Difference between revisions of "J2ME Loader"

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'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
 
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
 
for [[Emulators on Android|Android]]
 
for [[Emulators on Android|Android]]
It's written in Java. It supports most 2D games and also 3D with some limitations ([https://github.com/woesss/JL-Mod/wiki/Known-games,-powered-on-Mascot-Capsule-V3-3D Mascot Capsule 3D Engine] games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
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It's written in Java. It supports most 2D games and also 3D with some limitations ([https://github.com/woesss/JL-Mod/wiki/Known-games,-powered-on-Mascot-Capsule-V3-3D Mascot Capsule 3D V3 Engine] games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
 
==Overview==
 
==Overview==
  
Released in 2017, the emulator is currently capable of playing around lot of games, more than 97.3% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .Jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost difficult to port. This is common with [[JL-Mod]] emulator as well.
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Released in 2017, the emulator is currently capable of playing around lot of games, more than 97.3% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .Jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is common with [[JL-Mod]] emulator as well.
  
 
<b>System requirements :</b>
 
<b>System requirements :</b>
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|[[File:DR.jpg|160px]]
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|[[File:SU.jpg|160px]]
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|[[File:SU.jpg|300px]]
 
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|[[File:C4D.jpg|160px]]
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Revision as of 15:08, 10 October 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition emulator [N 1] for Android It's written in Java. It supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3 Engine games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games, more than 97.3% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .Jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is common with JL-Mod emulator as well.

System requirements : Android 4.0 +

Features

  • Fast emulation.
  • High compatibility.
  • Bluetooth API support.
  • Touchscreen input support.
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS Support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
  • Support PPSSPPshader filters.
  • Force fullscreen support.

And many more!

Known bugs and issues

  • Moscot Capsule 3D Engine games doesn't works.

Download

Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Screenshots

DR.jpg SU.jpg
C4D.jpg MI3.jpg

Compatibility List

List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime