Difference between pages "IOS emulators" and "J2ME Loader"

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(History of Failed iOS Emulation Attempts: 7zip is a wholly different banana)
 
(Tags: Mobile edit, Mobile web edit)
 
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{{Lowercase title}}
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{{Infobox emulator
iPhone devices started the smartphone craze which would go on to replace conventional mobile phones in both Japan (which had its own subset of cell phones) and the rest of the world, with more advanced touch-controlled devices.
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|logo = JL.png
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|logowidth    = 150
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|version = {{JLVer}}
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|active = Yes
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|platform = [[Emulators on Android|Android]]
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|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]]
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|developer = [https://github.com/nikita36078 Nikita Shakarun]
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|support = [https://www.paypal.me/nikita36078 PayPal]
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[https://money.yandex.ru/to/41001670387745 Yandex Money]
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|license = Apache 2.0
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|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
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|website =
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|prog-lang = Java
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}}
  
Unlike their direct competitor, [[Android emulators|Android-based smartphones]], they have currently '''no working emulators''', as the official iOS SDK (macOS-only) only allows for running your own projects, i.e. they run code generated for an x86 target rather than ARM code as used by iOS.
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'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
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for [[Emulators on Android|Android]]
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It's written in Java. It supports most 2D games and also 3D with some limitations ([https://github.com/woesss/JL-Mod/wiki/Known-games,-powered-on-Mascot-Capsule-V3-3D Mascot Capsule 3D V3 Engine] games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
==History of Failed iOS Emulation Attempts==
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==Overview==
Many of the currently available '''"simulators"''' only try recreating popular iOS apps (like browsers) in a PC application with no real emulation involved. Some notable scams in such fashion are called '''iPadian''' or variations on the name, and are often '''adwares'''.
 
  
* A project to emulate various smartphones (iPhone, iPod Touch, iPad, Apple TV 2G) called '''iEmu''', started in 2011 but got mysteriously abandoned two years later before anything usable surfaced. All pages related to the project were removed. It's speculated Apple had a hand in this.
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Released in 2017, the emulator is currently capable of playing around lot of games, more than 97.3% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .Jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is common with [[JL-Mod]] emulator as well.
* Nowadays, a malicious APK file going by the '''iEmu''' moniker is also being circulated on blogs run by script kiddies claiming to offer a way to run iOS apps on Android. More often than not they're uploaded with the intention of generating revenue from unsuspecting users (through pay-per-click URL shorteners) who fall easily for those types of scams.
 
* There has been recently a project to provide a runtime for iOS apps to run on '''Android''' called [http://systems.cs.columbia.edu/projects/cycada/ '''Cycada'''] (formerly known as '''Cider'''), but not much progress has been made as of recently, and the original author was accused by some of being a sellout for leaving the project to work as a kernel programmer for Apple.
 
* There was also a project based on [[QEMU]] that usually went around by the name QEMU-s5l89xx (based on the part number of the original iPhone), or iVM. The last known commits to this project were in 2013, and it is unclear if this project will ever come to fruition.
 
  
Your best bet, until a new emulation effort is ever started, is to hope for whatever iOS app you are interested in, to have an Android port. Which is often sadly not the case (until very recently) for the vast majority of the older game apps, especially Japanese ones - as the Android is perceived often to be the more piracy-friendly platform. That appears to be gradually changing lately and isn't as much concern for non-gaming apps, but the older apps are unlikely to get ported for the most part.
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<b>System requirements :</b>
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Android 4.0 +
  
iOS apps are distributed in the IPA format. Like its Android counterpart, APK files, they can be opened as a regular zip file most of the time and their contents dissected this way.
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==Features==
  
==iPhone models==
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* Fast emulation.
====[[wikipedia:IPhone_(1st_generation)|iPhone]]====
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* High compatibility.
The iPhone was released on June 29, 2007, for <abbr title="$601.70 in 2018 money">$499</abbr> and completely revolutionized the cellphone market. It had a Samsung 32-bit RISC ARM 1176JZ(F)-S v1.0 at 620 MHz, PowerVR MBX Lite 3D GPU, and 128MB of RAM.
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* Bluetooth API support.
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* Touchscreen input support.
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* Supports different keyboard layouts and customization.
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* Individual settings for each application.
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* Highly accurate, with the right frame rate (FPS Support) for each game, as well as vibration.  
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* Hardware acceleration support (but games won't run too fast).
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* Accelerometer support.
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* Scaling support.
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* Support [[PPSSPP]] — [https://github.com/woesss/ppsspp_shaders shader filters].
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* Force fullscreen support.
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And many more!
  
====[[wikipedia:IPhone_3G|iPhone 3G]]====
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==Known bugs and issues==
The iPhone 3G released on July 11, 2008, for <abbr title="$113.07 in 2018 money">$99</abbr> with the same CPU and RAM has the iPhone but, as the name suggests, added 3G compatibility.
 
  
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* Moscot Capsule 3D Engine games doesn't works.
  
{{Apple}}
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==Download==
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{| cellpadding="4"
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|-
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|align=center|{{Icon|APK-big}}
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|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
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|-
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|align=center|{{Icon|APK-big}}
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|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
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|-
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|align=center|{{Icon|APK-big}}
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|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
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|}
  
[[Category:Consoles]]
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==Screenshots==
[[Category:Not yet emulated]]
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{| class="wikitable mw-sortable"
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|-
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|[[File:DR.jpg|300px]]
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|[[File:SU.jpg|300px]]
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|-
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|[[File:C4D.jpg|300px]]
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|[[File:MI3.jpg|300px]]
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|}
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==Compatibility List==
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<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
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<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
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<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
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==See also==
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* [[JL-Mod]]
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* [[EKA2L1]]
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==External links==
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* [https://discord.com/invite/Ag4rcpz Official Discord server]
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* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
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* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
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==References==
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<references group=N />
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[[Category:Mobiles emulators]]
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[[Category:Cellphone emulators]]
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[[Category:Android emulation software]]

Revision as of 15:08, 10 October 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition emulator [N 1] for Android It's written in Java. It supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3 Engine games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games, more than 97.3% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .Jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is common with JL-Mod emulator as well.

System requirements : Android 4.0 +

Features

  • Fast emulation.
  • High compatibility.
  • Bluetooth API support.
  • Touchscreen input support.
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS Support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
  • Support PPSSPPshader filters.
  • Force fullscreen support.

And many more!

Known bugs and issues

  • Moscot Capsule 3D Engine games doesn't works.

Download

Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Screenshots

DR.jpg SU.jpg
C4D.jpg MI3.jpg

Compatibility List

List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime