Difference between revisions of "Ishiiruka-Dolphin"
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Revision as of 01:42, 30 May 2023
Developer(s) | Ishiiruka-Dolphin Team |
---|---|
Latest version | 1118, v6 (Android) |
Active | Yes |
Platform(s) | Windows Linux macOS Android |
Emulates | GameCube Wii |
Website | Thread |
License | GPL v2.0 |
Source code | GitHub |
BIOS/Keys | Optional |
Ishiiruka-Dolphin is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.
Download
Official releases | ||
SUSE packages | ||
Android port |
Features
- Async shader compilation (Avoiding shader compilation time)
- Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
- Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
- Dolby Pro Logic II support for XAudio and OpenAL
- Custom Texture improvements to allow directly compressed texture loading including mipmaps
- DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
- DX9 support for old machines
- Modified Post Processing interface to support:
- Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.
- Custom version of DolphinFX that work under dx11 and ogl
- SSAO and DOF.
- Texture Scaling Support
- Bump Mapping with advanced material properties
- Phong Specular reflection to improve lighting quality
- Tessellation and Displacement Mapping
- Rim Lighting
- Bump auto-generation to improve lighting