Difference between pages "List of filetypes" and "Emulators on Wii"

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{| class="wikitable"
+
{{Infobox console
|+Archives
+
|title = Nintendo Wii
 +
|logo = Wii-Console.png
 +
|developer = Nintendo
 +
|type = [[:Category:Emulators on home consoles|Home video game console]]
 +
|generation = [[:Category:Emulators on seventh-generation consoles]]
 +
|release = 2006
 +
|discontinued = 2013
 +
|predecessor = GameCube
 +
|successor = Wii U
 +
|emulated = {{✓}}
 +
}}
 +
 
 +
For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide
 +
 
 +
==Multi-system==
 +
*[[Virtual Console]]
 +
*[https://github.com/raz0red/wii-mednafen WiiMednafen] - Emulates the following:
 +
GameBoy/GameBoy Color
 +
GameBoy Advance
 +
Game Gear
 +
Lynx
 +
MegaDrive/Genesis
 +
Nintendo Entertainment System (NES)
 +
Neo Geo Pocket
 +
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
 +
PC-FX
 +
Sega Master System
 +
Virtual Boy
 +
WonderSwan
 +
*[[RetroArch]]
 +
WiiMednafen has not been programmed to work in PAL sets and it will run but with black bars on top and bottom of the screen.
 +
==Arcade==
 +
===[[MAME]]===
 +
*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]
 +
*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME]
 +
 
 +
==Consoles==
 +
===NES/Famicom===
 +
*[https://github.com/dborth/fceugx FCE Ultra GX]
 +
*[https://github.com/raz0red/wii-mednafen WiiMednafen]
 +
 
 +
===SNES/Super Famicom===
 +
*[https://github.com/dborth/snes9xgx Snes9x GX]
 +
 
 +
===Nintendo 64===
 +
{| class="wikitable sortable"
 +
!Emu Name
 +
!Dolphin
 +
!Wii U
 
|-
 
|-
! scope="col"|Filetype
+
|[https://github.com/Extrems/Not64 Not64]
! scope="col"|Name
+
|{{✓}}
! scope="col"|System
+
|{{✓}}
! scope="col"|Notes
 
 
|-
 
|-
|.rar
+
|[https://code.google.com/archive/p/mupen64gc/downloads Wii64]
|Compressed Archive
+
|{{✗}}<small> (Low Compatibility)</small>
|
+
|{{~}}<small> (Low Compatibility)</small>
|Use WinRAR or 7-Zip to open and extract.
 
 
|-
 
|-
|.7z/.7zip
+
|[https://github.com/emukidid/Wii64/releases Wii64 Rice]
|Compressed Archive
+
|{{✓}}
|
+
|{{✓}}
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|.zip
 
|Compressed Archive
 
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|.tar.gz
 
|Compressed Archive
 
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|.001/.part1/.r01
 
|Split Archive
 
|
 
|Use WinRAR or 7-Zip to open and extract.
 
 
|}
 
|}
 +
There's frequent hiccups and graphical glitches in most N64 games on either emulators. Tinkering with settings might help in some cases. [https://youtu.be/I_REoKdrlfo?t=1496 (Source)]
 +
 +
===Nintendo GameCube===
 +
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.
 +
 +
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia's section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don't exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.
 +
 +
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don't have GCN controller ports.
  
{| class="wikitable"
+
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii's wireless communications.
|+Disc Images
+
 
|-
+
===SG-1000/Master System/Genesis/Sega CD/Game Gear===
! scope="col"|Filetype
+
*[[Genesis Plus GX]]
! scope="col"|Name
+
 
! scope="col"|System
+
===Saturn===
! scope="col"|Notes
+
*[http://www.mediafire.com/download.php?gzz3n5cd0plcca9 Yabause Wii] (Extremely poor performance)
|-
+
 
|.iso/.img
+
===PlayStation===
|Disk Image
+
{| class="wikitable sortable"
|Multiple
+
!Emu Name
|
+
!Accurate
|-
+
!Dolphin
|.ccd
+
!Wii U
|CloneCD Control File
 
|Multiple
 
|Usually comes with .img files.
 
|-
 
|.bin
 
|Binary File
 
|Multiple
 
|Usually accompanied with, and used by, a [[Cue sheet (.cue)|cue sheet]].
 
|-
 
|[[Cue sheet (.cue)|.cue]]
 
|Cue Sheet
 
|Multiple
 
|Metadata file for .bin/.iso/.img tracks.
 
