Difference between pages "Game engine recreations and source ports" and "Game engines"

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(Multi game engine)
 
(Different types)
 
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Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.
+
Game engines...
  
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to decompile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
+
== Different types ==
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.
+
* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
 +
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
 +
* Source ports - Examples are GZDoom, vkQuake, Kex Engine
 +
* De-compilations - aka reverse engineering. Mario 64 PC port.
 +
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
  
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project.
+
== Collections ==
 +
* ScummVM
  
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
+
== Game Engines ==
 +
* Mugen
 +
* OpenBOR
 +
* Adventure Game Studio
 +
* Godot
 +
* more...
  
==Multi game engine==
+
== Game engine recreations ==
{| class="wikitable" style="text-align:center;"
+
{{Main|Game engine recreations and source ports}}
|-
 
! scope="col"|Name
 
! scope="col"|Operating System(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|Supported game(s)
 
|-
 
!colspan="9"|Action-adventure (3rd-person)
 
|-
 
|[https://opentomb.github.io/ OpenTomb]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/opentomb/OpenTomb/releases Git]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|Tomb Raider 1-5
 
|-
 
!colspan="9"|Adventure
 
|-
 
|[[ResidualVM]]
 
|Multi-platform
 
|[http://www.residualvm.org/downloads/ 0.3.1]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|3D adventure games (Grim Fandango, Escape from Monkey Island & Myst III: Exile)
 
|-
 
|[[ScummVM]]
 
|Multi-platform
 
|[https://www.scummvm.org/downloads/ {{ScummVMVer}}]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|Adventure games (LucasArts, Sierra, Activision, Humongous & more. Over [[wikipedia:ScummVM#Supported_games|250 games]].)
 
|-
 
!colspan="9"|FPS
 
|-
 
|[http://m210.duke4.net/ BuildGDX]
 
|{{Icon|Windows|Linux|macOS}}
 
|[http://m210.duke4.net/ Website]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins
 
|-
 
|[https://github.com/AxioDL/urde URDE]
 
|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/AxioDL/urde/releases Git]
 
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|Metroid Prime 1-3 (GC)
 
|-
 
|XLEngine
 
|{{Icon|Windows|Linux}}
 
|[https://github.com/Mindwerks/XLEngine/releases 0.1.0]
 
|{{✗}} ||{{✗}} ||{{✓}}
 
|Star Wars: Dark Forces, Daggerfall. <br/>''Later:'' Outlaws, Blood, Shadow Warrior.
 
|-
 
|[https://zdoom.org/index ZDoom]
 
|{{Icon|Windows|Linux|macOS}}
 
|[https://zdoom.org/downloads 2.81]
 
|{{✗}} ||{{✗}}<ref group=N>ZDoom has been discontinued. However development on it's replacements, GZDoom and LZDoom, is still active.</ref> ||{{✓}}
 
|Doom I-II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I-III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill
 
|-
 
!colspan="9"|Platform
 
|-
 
|[http://clonekeenplus.sourceforge.net/ Commander Genius]
 
|{{Icon|Windows|Linux|macOS|Switch}}
 
|[http://clonekeenplus.sourceforge.net/download.php 2.4.5.1]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
 
|-
 
!colspan="9"|RPG
 
|-
 
|[[EasyRPG]]
 
|Multi-platform
 
|[https://easyrpg.org/player/downloads/ {{EasyRPGVer}}]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|RPG Maker 2000/2003 games
 
|-
 
|[http://www.gemrb.org/ GemRB]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Android}}
 
|[https://github.com/gemrb/gemrb/releases 0.8.5]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Infinity Engine <br/>(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))
 
|-
 
|[[Neko RPGXP Player]]
 
|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=net.kernys.rgss&hl 2.01]
 
|{{✗}} ||{{✓}} ||{{~}}
 
|RPG Maker XP/VX/VA/MV games
 
|-
 
|[https://xoreos.org/ xoreos]
 
|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/xoreos/xoreos 0.0.5]
 
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|BioWare's Aurora engine & derivatives <br/>(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)
 
|-
 
!colspan="9"|RTS
 
|-
 
|[https://openage.sft.mx/ openage]
 
|align=left|{{Icon|Windows|Linux|macOS|BSD}}
 
|[https://github.com/SFTtech/openage/releases 0.3.0]
 
|{{✗}} ||{{✓}} ||{{~}}
 
|Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds
 
|-
 
|[http://www.openra.net/ OpenRA]
 
|{{Icon|Windows|Linux|macOS|BSD}}
 
|[https://github.com/OpenRA/OpenRA/releases Git]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br/>''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).
 
