https://emulation.gametechwiki.com/index.php?title=Intel_CPUs&feed=atom&action=historyIntel CPUs - Revision history2024-03-29T15:36:11ZRevision history for this page on the wikiMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=59287&oldid=prevRtim: All the info on this page is on the POS_(Pong_Consoles)_CPUs_and_Other_Chips page, for that reason, I am turning this into a redirect page2023-07-12T21:17:27Z<p>All the info on this page is on the POS_(Pong_Consoles)_CPUs_and_Other_Chips page, for that reason, I am turning this into a redirect page</p>
<a href="https://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=59287&oldid=59272">Show changes</a>Rtimhttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=59272&oldid=prevCigaryno: /* CPUs */ 286 has the "80" prefix (the 386 and later does not)2023-07-12T17:21:53Z<p><span dir="auto"><span class="autocomment">CPUs: </span> 286 has the "80" prefix (the 386 and later does not)</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The 8088 CPU was released on July 1, 1979, and had a default clock speed of 4.77 MHz and a max clock speed of 10 MHz.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The 8088 CPU was released on July 1, 1979, and had a default clock speed of 4.77 MHz and a max clock speed of 10 MHz.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[wikipedia:Intel_80286|Intel <del class="diffchange diffchange-inline">286</del>]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[wikipedia:Intel_80286|Intel <ins class="diffchange diffchange-inline">80286</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The <del class="diffchange diffchange-inline">286 </del>CPU was released on February 1, 1982, with a clock speed of 4 MHz, but it soon changed to 6 MHz. After that, it had a max clock speed of 25 MHz.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The <ins class="diffchange diffchange-inline">80286 </ins>CPU was released on February 1, 1982, with a clock speed of 4 MHz, but it soon changed to 6 MHz. After that, it had a max clock speed of 25 MHz.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[wikipedia:Intel_80386|Intel 386DX]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[wikipedia:Intel_80386|Intel 386DX]]</div></td></tr>
</table>Cigarynohttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=58883&oldid=prevRtim at 21:33, 3 July 20232023-07-03T21:33:09Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/IBMPersonalComputer IBM Personal Computer] at TVTropes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/IBMPersonalComputer IBM Personal Computer] at TVTropes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://betawiki.net/wiki/Windows_8_build_7700 Windows 8 build 7700] Info about the earliest Windows build to be unbootable in 86Box.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://betawiki.net/wiki/Windows_8_build_7700 Windows 8 build 7700] Info about the earliest Windows build to be unbootable in 86Box.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Miscellaneous]]</ins></div></td></tr>
</table>Rtimhttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=56205&oldid=prevRtim at 20:31, 6 May 20232023-05-06T20:31:31Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:31, 6 May 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/IBMPersonalComputer IBM Personal Computer] at TVTropes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/IBMPersonalComputer IBM Personal Computer] at TVTropes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://betawiki.net/wiki/Windows_8_build_7700 Windows 8 build 7700] Info about the earliest Windows build to be unbootable in 86Box.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://betawiki.net/wiki/Windows_8_build_7700 Windows 8 build 7700] Info about the earliest Windows build to be unbootable in 86Box.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Computers]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Computer emulators|*]]</del></div></td><td colspan="2"> </td></tr>
</table>Rtimhttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=55777&oldid=prevAhayri: /* Emulators */2023-04-27T13:50:18Z<p><span dir="auto"><span class="autocomment">Emulators</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:50, 27 April 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Emulators==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Emulators==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Main|POS_(Pong_Consoles)_CPUs_and_Other_Chips#<del class="diffchange diffchange-inline">Intel_CPU_Emulators</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Main|POS_(Pong_Consoles)_CPUs_and_Other_Chips#<ins class="diffchange diffchange-inline">Intel_CPU.27s</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==CPUs==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==CPUs==</div></td></tr>
