Difference between revisions of "Ishiiruka-Dolphin"

From Emulation General Wiki
Jump to navigation Jump to search
(Moved from GC article)
(Tags: Mobile edit, Mobile web edit)
Line 61: Line 61:
 
[[Category:Console emulators]]
 
[[Category:Console emulators]]
 
[[Category:Home console emulators]]
 
[[Category:Home console emulators]]
 +
[[Category:Multi-emulators]]
 
[[Category:GameCube emulators]]
 
[[Category:GameCube emulators]]
 
[[Category:Wii emulators]]
 
[[Category:Wii emulators]]
Line 67: Line 68:
 
[[Category:MacOS emulation software]]
 
[[Category:MacOS emulation software]]
 
[[Category:Android emulation software]]
 
[[Category:Android emulation software]]
 +
[[Category:Forks]]

Revision as of 01:42, 30 May 2023

Ishiiruka-Dolphin
Ishiiruka-Dolphin-logo.png
Developer(s) Ishiiruka-Dolphin Team
Latest version 1118, v6 (Android)
Active Yes
Platform(s) Windows
Linux
macOS
Android
Emulates GameCube
Wii
Website Thread
License GPL v2.0
Source code GitHub
BIOS/Keys Optional

Ishiiruka-Dolphin is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.

Download

Windows Official releases

Linux SUSE packages
Android Android port

Features

  • Async shader compilation (Avoiding shader compilation time)
  • Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
  • Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
  • Dolby Pro Logic II support for XAudio and OpenAL
  • Custom Texture improvements to allow directly compressed texture loading including mipmaps
  • DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
  • DX9 support for old machines
  • Modified Post Processing interface to support:
  • Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.
  • Custom version of DolphinFX that work under dx11 and ogl
  • SSAO and DOF.
  • Texture Scaling Support
  • Bump Mapping with advanced material properties
  • Phong Specular reflection to improve lighting quality
  • Tessellation and Displacement Mapping
  • Rim Lighting
  • Bump auto-generation to improve lighting