|-
 
|[http://timjones.io/blog/tags/opensage/ OpenSAGE]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/OpenSAGE/OpenSAGE/releases 0.3.0]
 
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|EA's Command & Conquer games <br/>(C&C: Generals, C&C: Generals - Zero Hour) <br/>''Soon:'' The Battle for Middle-earth series (2004-2006), C&C 3 & expansion.
 
|-
 
!colspan="9"|Shoot 'em up
 
|-
 
|ReC98
 
|Multi-platform
 
|[https://github.com/nmlgc/ReC98 Git]
 
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|Touhou 1 - 5 (PC-98)
 
|-
 
|}
 
  
==Single game engine==
+
== Source ports ==
{| class="wikitable" style="text-align:center;"
+
{{Main|Game engine recreations and source ports}}
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|Supported game(s)
 
|-
 
|[https://openrw.org/ OpenRW]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://github.com/rwengine/openrw Git]
 
|{{✗}} ||{{✓}} ||{{~}}
 
|Grand Theft Auto III
 
|-
 
|[https://github.com/GTA-ASM/SanAndreasUnity San Andreas Unity]
 
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 
|[https://github.com/GTA-ASM/SanAndreasUnity/releases 3.3]
 
|{{✗}} ||{{✓}} ||{{~}}
 
|Grand Theft Auto: San Andreas
 
|-
 
!colspan="9"|FPS
 
|-
 
|[https://dhewm3.org/ dhewm3]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Amiga}}
 
|[https://github.com/dhewm/dhewm3/releases 1.5.1]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|Doom 3 (Original)
 
|-
 
|[https://doom64ex.wordpress.com/ Doom64 EX]
 
|align=left|{{Icon|Windows|macOS}}
 
|[https://sourceforge.net/projects/doom64ex/files/doom64ex/2.5/ 2.5]
 
|{{✗}} ||{{✗}} ||{{✓}}
 
|Doom 64 (Original)
 
|-
 
|[http://www.descent2.de/ D2X-XL] <br/>[https://www.dxx-rebirth.com/ DXX-Rebirth]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://sourceforge.net/projects/d2x-xl/ 1.18.74] <br/>[https://github.com/dxx-rebirth/dxx-rebirth/releases 0.60 Beta 2]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Descent, Descent II
 
|-
 
|[http://maniacsvault.net/ecwolf/ ECWolf]
 
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 
|[http://maniacsvault.net/ecwolf/download.php 1.3.3]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark
 
|-
 
|[https://www.eduke32.com/ EDuke32]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Duke Nukem 3D
 
|-
 
|[http://uhexen2.sourceforge.net/ Hammer of Thyrion]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[http://uhexen2.sourceforge.net/ 1.5.9]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Hexen II
 
|-
 
|[https://ioquake3.org/ ioquake3]
 
|align=left|{{Icon|Windows|Linux|macOS|Amiga}}
 
|[https://ioquake3.org/get-it/ 1.36]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Quake III: Arena
 
|-
 
|[https://github.com/iortcw/iortcw iortcw]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/iortcw/iortcw/releases 1.51]
 
|{{✗}} ||{{~}} ||{{✓}}
 
|Return to Castle Wolfenstein
 
|-
 
|[https://docs.libretro.com/library/prboom/ PrBoom]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://github.com/libretro/libretro-prboom Git]
 
|{{✓}} ||? ||{{✓}}
 
|Doom 1-2, Final Doom
 
|-
 
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG RBDOOM-3-BFG]
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases 1.2.0]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Doom 3 (BFG Edition)
 
|-
 
|Shockolate
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://github.com/Interrupt/systemshock/releases 0.7.7]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|System Shock 1
 
|-
 
|[https://disenchant.net/tyrquake/ Tyrquake]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://disenchant.net/git/tyrquake.git Git]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|Quake 1
 
|-
 
|vitaQuake II
 
|align=left|{{Icon|Windows|Linux|macOS|Vita}}
 
|[https://github.com/Rinnegatamante/vitaQuakeII Git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|Quake 2
 
|-
 
|[https://xash.su/xash3d.html Xash3D]
 