</table>Ahayrihttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=55753&oldid=prevAhayri at 16:23, 26 April 20232023-04-26T16:23:29Z<p></p>
<a href="https://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=55753&oldid=54578">Show changes</a>Ahayrihttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=54578&oldid=prevAhayri: /* Emulators */2023-03-23T14:50:31Z<p><span dir="auto"><span class="autocomment">Emulators</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:50, 23 March 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align=left|{{Icon|Android}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align=left|{{Icon|Android}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|[https://play.google.com/store/apps/details?id=net.sourceforge.bochs&hl=en_US&gl=US 2.6.11] <br>[https://github.com/lubomyr/bochs git]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|[https://play.google.com/store/apps/details?id=net.sourceforge.bochs&hl=en_US&gl=US 2.6.11] <br>[https://github.com/lubomyr/bochs git]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{<del class="diffchange diffchange-inline">✓</del>}} ||{{✗}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{<ins class="diffchange diffchange-inline">✗</ins>}} ||{{✗}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|DOSBox Turbo</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|DOSBox Turbo</div></td></tr>
</table>Ahayrihttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=54577&oldid=prevAhayri: /* Emulators */ https://www.youtube.com/watch?v=ecybxzdb7cE2023-03-23T14:47:07Z<p><span dir="auto"><span class="autocomment">Emulators: </span> https://www.youtube.com/watch?v=ecybxzdb7cE</span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:47, 23 March 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|<del class="diffchange diffchange-inline">Magic </del>DOSBox</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|<ins class="diffchange diffchange-inline">[[DOSBox#Forks|</ins>DOSBox <ins class="diffchange diffchange-inline">Pure]]</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|align=left|{{Icon|Android}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|align=left|{{Icon|Android<ins class="diffchange diffchange-inline">|iOS</ins>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[https://<del class="diffchange diffchange-inline">play</del>.<del class="diffchange diffchange-inline">google</del>.com/<del class="diffchange diffchange-inline">store</del>/<del class="diffchange diffchange-inline">apps/details?id=bruenor.magicbox 1.0.84</del>]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[https://<ins class="diffchange diffchange-inline">buildbot</ins>.<ins class="diffchange diffchange-inline">libretro</ins>.com/<ins class="diffchange diffchange-inline">nightly</ins>/ <ins class="diffchange diffchange-inline">libretro core</ins>]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|{{<del class="diffchange diffchange-inline">✗</del>}} ||{{✓}} ||{{✓}} ||{{<del class="diffchange diffchange-inline">✗</del>}} ||{{<del class="diffchange diffchange-inline">✗</del>}} ||{{<del class="diffchange diffchange-inline">✗</del>}} ||{{✗}} ||{{<del class="diffchange diffchange-inline">✗</del>}} ||{{✗}} ||{{<del class="diffchange diffchange-inline">✗</del>}} ||{{✓}} ||{{✓}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|{{<ins class="diffchange diffchange-inline">✓</ins>}} ||{{✓}} ||{{✓}} ||{{<ins class="diffchange diffchange-inline">✓</ins>}} ||{{<ins class="diffchange diffchange-inline">✓</ins>}} ||{{<ins class="diffchange diffchange-inline">✓</ins>}} ||{{✗}} ||{{<ins class="diffchange diffchange-inline">✓</ins>}} ||{{✗}} ||{{<ins class="diffchange diffchange-inline">✓</ins>}} ||{{✓}} ||{{✓}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|UniPCemu</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|UniPCemu</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l83" >Line 83:</td>
<td colspan="2" class="diff-lineno">Line 83:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|[https://superfury.itch.io/unipcemu itch.io]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|[https://superfury.itch.io/unipcemu itch.io]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{TBD}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{TBD}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Magic DOSBox</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|align=left|{{Icon|Android}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.84]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|[[QEMU|Limbo]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|[[QEMU|Limbo]]</div></td></tr>
