Difference between revisions of "Game engine recreations and source ports"

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Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.
Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.
 
  
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to decompile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
+
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.
+
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet. (see [https://doomwiki.org/wiki/Source_port#Console the Doom Wiki] for a list)
  
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project.
+
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of [[re3|re3]] and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.
  
 
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
 
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
  
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and reimplementations.
+
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.
 +
 
 +
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).
 +
 
 +
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.
  
 
== Multi game engine ==
 
== Multi game engine ==
 +
=== Action-adventure ===
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
 
! scope="col" |Name
 
! scope="col" |Name
! scope="col" |Operating System(s)
+
! scope="col" |Platform(s)
 
! scope="col" |Latest Version
 
! scope="col" |Latest Version
! scope="col" |[[Libretro|Libretro Core]]
+
! scope="col" |[[libretro]]
 
! scope="col" |Active
 
! scope="col" |Active
 
! scope="col" |[[Recommended Emulators|Recommended]]
 
! scope="col" |[[Recommended Emulators|Recommended]]
 
! scope="col" |Supported game(s)
 
! scope="col" |Supported game(s)
!Genre
 
 
|-
 
|-
 
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref>
 
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref>
| align="left" |{{Icon|Windows|Linux|macOS|Android|LinuxARM|3DS|Switch}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA}}{{Icon|Xbox}}
 
|[https://github.com/XProger/OpenLara/releases git]
 
|[https://github.com/XProger/OpenLara/releases git]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
|Tomb Raider 1–4
+
|PC: Tomb Raider 1–4<br/>Handhelds: Tomb Raider 1
| rowspan="3" |Action-adventure (3rd-person)
 
 
|-
 
|-
 
|[https://opentomb.github.io/ OpenTomb]
 
|[https://opentomb.github.io/ OpenTomb]
Line 35: Line 37:
 
|[https://github.com/opentomb/OpenTomb/releases git]
 
|[https://github.com/opentomb/OpenTomb/releases git]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{~}}
 
|{{✓}}
 
|{{✓}}
 
|Tomb Raider 1–5
 
|Tomb Raider 1–5
Line 43: Line 45:
 
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]<br />
 
|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]<br />
 
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]
 
[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]
|{{~}}
+
|{{}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
 
|Tomb Raider 1 & 2 + their expansions
 
|Tomb Raider 1 & 2 + their expansions
 +
|-
 +
|Tomb Raider 1 & 2 Classic Collection
 +
| align="left" |{{Icon|Vita}}
 +
|[https://github.com/Rinnegatamante/raider-vita git]<br />
 +
[https://vitadb.rinnegatamante.it/#/info/845 VitaDB]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Tomb Raider 1 & 2 Classic (Android versions)
 +
|}
 +
 +
=== Adventure ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
 
|[[ScummVM]]
 
|[[ScummVM]]
|Multi-platform
+
|{{Icon|Win|W9x|Lin|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}
|[https://www.scummvm.org/downloads]{{ScummVMVer}}
+
|[https://www.scummvm.org/downloads {{ScummVMVer}}]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)
 
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)
|Adventure
+
|}
|-
+
 
 +
=== Bullet Hell ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 +
|-
 +
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]
 +
|Multi-platform
 +
|[https://github.com/nmlgc/ReC98 git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}} <small>(WIP)</small>
 +
|Touhou 1–5 (PC-98)
 +
|}
 +
 
 +
=== FPS ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 +
|-
 
|[https://m210.duke4.net BuildGDX]
 
|[https://m210.duke4.net BuildGDX]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
Line 64: Line 115:
 
|{{✓}}
 
|{{✓}}
 
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins
 
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins
| rowspan="8" |FPS
 
 
|-
 
|-
 
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref>
 
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref>
Line 82: Line 132:
 
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)
 
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)
 
|-
 
|-
|openDarkEngine
+
|Nuclide
 +
| align="left" |{{Icon|Linux}}
 +
|[http://www.vera-visions.com/nuclide/ Website]<br />[https://github.com/VeraVisions/nuclide git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}} <small>(WIP)</small>
 +
|GoldSrc Games <br />(Half-Life, Counter-Strike 1.5, Team Fortress etc..)
 +
|-
 +
|openDarkEngine
 
| align="left" |{{Icon|Windows|Linux}}
 
| align="left" |{{Icon|Windows|Linux}}
 
|[https://github.com/volca02/openDarkEngine git]
 
|[https://github.com/volca02/openDarkEngine git]
Line 111: Line 169:
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref>
 
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior
 
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior
 +
|}
 +
 +
=== Platform ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
|[https://zdoom.org/index ZDoom]
+
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii|WiiU}}
|[https://zdoom.org/downloads 2.81]
+
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]
 
|{{✗}}
 
|{{✗}}
|{{✗}}<ref group="N">ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref>
 
 
|{{✓}}
 
|{{✓}}
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill
+
|{{✓}}
 +
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.<br />(Retro Engine v5)
 
|-
 
|-
 
|[http://clonekeenplus.sourceforge.net Commander Genius]
 
|[http://clonekeenplus.sourceforge.net Commander Genius]
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|{{✓}}
 
|{{✓}}
 
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
 
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
|Platform
+
|}
 +
 
 +
=== Racing ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
 
|OpenNFS
 
|OpenNFS
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|[https://github.com/OpenNFS/OpenNFS/releases git]
 
|[https://github.com/OpenNFS/OpenNFS/releases git]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|{{~}}
+
|{{}}
 
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
 
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
|Racing
+
|}
 +
 
 +
=== RPG ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
 
|[[EasyRPG]]
 
|[[EasyRPG]]
|Multi-platform
+
|align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}
|[https://easyrpg.org/player/downloads]{{EasyRPGVer}}
+
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|RPG Maker 2000/2003 games
 
|RPG Maker 2000/2003 games
| rowspan="6" |RPG
 
 
|-
 
|-
 
|[https://falltergeist.org/ Falltergeist]
 
|[https://falltergeist.org/ Falltergeist]
Line 188: Line 276:
 
|{{✗}} <small>(WIP)</small>
 
|{{✗}} <small>(WIP)</small>
 
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)
 
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)
 +
|}
 +
 +
=== RTS ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
 
|[https://openage.sft.mx openage]
 
|[https://openage.sft.mx openage]
Line 196: Line 295:
 
|{{~}}
 
|{{~}}
 
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)
 
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)
| rowspan="5" |RTS
 
 
|-
 
|-
 
|[http://www.openra.net OpenRA]
 
|[http://www.openra.net OpenRA]
Line 204: Line 302:
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|Early Westwood games (Command & Conquer, C&C: Red Alert). <br />''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).
+
|Early Westwood games (Command & Conquer Tiberian Dawn, C&C: Red Alert, Dune 2000). <br />''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).
 
|-
 
|-
 
|[http://timjones.io/blog/tags/opensage OpenSAGE]
 
|[http://timjones.io/blog/tags/opensage OpenSAGE]
Line 216: Line 314:
 
|[https://stratagus.com/stratagus.html Stratagus]<ref group="N">Stratagus is an open-source real-time strategy game engine. Some standalone games like ''Aleona's Tale'' (included in Wargus's installation), ''Astroseries'', ''Bos Wars'', and ''Wyrmsun'' were built on the Stratagus game engine. Source ports for ''Warcraft: Orcs & Humans'' (War1gus), ''Warcraft II: Tides of Darkness + Beyond the Dark Portal'' (Wargus), and ''StarCraft'' (Stargus) were also built on the Stratagus engine.</ref>
 
|[https://stratagus.com/stratagus.html Stratagus]<ref group="N">Stratagus is an open-source real-time strategy game engine. Some standalone games like ''Aleona's Tale'' (included in Wargus's installation), ''Astroseries'', ''Bos Wars'', and ''Wyrmsun'' were built on the Stratagus game engine. Source ports for ''Warcraft: Orcs & Humans'' (War1gus), ''Warcraft II: Tides of Darkness + Beyond the Dark Portal'' (Wargus), and ''StarCraft'' (Stargus) were also built on the Stratagus engine.</ref>
 
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
 
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
|[https://github.com/Wargus/stratagus 3.2.0]
+
|[https://github.com/Wargus/stratagus 3.3.2]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}<ref group="N">Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref>
 
|{{✓}}<ref group="N">Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref>
|{{✓}}<ref group="N">StarCraft is only partially playable in Stargus in Stargus's current stage. Warcraft games for Wargus & War1gus work well if installed correctly.</ref>
+
|{{✓}}<ref group="N">StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.</ref>
|''[https://github.com/Wargus/wargus Wargus] (v3.2.0):'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona's Tale]<br />''[https://github.com/Wargus/war1gus War1gus] (v3.2.0):'' Warcraft: Orcs & Humans<br />''[https://github.com/Wargus/stargus Stargus] (v2.4.1):'' StarCraft (partially playable)<br />Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona's Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]
+
|''[https://github.com/Wargus/wargus Wargus] (v3.3.2):'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona's Tale]<br />''[https://github.com/Wargus/war1gus War1gus] (v3.3.2):'' Warcraft: Orcs & Humans<br />''[https://github.com/Wargus/stargus Stargus] (v3.3.0):'' StarCraft (partially playable as of v2.4.1)<br />Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona's Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]
 
|-
 
|-
 
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]
 
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]
Line 229: Line 327:
 
|{{✓}}
 
|{{✓}}
 
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.
 
