Difference between revisions of "JPCSP"

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|prog-lang    = Java
 
|prog-lang    = Java
 
|source        = [https://github.com/jpcsp/jpcsp GitHub]
 
|source        = [https://github.com/jpcsp/jpcsp GitHub]
 +
|support      = [https://paypal.com/donate?hosted_button_id=USFMCNGGDH6J6 PayPal]
 
|license      = GNU GPLv3
 
|license      = GNU GPLv3
 
}}
 
}}
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It requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [[PPSSPP]].
 
It requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [[PPSSPP]].
  
The developers of JPCSP never intended for it to become a standard emulator. It was created to better understand the PSP's inner workings. Thanks to the JPCSP team, PPSSPP is developing quickly. Both teams communicate and contribute with each other.
+
The developers of JPCSP never intended for it to become a standard emulator. It was created to better understand the PSP's inner workings. Thanks to the JPCSP team, PPSSPP developed quickly and can play most of the PSP library. Both teams communicate and contribute with each other.
  
 
==Audio==
 
==Audio==

Latest revision as of 18:50, 6 September 2023

JPCSP
Jpcsplogo.png
Developer(s) Hykem
gid15
Latest version 0.8
Active Yes
Platform(s) Java
Emulates PlayStation Portable
Website JPCSP.org
Support ($) PayPal
Programmed in Java
License GNU GPLv3
Source code GitHub

JPCSP is an open-source PlayStation Portable emulator. It requires Java Runtime environment to be installed.

Download[edit]

Windows Dev Builds

Overview[edit]

It requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than PPSSPP.

The developers of JPCSP never intended for it to become a standard emulator. It was created to better understand the PSP's inner workings. Thanks to the JPCSP team, PPSSPP developed quickly and can play most of the PSP library. Both teams communicate and contribute with each other.

Audio[edit]

For most audio, you'll need some method of decoding ATRAC3+. FFmpeg plans to cover that, but for now, you need at3tool or SonicStage.