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MGBA

1,193 bytes added, 15:22, 12 April 2015
I modified the feature-list with accordance with the features in the new release.
==Features==
(taken from GitHub)
* 9 savestate slots. Savestates are also viewable as screenshots.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Ability to lock aspect ratio
* Ability to prevent opposing directional input
* Ability to switch which game controller is in use per instance
* Add option to skip BIOS start screen
* Add scale presets for up to 6x
* Automatically detect and optimize out idle loops
* Better audio resampling via blip-buf
* Bilinear resampling option
* Cheat code support
* Configurable emulation rewinding.
* Configurable game overrides
* Controller profiles for setting different bindings for different controllers
* Drag and drop game loading
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Frameskip, configurable up to 9.
* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
* Game Pak overrides dialog for setting savetype and sensor values
* Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
* IPS, UPS and BPS patch support.
* Libretro core for use with RetroArch and other front-ends
* List of recently opened games
* Loading from ZIP and 7z files.
* Local link cable support
* Near full Game Boy Advance hardware support.
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Real-time clock support, even without configuration.
* Remappable controls for both keyboards and gamepads.
* Remappable shortcuts for keyboard and gamepad
* Rewinding of emulation
* Runtime configurable audio driver
* Save directory of last loaded file
* Save type detection, even for flash memory size.
* Real-time clock Screenshot support.* Settings window* Support BPS patches* Support for gamepad axes, even without configuratione.g. analog sticks or triggers* A builtSupport for games using the Solar Sensor* Support for games using the tilt sensor* Support IPv6* Support loading 7-in BIOS implementation, and ability to load external BIOS Zip files.
* Turbo/fast-forward support by holding Tab.
* Frameskip, configurable up to 9.
* Screenshot support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.* Loading from ZIP and 7z files.* IPS, UPS and BPS patch support.* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.* Configurable emulation rewinding.Warning dialog if an unimplemented BIOS feature is called
Nightlies also support:
* 4-player multiplayer
* Cheat code support
* Gyroscope support
* Modification of RTC (permits fast berry-growing in Pokémon games)
* Solar support (needed for Boktai games)
* Gyroscope support
* Tilt support
* Cheat code support
* Modification of RTC (permits fast berry-growing in Pokémon games)
==Planned Features==
 * A comprehensive debug suite*Local and networked multiplayer link cable Audio filtering support*Dolphin/JOY bus link cable support*Ree-recording Reader support for tool-assist runs* Hardware renderer* Import/Export of GameShark and Action Replay save files*Lua support for scripting*A comprehensive debug suiteNetworked multiplayer link cable support* OpenEmu support*libretro core for RetroArchPlugin system*OpenEmu Re-recording supportfor tool-assist runs*Video filtering support (including desaturation support and texture filtering)*Audio filtering support*Plugin system*Hardware renderer*Wireless adapter support*Import/Export of GameShark and Action Replay save files*e-Reader support
==Links==
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