|-
 
|.chd
 
|Compressed Hard Disk
 
|[[MAME]]/[[MESS]]
 
|
 
|-
 
|.mdf
 
|Media Descriptor File
 
|Multiple
 
|Disc image made from Alcohol 120%
 
|-
 
|.mds
 
|Media Descriptor Sheet
 
|Multiple
 
|Similar to .cue or .ccd, but for .mdf files.
 
|-
 
|.ecm
 
|Error Code Modeler
 
|[[PlayStation Emulators|PlayStation]]
 
|Compressed PS1 disc image, use UnECM to decompress it.
 
 
|-
 
|-
|.cso
+
|WiiSX
|Compressed ISO
+
|Low
|[[PlayStation Portable emulators|PlayStation Portable]]
+
|{{✗}}<small> (Low Compatibility)
|Compressed PSP disc image, use UMDGen to convert to and from .iso
+
|{{✗}}<small> (Low Compatibility)
 
|-
 
|-
|.cdi/.gdi
+
|[https://github.com/niuus/WiiSXRX/releases WiiSXRX] (Wii port of [[PCSX-Reloaded|PCSXR]])
|CD Image
+
|?
|[[Sega Dreamcast emulators|Dreamcast]]
+
|?
|Typically used with Dreamcast, CDI is a compressed GDI
+
|?
 
|-
 
|-
|.sbI
+
|[https://github.com/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])
|CD Image
+
|?
|
+
|?
|Sub-channel data. Generally used in the case of PS1 for Digital Restriction Management
+
|?
 
|}
 
|}
  
{| class="wikitable"
+
===PC Engine (TurboGrafx-16)===
|+Tape Files
+
*[https://github.com/raz0red/wii-mednafen WiiMednafen]
 +
 
 +
===PC-FX===
 +
{| class="wikitable sortable"
 +
!Emu Name
 +
!Dolphin
 +
!Wii U
 
|-
 
|-
! scope="col"|Filetype
+
|[https://github.com/raz0red/wii-mednafen WiiMednafen]
! scope="col"|Name
+
|{{~}}<small> (Slow)</small>
! scope="col"|System
+
|{{~}}<small> (Slow)</small>
! scope="col"|Notes
 
|-
 
|.wav
 
|Waveform Audio File Format
 
|Tape Based Systems
 
|Raw data in audio format†
 
|-
 
|.tap
 
|Tape File
 
|Tape Based Systems
 
|Raw tape data usable by appropriate emulators
 
|-
 
|.tzx
 
|ZX Spectrum Tape File
 
|Compatible Tape Based Systems ([[ZX Spectrum|ZXS]], [[Amstrad CPC|CPC]], [[Commodore 64 emulators|C64]], etc.)
 
|Prefered file type for all emulators, perfect representation
 
|-
 
|.cdc
 
|CPC Digital Tape
 
|[[Amstrad CPC|Amstrad CPC]]
 
|Identical to the .tzx file but useable only by Amstrad CPC emulators
 
 
|}
 
|}
  
{| class="wikitable"
+
===Neo Geo CD===
†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable
+
*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii]
|+ROMs
+
 
 +
===Neo Geo===
 +
*[http://www.wiibrew.org/wiki/GxGeo GxGeo]
 +
 
 +
===ColecoVision===
 +
*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii]
 +
 
 +
===Intellivision===
 +
*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii]
 +
 
 +
===Magnavox Odyssey²/Videopac===
 +
*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM]
 +
 
 +
===Atari 2600===
 +
*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600]
 +
 
 +
===Atari 7800===
 +
*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800]
 +
 
 +
===Vectrex===
 +
*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii]
 +
 
 +
==Handhelds==
 +
===Game Boy/Color/Advance===
 +
{| class="wikitable sortable"
 +
!Emu Name
 +
!GB/GBC
 +
!GBA
 +
!Dolphin
 +
!Wii U
 
|-
 
|-
! scope="col"|Filetype
+
|[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds])
! scope="col"|Name
+
|{{✓}}
! scope="col"|System
+
|{{✓}}
! scope="col"|Notes
+
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|.nes
+
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA]
|NES ROM
+
|{{✓}}
|[[NES Emulators|NES]]
+
|{{✓}}
|
+
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|.fds
+
|[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]
|Famicom Disk System
+
|{{✓}}
|[[NES Emulators|NES]]
+
|{{✓}}
|
+
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|.smc
+
|RIN Wii
|Super Magicom
+
|{{✓}}
|[[SNES emulators|SNES]]
+
|{{✗}}
|Headered ROMs dumped from a Super Magicom copier.
+
|{{✓}}
 +
|{{✗}}<small> (Black Screen)</small>
 
|-
 
|-
|.sfc
 
|Super Famicom ROM
 
|[[SNES emulators|SNES]]
 