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.
|-
+
|}
|[https://rec98.nmlgc.net ReC98]
+
 
|Multi-platform
+
=== Visual Novel ===
|[https://github.com/nmlgc/ReC98 git]
+
{| class="wikitable sortable" style="text-align:center;"
|{{✗}}
+
! scope="col" |Name
|{{✓}}
+
! scope="col" |Platform(s)
|{{✗}} <small>(WIP)</small>
+
! scope="col" |Latest Version
|Touhou 1–5 (PC-98)
+
! scope="col" |[[libretro]]
|Shoot 'em up
+
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
 
|[https://github.com/CommitteeOfZero/impacto Impacto]
 
|[https://github.com/CommitteeOfZero/impacto Impacto]
Line 246: Line 346:
 
|{{✗}} <small>(WIP)</small>
 
|{{✗}} <small>(WIP)</small>
 
|MAGES. Engine (Science Adventure games)
 
|MAGES. Engine (Science Adventure games)
|Visual Novel
 
 
|}
 
|}
  
== Single game engine ==
+
=== Various ===
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
 
! scope="col" |Name
 
! scope="col" |Name
 
! scope="col" |Platform(s)
 
! scope="col" |Platform(s)
 
! scope="col" |Latest Version
 
! scope="col" |Latest Version
! scope="col" |[[Libretro|Libretro Core]]
+
! scope="col" |[[libretro]]
 
! scope="col" |Active
 
! scope="col" |Active
 
! scope="col" |[[Recommended Emulators|Recommended]]
 
! scope="col" |[[Recommended Emulators|Recommended]]
 
! scope="col" |Supported game(s)
 
! scope="col" |Supported game(s)
!Genre
 
 
|-
 
|-
|Open Ocarina
+
|[[DREAMM]]<abbr title="Technically an emulator, not a recreation or source port">*</abbr>
| align="left" |{{Icon|Windows}}
+
| align="left" |{{Icon|Windows|macOS|Linux}}
|[https://github.com/blawar/ooot git]
+
|{{DREAMMVer}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}  
 +
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)
 +
|-
 +
|[https://github.com/jorio Jorio's ports of Pangea Software games]
 +
|align="left"|{{Icon|Windows|Linux|macOS}}
 +
|depending on game
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|The Legend of Zelda: Ocarina of Time (N64)
+
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]
| rowspan="3" |Action-adventure
 
 
|-
 
|-
|OpenJK
+
|[https://opengmk.com OpenGMK]
| align="left" |{{Icon|Windows|Linux|macOS}}
+
|align="left"|{{Icon|Windows|Linux|macOS|BSD}}
|[https://builds.openjk.org Build]<br />[https://github.com/JACoders/OpenJK git]
+
|[https://github.com/OpenGMK/OpenGMK git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{~}}
+
|{{}}
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy
+
|GameMaker game engines
 
|-
 
|-
|Ship of Harkinian
+
|style="white-space: nowrap;"|[https://github.com/M-HT/SR M-HT SR / SRW]
| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}
+
|align="left"|{{Icon|Windows|Linux|Pandora}}
|[https://builds.shipofharkinian.com/job/SoH_Multibranch/job/develop Build], [https://github.com/HarbourMasters/Shipwright git]<br />[https://github.com/dcvz/Shipwright/blob/zelda64_mac/BUILDING.md macOS fork]<br />[https://github.com/GaryOderNichts/Shipwright Wii U fork]<br />[https://github.com/KiritoDv/Shipwright/tree/znx Switch fork]
+
|[https://github.com/M-HT/SR/releases depending on game]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|The Legend of Zelda: Ocarina of Time (GameCube's N64 debug or PAL version)
+
|Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs & Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)
 +
|}
 +
 
 +
== Single game engine ==
 +
=== Action-adventure ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
|OpenRakis
+
|Open Ocarina
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| align="left" |{{Icon|Windows}}
|[https://github.com/OpenRakis/OpenRakis]
+
|[https://github.com/blawar/ooot git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{}} <small>(WIP)</small>
+
|{{}}
|Dune (Cryo)
+
|The Legend of Zelda: Ocarina of Time (N64)
| rowspan="2" |Adventure
 
 
|-
 
|-
|The Ur-Quan Masters
+
|OpenJK
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
|[http://sc2.sourceforge.net/downloads.php 0.8.0]
+
|[https://builds.openjk.org Build]<br />[https://github.com/JACoders/OpenJK git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{~}}
|Star Control II
+
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy
 
|-
 
|-
|Ikemen GO
+
|Ship of Harkinian
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]
+
|[https://www.shipofharkinian.com {{SoHVer}}]<br/>[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]<br/>[https://github.com/HarbourMasters/Shipwright git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|Remake of the Ikemen engine that supports [[Mugen]] resources.
+
|The Legend of Zelda: Ocarina of Time (any PAL version)<ref group="N">As of v8.0.0, Ship of Harkinian supports any PAL ROM of ''The Legend of Zelda: Ocarina of Time'' for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an <code>oot.otr</code> file. Additionally and optionally, you can load the PAL version of the ''Master Quest'' version in the PC version to create an <code>oot-mq.otr</code> to add another game mode.</ref>
|Fighting
 
 
|-
 
|-
|Aleph One
+
|sm
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}
|[https://alephone.lhowon.org/download.html 1.4]
+
|[https://github.com/snesrev/sm git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{~}}
|Marathon 1–2, Marathon Infinity
+
|Super Metroid
| rowspan="42" |FPS
 
 
|-
 
|-
|[http://bibendovsky.github.io/bstone BStone]
+
|Zelda3
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}
|[https://github.com/bibendovsky/bstone/releases git]
+
|[https://github.com/snesrev/zelda3 git]<br>[https://github.com/Waterdish/zelda3-android Android]<br>[https://github.com/tunip3/zelda3/releases Xbox One]<br>[https://vitadb.rinnegatamante.it/#/info/993 Vita]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike
+
|The Legend of Zelda: A Link to the Past
 
|-
 
|-
|Crispy Doom<br />Crispy Heretic
+
|Link's Awakening DX HD
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows}}
|[https://github.com/fabiangreffrath/crispy-doom/releases git]
+
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]
 
|{{✗}}
 
|{{✗}}
 +
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]
 
|{{✓}}
 
|{{✓}}
|{{✓}}
+
|The Legend of Zelda: Link's Awakening
|''Crispy Doom:'' Doom I–II, Final Doom<br />''Crispy Heretic:'' Heretic
+
|}
|-
+
 
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]
+
=== FPS ===
| align="left" |{{Icon|Windows|Linux|macOS}}
+
{| class="wikitable sortable" style="text-align:center;"
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]
+
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 +
|-
 +
|xGreed
 +
| align="left" |{{Icon|Windows}}
 +
|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|Descent, Descent II
+
|In Persuit of Greed
 
|-
 
|-
|[https://dhewm3.org dhewm3]
+
|Aleph One
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Amiga}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/dhewm/dhewm3/releases git]
+
|[https://alephone.lhowon.org/download.html 1.6.2]
 +
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{✓}}
+
|Marathon 1–2, Marathon Infinity
|Doom 3 (Original)
 
 
|-
 
|-
|[https://doom64ex.wordpress.com Doom64 EX]
+
|[http://bibendovsky.github.io/bstone BStone]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]
+
|[https://github.com/bibendovsky/bstone/releases git]
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|Doom 64 (Original)
+
|{{✓}}
 +
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike
 +
|-
 +
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Descent, Descent II
 +
|-
 +
|[https://dhewm3.org dhewm3]
 +
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}
 +
|[https://github.com/dhewm/dhewm3/releases git]<br/>[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Doom 3 (Original)
 +
|-
 +
|[https://doom64ex.wordpress.com Doom64 EX]
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|Doom 64 (Original)
 
|-
 
|-
 
|[https://wiibrew.org/wiki/Descent Descent Wii]
 
|[https://wiibrew.org/wiki/Descent Descent Wii]
Line 416: Line 565:
 
|Freespace 2
 
|Freespace 2
 
|-
 
|-
|Hammer of Thyrion
+
|[https://www.hard-light.net/ Freespace 2 Source Code Project]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
|[http://uhexen2.sourceforge.net 1.5.9]
+
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|Hexen II
+
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.
 +
|-
 +
|Hammer of Thyrion
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[http://uhexen2.sourceforge.net 1.5.9]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Hexen II
 
|-
 
|-
 
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]<ref group="N" name="heretic">HHeretic is an open source game engine of ''Heretic'' for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.</ref>
 
|[https://wiibrew.org/wiki/Heretic_Wii Heretic Wii]<ref group="N" name="heretic">HHeretic is an open source game engine of ''Heretic'' for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.</ref>
Line 457: Line 614:
 
|-
 
|-
 
|[https://ioquake3.org ioquake3]
 
|[https://ioquake3.org ioquake3]
| align="left" |{{Icon|Windows|Linux|macOS|Amiga}}
+
| align="left" |{{Icon|Windows|Linux|macOS|AmigaOS}}
 
|[https://ioquake3.org/get-it 1.36]
 
|[https://ioquake3.org/get-it 1.36]
 
|{{✗}}
 
|{{✗}}
Line 471: Line 628:
 
|{{✓}}
 
|{{✓}}
 
|Return to Castle Wolfenstein
 
|Return to Castle Wolfenstein
 +
|-
 +
|realrtcw
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]
 +
|{{✗}}
 +
|{{~}}
 +
|{{✓}}
 +
|Return to Castle Wolfenstein (based on iortcw)
 
|-
 
|-
 
|Linux Hexen<ref group="N" name="hexen" />
 
|Linux Hexen<ref group="N" name="hexen" />
Line 487: Line 652:
 
|{{✓}}
 
|{{✓}}
 
|Blood
 
|Blood
 +
|-
 +
|NakedAVP
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/atsb/NakedAVP 1.1.0]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Aliens Vs Predator Gold
 
|-
 
|-
 
|OpenMoHAA
 
|OpenMoHAA
 
| align="left" |{{Icon|Windows|Linux}}
 
| align="left" |{{Icon|Windows|Linux}}
|[https://sourceforge.net/projects/openmohaa/]
+
|[https://sourceforge.net/projects/openmohaa/ SourceForge]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
Line 502: Line 675:
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat
+
|S.T.A.L.K.E.R. Series
 
|-
 
|-
 
|[http://pcex.retrohost.net PCExhumed]
 
|[http://pcex.retrohost.net PCExhumed]
 
| align="left" |{{Icon|Windows|Linux}}
 
| align="left" |{{Icon|Windows|Linux}}
|[https://lerppu.net/wannabethesis/pcexhumed/]
+
|[https://lerppu.net/wannabethesis/pcexhumed/ 20230620-13623]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
Line 519: Line 692:
 
|{{✓}}
 
|{{✓}}
 
|Powerslave (Console)
 
|Powerslave (Console)
 +
|-
 +
|Perfect Dark
 +
| align="left" |{{Icon|Windows|Linux}}
 +
|[https://github.com/fgsfdsfgs/perfect_dark git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Perfect Dark
 
|-
 
|-
 
|[https://docs.libretro.com/library/prboom PrBoom]
 
|[https://docs.libretro.com/library/prboom PrBoom]
Line 526: Line 707:
 
|{{~}}<ref group="N">PrBoom-plus is still active</ref>
 
|{{~}}<ref group="N">PrBoom-plus is still active</ref>
 
|{{✓}}
 
|{{✓}}
|Doom 1–2, Final Doom
+
|Doom I–II, Final Doom
 +
|-
 +
|PsyDoom
 +
| align="left" |{{Icon|Windows|Linux|Mac|rpi}}
 +
|[https://github.com/BodbDearg/PsyDoom git]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Doom, Final Doom
 
|-
 
|-
 
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref>
 
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref>
Line 536: Line 725:
 
|Quake 1
 
|Quake 1
 
|-
 
|-
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref>
+
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref>
 
| align="left" |{{Icon|Wii}}
 
| align="left" |{{Icon|Wii}}
 
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]
 
