Difference between pages "Citra" and "Game engines"

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{{Infobox emulator
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Game engines...
|logo = citra.svg
 
|logowidth = 153
 
|active = Yes
 
|platform = Windows, Linux, macOS, Android
 
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]
 
|developer = [https://github.com/citra-emu/citra/graphs/contributors Citra Team]
 
|prog-lang = C++
 
|website = [http://citra-emu.org/ Citra-emu.org]
 
|support = [https://www.patreon.com/citraemu Patreon]
 
|source = [https://github.com/citra-emu/citra GitHub]
 
|license = GNU GPLv2
 
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]
 
}}
 
  
'''[[wikipedia:Citra (emulator)|Citra]]''' is an open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++. It's currently able to run quite a few games well. It is also available as a [[libretro]] core.
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== Different types ==
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* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
 +
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
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* Source ports - Examples are GZDoom, vkQuake, Kex Engine
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* De-compilations - aka reverse engineering. Mario 64 PC port.
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* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
  
Due to its preliminary state, it has not yet had a stable release.
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== Collections ==
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* ScummVM
  
==Download==
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== Game Engines ==
{| cellpadding="4"
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* Mugen
|-
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* OpenBOR
|align=center|{{Icon|Win|Lin|Mac}}
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* Adventure Game Studio
|'''[https://citra-emu.org/download/ Latest Nightly and Canary builds]'''
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* Godot
|-
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* more...
|align=center|{{Icon|Android-big}}
 
|'''[https://play.google.com/store/apps/details?id=org.citra.citra_emu Beta 14]<br>[https://github.com/citra-emu/citra-android/releases Official]'''
 
|-
 
|align=center|{{Icon|Android-big}}
 
|'''[https://github.com/weihuoya/citra/releases Unofficial MMJ]'''
 
|}
 
  
==Shared data==
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== Game engine recreations ==
Some 3DS games make use of shared files from the console's system software. These games will not boot in Citra if said files are not present in the user folder.
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{{Main|Game engine recreations and source ports}}
  
These files are not provided by the Citra developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.
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== Source ports ==
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{{Main|Game engine recreations and source ports}}
  
==Importing saves==
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== De-compilations ==
Some games require this to bypass bugs in title screens.
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{{Main|Game engine recreations and source ports}}
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is <code>00040000000EC400</code>.
 
# Take the last 8 digits of the Title ID. (in our example, <code>000EC400</code>) In case this method fails later, take <code>00000000</code> instead, or make sure the save file and the ROM image are from the same region.
 
# Make an empty folder named as that partial Title ID (<code>000EC400</code>). Put inside it another folder named "data", then inside that one put another folder named <code>00000001</code>, then inside that one put the actual save data files.
 
# Move the folder with the title ID and put it here:
 
#: <code>\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000</code>
 
 
 
==Issues==
 
===Emulation issues===
 
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:
 
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer, 3DS Online...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.
 
* New 3DS mode. It is now in a playable state, but some games may still crash with it enabled.
 
 
 
===Game image format===
 
Citra accepts games in '''.3ds, .cia or .cxi format'''. Furthermore, in Summer 2017, chances are your existing dumps tailor-made for Citra most probably made with the officially recommended tool braindump, which were missing some data yet could be emulated on Citra, have had their compatibility broken as a design choice with no options provided to fix those dumps. You'll have to get new dumps.
 
 
 
While the latest sighax exploit allows for dumping decryption keys to convert (and possibly load) encrypted games in either .3ds or .cia format, development for a solution to allow for this Citra, even one requiring keys from your console, was formerly not actively pursued ''as a design choice''. Tools on 3DS and PC exist to convert those to decrypted .3ds format, and a guide can be found [[Nintendo 3DS emulators#Encryption|here]]. However, Citra now allows loading/installing encrypted 3ds/CIA files if the necessary AES keys are provided. The required keys are provided with the 3DS Shared Data downloadable above.
 
 
 
===Telemetry===
 
Citra developers decided to implement a telemetry feature uploading to them through Internet connection detailed logs and data about your computer specs and the games you're playing. When booting Citra for the first time, you get asked if you want to enable it.
 
 
 
==Citra on Android==
 
[https://github.com/uberhalit/CitraTouchControl This] program allows you to control Citra with touch controls on your phone.
 
It is, therefore, possible to use a [https://play.google.com/store/apps/details?id=com.microsoft.rdc.android.beta remote desktop client] via your phone, to emulate with Citra and stream from your PC to your phone.
 
See gif.
 
 
 
[[File:Citra_Remote.gif|thumb|right|Example of remote phone play on Citra. (Click to play)]]
 
 
 
On May 23, 2020, an [https://citra-emu.org/entry/announcing-citra-android/ official Android release] for Citra came out. The minimum requirements are Android 8 (64-bit) and OpenGL ES 3.2 support. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 chip or better.
 
 
 
==External links==
 
* [https://citra-emu.org/game/ Official compatibility list]
 
* [https://citra-emu.org/discord/ Discord channel]
 
* [https://community.citra-emu.org/ Official Citra forum]
 
* [https://www.youtube.com/channel/UC_dcdgzuapBtAY4ol3x-90Q Official YouTube channel]
 
 
 
[[Category:Nintendo 3DS emulators]]
 
[[Category:Emulators]]
 
[[Category:Console emulators]]
 
[[Category:Handheld console emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:macOS emulation software]]
 
[[Category:Android emulation software]]
 

Revision as of 16:56, 13 December 2021

Game engines...

Different types

  • Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
  • Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
  • Source ports - Examples are GZDoom, vkQuake, Kex Engine
  • De-compilations - aka reverse engineering. Mario 64 PC port.
  • Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.

Collections

  • ScummVM

Game Engines

  • Mugen
  • OpenBOR
  • Adventure Game Studio
  • Godot
  • more...

Game engine recreations

Main article: Game engine recreations and source ports

Source ports

Main article: Game engine recreations and source ports

De-compilations

Main article: Game engine recreations and source ports