|Headerless SNES ROM
 
 
|-
 
|-
|.md
+
|[https://github.com/raz0red/wii-mednafen WiiMednafen]
|Multi Game Doctor
+
|{{✓}}
|[[Sega Genesis emulators|Genesis]]
+
|{{✓}}
|ROMs dumped from a Multi Game Doctor
+
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|.smd
+
 
|Super Magic Drive
+
===Virtual Boy===
|[[Sega Genesis emulators|Genesis]]
+
*[https://github.com/raz0red/wii-mednafen WiiMednafen]
|Headered ROMs dumped from a Super Magic Drive
+
 
|-
+
===Nintendo DS===
|.gen
+
{| class="wikitable sortable"
|Genesis ROM
+
!Emu Name
|[[Sega Genesis emulators|Genesis]]
+
!Version
|Headerless Genesis ROM
+
!DSi
|-
+
!GBA
|.gg
+
!Dolphin
|Game Gear ROM
+
!Wii U
|[[Game Gear]]
 
|
 
|-
 
|.z64
 
|Zip Diskette N64 ROM
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|Headered N64 ROMS dumped with a Mr. Backup Z64
 
|-
 
|.v64
 
|Doctor V64
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|Headered N64 ROMS dumped with a Doctor V64
 
|-
 
|.n64
 
|N64 ROM
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|
 
|-
 
|.gb
 
|GameBoy ROM
 
|[[Game Boy/Game Boy Color emulators|GameBoy]]
 
|
 
|-
 
|.gbc
 
|GBC ROM
 
|[[Game Boy/Game Boy Color emulators|GameBoy Color]]
 
|
 
|-
 
|.gba
 
|GBA ROM
 
|[[Game Boy Advance emulators|GameBoy Advance]]
 
|
 
|-
 
|.gcm
 
|GameCube Master Image
 
|[[GameCube emulators|GameCube]]
 
|GC disc dumped the way it's read
 
 
|-
 
|-
|.gcz
+
|[https://code.google.com/p/desmumewii/downloads/list DeSmuME Wii]
|Compressed GameCube Disc Image
+
|r253
|[[GameCube emulators|GameCube]]
+
|{{✗}}
|Can be either a compressed .gcm or .iso
+
|{{✗}}
 +
|{{✗}}<small> (Very Slow/Low Compatibility)</small>
 +
|{{✗}}<small> (Very Slow/Low Compatibility)</small>
 
|-
 
|-
|.nds
+
|OpenDeSmuME
|NDS ROM
+
|{{✗}}<small> (WIP)</small>
|[[Nintendo DS emulators|Nintendo DS]]
+
|?
|
+
|?
|-
+
|?
|.wbfs
+
|?
|Wii Backup File System
 
|[[Wii emulators|Wii]]
 
|Use WBFS Manager to convert to and from .iso
 
|-
 
|.wad
 
|Game Data File
 
|[[Wii emulators|Wii]]/Doom
 
|Use for Wii channels and old FPS games
 
|-
 
|.ngp/.ngc
 
|NGP/C ROM
 
|[[Neo Geo Pocket]]/[[Neo Geo Pocket|Color]]
 
|
 
|-
 
|.pce
 
|PC Engine ROM
 
|[[PC Engine]]
 
|
 
 
|}
 
|}
  
{| class="wikitable"
+
===Neo Geo Pocket===
|+Saves
+
*[https://github.com/raz0red/wii-mednafen WiiMednafen] (Includes a more recent fork of [[NeoPop]])
|-
+
 
! scope="col"|Filetype
+
===WonderSwan===
! scope="col"|Name
+
*[https://github.com/raz0red/wii-mednafen WiiMednafen]
! scope="col"|System
+
 
! scope="col"|Notes
+
===Atari Lynx===
|-
+
{| class="wikitable sortable"
|.dsv
+
!Emu Name
|DeSmuMe Save
+
!Version
|[[Nintendo DS emulators|NDS]]
+
!Dolphin
|
+
!Wii U
|-
 
|.ds1 to .ds9
 
|DeSmuMe Save State
 
|[[Nintendo DS emulators|NDS]]
 
|
 
|-
 
|.sav
 
|Save file
 
|Multiple
 
|
 
|-
 
|.ps2
 
|PCSX2 Memory Card
 
|[[PlayStation 2 emulators|PS2]]
 
|
 
|-
 
|.mcr
 
|Memory Card Reader
 
|[[PlayStation emulators|PS1]]
 
