Difference between pages "NooDS" and "Game engines"

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{{Infobox emulator
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Game engines...
|title = NooDS
 
|logo = NooDS.png
 
|logowidth = 120
 
|version = N/A
 
|active = Yes
 
|platform = [[Emulators on PC|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android OS|Android]]<br/>[[Emulators on Switch|Nintendo Switch]]<br/>[[Emulators on PSP|PlayStation Portable]]<small> (Unofficial port)</small><br/>[[Emulators on Vita|PlayStation Vita]]
 
|target = [[Nintendo DS emulators|Nintendo DS]]
 
|developer = [https://github.com/Hydr8gon Hydr8gon]
 
|accuracy = Medium-Accurate
 
|website = [http://hydr8gon.github.io hydr8gon.github.io]
 
|support = [http://paypal.me/Hydr8gon Paypal]
 
|prog-lang = C, C++
 
|license = GNU GPLv3
 
|source = [https://github.com/Hydr8gon/NooDS GitHub]
 
}}
 
  
'''NooDS''' is a free and open-source [[Nintendo DS emulators|Nintendo DS]] emulator for Windows, Linux, macOS, Android, Nintendo Switch, PlayStation Vita and PlayStation Portable (Unofficial port).
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== Different types ==
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* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
 +
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
 +
* Source ports - Examples are GZDoom, vkQuake, Kex Engine
 +
* De-compilations - aka reverse engineering. Mario 64 PC port.
 +
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
  
==Overview==
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== Collections ==
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* ScummVM
  
The goal of NooDS is to be a fast and portable Nintendo DS emulator. It's not quite there speed-wise, but it does offer most other features that you might expect from a DS emulator. It even supports GBA backwards compatability!.
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== Game Engines ==
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* Mugen
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* OpenBOR
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* Adventure Game Studio
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* Godot
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* more...
  
==Usage==
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== Game engine recreations ==
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{{Main|Game engine recreations and source ports}}
  
NooDS doesn't provide high-level emulation of the BIOS yet, so you'll need to provide BIOS and firmware files dumped from your physical DS. The file paths can be configured in the settings. It also currently lacks automatic save type detection for DS games. If you load a new game and saving doesn't work, you'll have to manually change the save type. This information can be difficult to find, so it's easier if you have working save files already present.
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== Source ports ==
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{{Main|Game engine recreations and source ports}}
  
==Downloads==
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== De-compilations ==
{| cellpadding="4"
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{{Main|Game engine recreations and source ports}}
|-
 
|align=center|{{Icon|Win|Lin|Mac|APK|Vita|NX}}
 
|'''[https://github.com/Hydr8gon/NooDS/releases Rolling Release]'''
 
|-
 
|align=center|{{Icon|PSP}}
 
|'''[https://github.com/Xiro28/NooDS-PSP GitHub]'''<br/><small> (Unofficial PSP port)</small>
 
|}
 
 
 
==External links==
 
 
 
* [https://discord.gg/JbNz7y4 NooDS Discord]
 
 
 
[[Category:Emulators]]
 
[[Category:Console emulators]]
 
[[Category:Handheld console emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:macOS emulation software]]
 
[[Category:Android emulation software]]
 
[[Category:Switch emulation software]]
 
[[Category:PlayStation Portable emulation software]]
 
[[Category:PlayStation Vita emulation software]]
 
[[Category:Nintendo DS emulators]]
 

Revision as of 16:56, 13 December 2021

Game engines...

Different types

  • Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
  • Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
  • Source ports - Examples are GZDoom, vkQuake, Kex Engine
  • De-compilations - aka reverse engineering. Mario 64 PC port.
  • Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.

Collections

  • ScummVM

Game Engines

  • Mugen
  • OpenBOR
  • Adventure Game Studio
  • Godot
  • more...

Game engine recreations

Main article: Game engine recreations and source ports

Source ports

Main article: Game engine recreations and source ports

De-compilations

Main article: Game engine recreations and source ports