|align=left|{{Icon|Windows|Linux|Android}}
 
|[https://github.com/FWGS/xash3d/releases 0.19.2]
 
|{{✗}} ||{{✗}} ||{{✓}}
 
|Half-Life 1
 
|-
 
!colspan="9"|Platform
 
|-
 
|NXEngine <br/>nxengine-evo
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[http://nxengine.sourceforge.net 1.0.0.6] <br/>[https://github.com/nxengine/nxengine-evo/releases 2.6.4]
 
|{{✓}} ||{{✗}} ||{{✓}}
 
|Cave Story
 
|-
 
|rawgl
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/cyxx/rawgl/releases 0.2.1]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Another World/Out of This World
 
|-
 
|REminiscence
 
|align=left|{{Icon|Windows|Android}}
 
|[http://cyxdown.free.fr/reminiscence/ 0.4.5]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|Flashback (Another World's spiritual sequel)
 
|-
 
|Super Mario 64 PC Port
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://sm64pc.info/sm64pcbuilder2/ sm64-port and sm64ex Builder]<br />[https://sm64pc.info/sm64nxbuilder/ sm64nx Builder]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Super Mario 64 (N64)
 
|-
 
|[http://www.bigorno.net/xrick/ xrick]
 
|align=left|{{Icon|Windows|Linux|GameCube|BeOS|Amiga|GP32}}
 
|[http://www.bigorno.net/xrick/download.html #021212]
 
|{{✓}} ||{{✗}} ||{{✓}}
 
|Rick Dangerous
 
|-
 
!colspan="9"|Racing
 
|-
 
|[https://github.com/djyt/cannonball CannonBall]
 
|align=left|{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}
 
|[https://github.com/djyt/cannonball/wiki 0.3]
 
|{{✓}} ||{{✗}} ||{{✓}}
 
|OutRun
 
|-
 
|NFSIISE
 
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 
|[https://github.com/zaps166/NFSIISE/releases Git]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Need for Speed II: SE
 
|-
 
|OpenLGR
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/james-knippes/openlgr Git]
 
|{{✗}} ||{{✗}} ||{{✗}}
 
|Lego Racers
 
|-
 
|OpenMC2
 
|align=left|{{Icon|Linux|macOS}} (via [[Wine]])
 
|[https://github.com/LRFLEW/OpenMC2/releases 0.0.2]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Midnight Club II
 
|-
 
|[https://openswe1r.github.io/ OpenSWE1R]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/OpenSWE1R/openswe1r Git]
 
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|Star Wars Episode 1: Racer
 
|-
 
|[https://yethiel.gitlab.io/RVDocs/ RVGL]
 
|align=left|{{Icon|Windows|Linux|Android|LinuxARM|Pandora}}
 
|[https://rvgl.re-volt.io 20.0430a]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Re-Volt
 
|-
 
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671/ stuntcarremake]<ref group=N>Based on Stunt Car Racer Remake for Windows</ref>
 
|align=left|{{Icon|Windows7|Linux|Pandora}}
 
|[https://repo.openpandora.org/?page=detail&app=stuntcarremake_ptitseb Build 08]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Stunt Car Racer (Amiga / AtariST)
 
|-
 
!colspan="9"|RPG
 
|-
 
|[http://arx-libertatis.org/ Arx Libertatis]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://github.com/arx/ArxLibertatis/releases 1.1.2-r1]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Arx Fatalis
 
|-
 
|[https://github.com/Interkarma/daggerfall-unity Daggerfall Unity]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://www.dfworkshop.net/projects/daggerfall-unity/live-builds/ Alpha 0.10.25a]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|The Elder Scrolls II: Daggerfall
 
|-
 
|[https://github.com/diasurgical/devilutionX DevilutionX]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}
 
|[https://github.com/diasurgical/devilutionX/releases 1.0.1]
 
|{{✗}} ||{{✓}} ||{{na|text=TBD}}
 
|Diablo
 
|-
 
|[https://makipl.github.io/OpenVIII/ OpenVIII]
 
|align=left|{{Icon|Windows|Linux}} <!-- planned: {{Icon|Android|iOS}} -->
 
|[https://github.com/MaKiPL/OpenVIII Git]
 
|{{✗}} ||{{✓}} ||{{✗}}
 
|Final Fantasy VIII
 
|-
 
|[https://openmw.org/ OpenMW]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://openmw.org/downloads/ 0.46.0]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|The Elder Scrolls III: Morrowind
 
|-
 
|[https://github.com/afritz1/OpenTESArena OpenTESArena]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/afritz1/OpenTESArena/releases 0.11.0]
 