|PS1 emulator memory card
 
|-
 
|.mpk
 
|Memory Pack
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|N64 saves
 
|-
 
|.eep
 
|EEPROM
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|N64 saves
 
 
|-
 
|-
|.st0/.sta/
+
|WiiHandy
|Savestate
+
|?
|Multiple
+
|{{✓}}
|
+
|{{✓}}
 
|-
 
|-
|.srm
+
|[https://github.com/raz0red/wii-mednafen WiiMednafen]
|Save RAM
+
|?
|[[SNES emulators|SNES]]/[[Genesis]]
+
|{{✓}}<small> (same as WiiHandy)</small>
|Save RAM dump, used with emulators and flashcarts
+
|{{✓}}<small> (same as WiiHandy)</small>
 
|}
 
|}
  
{| class="wikitable"
+
===Trojan LCD Game===
|+[[Shaders and Filters]]
+
*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads)
|-
+
 
! scope="col"|Filetype
+
==Computers==
! scope="col"|Name
+
===[[DOSBox]]===
! scope="col"|System
+
*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]
! scope="col"|Notes
+
 
|-
+
===Sinclair ZX Spectrum===
|[https://en.wikipedia.org/wiki/Cg_%28programming_language%29 .cg]
+
*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]
|C for Graphics
+
 
|
+
===Commodore 64===
|Nvidia's shader format based on C's syntax.
+
*[http://frodo-wii.googlecode.com/files/c64-network.org-wii-2.4.1.bin.tar.gz Frodo]
|-
+
 
|[https://en.wikipedia.org/wiki/GLSL .glsl]
+
===Commodore 65===
|OpenGL Shading Language / GLslang
+
{{no known emulators}}
|
+
 
|OpenGL only shader format based on C's syntax.
+
===MSX===
 +
*[http://www.wiimsx.com/index.php?view=weblink&catid=35%3Acatagory-download-links&id=16%3Abluemsx-wii-v103&option=com_weblinks&Itemid=58 blueMSX-Wii]
 +
 
 +
===Apple I===
 +
{| class="wikitable sortable"
 +
!Emu Name
 +
!Version
 +
!Active
 +
!Accurate
 +
!Dolphin
 +
!Wii U
 
|-
 
|-
|[https://en.wikipedia.org/wiki/HLSL .hlsl]
+
|MESS Wii
|High-level shader language
+
|{{✗}}<small> (WIP)</small>
|Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]]
+
|?
|Microsoft's proprietary DirectX only shader language, based on C's syntax.
+
|?
 +
|?
 +
|?
 
|}
 
|}
  
{| class="wikitable"
+
===Apple IIe===
|+Other
+
*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]
|-
+
 
! scope="col"|Filetype
+
===Commodore Amiga===
! scope="col"|Name
+
*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]
! scope="col"|System
+
 
! scope="col"|Notes
+
===Atari 800/XL/XE/XEGS/5200===
|-
+
*[http://www.twitchasylum.com/wiixl/wiixl-0_1.zip WiiXL]
|.elf
+
 
|Executable and Linkable Format
+
===CHIP-8===
|[[PlayStation 2 emulators|PS2]]/[[Playstation 3 emulators|PS3]]/[[GameCube emulators|GC]]/[[Wii emulators|Wii]]
+
*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.zophar.net/download_file/12500 here])
|Typically a homebrew/small application file
+
 
|-
+
===Atari ST===
|.pbp
+
*[[Hatari]]
|Perl Builder File
+
 
|[[PlayStation Portable emulators|PlayStation Portable]]
+
===NEC-PC 98 series===
|Game and homebrew eboot file
+
*[http://www.mediafire.com/?y3sasstir4tw4hq Neko Project II Wii]
|-
+
 
|.dol
+
===NEC-PC 88 series===
|Dolphin File
+
*[http://www.zophar.net/download_file/21416 QUASI88]
|[[GameCube emulators|GameCube]]/[[Wii emulators|Wii]]
+
 
|Executable
+
===Amstrad CPC===
|-
+
*[http://david.dantoine.org/descargas/25 Wiikuta]
|.cfg/.ini
+
 
|Configuration File
+
===VG 5000===
|Multiple
+
*[http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip Dcvg5k]
|Use a text editor such as notepad/[http://notepad-plus-plus.org/download/ Notepad++] to edit
+
 
|-
+
==Miscellaneous==
|.dll
+
===[[ScummVM]]===
|Dynamic Link Library
+
*[http://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz ScummVM]
|Multiple
+
 
|Typically used for plugins/emulation cores in emulators
+
===KOF Flames Of Courage===
|-
+
*[https://sites.google.com/site/egstudiogamesen/kof-flames-of-courage-v5 KOF Flames Of Courage V5]
|.so
+
 
