Editing High/Low level emulation
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==Examples== | ==Examples== | ||
− | The term HLE originates from | + | The term HLE originates from UltraHLE, the first emulator for the [[Nintendo 64]] console that ran commercial games. Initial discussion about HLE occurred to give context for the reasons behind some video games not functioning properly with the emulator. |
[[Dolphin]] uses HLE for the Starlet co-processor and its various system functions, related to Wiimotes, networking, file access, USB, and the like but it retains low-level components for the CPU, GPU, and memory handling.<ref>Dolphin blogs: [https://dolphin-emu.org/blog/2014/11/12/the-rise-of-hle-audio/ The Rise of HLE Audio], [https://dolphin-emu.org/blog/2015/08/19/new-era-hle-audio/ The New Era of HLE Audio]</ref> | [[Dolphin]] uses HLE for the Starlet co-processor and its various system functions, related to Wiimotes, networking, file access, USB, and the like but it retains low-level components for the CPU, GPU, and memory handling.<ref>Dolphin blogs: [https://dolphin-emu.org/blog/2014/11/12/the-rise-of-hle-audio/ The Rise of HLE Audio], [https://dolphin-emu.org/blog/2015/08/19/new-era-hle-audio/ The New Era of HLE Audio]</ref> | ||
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==References== | ==References== | ||
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