click on dbghelp.4]|{{✓}} ||{{✓}}|dll, check Proprieties, Digital Signatures tab, select a signature and press Details. This should make it no longer crash at start-|PearPC|align=left|{{Icon|Windows|Linux|macOS}}|up. Make sure you also have the latest GPU driver installed, as well as both x86 and x64 versions of the [https://githubaka.comms/vs/15/sebastianbiallasrelease/pearpc 0vc_redist.6x64.0exe Microsoft Visual C++ 2017 X64 Redistributable]. After the first boot of Cemu with cemuhook installed, accept to download the missing shared fonts to make the text in some games (Super Mario Maker among others) display correctly.|{{✗}} ||{{✗}}Whenever you boot Cemu now, this cemuhook tool is enabled by default and offers various additions for better motion control emulation or some graphical hacks that greatly enhance Zelda BOTW in particular.|Various way to take advantages of the cemuhook motion control emulation are listed [http://compat.cemu.info/wiki/Motion_Sensing#Full-motion_Solutions here].|Classic Environment|align=left|{{Icon|macOS}} Enabling "GX2SetGPUFenceSkip (PPCHACK)|Mac OS X v10" enhances graphical emulation in BOTW in particular.4 A pre-installed Graphical Pack that comes with recent versions of Cemuhook, "LWZX Crash Workaround", as well as the "TigerGX2DrawDone()"option under Experimental, should help with some general crashes specific to BOTW.|{{✗}} ||{{✓}}|-As of version 1.18.0, cemuhook is no longer considered required to run the emulator, as all major functions previously provided by cemuhook have been implemented into the emulator itself.|[[QEMU]]|align=left|{{Icon|Windows|Linux|macOS}}==Shader caches===|4When your game is loaded, check for its ID on the title bar in front of "SaveDir:" and note it down. The directory where transferable shader caches are stored is <code>.\Cemu\shaderCache\transferable</code>. They're generated the first time you play through a game and at that time cause noticeable stuttering. You can download a complete cache from places like [http://www.reddit.com/r/Cemucaches/comments/7bv7el/complete_shader_cache_collection_1110c_v2/ here] and rename them to match your game version's ID to spare yourself most of that unpleasant experience. Just keep in mind that shader caches from versions older than 1.8.0are incompatible with later versions of Cemu.0|{{✓}} ||{{TBD}}|-At startup, Cemu will prepare a compiled version of that cache under <code>.\Cemu\shaderCache\precompiled</code> and that one depends on your GPU driver, so you might want to erase it if any problems or crashes when compiling shaders at startup occur. |Rosetta==Troubleshooting/speeding up==|align=left|{{Icon|macOS}}==Shader caches===|Mac OS X 10Shaders are normally cached as you play the game. This can cause a lot of stutters and slow the game down. However, as of version 1.19.0, Cemu added support for Asynchronous Shader Compiling on their Vulkan API which can make shader compiling near instantaneous on modern hardware, so try enabling that before hunting for shader caches.6 "Snow Leopard" (Intel)|{{✗}} ||{{✓}}|-|}Cemu accepts other shader caches that can be traded online. It's often very difficult to generate a complete cache for large games, and will not completely eliminate stuttering, which is why using Asynchronous Shader Compiling is recommended instead.
;SheepShaver[[File:An open-source "run-time environment" that includes a PowerPC emulator for non-PowerPC host systemsShadercachestuff. Originally commercial software named ShapeShifter, it is the companion app of the 68k Mac emulator Basilisk II. It boots System 7.5.2 through (due to a lack of MMU emulation) OS 9.0.4, runs most Mac applications at full speed on any modern PC, and can interface with and copy files to and from host hardware. It hasn't seen significant development png|thumb|Some settings in a while, not to mention that it is riddled with hacks and workarounds, which accounts for why some applications such as the default bundled Internet Explorer flat-out crash. Like Basilisk and vMac, it needs a firmware image from a working MacNvidia control panel might help.]]
;PearPC:This emulator had been developed since 2004Some games' transferable caches may cause slowdowns on some graphics cards like the GeForce GTX 970. If this is the case, you will have to generate your own shaders and is capable of booting OS X 10.1-10.4, but not prior Mac OSs, nor OS X's Classic environmentdelete the ones you downloaded. It was In the subject case of controversy when a closed-source emulatorthe GeForce, CherryOS, was revealed to have used [[source also consider deleting the .bin and .toc file in your GLCache at <code|code]] stolen from PearPC. PearPC lacks a GUI >%APPDATA%\NVIDIA\GLCache\(hexstring)\(all that's available is the "Change CD" buttonhexstring), so using a frontend may be necessary</code>.
;==Graphic Packs==To work around emulation bugs and other problems the way [[QEMUDolphin]]:Best known for its use as an x86 hypervisordoes, QEMU also emulates a wide range of CPU architectures"Graphic Packs" are title-specific property sheets which define advanced settings you might not be able to change in the interface. In 2015Basic rendering options including shadow resolution and quality, post-processing effects like bloom, lighting and god rays, custom anti-aliasing, a Google Summer of Code event brought PowerPC Macintosh support from a curiosity to a possibility and it now supports [https://docssuch can be applied here.googleYou can even use them to ''reduce'' the internal resolution for an increase in the framerate.com/spreadsheets/d/1T0kkk8WpQ-eWBIdxBnXWCfeyClVVLJyXvvF2NED2U6Q/view a specific range of versions] as of 2017. Like PearPCThis is not to be confused with '''Texture Packs''', which are replacement textures; Cemu doesn't support that, QEMU but it is run from a shellplanned.
;Rosetta:Apple's official PowerPC emulator for x86-based Macs included in Tiger (10The "Graphic Packs" themselves are folders under the <code>graphicPacks</code> directory.4.4). Though it wasn't included in Snow LeopardThey can be named anything, it was still possible to transfer it from a previous Leopard install. It was removed entirely in OS X Lion. Rosetta uses QuickTransit technology licensed from Transitive Corporation, and works transparently from but they should contain the end-user, leading Apple to market it as "the most amazing software you'll never see<code>rules.txt</code>" as it, unlike most emulators, does not have a user interfacefile. Rosetta works best on software that isn't systemA bare-intensivebones example of a "Graphics Pack", such as office applications; games and other software applications which rely on kextscalled "Bayo_1080p", libraries or certain instructions may not work properly if at all. A compatibility list is available [https://web.archive.org/web/20060208152806/httpwould look like this://guides.macrumors.com/Rosetta_incompatibilities here].
[Definition] titleIds =0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00 name ="Bayonetta 1 + 2 - 1080p" [TextureRedefine] width =x861280 height =720 overwriteWidth =1920 overwriteHeight =1080
{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|Whenever the titleId matches the current one, Cemu will show the Graphics Pack under Options -!colspan="5"|PC > Graphics Pack. If you don't know what the titleId of the game you want is, check the <code>logs.txt</ x86|-|Rosetta 2|align=left|{{Icon|macOS}}|macOS 11 “Big Sur” (Apple Silicon) (Upcoming)|{{✓}} ||{{✓}}|-|}code> file. You can safely delete it in the event that it gets too big for a text editor to parse.
==Emulation issues==Currently, no 3rd-party Macintosh emulators support hardware graphics acceleration, due The overwriteWidth and overwriteHeight properties used in this example will upscale the game from 720p to [https://www1080p.emaculation.com/forum/viewtopic.php?But if the game doesn't=8396 certain CPU instructions left unimplemented have all of its textures in their upstream PPC softcores]. This means no GLIDEthe specified resolution, RAVE, nor OpenGLthey won't be upscaled and could look messy as a result. FortunatelyIn this case, though as was generally the case this problem is seen in some FMVs in every platform of the period significant visual and feature differences exist between game. This is the two, purpose of the majority of Mac-exclusive software using these APIs also included software fallback renderersTextureRedefine rule.
==Resources==* [https://wwwSince 1.emaculation13.com/doku.php '''E-Maculation'''] - This links to their wiki0, but they also have a forum that's "super busy." They provide setup guides the graphic packs system and interface was overhauled for better use and builds many bugs when the emulators themselves don'tusing multiples graphic packs were fixed.* [http://macintoshgardenFor 1.org/guides#Selecting_an_Emulator Macintosh Garden] (They feature many abandonware games15. This page shows guides with links to installing any of the three covered emulators1 and now on, two for users can download the 68K line called community''Basilisk II'' & ''Mini vMac''; s graphics packs linked below directly from Cemu user interface and one for just check the PowerPC called ''SheepShaver''graphics packs they want to enable.)* [https://www.bungie.net/en/Forums/Post/2886439?page=0&sort=0&showBanned=0&path=0 Pathways into Emulators - A Guide That update completly removed the need to Pre-Halo Bungie Games] (www.bungie.net forums. Mar 17 2011. Includes guide links manage files for running ''Basilisk II'' on Windows, mac OS and Linuxthe user.)
==Notes==<references group=N See some of the community graphics packs at [http:/>/slashiee.github.io/cemu_graphic_packs/ this page].
{{Apple}}==External links==* [https://wiki.cemu.info/wiki/Main_Page Wiki]* [https://discord.gg/5psYsup Discord]
<references/> [[Category:ComputersEmulators]][[Category:Console emulators]][[Category:Home console emulators]][[Category:Wii U emulators]][[Category:Windows emulation software]][[Category:Closed-source emulators]]
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