|Shared Library
+
===Super Mario War===
|Multiple
+
*[https://github.com/jpzm/smwwii Super Mario War]
|Typically used for plugins/emulation cores in emulators
+
 
|-
+
===Grim Fandango===
|.xml
+
*[https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214 Grim Fandango interpreter]
|Extensible Markup Language
+
 
|[[MAME]]/[[MESS]]
+
===Road Fighter Remake===
|Contains various information about emulated systems and ROMs.
+
*[http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]
|-
+
 
|.hsi
+
===Wolfenstein 3D===
|XML-like
+
*[http://wiibrew.org/wiki/Wolfenstein_3D_Wii Wolfenstein_3D_Wii]
|[[MESS]]
+
 
|Contains various information about ROMs.
+
==See also==
|-
+
* [[Wii emulators]]
|.lay
 
|Layout
 
|[[MAME]]/[[MESS]]
 
|XML-like file used to describe the visual layout of artwork overlays and placement of emulation input/output.
 
|-
 
|.nv
 
|Non Volatile RAM
 
|[[MAME]]/[[MESS]]
 
|Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the nvram folder.
 
|}
 
  
[[Category:FAQs]]
+
[[Category:Emulators on consoles]]
 +
[[Category:Emulators on home consoles]]
 +
[[Category:Emulators on seventh-generation consoles]]

Revision as of 14:07, 18 September 2021

Nintendo Wii
Wii-Console.png
Developer Nintendo
Type Home video game console
Generation Category:Emulators on seventh-generation consoles
Release date 2006
Discontinued 2013
Predecessor GameCube
Successor Wii U
Emulated

For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide

Multi-system

GameBoy/GameBoy Color
GameBoy Advance
Game Gear
Lynx
MegaDrive/Genesis
Nintendo Entertainment System (NES)
Neo Geo Pocket
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
PC-FX
Sega Master System
Virtual Boy
WonderSwan

WiiMednafen has not been programmed to work in PAL sets and it will run but with black bars on top and bottom of the screen.

Arcade

MAME

Consoles

NES/Famicom

SNES/Super Famicom

Nintendo 64

Emu Name Dolphin Wii U
Not64
Wii64 (Low Compatibility) ~ (Low Compatibility)
Wii64 Rice

There's frequent hiccups and graphical glitches in most N64 games on either emulators. Tinkering with settings might help in some cases. (Source)

Nintendo GameCube

When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed Dolphin to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia's section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don't exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.

However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don't have GCN controller ports.

Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii's wireless communications.

SG-1000/Master System/Genesis/Sega CD/Game Gear

Saturn

PlayStation

Emu Name Accurate Dolphin Wii U
WiiSX Low (Low Compatibility) (Low Compatibility)
WiiSXRX (Wii port of PCSXR) ? ? ?
WiiSXR (Wii port of PCSXR) ? ? ?

PC Engine (TurboGrafx-16)

PC-FX

Emu Name Dolphin Wii U
WiiMednafen ~ (Slow) ~ (Slow)

Neo Geo CD

Neo Geo

ColecoVision

Intellivision

Magnavox Odyssey²/Videopac

Atari 2600

Atari 7800

Vectrex

Handhelds

Game Boy/Color/Advance

Virtual Boy

Nintendo DS

Emu Name GB/GBC GBA Dolphin Wii U
mGBA (Nightly Builds)
Enhanced mGBA
Visual Boy Advance GX
RIN Wii (Black Screen)
WiiMednafen
Emu Name Version DSi GBA Dolphin Wii U
DeSmuME Wii r253 (Very Slow/Low Compatibility) (Very Slow/Low Compatibility)
OpenDeSmuME (WIP) ? ? ? ?

Neo Geo Pocket

WonderSwan

Atari Lynx

Emu Name Version Dolphin Wii U
WiiHandy ?
WiiMednafen ? (same as WiiHandy) (same as WiiHandy)

Trojan LCD Game

Computers

DOSBox

Sinclair ZX Spectrum

Commodore 64

Commodore 65

THERE ARE NO EMULATORS FOR THIS PLATFORM.

MSX

Apple I

Emu Name Version Active Accurate Dolphin Wii U
MESS Wii (WIP) ? ? ? ?

Apple IIe

Commodore Amiga

Atari 800/XL/XE/XEGS/5200

CHIP-8

Atari ST

NEC-PC 98 series

NEC-PC 88 series

Amstrad CPC

VG 5000

Miscellaneous

ScummVM

KOF Flames Of Courage

Super Mario War

Grim Fandango

Road Fighter Remake

Wolfenstein 3D

See also