Difference between revisions of "Game engines"
Jump to navigation
Jump to search
(→Different types) |
(→Game Engines) |
||
Line 11: | Line 11: | ||
* ScummVM | * ScummVM | ||
− | == Game | + | == Game engines == |
* Mugen | * Mugen | ||
* OpenBOR | * OpenBOR |
Revision as of 16:56, 13 December 2021
Game engines...
Contents
Different types
- Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
- Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
- Source ports - Examples are GZDoom, vkQuake, Kex Engine
- De-compilations - aka reverse engineering. Mario 64 PC port.
- Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
Collections
- ScummVM
Game engines
- Mugen
- OpenBOR
- Adventure Game Studio
- Godot
- more...
Game engine recreations
- Main article: Game engine recreations and source ports
Source ports
- Main article: Game engine recreations and source ports
De-compilations
- Main article: Game engine recreations and source ports