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|The Elder Scrolls I: Arena
 
|-
 
!colspan="9"|RTS
 
|-
 
|[http://www.ta3d.org/home-en.php TA3D]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/zuzuf/TA3D/releases 0.6.0]
 
|{{✗}} ||{{✗}} ||{{~}}
 
|Total Annihilation
 
|-
 
!colspan="9"|RTT
 
|-
 
|[http://freesynd.sourceforge.net/ FreeSynd]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://sourceforge.net/projects/freesynd/ 0.7.5]
 
|{{✗}} ||{{✗}} ||{{✗}}
 
|Syndicate (1993)
 
|-
 
|Syndicate Wars Port
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[http://swars.vexillium.org/ 0.3]
 
|{{✗}} ||{{✗}} ||{{✓}}
 
|Syndicate Wars
 
|-
 
!colspan="9"|TBS
 
|-
 
|[https://ctp2.darkdust.net/ civctp2]
 
|align=left|{{Icon|Windows|Linux|Pandora}} Pyra
 
|[https://github.com/civctp2/civctp2/releases 2010-04-01] <br/>([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra])
 
|{{✗}} ||{{~}} ||{{✓}}
 
|Call to Power II
 
|-
 
|[http://www.civone.org/ CivOne]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/SWY1985/CivOne Git]
 
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 
|Sid Meier's Civilization
 
|-
 
|[https://openxcom.org/ OpenXcom]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://openxcom.org/git-builds/ Git]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep
 
|-
 
!colspan="9"|Sim - City-building
 
|-
 
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]
 
|align=left|{{Icon|Windows|Linux|macOS|Android|Haiku}}
 
|[https://sourceforge.net/projects/opencaesar3/files/ 0.5] (2016)
 
|{{✗}} ||{{✗}} ||{{✗}}
 
|Caesar III
 
|-
 
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small>
 
|align=left|{{Icon|Windows|Linux|macOS|Vita|Switch}}
 
|[https://github.com/bvschaik/julius/releases 1.4.1]<br />[https://github.com/Keriew/augustus/releases 1.4.1]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Caesar III
 
|-
 
!colspan="9"|Sim - Construction/Management
 
|-
 
|[http://corsixth.com/ CorsixTH]
 
|align=left|{{Icon|Windows|Linux|macOS|BSD}}
 
|[https://github.com/CorsixTH/CorsixTH/releases 0.63 Beta 1]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Theme Hospital
 
|-
 
|[https://www.reddit.com/r/locomotion/ OpenLoco]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/OpenRCT2/OpenLoco/releases 19.03]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Chris Sawyer's Locomotion
 
|-
 
|[https://openrct2.org/ OpenRCT2]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/OpenRCT2/OpenRCT2/releases 0.2.3]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|RollerCoaster Tycoon 2
 
|-
 
|[https://www.openttd.org/en/ OpenTTD]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/OpenTTD/OpenTTD/releases 1.9.1]
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|Transport Tycoon Deluxe
 
|-
 
|}
 
  
==Notes==
+
== De-compilations ==
<references group=N />
+
{{Main|Game engine recreations and source ports}}
 
 
==External links==
 
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)
 
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)
 
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above & frighteningly far larger list than leereilly's Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)
 
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)
 
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)
 
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)
 
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)
 
 
 
:<u>Curated Lists:</u>
 
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.'s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)
 
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.'s recommendations for OS & alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)
 
 
 
'''News:'''
 
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)
 
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)
 
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)
 
 
 
 
 
[[Category:Game engine recreations]]
 
[[Category:Not really emulators]]
 

Revision as of 16:56, 13 December 2021

Game engines...

Different types

  • Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
  • Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
  • Source ports - Examples are GZDoom, vkQuake, Kex Engine
  • De-compilations - aka reverse engineering. Mario 64 PC port.
  • Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.

Collections

  • ScummVM

Game Engines

  • Mugen
  • OpenBOR
  • Adventure Game Studio
  • Godot
  • more...

Game engine recreations

Main article: Game engine recreations and source ports

Source ports

Main article: Game engine recreations and source ports

De-compilations

Main article: Game engine recreations and source ports