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]
Line 553: Line 742:
 
|-
 
|-
 
|RBDOOM-3-BFG
 
|RBDOOM-3-BFG
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]
 
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]
 
|{{✗}}
 
|{{✗}}
Line 569: Line 758:
 
|-
 
|-
 
|rottexpr
 
|rottexpr
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/LTCHIPS/rottexpr/releases git]
 
|[https://github.com/LTCHIPS/rottexpr/releases git]
 
|{{✗}}
 
|{{✗}}
Line 585: Line 774:
 
|-
 
|-
 
|[https://theforceengine.github.io The Force Engine]
 
|[https://theforceengine.github.io The Force Engine]
| align="left" |{{Icon|Windows}}
+
| align="left" |{{Icon|Windows|Linux}}
|[https://theforceengine.github.io/downloads.html 0.02.001]
+
|[https://theforceengine.github.io/downloads.html 1.09]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{}} <small>(WIP)</small>
+
|{{}}
|Star Wars: Dark Forces, Outlaws
+
|''Current:'' Star Wars: Dark Forces<br />''Future:'' Outlaws
 
|-
 
|-
 
|[https://disenchant.net/tyrquake Tyrquake]
 
|[https://disenchant.net/tyrquake Tyrquake]
Line 633: Line 822:
 
|-
 
|-
 
|[https://xash.su/xash3d.html Xash3D]
 
|[https://xash.su/xash3d.html Xash3D]
| align="left" |{{Icon|Windows|Linux|Android}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
 
|[https://xash3d.ru/doku.php?id=downloads 0.99]
 
|[https://xash3d.ru/doku.php?id=downloads 0.99]
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 +
|{{✓}}
 +
|Half-Life 1
 +
|-
 +
|Xash3DS
 +
| align="left" |{{Icon|3DS}}
 +
|[https://github.com/masterfeizz/Xash3DS git]
 +
|{{✗}}
 +
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Half-Life 1
 
|Half-Life 1
Line 648: Line 845:
 
|Quake 2
 
|Quake 2
 
|-
 
|-
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref>
+
|DXU24
| align="left" |{{Icon|3DS}}
+
| align="left" |{{Icon|Windows}}
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]
+
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{Y}}
|{{✓}}
+
|Work in Progress
|Five Nights at Freddy's
+
|Deus Ex
| rowspan="5" |Horror
 
 
|-
 
|-
|FNaF 1 PSP<ref group="N" name="FNaF3DS" />
+
|Portal64: Still Alive
| align="left" |{{Icon|PSP}}
+
| align="left" |{{Icon|N64}}
|[[iarchive:fna-f-1-psp.-7z|1.3.1 Fix 1]]
+
|[https://github.com/mwpenny/portal64-still-alive/tags v0.14.0]
|{{✗}}
+
|{{✗}}
 +
|{{Y}}
 +
|{{✓}}<abbr title="Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code, so Nintendo will ... :)">*</abbr>
 +
|Portal
 +
|}
 +
 
 +
=== Horror ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 +
|-
 +
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref>
 +
| align="left" |{{Icon|3DS}}
 +
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|Five Nights at Freddy's
 +
|-
 +
|FNaF 1 PSP<ref group="N" name="FNaF3DS" />
 +
| align="left" |{{Icon|PSP}}
 +
|[https://archive.org/details/fna-f-1-psp.-7z 1.3.1 Fix 1]
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
Line 688: Line 911:
 
|{{~}}
 
|{{~}}
 
|Five Nights at Freddy's 4
 
|Five Nights at Freddy's 4
|-
+
|}
|SpacePinballCadat
+
 
|Multi-Platform
+
=== Platform ===
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]
+
{| class="wikitable sortable" style="text-align:center;"
|{{✗}}
+
! scope="col" |Name
|{{?}}
+
! scope="col" |Platform(s)
|{{✓}}
+
! scope="col" |Latest Version
|3D Pinball for Windows – Space Cadet
+
! scope="col" |[[libretro]]
|Pinball
+
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
 
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]
 
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]
Line 705: Line 930:
 
|{{?}}
 
|{{?}}
 
|Abe's Amazing Adventure
 
|Abe's Amazing Adventure
| rowspan="21" |Platform
 
 
|-
 
|-
 
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]
 
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]
Line 717: Line 941:
 
|Cave Story Engine 2
 
|Cave Story Engine 2
 
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}
 
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}
|[https://github.com/gameblabla/CSE2 git]<br />[[iarchive:CaveStoryE2|archive]]<br />[[iarchive:cse2wii|Wii]], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]
+
|[https://github.com/gameblabla/CSE2 git]<br />[https://archive.org/details/CaveStoryE2 archive]<br />[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup>
+
|{{✗}}<ref group="N">Cave Story Engine 2's[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]</ref>
 
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref>
 
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref>
 
|{{✓}}
 
|{{✓}}
 
|Cave Story
 
|Cave Story
 +
|-
 +
|OpenCrashWOC
 +
| align="left" |{{Icon|Windows|Linux}}
 +
|[https://github.com/Open-Travelers/OpenCrashWOC git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{?}}
 +
|Crash Bandicoot: Wrath Of Cortex
 +
|-
 +
|C1
 +
| align="left" |{{Icon|Windows|Linux}}
 +
|[https://github.com/wurlyfox/c1 git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{~}}
 +
|Crash Bandicoot
 +
|-
 +
|C2C
 +
| align="left" |{{Icon|Windows}}
 +
|[https://github.com/ughman/c2c git]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|Crash Bandicoot 2: Cortex Strikes Back
 
|-
 
|-
 
|Jazz² Resurrection
 
|Jazz² Resurrection
Line 759: Line 1,007:
 
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]
 
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{}}
 
|{{✓}}
 
|{{✓}}
 
|Cave Story
 
|Cave Story
 +
|-
 +
|[https://open-goal.github.io OpenGOAL]
 +
| align="left" |{{Icon|Linux}} {{Icon|Windows}}
 +
|[https://github.com/open-goal/jak-project/releases git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of ''Jak 2'' & ''3'' may be viable because they were made in GOAL too.</ref>
 
|-
 
|-
 
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]
 
|[https://wiibrew.org/wiki/OpenHCL OpenHCL]
Line 780: Line 1,036:
 
|-
 
|-
 
|R.E.L.I.V.E.
 
|R.E.L.I.V.E.
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/AliveTeam/alive_reversing git]
 
|[https://github.com/AliveTeam/alive_reversing git]
 
|{{✗}}
 
|{{✗}}
Line 810: Line 1,066:
 
|{{✓}}
 
|{{✓}}
 
|Duke Nukem II
 
|Duke Nukem II
|-
 
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation RSDK]
 
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}
 
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/releases Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation/releases Sonic CD]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Sonic the Hedgehog 1–2, Sonic CD
 
 
|-
 
|-
 
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]
 
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]
Line 828: Line 1,076:
 
|-
 
|-
 
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]
 
|[https://teamforeveronline.wixsite.com/home Sonic the Hedgehog Forever]
| align="left" |{{Icon|Windows}}
+
| align="left" |{{Icon|Windows|Android|Switch|WiiU}}
 
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.4.1]
 
|[https://teamforeveronline.wixsite.com/home/sonic-1-forever 1.4.1]
 
|{{✗}}
 
|{{✗}}
Line 842: Line 1,090:
 
|{{✓}}
 
|{{✓}}
 
|Sonic the Hedgehog 2
 
|Sonic the Hedgehog 2
 +
|-
 +
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]
 +
| align="left" |[[Calculator_emulators#TI-83_.2F_TI-84_series|TI-84+ CE]]
 +
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.00]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Sonic the Hedgehog 2[https://medium.com/@grubbycoder/porting-8-bit-sonic-2-to-the-ti-84-ce-7ec99f9981c9]
 
|-
 
|-
 
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]
 