</table>Ahayrihttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=54576&oldid=prevAhayri: /* Notes */2023-03-23T14:38:15Z<p><span dir="auto"><span class="autocomment">Notes</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:38, 23 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l147" >Line 147:</td>
<td colspan="2" class="diff-lineno">Line 147:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: One aspect commonly used to compare PCem and 86Box is the emulation performance. PCem v15 introduced a rewritten dynamic recompiler, which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in other applications. 86Box uses the previous recompiler from PCem versions before v15, with optimizations performed by devs, as they have determined that the new one causes too many regressions to be adopted as a sensible default. There is a way for you to try out the new recompiler on 86Box, though. PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes a few shortcuts to improve performance. These shortcuts are perfectly fine for games, which is what PCem targets; although, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. Generally speaking, the more accurate a component’s emulation is made, the more host CPU horsepower it will require. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications.<ref>https://86box.net/2022/01/07/pcem-migration-guide.html</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: One aspect commonly used to compare PCem and 86Box is the emulation performance. PCem v15 introduced a rewritten dynamic recompiler, which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in other applications. 86Box uses the previous recompiler from PCem versions before v15, with optimizations performed by devs, as they have determined that the new one causes too many regressions to be adopted as a sensible default. There is a way for you to try out the new recompiler on 86Box, though. PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes a few shortcuts to improve performance. These shortcuts are perfectly fine for games, which is what PCem targets; although, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. Generally speaking, the more accurate a component’s emulation is made, the more host CPU horsepower it will require. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications.<ref>https://86box.net/2022/01/07/pcem-migration-guide.html</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;[[DOSBox#Forks|DOSBox-X]]/[[DOSBox#Forks|DOSBox Pure]]/[[DOSBox#Forks|DOSBox Staging]]/[[DOSBox#Forks|DOSBox ECE]]:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;[[DOSBox#Forks|DOSBox-X]]/[[DOSBox#Forks|DOSBox Pure]]/[[DOSBox#Forks|DOSBox Staging]]/[[DOSBox#Forks|DOSBox ECE]]:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:[[DOSBox]] is another option for emulating many older computer games specially for pretty good performance with low-end computers unlike [[PCem]] or [[86Box]]. [[DOSBox]] is no longer updated but it has many [[DOSBox#Forks|DOSBox forks]] over the years. Windows 95/98/ME can be installed in [[DOSBox#Forks|DOSBox forks]] and <del class="diffchange diffchange-inline">it </del>also supports 3DFX Voodoo emulation but compatibility and accuracy aren't as good as PCem or 86Box.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:[[DOSBox]] is another option for emulating many older computer games specially for pretty good performance with low-end computers unlike [[PCem]] or [[86Box]]. [[DOSBox]] is no longer updated but it has many [[DOSBox#Forks|DOSBox forks]] over the years. Windows 95/98/ME can be installed in [[DOSBox#Forks|DOSBox forks]] and also supports 3DFX Voodoo emulation but compatibility and accuracy aren't as good as PCem or 86Box.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::'''[[DOSBox#Forks|DOSBox-X]]''' is vastly different from other DOSBox forks in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation just like [[DOSBox#Forks|DOSBox Pure]]. The project also has its own [https://dosbox-x.com/wiki wiki] which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen [https://dosbox-x.com/wiki/DOSBox%E2%80%90X%E2%80%99s-Feature-Highlights here]. While DOSBox-X currently supports emulation of [[#Intel_CPUs|IBM PC/XT/AT]], Toshiba AX/J3100, IBM PCjr/Tandy, and [https://emulation.gametechwiki.com/index.php/NEC_PC-9800_series NEC PC-9800 series] architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for [https://emulation.gametechwiki.com/index.php/FM_Towns_emulators FM Towns] emulation in the event that other programmers want to add that functionality.<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::'''[[DOSBox#Forks|DOSBox-X]]''' is vastly different from other DOSBox forks in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation just like [[DOSBox#Forks|DOSBox Pure]]. The project also has its own [https://dosbox-x.com/wiki wiki] which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen [https://dosbox-x.com/wiki/DOSBox%E2%80%90X%E2%80%99s-Feature-Highlights here]. While DOSBox-X currently supports emulation of [[#Intel_CPUs|IBM PC/XT/AT]], Toshiba AX/J3100, IBM PCjr/Tandy, and [https://emulation.gametechwiki.com/index.php/NEC_PC-9800_series NEC PC-9800 series] architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for [https://emulation.gametechwiki.com/index.php/FM_Towns_emulators FM Towns] emulation in the event that other programmers want to add that functionality.<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::'''[[DOSBox#Forks|DOSBox Pure]]''' is a new DOSBox fork specifically built for RetroArch/Libretro. According to its project description it aims for simplicity and ease of use just like [[DOSBox#Forks|DOSBox Staging]]. On top of that it has an advantage over other [[DOSBox#Forks|DOSBox forks]] because of libretro features ([https://www.youtube.com/watch?v=W8zCEf9prmQ EmuVR support], [https://emulation.gametechwiki.com/index.php/Talk:Shaders_and_filters#Section_for_presets.3F Shader presets/Overlays and configs] etc.), with [https://www.youtube.com/watch?v=fA5SaT9uDa4 version 0.9.5] 3dfx emulation supported.<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::'''[[DOSBox#Forks|DOSBox Pure]]''' is a new DOSBox fork specifically built for RetroArch/Libretro. According to its project description it aims for simplicity and ease of use just like [[DOSBox#Forks|DOSBox Staging]]. On top of that it has an advantage over other [[DOSBox#Forks|DOSBox forks]] because of libretro features ([https://www.youtube.com/watch?v=W8zCEf9prmQ EmuVR support], [https://emulation.gametechwiki.com/index.php/Talk:Shaders_and_filters#Section_for_presets.3F Shader presets/Overlays and configs] etc.), with [https://www.youtube.com/watch?v=fA5SaT9uDa4 version 0.9.5] 3dfx emulation supported.<br/></div></td></tr>
</table>Ahayrihttps://emulation.gametechwiki.com/index.php?title=Intel_CPUs&diff=54575&oldid=prevAhayri: /* Notes */2023-03-23T14:37:00Z<p><span dir="auto"><span class="autocomment">Notes</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:37, 23 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l147" >Line 147:</td>
<td colspan="2" class="diff-lineno">Line 147:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: One aspect commonly used to compare PCem and 86Box is the emulation performance. PCem v15 introduced a rewritten dynamic recompiler, which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in other applications. 86Box uses the previous recompiler from PCem versions before v15, with optimizations performed by devs, as they have determined that the new one causes too many regressions to be adopted as a sensible default. There is a way for you to try out the new recompiler on 86Box, though. PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes a few shortcuts to improve performance. These shortcuts are perfectly fine for games, which is what PCem targets; although, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. Generally speaking, the more accurate a component’s emulation is made, the more host CPU horsepower it will require. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications.<ref>https://86box.net/2022/01/07/pcem-migration-guide.html</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: One aspect commonly used to compare PCem and 86Box is the emulation performance. PCem v15 introduced a rewritten dynamic recompiler, which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in other applications. 86Box uses the previous recompiler from PCem versions before v15, with optimizations performed by devs, as they have determined that the new one causes too many regressions to be adopted as a sensible default. There is a way for you to try out the new recompiler on 86Box, though. PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes a few shortcuts to improve performance. These shortcuts are perfectly fine for games, which is what PCem targets; although, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. Generally speaking, the more accurate a component’s emulation is made, the more host CPU horsepower it will require. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications.<ref>https://86box.net/2022/01/07/pcem-migration-guide.html</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;[[DOSBox#Forks|DOSBox-X]]/[[DOSBox#Forks|DOSBox Pure]]/[[DOSBox#Forks|DOSBox Staging]]/[[DOSBox#Forks|DOSBox ECE]]:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;[[DOSBox#Forks|DOSBox-X]]/[[DOSBox#Forks|DOSBox Pure]]/[[DOSBox#Forks|DOSBox Staging]]/[[DOSBox#Forks|DOSBox ECE]]:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:[[DOSBox]] is another option for emulating many older computer games specially for pretty good performance with low-end computers unlike [[PCem]] or [[86Box]]. [[DOSBox]] is no longer updated but it has many [[DOSBox#Forks|DOSBox forks]] over the years. Windows 95/98/ME can be installed in [[DOSBox forks]] and it also supports 3DFX Voodoo emulation but compatibility and accuracy aren't as good as PCem or 86Box.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:[[DOSBox]] is another option for emulating many older computer games specially for pretty good performance with low-end computers unlike [[PCem]] or [[86Box]]. [[DOSBox]] is no longer updated but it has many [[DOSBox#Forks|DOSBox forks]] over the years. Windows 95/98/ME can be installed in [[<ins class="diffchange diffchange-inline">DOSBox#Forks|</ins>DOSBox forks]] and it also supports 3DFX Voodoo emulation but compatibility and accuracy aren't as good as PCem or 86Box.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::'''[[DOSBox#Forks|DOSBox-X]]''' is vastly different from other DOSBox forks in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation just like [[DOSBox#Forks|DOSBox Pure]]. The project also has its own [https://dosbox-x.com/wiki wiki] which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen [https://dosbox-x.com/wiki/DOSBox%E2%80%90X%E2%80%99s-Feature-Highlights here]. While DOSBox-X currently supports emulation of [[#Intel_CPUs|IBM PC/XT/AT]], Toshiba AX/J3100, IBM PCjr/Tandy, and [https://emulation.gametechwiki.com/index.php/NEC_PC-9800_series NEC PC-9800 series] architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for [https://emulation.gametechwiki.com/index.php/FM_Towns_emulators FM Towns] emulation in the event that other programmers want to add that functionality.<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::'''[[DOSBox#Forks|DOSBox-X]]''' is vastly different from other DOSBox forks in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation just like [[DOSBox#Forks|DOSBox Pure]]. The project also has its own [https://dosbox-x.com/wiki wiki] which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen [https://dosbox-x.com/wiki/DOSBox%E2%80%90X%E2%80%99s-Feature-Highlights here]. While DOSBox-X currently supports emulation of [[#Intel_CPUs|IBM PC/XT/AT]], Toshiba AX/J3100, IBM PCjr/Tandy, and [https://emulation.gametechwiki.com/index.php/NEC_PC-9800_series NEC PC-9800 series] architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for [https://emulation.gametechwiki.com/index.php/FM_Towns_emulators FM Towns] emulation in the event that other programmers want to add that functionality.<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::'''[[DOSBox#Forks|DOSBox Pure]]''' is a new DOSBox fork specifically built for RetroArch/Libretro. According to its project description it aims for simplicity and ease of use just like [[DOSBox#Forks|DOSBox Staging]]. On top of that it has an advantage over other [[DOSBox#Forks|DOSBox forks]] because of libretro features ([https://www.youtube.com/watch?v=W8zCEf9prmQ EmuVR support], [https://emulation.gametechwiki.com/index.php/Talk:Shaders_and_filters#Section_for_presets.3F Shader presets/Overlays and configs] etc.), with [https://www.youtube.com/watch?v=fA5SaT9uDa4 version 0.9.5] 3dfx emulation supported.<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::'''[[DOSBox#Forks|DOSBox Pure]]''' is a new DOSBox fork specifically built for RetroArch/Libretro. According to its project description it aims for simplicity and ease of use just like [[DOSBox#Forks|DOSBox Staging]]. On top of that it has an advantage over other [[DOSBox#Forks|DOSBox forks]] because of libretro features ([https://www.youtube.com/watch?v=W8zCEf9prmQ EmuVR support], [https://emulation.gametechwiki.com/index.php/Talk:Shaders_and_filters#Section_for_presets.3F Shader presets/Overlays and configs] etc.), with [https://www.youtube.com/watch?v=fA5SaT9uDa4 version 0.9.5] 3dfx emulation supported.<br/></div></td></tr>
</table>Ahayri