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]
Line 850: Line 1,106:
 
|{{✓}}
 
|{{✓}}
 
|Sonic the Hedgehog 3 & Knuckles
 
|Sonic the Hedgehog 3 & Knuckles
 +
|-
 +
|[https://www.gamebrew.org/wiki/Sonic_Mania_3DS Sonic Mania 3DS]
 +
| align="left" |{{Icon|3DS}}
 +
|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation/releases/tag/1.0 Build]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{~}}
 +
|Sonic Mania 3DS
 +
|-
 +
|smw
 +
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}
 +
|[https://github.com/snesrev/smw git] <br />[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Super Mario World, Super Mario All-Stars<ref group="N">In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.</ref>
 
|-
 
|-
 
|[[Super Mario 64 Port]]
 
|[[Super Mario 64 Port]]
Line 858: Line 1,130:
 
|{{✓}}
 
|{{✓}}
 
|Super Mario 64 (N64)
 
|Super Mario 64 (N64)
 +
|-
 +
|TheXTech
 +
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}
 +
|[https://github.com/Wohlstand/TheXTech/releases git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Super Mario Bros. X<ref group="N">The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.</ref>
 
|-
 
|-
 
|[http://www.bigorno.net/xrick xrick]
 
|[http://www.bigorno.net/xrick xrick]
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|Amiga|GP32}}
+
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}
 
|[http://www.bigorno.net/xrick/download.html #021212]
 
|[http://www.bigorno.net/xrick/download.html #021212]
 
|{{✓}}
 
|{{✓}}
Line 866: Line 1,146:
 
|{{✓}}
 
|{{✓}}
 
|Rick Dangerous
 
|Rick Dangerous
 +
|}
 +
 +
=== Racing ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
|Jewels
+
|CannonBall
 +
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}
 +
|[https://github.com/djyt/cannonball/wiki git]
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|OutRun
 +
|-
 +
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)
 
| align="left" |{{Icon|Wii}}
 
| align="left" |{{Icon|Wii}}
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]
+
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{}}
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]
+
|OutRun
| rowspan="2" |Puzzle
 
 
|-
 
|-
|Lemmini
+
|NFSIISE
| align="left" |{{Icon|Windows|macOS}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
|[https://github.com/mjfwalsh/lemmini/releases git]
+
|[https://github.com/zaps166/NFSIISE/releases git]
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|Lemmings
+
|{{✓}}
 +
|Need for Speed II: SE
 
|-
 
|-
|CannonBall
+
|CTRPC<ref group="N">Executable title in video is "CTRPC" the video titles however are titled "Crash Team Racing - PC Port"</ref>
| align="left" |{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}
+
| align="left" |{{Icon|Windows}}
|[https://github.com/djyt/cannonball/wiki git]
+
|{{na}} <small>(WIP)</small>
|{{}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|OutRun
+
|{{~}}<ref group="N">According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port</ref>
| rowspan="11" |Racing
+
|Crash Team Racing
 
|-
 
|-
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)
+
|OpenC1
| align="left" |{{Icon|Wii}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://wiibrew.org/w/images/2/21/Cannonball.zip git]
+
|[http://1amstudios.com/projects/openc1 1.4]<br />[https://github.com/jeff-1amstudios/OpenC1 git]
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|OutRun
 
|-
 
|NFSIISE
 
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
 
|[https://github.com/zaps166/NFSIISE/releases git]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Need for Speed II: SE
 
|-
 
|OpenC1
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[http://1amstudios.com/projects/openc1 1.4]<br />[https://github.com/jeff-1amstudios/OpenC1 git]
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
Line 932: Line 1,213:
 
|{{✓}}
 
|{{✓}}
 
|Midnight Club II
 
|Midnight Club II
 +
|-
 +
|[https://0x1f9f1.github.io/Open1560/ Open1560]
 +
| align="left" |{{Icon|Windows}}
 +
|[https://github.com/0x1F9F1/Open1560/releases git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Midtown Madness 1
 
|-
 
|-
 
|[https://openswe1r.github.io OpenSWE1R]
 
|[https://openswe1r.github.io OpenSWE1R]
Line 950: Line 1,239:
 
|-
 
|-
 
|[https://yethiel.gitlab.io/RVDocs RVGL]
 
|[https://yethiel.gitlab.io/RVDocs RVGL]
| align="left" |{{Icon|Windows|Linux|Android|LinuxARM|Pandora}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Android|LinuxARM|Pandora}}
 
|[https://rvgl.re-volt.io 21.0930a-1]
 
|[https://rvgl.re-volt.io 21.0930a-1]
 
|{{✗}}
 
|{{✗}}
Line 972: Line 1,261:
 
|{{✓}}
 
|{{✓}}
 
|Stunt Car Racer (Amiga / AtariST)
 
|Stunt Car Racer (Amiga / AtariST)
|-
+
|}
|[http://arx-libertatis.org Arx Libertatis]
+
 
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
+
=== Real-time ===
|[https://github.com/arx/ArxLibertatis/releases git]
+
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 +
!Genre
 +
|-
 +
|Dune Dynasty
 +
| align="left" |{{Icon|Windows|Linux}}
 +
|[http://dunedynasty.sourceforge.net 1.5]
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✓}}
+
|Dune II: The Building of a Dynasty
|Arx Fatalis
+
| rowspan="7" |Real-time strategy
| rowspan="12" |RPG
 
 
|-
 
|-
|Daggerfall Unity
+
|Dune II: The Maker
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows}}
|[https://www.dfworkshop.net/projects/daggerfall-unity/live-builds Beta 0.13.2]<br />[https://github.com/Interkarma/daggerfall-unity git]
+
|[https://dune2themaker.fundynamic.com 0.7.0]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|The Elder Scrolls II: Daggerfall
+
|Dune II: The Building of a Dynasty
 
|-
 
|-
|DevilutionX
+
|Dune Legacy
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}
+
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/diasurgical/devilutionX/releases git]
+
|[http://dunelegacy.sourceforge.net/website/index.html 27.12.2022]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|Dune II: The Building of a Dynasty
 +
|-
 +
|[https://keeperfx.net KeeperFX]
 +
| align="left" |{{Icon|Windows}}
 +
|[https://keeperfx.net/downloads 1.0.0]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{?}}
|Diablo
+
|Dungeon Keeper
 
|-
 
|-
|OpenGothic
+
|OpenDUNE
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/Try/OpenGothic git]
+
|[https://github.com/OpenDUNE/OpenDUNE/releases git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|Gothic II
+
|Dune II: The Building of a Dynasty
 
|-
 
|-
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]
+
|[http://www.ta3d.org/home-en.php TA3D]
| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} -->
+
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/MaKiPL/OpenVIII git]
+
|[https://github.com/zuzuf/TA3D git]
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
|Final Fantasy VIII
+
|Total Annihilation
 
|-
 
|-
|[https://opendiablo2.com OpenDiablo2]
+
|[https://github.com/schombert/Project-Alice Project Alice]
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows|Linux}}
|[https://github.com/AbyssEngine/OpenDiablo2 git]
+
|[https://github.com/schombert/Project-Alice/releases/download/v1.0.9/1.0.9.7z 1.0.9]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{}}
|Diablo II
+
|Victoria 2
 
|-
 
|-
|[https://openmw.org OpenMW]
+
|[http://freesynd.sourceforge.net FreeSynd]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://openmw.org/downloads 0.47.0]
+
|[[sourceforge:projects/freesynd|0.7.5]]
 +
|{{✗}}
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{✓}}
+
|Syndicate (1993)
|{{✓}}
+
| rowspan="2" |Real-time tactics
|The Elder Scrolls III: Morrowind
 
 
|-
 
|-
|OpenTESArena
+
|[http://swars.vexillium.org Syndicate Wars Port]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/afritz1/OpenTESArena/releases git]
+
|[http://swars.vexillium.org/#download 0.3]
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✗}} <small>(WIP)</small>
+
|Syndicate Wars
|The Elder Scrolls I: Arena
+
|}
 +
 
 +
=== RPG ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
|REGoth
+
|[http://arx-libertatis.org Arx Libertatis]
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/REGoth-project/REGoth-bs git]
+
|[https://github.com/arx/ArxLibertatis/releases git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|Gothic, Gothic II
+
|Arx Fatalis
 
|-
 
|-
|reone
+
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/seedhartha/reone/ git]
+
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{}} <small>(WIP)</small>
+
|{{}}
|Star Wars: Knights of the Old Republic 1-2
+
|Ambermoon
 
|-
 
|-
|Riiablo
+
|[https://papermar.io/ Paper Mario]
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/collinsmith/riiablo/releases git]
+
|[https://github.com/pmret/papermario git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{?}}
+
|{{}}
|Diablo II
+
|Paper Mario
 
|-
 
|-
|Undertale Mobile Mod for iOS and Android
+
|[https://www.dfworkshop.net Daggerfall Unity]
| align="left" |{{Icon|Android|iOS}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://www.moddb.com/mods/undertale-mobile-mod]
+
|[https://github.com/Interkarma/daggerfall-unity/releases git]
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|The Elder Scrolls II: Daggerfall
 +
|-
 +
|DevilutionX
 +
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}
 +
|[https://github.com/diasurgical/devilutionX/releases git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|Undertale
+
|{{✓}}
 +
|Diablo
 
|-
 
|-
|Dune Dynasty
+
|[https://github.com/alexbatalov/fallout1-ce Fallout CE]
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}
|[http://dunedynasty.sourceforge.net]
+
|[https://github.com/alexbatalov/fallout1-ce git]
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|Dune II: The Building of a Dynasty
+
|{{✓}}
| rowspan="5" |RTS
+
|Fallout 1
 
|-
 
|-
|Dune II: The Maker
+
|[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]
| align="left" |{{Icon|Windows}}
+
| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}
|[https://dune2themaker.fundynamic.com]
+
|[https://github.com/alexbatalov/fallout2-ce git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✓}}
+
|{{✓}}  
|Dune II: The Building of a Dynasty
+
|Fallout 2
 
|-
 
|-
|Dune Legacy
+
|OpenGothic
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| align="left" |{{Icon|Windows|Linux|macOS}}
|[http://dunelegacy.sourceforge.net/website/index.html]
+
|[https://github.com/Try/OpenGothic git]
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|Dune II: The Building of a Dynasty
+
|{{✓}}
 +
|Gothic II
 
|-
 
|-
|OpenDUNE
+
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} -->
|[https://github.com/OpenDUNE/OpenDUNE/releases git]
+
|[https://github.com/MaKiPL/OpenVIII git]
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{✓}}
+
|Final Fantasy VIII
|Dune II: The Building of a Dynasty
 
 
|-
 
|-
|[http://www.ta3d.org/home-en.php TA3D]
+
|[https://opendiablo2.com OpenDiablo2]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/zuzuf/TA3D git]
+
|[https://github.com/AbyssEngine/OpenDiablo2 git]
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{~}}
+
|Diablo II
|Total Annihilation
 
 
|-
 
|-
|[http://freesynd.sourceforge.net FreeSynd]
+
|[https://openmw.org OpenMW]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
|[[sourceforge:projects/freesynd|0.7.5]]
+
|[https://openmw.org/downloads 0.47.0]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|{{}}
+
|{{}}
|Syndicate (1993)
+
|The Elder Scrolls III: Morrowind
| rowspan="2" |RTT
 
 
|-
 
|-
|[http://swars.vexillium.org Syndicate Wars Port]
+
|OpenTESArena
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
|[http://swars.vexillium.org/#download 0.3]
+
|[https://github.com/afritz1/OpenTESArena/releases git]
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|Syndicate Wars
+
|{{✗}} <small>(WIP)</small>
 +
|The Elder Scrolls I: Arena
 
|-
 
|-
|Minecraft PSP
+
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]
| align="left" |{{Icon|PSP}}
+
| align="left" |{{Icon|Windows}}
|[[iarchive:minecraft-psp-2.4.2.7z|3.3.0]]
+
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]
 +
|{{✗}}
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{✓}}
+
|Ragnarok / Valhalla
|{{✓}}
 
|Minecraft
 
| rowspan="11" |Sandbox
 
 
|-
 
|-
|[https://openrw.org OpenRW]
+
|REGoth
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| align="left" |{{Icon|Windows|Linux}}
|[https://github.com/rwengine/openrw git]
+
|[https://github.com/REGoth-project/REGoth-bs git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{~}}
+
|{{}}
|Grand Theft Auto III
+
|Gothic, Gothic II
 
|-
 
|-
|PSP Minecraft
+
|reone
| align="left" |{{Icon|PSP}}
+
| align="left" |{{Icon|Windows|Linux}}
|[[iarchive:psp-minecraft.-7z|3.0.0]]
+
|[https://github.com/seedhartha/reone/ git]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|{{✗}}
+
|{{✗}} <small>(WIP)</small>
|Minecraft
+
|Star Wars: Knights of the Old Republic 1-2
 
|-
 
|-
|re3<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref>
+
|Riiablo
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3] <br />[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ reVC]
+
|[https://github.com/collinsmith/riiablo/releases git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✓}}
 
|Grand Theft Auto III, Grand Theft Auto: Vice City
 
|-
 
|[https://www.gamebrew.org/wiki/RE3_3DS RE3 3DS][https://gbatemp.net/threads/wip-re3-3ds-port.586374]
 
| align="left" |{{Icon|3DS}}
 
|[https://dlhb.gamebrew.org/3dshomebrews/re33ds.7z wip]
 
|{{✗}}
 
|{{~}}
 
|{{~}}<ref group="N">RE3 3DS is only playable on New Nintendo 3DS/2DS but even then, there will be occasionally graphical issues and frame drops.</ref>
 
|Grand Theft Auto III
 
|-
 
|[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3-nx]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC-nx]<ref group="N" name="re3" />
 
| align="left" |{{Icon|Switch}}
 
|?
 
|{{✗}}
 
|{{✗}}
 
 
|{{?}}
 
|{{?}}
|Grand Theft Auto III, Grand Theft Auto: Vice City
+
|Diablo II
 
|-
 
|-
|re3-vita<ref group="N" name="re3" /><br />[https://www.psx-place.com/threads/release-revc-vita-grand-theft-auto-vice-city-port-for-psvita-pstv.32927/ reVC-vita]<ref group="N" name="re3" />
+
|Undertale Mobile Mod for iOS and Android
| align="left" |{{Icon|Vita}}
+
| align="left" |{{Icon|Android|iOS}}
|1.4<br />[https://store.brewology.com/vita/ahomebrew.php?brewid=906 1.1]
+
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{}}
|Grand Theft Auto III, Grand Theft Auto: Vice City
+
|Undertale
 +
|}
 +
 
 +
=== Sandbox ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
|[https://gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827/ re3-wiiu]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wii-u-port.592998/ reVC-wiiu]<ref group="N" name="re3" />
+
|Minecraft PSP
| align="left" |{{Icon|WiiU}}
+
| align="left" |{{Icon|PSP}}
|2021-02-01<br />?
+
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.3.0]
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Minecraft
 +
|-
 +
|[https://openrw.org OpenRW]
 +
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://github.com/rwengine/openrw git]
 
|{{✗}}
 
|{{✗}}
|{{?}}
+
|{{~}}
|Grand Theft Auto III, Grand Theft Auto: Vice City
+
|{{~}}
 +
|Grand Theft Auto III
 
|-
 
|-
|San Andreas Unity
+
|IsleDecomp
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
+
| align="left" |{{Icon|Windows|Linux}}
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]
+
|[https://github.com/isledecomp/isle git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{~}}
+
|{{}} <small>(WIP)</small>
|Grand Theft Auto: San Andreas
+
|Lego Island
 
|-
 
|-
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)
+
|PSP Minecraft
| align="left" |{{Icon|Wii}}
+
| align="left" |{{Icon|PSP}}
 +
|[[https://archive.org/details/psp-minecraft.-7z|3.0.0]]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|Minecraft
 +
|-
 +
|[[re3]]<br> [[re3|reVC]]<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref>
 +
|Multi-platform
 +
|Depends on port
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|Grand Theft Auto III, Grand Theft Auto: Vice City
 +
|-
 +
|San Andreas Unity
 +
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
 +
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{~}}
 +
|Grand Theft Auto: San Andreas
 +
|-
 +
|[https://wiibrew.org/wiki/Wiicraft_2020 Wiicraft] (2020)
 +
| align="left" |{{Icon|Wii}}
 
|[https://github.com/kperdlich/wiicraft/releases git]
 
|[https://github.com/kperdlich/wiicraft/releases git]
 
|{{✗}}
 
|{{✗}}
Line 1,216: Line 1,569:
 
|{{?}}
 
|{{?}}
 
|3D Voxel Engine (Minecraft)
 
|3D Voxel Engine (Minecraft)
|-
+
|}
|OpenTyrian
+
 
| align="left" |{{Icon|Windows|Linux|Android}}
+
=== Sim ===
|[https://github.com/opentyrian/opentyrian/releases git]
+
{| class="wikitable sortable" style="text-align:center;"
|{{✗}}
+
! scope="col" |Name
|{{✓}}
+
! scope="col" |Platform(s)
|{{✓}}
+
! scope="col" |Latest Version
|Tyrian
+
! scope="col" |[[libretro]]
| rowspan="2" |Shoot 'em up
+
! scope="col" |Active
|-
+
! scope="col" |[[Recommended Emulators|Recommended]]
|OpenTyrianWii
+
! scope="col" |Supported game(s)
| align="left" |{{Icon|Wii}}
+
!Genre
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]
 
|{{✗}}
 
|{{✗}}
 
|{{?}}
 
|Tyrian
 
 
|-
 
|-
 
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]
 
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]
Line 1,241: Line 1,589:
 
|{{✗}}
 
|{{✗}}
 
|Caesar III
 
|Caesar III
| rowspan="2" |Sim - City-building
+
| rowspan="2" |City-building
 
|-
 
|-
 
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small>
 
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small>
Line 1,258: Line 1,606:
 
|{{✓}}
 
|{{✓}}
 
|Theme Hospital
 
|Theme Hospital
| rowspan="5" |Sim - Construction/Management
+
| rowspan="6" |Construction/Management
 
|-
 
|-
 
|[https://www.reddit.com/r/locomotion OpenLoco]
 
|[https://www.reddit.com/r/locomotion OpenLoco]
Line 1,274: Line 1,622:
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|RollerCoaster Tycoon 2, with RollerCoaster Tycoon and expansions from both games being importable
+
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)
 
|-
 
|-
|[https://www.openttd.org/en OpenTTD]
+
|[https://www.openttd.org OpenTTD]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/OpenTTD/OpenTTD/releases git]
 
|[https://github.com/OpenTTD/OpenTTD/releases git]
Line 1,291: Line 1,639:
 
|{{?}}
 
|{{?}}
 
|Transport Tycoon Deluxe
 
|Transport Tycoon Deluxe
 +
|-
 +
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]
 +
| align="left" |{{Icon|Vita}}
 +
|[https://github.com/OpenRCT2/OpenRCT2/releases git]
 +
|{{✗}}
 +
|{{?}}
 +
|{{~}}
 +
|RollerCoaster Tycoon Classic (Android)
 
|-
 
|-
 
|terminal-recall
 
|terminal-recall
Line 1,299: Line 1,655:
 
|{{✓}}
 
|{{✓}}
 
|Terminal Velocity, Fury3
 
|Terminal Velocity, Fury3
|Sim - Flight Combat
+
|Flight Combat
 +
|-
 +
|[https://laingame.net/ LainTSX]
 +
| align="left" |{{Icon|Web}}
 +
|[https://github.com/ad044/lainTSX git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Lain PSX
 +
| rowspan="2" |Interactive fiction
 +
|-
 +
|[https://laingame.net/ Lain Bootleg Remake]
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/ad044/lain-bootleg-bootleg git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Lain Bootleg
 +
|}
 +
 
 +
=== TBS ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 
|-
 
|-
 
|[https://ctp2.darkdust.net civctp2]
 
|[https://ctp2.darkdust.net civctp2]
Line 1,308: Line 1,692:
 
|{{✓}}
 
|{{✓}}
 
|Call to Power II
 
|Call to Power II
| rowspan="6" |TBS
 
 
|-
 
|-
|[http://www.civone.org CivOne]
+
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/SWY1985/CivOne git]
 
|[https://github.com/SWY1985/CivOne git]
Line 1,334: Line 1,717:
 
|Heroes of Might and Magic II
 
|Heroes of Might and Magic II
 
|-
 
|-
|[https://openxcom.org OpenXcom]
+
|OpenEnroth
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://openxcom.org/git-builds git]
+
|[https://github.com/OpenEnroth/OpenEnroth git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep
+
|Might and Magic VII
 +
|-
 +
|[https://openxcom.org OpenXcom]
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[https://openxcom.org/git-builds git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep
 
|-
 
|-
 
|[https://vcmi.eu VCMI]
 
|[https://vcmi.eu VCMI]
Line 1,347: Line 1,738:
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✓}}
+
|{{✓}}
|Heroes of Might and Magic III
+
|Heroes of Might and Magic III
 +
|}
 +
 
 +
=== Visual Novel ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 +
|-
 +
|DDLC-LOVE
 +
| align="left" |{{Icon|PSP|PS3|3DS|Vita|Switch}}
 +
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)<br />[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref>
 +
|Doki Doki Literature Club!
 +
|-
 +
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]
 +
| align="left" |{{Icon|Vita}}
 +
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]
 +
|{{✗}}
 +
|{{~}}
 +
|{{✓}}
 +
|Doki Doki Literature Club!
 +
|-
 +
|NitroSharp
 +
| align="left" |{{Icon|Windows|Linux}}
 +
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{~}} <small>(WIP)</small> <ref group="N">No longer needed as the game has been released on PC.</ref>
 +
|ChäoS;HEAd NoAH
 +
|}
 +
 
 +
=== Miscellaneous ===
 +
{| class="wikitable sortable" style="text-align:center;"
 +
! scope="col" |Name
 +
! scope="col" |Platform(s)
 +
! scope="col" |Latest Version
 +
! scope="col" |[[libretro]]
 +
! scope="col" |Active
 +
! scope="col" |[[Recommended Emulators|Recommended]]
 +
! scope="col" |Supported game(s)
 +
!Genre
 +
|-
 +
|PyTouhou
 +
| align="left" |{{Icon|Windows|Linux|macOS|Haiku|Pandora}}
 +
|[https://pytouhou.linkmauve.fr/ Website]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}} <small>(WIP)</small>
 +
|Touhou 6
 +
| rowspan="3" |Bullet Hell
 +
|-
 +
|Th06
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/happyhavoc/th06 git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}} <small>(WIP)</small>
 +
|Touhou 6
 +
|-
 +
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]
 +
| align="left" |{{Icon|Windows}}
 +
|[https://github.com/Wintiger0222/uth05win git]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|Touhou 5
 +
|-
 +
|Ikemen GO
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[https://mugenguild.com/forum/topics/ikemen-go-184152.0.html git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Remake of the Ikemen engine that supports [[Mugen]] resources.
 +
| rowspan="1" |Fighting
 +
|-
 +
|SpaceCadetPinball
 +
| align="left" |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}
 +
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|3D Pinball for Windows – Space Cadet
 +
|Pinball
 +
|-
 +
|Jewels
 +
| align="left" |{{Icon|Wii}}
 +
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{?}}
 +
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]
 +
| rowspan="2" |Puzzle
 +
|-
 +
|Lemmini
 +
| align="left" |{{Icon|Windows|macOS}}
 +
|[https://github.com/mjfwalsh/lemmini/releases git]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|Lemmings
 +
|-
 +
|LSD: Revamped
 +
| align="left" |{{Icon|Windows|macOS|Linux}}
 +
|[https://lsdrevamped.net/ 0.2.0]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|LSD: Dream Emulator
 +
| rowspan="1" |Exploration
 +
|-
 +
|OpenTyrian
 +
| align="left" |{{Icon|Windows|Linux|Android}}
 +
|[https://github.com/opentyrian/opentyrian/releases git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Tyrian
 +
| rowspan="2" |Shoot 'em up
 +
|-
 +
|OpenTyrianWii
 +
| align="left" |{{Icon|Wii}}
 +
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{?}}
 +
|Tyrian
 
|-
 
|-
|max_vita
+
|max vita
 
| align="left" |{{Icon|Vita}}
 
| align="left" |{{Icon|Vita}}
 
|[https://github.com/fgsfdsfgs/max_vita/releases git]
 
|[https://github.com/fgsfdsfgs/max_vita/releases git]
Line 1,357: Line 1,881:
 
|{{✓}}
 
|{{✓}}
 
|Max Payne
 
|Max Payne
|TPS
+
| rowspan="1" |Third-person shooter
|-
 
|DDLC-LOVE
 
| align="left" |{{Icon|PSP|PS3|3DS|Vita|Switch}}
 
|[https://github.com/LukeZGD/DDLC-LOVE/releases 1.2.3] (PSP, Vita)<br />[https://github.com/LukeZGD/DDLC-LOVE/releases/tag/v1.1.9 1.1.9] (PS3, 3DS, Switch)
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref>
 
|Doki Doki Literature Club!
 
| rowspan="3" |Visual Novel
 
|-
 
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]
 
| align="left" |{{Icon|Vita}}
 
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita/releases git]
 
|{{✗}}
 
|{{~}}
 
|{{✓}}
 
|Doki Doki Literature Club!
 
|-
 
|NitroSharp
 
| align="left" |{{Icon|Windows|Linux}}
 
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]
 
|{{✗}}
 
|{{✓}}
 
|{{~}} <small>(WIP)</small>
 
|ChäoS;HEAd NoAH
 
 
|}
 
|}
  
Line 1,390: Line 1,889:
 
==See also==
 
==See also==
 
Game engine recreations and source ports specifically for:
 
Game engine recreations and source ports specifically for:
* [[Emulators on Android#Source ports/re-implementations|Android]]
+
Current computers/phones:
* [[Emulators on 3DS#Game engines|Nintendo 3DS]]
+
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]
* [[Emulators on Switch#Source ports|Nintendo Switch]]
+
Consoles:
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]]
+
:Nintendo
* [[Emulators on PSP#Game Engines|PlayStation Portable]]
+
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]
* [[Emulators on Wii#Miscellaneous|Wii]]
+
:Sony
* [[Emulators on Wii U#Source ports|Wii U]]
+
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]]
 +
Legacy computers:
 +
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_Legacy_systems#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_Legacy_systems#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_Legacy_systems#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]
  
 
==External links==
 
==External links==
Line 1,417: Line 1,918:
 
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)
 
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)
 
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)
 
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)
 
  
 
[[Category:Game engine recreations]]
 
[[Category:Game engine recreations]]
 
[[Category:Not really emulators]]
 
[[Category:Not really emulators]]

Latest revision as of 12:59, 22 April 2024

Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.

  • When the developer only has a binary to work with (and not the source code), they recreate the engine rather than port it, hence the term game engine recreations (or alternatively game engine re-implementations). How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
  • In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a source port of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to so many ports being released that the community began to joke about what devices haven't gotten it running yet. (see the Doom Wiki for a list)

Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; Webamp is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of re3 and reVC for the 3D-era Grand Theft Auto games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned Definitive Edition remasters.

For the sake of brevity, most of these projects often refer to themselves under some variety of fan remakes. The External links section has lists for a number of known and available projects.

On Linux downloading and using game engines is easy with Luxtorpeda - a Steam Play compatibility tool (like Proton) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as flatpak and snap include source ports.

For macOS, Mac Source Ports provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).

For a work-in-progress list of source ports that work on macOS see the Source Ports on macOS page.

Multi game engine[edit]

Action-adventure[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
OpenLara[N 1] Windows Linux macOS Android iOS Linux ARM Nintendo 3DS Vita Switch GameBoy Advance Xbox git ~ PC: Tomb Raider 1–4
Handhelds: Tomb Raider 1
OpenTomb Windows git ~ Tomb Raider 1–5
Tomb Raider Automated Fix Windows TR1

TR2

~ ~ Tomb Raider 1 & 2 + their expansions
Tomb Raider 1 & 2 Classic Collection Vita git

VitaDB

Tomb Raider 1 & 2 Classic (Android versions)

Adventure[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
ScummVM Windows Windows 9x Linux PSP Vita Android Dreamcast Switch Wii Haiku AmigaOS MorphOS RiscOS MiNT Nintendo DS 2.8.1 Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over 250 games.)

Bullet Hell[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
ReC98: The Touhou PC-98 Restoration Project Multi-platform git (WIP) Touhou 1–5 (PC-98)

FPS[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
BuildGDX Windows Linux macOS Website Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins
EDuke32
VoidSW [N 2]
Windows Linux macOS FreeBSD Website EDuke32: Duke Nukem 3D, Ion Fury, NAM, World War II GI
VoidSW: Shadow Warrior
Metaforce Windows Linux macOS Dev builds
git
(WIP) Retro Games
(Metroid Prime 1–3 & Donkey Kong Country Returns)
Nuclide Linux Website
git
(WIP) GoldSrc Games
(Half-Life, Counter-Strike 1.5, Team Fortress etc..)
openDarkEngine Windows Linux git Thief 1-2, System Shock 2
Raze Windows Linux macOS git Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI
RedNukem Windows Linux git Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI
XLEngine Windows Linux git [N 3] Star Wars: Dark Forces, Daggerfall
Later: Outlaws, Blood, Shadow Warrior

Platform[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
RSDKv5 Windows Linux macOS Android Vita PlayStation 3
Switch Nintendo 3DS Wii Wii U
Sonic 1 & 2
Sonic CD
Sonic Mania
Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.
(Retro Engine v5)
Commander Genius Windows Linux macOS Switch 3.0.0 Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter

Racing[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
OpenNFS Windows Linux macOS git Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2

RPG[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
EasyRPG Windows Linux Pandora Vita Android Switch Wii AmigaOS MorphOS Nintendo 3DS 0.8 RPG Maker 2000/2003 games
Falltergeist Windows Linux git (WIP) Fallout 1-2
GemRB Windows Linux macOS FreeBSD Android git Infinity Engine
(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))
JoiPlay Android 1.01.701 RPG Maker XP/VX/VA/MV/MV games/Ren'Py/TyranoBuilder/HTML based games
Neko RPGXP Player Android 2.01 ~ RPG Maker XP/VX/VA/MV games
xoreos Windows Linux macOS 0.0.6 (WIP) BioWare's Aurora engine & derivatives
(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)

RTS[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
openage Windows Linux macOS FreeBSD git ~ Genie Engine
(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)
OpenRA Windows Linux macOS FreeBSD Vita git Early Westwood games (Command & Conquer Tiberian Dawn, C&C: Red Alert, Dune 2000).
Soon: 2nd-gen C&C (C&C: Tiberian Sun).
OpenSAGE Windows Linux macOS git (WIP) EA's Command & Conquer games
(C&C: Generals, C&C: Generals - Zero Hour)
Soon: The Battle for Middle-earth series (2004–2006), C&C 3 & expansion.
Stratagus[N 4] Windows Linux macOS Android 3.3.2 [N 5] [N 6] Wargus (v3.3.2): Warcraft II: Tides of Darkness + Beyond the Dark Portal, Aleona's Tale
War1gus (v3.3.2): Warcraft: Orcs & Humans
Stargus (v3.3.0): StarCraft (partially playable as of v2.4.1)
Games natively made on the Stratagus engine: Aleona's Tale (Wargus), Astroseries, Bos Wars, Wyrmsun
Vanilla Conquer Windows Linux macOS FreeBSD git Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000).
Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.

Visual Novel[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
Impacto Windows Linux macOS Android Switch git (WIP) MAGES. Engine (Science Adventure games)

Various[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
DREAMM* Windows macOS Linux 2.1.2 LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)
Jorio's ports of Pangea Software games Windows Linux macOS depending on game Billy Frontier, Bugdom, Bugdom 2, Cro-Mag Rally, Mighty Mike (Power Pete), Nanosaur, Nanosaur II: Hatchling, Otto Matic
OpenGMK Windows Linux macOS FreeBSD git GameMaker game engines
M-HT SR / SRW Windows Linux Pandora depending on game Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs & Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)

Single game engine[edit]

Action-adventure[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
Open Ocarina Windows git The Legend of Zelda: Ocarina of Time (N64)
OpenJK Windows Linux macOS Build
git
~ Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy
Ship of Harkinian Windows Linux macOS Wii U Switch 8.0.4
Nightly builds
git
The Legend of Zelda: Ocarina of Time (any PAL version)[N 7]
sm Windows Linux macOS Switch git ~ Super Metroid
Zelda3 Windows Linux macOS Linux ARM Switch git
Android
Xbox One
Vita
The Legend of Zelda: A Link to the Past
Link's Awakening DX HD Windows git ~* The Legend of Zelda: Link's Awakening

FPS[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
xGreed Windows doomworld In Persuit of Greed
Aleph One Windows Linux macOS 1.6.2 Marathon 1–2, Marathon Infinity
BStone Windows Linux macOS git Blake Stone: Aliens of Gold, Blake Stone: Planet Strike
D2X-XL
DXX-Rebirth
Windows Linux macOS 1.18.76
git
Descent, Descent II
dhewm3 Windows Linux macOS FreeBSD AmigaOS Switch git
dhewm3-amigaos4
Doom 3 (Original)
Doom64 EX Windows Linux macOS 2.5 Doom 64 (Original)
Descent Wii Wii 1.12
git (forked)
Descent
DXX-3DS[N 8] Nintendo 3DS git Descent, Descent II
DXX-Retro[N 8] Windows macOS git Descent, Descent II
DXX-Switch[N 8] Switch git ? Descent, Descent II
ECWolf Windows Linux macOS Android 1.3.3 Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark
EDuke32 Wii Wii Website Duke Nukem 3D
Freespace 2 Wii Wii beta 3 ? Freespace 2
Freespace 2 Source Code Project Windows Linux macOS Knossos installer and mod manager Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.
Hammer of Thyrion Windows Linux macOS 1.5.9 Hexen II
Heretic Wii[N 9] Wii 0.5 ? Heretic
Hexen Wii
HHexen (Wii)[N 10]
Wii 1.0
0.5
? Hexen
HHeretic[N 9] Linux 0.2.3 ? Heretic
HHexen[N 10] Linux 1.6.3 ? Hexen
ioquake3 Windows Linux macOS AmigaOS 1.36 Quake III: Arena
iortcw Windows Linux macOS git ~ Return to Castle Wolfenstein
realrtcw Windows Linux macOS ModDB page ~ Return to Castle Wolfenstein (based on iortcw)
Linux Hexen[N 10] Linux 0.6.0 Hexen
NBlood Windows Linux git Blood
NakedAVP Windows Linux macOS 1.1.0 Aliens Vs Predator Gold
OpenMoHAA Windows Linux SourceForge Medal of Honour: Allied Assault
OpenXRay Windows Linux git S.T.A.L.K.E.R. Series
PCExhumed Windows Linux 20230620-13623 Powerslave (PC)
Powerslave EX Windows Linux macOS git Powerslave (Console)
Perfect Dark Windows Linux git Perfect Dark
PrBoom Windows Linux macOS FreeBSD git ~[N 11] Doom I–II, Final Doom
PsyDoom Windows Linux macOS Linux ARM git Doom, Final Doom
Quake GameCube/QuakeGX[N 12] GameCube Wii 0.0.5-2 (GX) ? Quake 1
Quake Rev PAK[N 13] Wii release 4 ? Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld
Quakespasm
vkQuake[N 14]
Windows Linux macOS 0.94.2
git
Quake 1
RBDOOM-3-BFG Windows Linux macOS git Doom 3 (BFG Edition)
Rise of the Triad for Linux Windows 7 Linux Dreamcast git Rise of the Triad: Dark War
rottexpr Windows Linux macOS git Rise of the Triad: Dark War
Shockolate Windows Linux macOS FreeBSD git System Shock 1
The Force Engine Windows Linux 1.09 Current: Star Wars: Dark Forces
Future: Outlaws
Tyrquake Windows Linux macOS FreeBSD git Quake 1
vitaQuake II Windows Linux macOS Vita git, PS Vita Quake 2
WiiDoom
WiiDoom-Fork (music support)
Wii 0.4.5
Fork
Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues)
Wii-DOOM
Wii-HERETIC
Wii-HEXEN
Wii-STRIFE
Wii r33 Wii-DOOM: Doom I–II, Final Doom
Wii-HERETIC: Heretic
Wii-HEXEN: Hexen
Wii-STRIFE: Strife: Quest for the Sigil
Wolfenstein 3D Wii Wii 1.31 Wolfenstein 3D, Spear of Destiny
Xash3D Windows Linux macOS Android 0.99 ~ Half-Life 1
Xash3DS Nintendo 3DS git Half-Life 1
Yamagi Quake II Windows Linux macOS FreeBSD 8.00 Quake 2
DXU24 Windows Modders channel Work in Progress Deus Ex
Portal64: Still Alive Nintendo 64 v0.14.0 * Portal

Horror[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
FNaF 1 3DS -old/obsolete-
FNaF 1 3DS -remastered-[N 15]
Nintendo 3DS 0.2.3
0.3.1-pre1
Five Nights at Freddy's
FNaF 1 PSP[N 15] PSP 1.3.1 Fix 1 Five Nights at Freddy's
FNaF 2 3DS[N 15] Nintendo 3DS beta 1.0 Five Nights at Freddy's 2
FNaF 3 3DS[N 15] Nintendo 3DS beta 0.1.3 Five Nights at Freddy's 3
FNaF 4 3DS[N 15] Nintendo 3DS beta 0.3 ~ Five Nights at Freddy's 4

Platform[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
Abe's Amazing Adventure Wii Wii r3 ? Abe's Amazing Adventure
Abuse Wii Wii 0.8.684.2 ? Abuse
Cave Story Engine 2 Windows Linux macOS Nintendo 3DS Wii U Wii Nintendo DS git
archive
Wii, NDS
[N 16] [N 17] Cave Story
OpenCrashWOC Windows Linux git ? Crash Bandicoot: Wrath Of Cortex
C1 Windows Linux git ~ Crash Bandicoot
C2C Windows git ~ Crash Bandicoot 2: Cortex Strikes Back
Jazz² Resurrection Windows Linux macOS Android git Jazz Jackrabbit 2
Jump 'n Bump Wii 0.3.1 ? Jump 'n Bump
Maze of Galious 3DS Nintendo 3DS 1.0 ? The Maze of Galious remake
MazeOfGaliousWii Wii 0.63.3 ? The Maze of Galious remake
NXEngine
nxengine-evo
Windows Linux macOS 1.0.0.6
git
Cave Story
OpenGOAL Linux Windows git Jak and Daxter[N 18]
OpenHCL PSP Wii Nintendo 3DS Vita git ~ Hydra Castle Labyrinth
OpenJazz Windows Linux macOS Pandora GP32 DreamcastWii git ~ Jazz Jackrabbit 1
R.E.L.I.V.E. Windows Linux macOS git Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus
rawgl Windows Linux macOS git Another World/Out of This World
REminiscence Windows Android 0.4.9 Flashback (Another World's spiritual sequel)
Rigel Engine Windows Linux macOS Linux ARM git Duke Nukem II
SDLPoP Windows Linux macOS git Prince of Persia (1989)
Sonic the Hedgehog Forever Windows Android Switch Wii U 1.4.1 Sonic the Hedgehog
Sonic the Hedgehog 2 Absolute Windows 1.1.1 Sonic the Hedgehog 2
Sonic-2-CE TI-84+ CE 1.00 Sonic the Hedgehog 2[1]
Sonic 3 A.I.R. (Angel Island Revisited) Windows Linux macOS Android Vita Switch git Sonic the Hedgehog 3 & Knuckles
Sonic Mania 3DS Nintendo 3DS Build ~ Sonic Mania 3DS
smw Windows Linux macOS Linux ARM Switch git
Switch
Super Mario World, Super Mario All-Stars[N 19]
Super Mario 64 Port Multi-platform Depends on port Super Mario 64 (N64)
TheXTech Windows Linux macOS Android Haiku Vita git Super Mario Bros. X[N 20]
xrick Windows Linux GameCube BeOS AmigaOS GP32 #021212 Rick Dangerous

Racing[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
CannonBall Windows Linux macOS Pandora Linux ARM git OutRun
CannonBall (Wii) Wii git OutRun
NFSIISE Windows Linux macOS Android git Need for Speed II: SE
CTRPC[N 21] Windows N/A (WIP) ~[N 22] Crash Team Racing
OpenC1 Windows Linux macOS 1.4
git
Carmageddon
OpenLGR Windows Linux macOS git Lego Racers
OpenMC2 Linux macOS (via Wine) git Midnight Club II
Open1560 Windows git Midtown Madness 1
OpenSWE1R Windows Linux macOS git (WIP) Star Wars Episode 1: Racer
RoadFighterWii Wii 1.0 Road Fighter
RVGL Windows Linux macOS Android Linux ARM Pandora 21.0930a-1 Re-Volt
REDriver2 Windows Linux git Driver 2
stuntcarremake[N 23] Windows 7 Linux Pandora Build 08 Stunt Car Racer (Amiga / AtariST)

Real-time[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s) Genre
Dune Dynasty Windows Linux 1.5 Dune II: The Building of a Dynasty Real-time strategy
Dune II: The Maker Windows 0.7.0 Dune II: The Building of a Dynasty
Dune Legacy Windows Linux macOS FreeBSD 27.12.2022 Dune II: The Building of a Dynasty
KeeperFX Windows 1.0.0 ? Dungeon Keeper
OpenDUNE Windows Linux macOS FreeBSD git Dune II: The Building of a Dynasty
TA3D Windows Linux macOS git Total Annihilation
Project Alice Windows Linux 1.0.9 Victoria 2
FreeSynd Windows Linux macOS 0.7.5 Syndicate (1993) Real-time tactics
Syndicate Wars Port Windows Linux macOS 0.3 Syndicate Wars

RPG[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
Arx Libertatis Windows Linux macOS FreeBSD git Arx Fatalis
Ambermoon.net Windows Linux macOS git Ambermoon
Paper Mario Windows Linux macOS git Paper Mario
Daggerfall Unity Windows Linux macOS git The Elder Scrolls II: Daggerfall
DevilutionX Windows Linux macOS FreeBSD Haiku Switch git Diablo
Fallout CE Windows Linux Android iOS macOS git Fallout 1
Fallout 2 CE Windows Linux Android iOS macOS git Fallout 2
OpenGothic Windows Linux macOS git Gothic II
OpenVIII Windows Linux git Final Fantasy VIII
OpenDiablo2 Windows Linux macOS git Diablo II
OpenMW Windows Linux macOS 0.47.0 The Elder Scrolls III: Morrowind
OpenTESArena Windows Linux macOS git (WIP) The Elder Scrolls I: Arena
NorseWorld: Ragnarok Windows git Ragnarok / Valhalla
REGoth Windows Linux git Gothic, Gothic II
reone Windows Linux git (WIP) Star Wars: Knights of the Old Republic 1-2
Riiablo Windows Linux macOS Android git ? Diablo II
Undertale Mobile Mod for iOS and Android Android iOS ModDB page Undertale

Sandbox[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
Minecraft PSP PSP 3.3.0 Minecraft
OpenRW Windows Linux macOS FreeBSD git ~ ~ Grand Theft Auto III
IsleDecomp Windows Linux git (WIP) Lego Island
PSP Minecraft PSP [[2]] Minecraft
re3
reVC[N 24]
Multi-platform Depends on port Grand Theft Auto III, Grand Theft Auto: Vice City
San Andreas Unity Windows Linux macOS Android git ~ Grand Theft Auto: San Andreas
Wiicraft (2020) Wii git ? ? Minecraft v1.2.5
WoxelCraft Wii git ? 3D Voxel Engine (Minecraft)

Sim[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s) Genre
CaesarIA Windows Linux macOS Android Haiku 0.5 (2016) Caesar III City-building
Julius
Augustus (Gameplay changes)
Windows Linux macOS Vita Switch 1.7
3.0.1
Caesar III
CorsixTH Windows Linux macOS FreeBSD git Theme Hospital Construction/Management
OpenLoco Windows Linux macOS git Chris Sawyer's Locomotion
OpenRCT2 Windows Linux macOS FreeBSD OpenBSD Android git RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)
OpenTTD Windows Linux macOS git Transport Tycoon Deluxe
OpenTTD (Wii) Wii 1.3.2 ? Transport Tycoon Deluxe
RCT Classic Vita Vita git ? ~ RollerCoaster Tycoon Classic (Android)
terminal-recall Windows Linux macOS git
Nightly Builds
Terminal Velocity, Fury3 Flight Combat
LainTSX Web git Lain PSX Interactive fiction
Lain Bootleg Remake Windows Linux macOS git Lain Bootleg

TBS[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
civctp2 Windows Linux Pandora Dragonbox Pyra git
(ctp2 for Linux/Pandora/Pyra)
~ Call to Power II
CivOne Windows Linux macOS git (WIP) Sid Meier's Civilization
DopeWars Windows Wii [N 25] 1.1 ? DopeWars (Palm OS)
fheroes2 Windows Linux macOS Switch Vita git Heroes of Might and Magic II
OpenEnroth Windows Linux macOS git Might and Magic VII
OpenXcom Windows Linux macOS git UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep
VCMI Windows Linux macOS Android git Heroes of Might and Magic III

Visual Novel[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s)
DDLC-LOVE PSP PlayStation 3 Nintendo 3DS Vita Switch 1.2.3 (PSP, Vita)
1.1.9 (PS3, 3DS, Switch)
[N 26] Doki Doki Literature Club!
Doki-Doki-Literature-Club-Vita Vita git ~ Doki Doki Literature Club!
NitroSharp Windows Linux git ~ (WIP) [N 27] ChäoS;HEAd NoAH

Miscellaneous[edit]

Name Platform(s) Latest Version libretro Active Recommended Supported game(s) Genre
PyTouhou Windows Linux macOS Haiku Pandora Website (WIP) Touhou 6 Bullet Hell
Th06 Windows Linux macOS git (WIP) Touhou 6
uth05win Windows git Touhou 5
Ikemen GO Windows Linux macOS git Remake of the Ikemen engine that supports Mugen resources. Fighting
SpaceCadetPinball Windows Linux macOS Android Vita Wii Wii U Nintendo 3DS Switch AmigaOS MorphOS Web git 3D Pinball for Windows – Space Cadet Pinball
Jewels Wii 1.01 ? gljewel Puzzle
Lemmini Windows macOS git Lemmings
LSD: Revamped Windows macOS Linux 0.2.0 LSD: Dream Emulator Exploration
OpenTyrian Windows Linux Android git Tyrian Shoot 'em up
OpenTyrianWii Wii 1.7 ? Tyrian
max vita Vita git Max Payne Third-person shooter

Notes[edit]

  1. OpenLara was inspired by OpenTomb
  2. VoidSW is included with EDuke32
  3. XL Engine has ceased development, and has been superseded by The Force Engine from the same developer
  4. Stratagus is an open-source real-time strategy game engine. Some standalone games like Aleona's Tale (included in Wargus's installation), Astroseries, Bos Wars, and Wyrmsun were built on the Stratagus game engine. Source ports for Warcraft: Orcs & Humans (War1gus), Warcraft II: Tides of Darkness + Beyond the Dark Portal (Wargus), and StarCraft (Stargus) were also built on the Stratagus engine.
  5. Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.
  6. StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.
  7. As of v8.0.0, Ship of Harkinian supports any PAL ROM of The Legend of Zelda: Ocarina of Time for Nintendo 64 or GameCube (SoH Compatibility Checker to check if your ROM is supported). Launch the PC version and locate the ROM to generate an oot.otr file. Additionally and optionally, you can load the PAL version of the Master Quest version in the PC version to create an oot-mq.otr to add another game mode.
  8. 8.0 8.1 8.2 DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.
  9. 9.0 9.1 HHeretic is an open source game engine of Heretic for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.
  10. 10.0 10.1 10.2 HHexen, also known as Hacked Hexen, is a Hexen source port was created by Dan Olson and maintained by the Hammer of Thyrion (Hexen II). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of Hexen based on HHexen 1.6.1.
  11. PrBoom-plus is still active
  12. QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called Quake Wii was later merged with QuakeGX.
  13. Quake Rev PAK (or QRevPack for short) is a collection of game engines of the Quake series that merges Q1Rev (Quake 1), Q2Rev (Quake 2), Q2CTFRev (ThreeWave Capture the Flag mod for Quake II), and QWRev (QuakeWorld) in one. All by the same developer Izhido.
  14. vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering
  15. 15.0 15.1 15.2 15.3 15.4 Five Nights at Freddy's 1 3DS -remastered- is an updated version of Five Nights at Freddy 1's 3DS by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of Five Nights at Freddy's 2, 3, and 4 but development stopped after the developer [lost the source code for Five Nights at Freddy's 2 and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the old Discord server.
  16. Cave Story Engine 2'slicence
  17. Cave Story Engine 2, or CSE2 for short, received a DMCA cease and desist notice from Nicalis, the current IP owner of Cave Story, despite the original Cave Story being a freeware developed by Daisuke "Pixel" Amaya.
  18. The project de-compiled the game into GOAL code. The project also developed a general-purpose GOAL compiler. Ports of Jak 2 & 3 may be viable because they were made in GOAL too.
  19. In smw only the Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels are able to be ran currently.
  20. The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.
  21. Executable title in video is "CTRPC" the video titles however are titled "Crash Team Racing - PC Port"
  22. According to the description of the Progress Update #2 video it will be many months (or years) away from a finished PC port
  23. Based on Stunt Car Racer Remake for Windows
  24. re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.
  25. DopeWars PC port's download link is currently not working.
  26. DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.
  27. No longer needed as the game has been released on PC.

See also[edit]

Game engine recreations and source ports specifically for: Current computers/phones:

Consoles:

Nintendo
Sony

Legacy computers:

External links[edit]

Curated Lists:

Specific gaming systems

News:

  • GamingOnLinux.com (For the latest news on releases and updates of game recreations and source ports that work on Linux)
  • Reddit feed (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)
  • List of Open Source Games on Reddit (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)